VanillaArtifactsPlus
Updates most vanilla Artifacts to make them more interesting or diverse. Includes Devotion Inventory Display
Date uploaded | a week ago |
Version | 3.2.0 |
Download link | Wolfo-VanillaArtifactsPlus-3.2.0.zip |
Downloads | 5807 |
Dependency string | Wolfo-VanillaArtifactsPlus-3.2.0 |
This mod requires the following mods to function
kking117-AmbientSpite
Makes Spite Bombs deal damage based on the ambient level instead of the victim's damage stat.
Preferred version: 1.0.0Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.2bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
This mod is required by everyone by default, see notes if you wish to use it anyways*.
Artifacts |
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Artifact of Command |
Elite aspects now give a choice of all Elite Aspects. Fixes Void Essences lacking a name and proper particles. |
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Artifact of Devotion |
Adds a inventory display for the Lemurians to the scoreboard screen. (Tab) Void items can now be given to Eggs. Unblacklisted Breaching Fin and Luminious Shot. Adds Sots Elites to the evolution list. Teleport more often to get stuck less. Fixes Twisted elites breaking when near ally players Fixes evolutions often giving 1 less item than intended until Lemurians are resynced. Fixes various item effects randomly disappearing. (Opal) Fixes Lemurians being unable to evolve when the artifact gets disabled. (ie leaving Ambry) Fixes Breaching Fin and Lum Shot not working on devoted Lemurians. |
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Artifact of Dissonance |
Adds Hermit Crabs, Childs, Sorch Wurms, Halcyonites as they are missing. On Commencement enemies can spawn as Perfected. Enemies with skins will have a random skin per stage. (Titan, Golem, etc.) Evens out the enemy categories for better balance. |
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Artifact of Enigma |
Dropped Equipments will be replaced by a Enigma Fragment, similiar to RoR1. This reduces Equipment Cooldown by 12% per stack. If you do not have an Equipment, the fragment gets turned back into an equipment. Enigma no longer rolls into Tricorn, Recycler, Spinel Tonic, Glowing Meteor. |
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Artifact of Evolution |
Will grant a 3 stack of white, 2 stack of green, after looping. Void enemies will now get items. Void enemies will get the corrupted version if one exists. Better blacklist for useless and overpowered items. (Sale Star, Nkuhanas Opinion) |
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Artifact of Glass |
Makes you look glassy. |
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Artifact of Honor |
Makes all elite types cheaper and weaker not just Tier 1. Allows for Gilded and more modded elite types to spawn. Final bosses will be asigned a specific elite type. (Perfected Mithrix, Voidtouched Voidling) Worms now spawn as Elite instead of not at all. Minions will be given a elite aspect. |
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Artifact of Kin |
Hordes of Many can drop an appropriate Boss item. Tries to pick slightly harder enemies. Tries to not pick repeating enemies. |
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Artifact of Rebirth |
Endlessly cycle Rebirth. If a run ends with Rebirth, a random item from that run will be the new Rebirth item. If one isn't specifically chosen on the Rebirth Shrine. Can now be given Void and Lunar items. |
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Artifact of Sacrifice |
Enemies drop slightly worse items. (80w/24g/1r instead of 70w/30g/1r) Bosses will drop large chest items. (80g/20r/15y) Void enemies will drop Void items. (65w/30g/5r) Stages spawn with more monsters on them. |
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Artifact of Soul |
Greater enemies spawn Greater Soul Wisps. Champion enemies spawn Arch Soul Wisps. Soul Wisps die on a timer instead of negative regen. Soul Wisps inherit items and elite type of their summoner. |
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Artifact of Spite |
Spite bomb damage is consistent across enemies. Spite bombs spawn in a bigger radius. Smaller enemies spawn more bombs. Spite bombs now hurt enemies. |
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Artifact of Swarms |
Increases the limit on certain minions as they still spawn with half health. (Droneman, Zoea) Fixes Vengence + Swarms spawning one of them without any items. |
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Artifact of Vengence |
Umbras can now use equipment. Umbras get half as many damage items. Umbras get a limited amount of defense and speed items. Umbras no longer get AI or Mithrix blacklisted items. Umbras no longer get revive items. Umbras recieve less healing. Umbras stats are more consistent and lower but get adaptive armor. Umbras always drop a high tier item. Umbra + Metamorphosis will result in a random Umbra. |
Notes
If you wish to use this mod as a Host with players who do not have it. You can disable content added by this mod.
This would include Enigma Fragments and Greater Soul Wisps.
Rest of the changes is probably fine.
Vengence is weird to balance as depending on the character the fight would always just be a nightmare.
SotV making it so they no longer respect AIBlacklist is also just ???.
Soul in vanilla is super lame, so the addition of greater wisps should help.
Should still allow for doubling on kill effects but less often now.
Enigma not carrying over Enigma Fragments is just sad.
But having normal equipment instead of one "Enigma" equipment feels better so not porting that part.
Devoted Lemurians could benefit quite a lot from Void items.
Not going to blacklist Shipping Request.
Yellow Drops for enemies, intended for Kin but always present.
You cannot use Tricorn on enemies for these drops.
Titanic Knurl: Stone Golem, Halcyonite
Queen's Gland: Beetle, Beetle Guard
Genesis Loop: Jellyfish
Little Disciple: Lesser Wisp, Greater Wisp
Molten Perforator: Lemurian, Elder Lemurian, Scorchling
Charged Perforator: Overloading Lemurian, Overloading Elder Lemurian
Shatterspleen: Imp
Mired Urn: Clay Templar, Clay Apothecary
Empathy Cores: Solus Probe, Alloy Vulture
Planula: Parent, Child
Defense Nucleus: Alpha Construct
Irradiant Pearl: Lunar Exploder, Lunar Golem, Lunar Wisp
Newly Hatched Zoea: Void Barnacle, Void Reaver, Void Jailer
Report bugs to @Wolfo.wolfo in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug that isn't something obvious include the log file.
Credits to Nuxlar for making Deovtion Inventory originally and allowing me to add it even if I didn't end up using most of his code.
CHANGELOG
Changelog:
v3.2.0
Devotion :
-You can now give Void Items to Lemurians
-UnBlacklists Breaching Fin and Luminious Shot, and makes them function.
(They are blacklisted because enemies cant proc them normally, so I made it so that Lemurian/Elders can)
-Devotion inventory should be more consistent. (Fix for base game)
-(Lemurians always had 1 less stacks of some items after evolving)
-Devoted Lemurians teleport far more often to get stuck less.
-Fixed Devoted Inventory not showing up if your oldest minion wasn't a lemurian.
-Fixes Twisteds not being able to tether to players. (Might be a much deeper issue)
-Fixed some items like Opal randomly breaking on Devoted lemurians.
Honor Changes:
-Tier2 also have half the stats and cost, not just Tier 1.
-Works better with modded elites.
(Halves HP and Damage of all elite types, so "Honor" elite versions are no longer needed)
Rebirth now accepts Void and Lunar items.
Rebirth will store a random item from your previous run with Rebirth, if no item is specifically stored.
(Or infinite rebirth mods are installed)
Added Risk of Options config.
Removed items from Soul Wisps generally lowered health.
AIBlacklisted Luminious Shot as it does not function for enemies.
Artifact of Glass makes you look glass
Fixed Evolution + Eulogy not using blacklist.
Fixed Vengence + Swarms not working. (Vanilla bug ever since SotV)
Fixed Artifact of Soul changes being disabled by default.
Fixed Command Void Particles not working on Clients.
v3.1.1
Fixed an issue with removing Fire from Elite Worms, leading to REX root not disappearing
Bundled few assets mod does have.
Mod now actually tagged as "NotRequiredByAll" to support Content disabling config
v3.1.0
Added Ambient Spite as a dependency. Just makes more sense for Spite to work this way.
Ported Nuxlars Devotion Lemurian Inventory mod. (with Permission)
False Son will be Gilded when Honor is enabled.
Fixed Devotion eggs not working properly if Devotion is diabled (Vanilla bug)
Fixed Lemurians not properly evolving after Devotion gets disabled (Vanilla bug)
(Still broken if it never got enabled in the first place)
Fixed Family Lines being broadcast even with Dissonance on. (Vanilla, SotS bug)
v3.0.3 - Fixed an issue preventing Dissonance from working.
v3.0.2
Added the 2 new elite types to the Devotion elite pool.
v3.0.1
Added the 3 new enemies to Dissonance. (Gearbox missed them)
-Fixed various parts of the mod breaking if a character didn't have a proper vengance enemy.
--(Such as Greater Souls infinitely spawning, Honor minions breaking entirely)
-Removed Fire Trail from Blazing Elite Worms as it telefrags you.
-Added new useless for enemy items to AIBlacklist.
v3.0.0 - Simple Sots Fix.
Removed Lunar Equipment from Enigma
v2.5.4 - Fix for Devotion Update.
Now the mod loads again.
v2.5.3 - Fixed storepage image being gone due to Discord.
-Modded Umbras can now use Equipments
v2.5.2
-Fixed an error with honor if command module is disabled
-Fixed an error if elite aspects couldn't drop.
-Nerfed late game Spite damage
v2.5.1
-Fixed various configs from not working.
-Set default for "Honor : Start with Elite Equip" to false.
v2.5.0 - Cleanup & Renaming
-Enigma :
--Fragments now drop driectly instead of needing to turn Equipment into Fragments
--Fragments cooldown reduction increased from 8% to 12%
-Sacricfice : less greens from normal but only green+ from bosses
-Evolution : Void Team gets Void items
-Vengance : General Balance Check
--Half Healing
--Removed Bears
--Removed Potions
--Less Health but Adaptive Armor
---They should always be a little tanky but so many items made them stupid tanky
-Soul :
--Soul Wisps slow
--Soul Wisps drop money
--Soul Arch Wisp from bosses
-Spite :
--General numbers cleanup
--Bombs deal team damage
-Removed Frailty Changes
OLD Changelog:
v2.0.2 - Fix for version 1.2.3.0
v2.0.1
* Enemies can get Shipping Request again but rarity only increases based on amount of items the players have.
* Command won't make a cube if there's only 1 option.
* Bug fixes.
v2.0.0
* Updated for Survivors of the Void
* Sacrifice drops Void Items from Void enemies
* Void Team now works properly with Evolution
v1.4.5
* Moved Minions inherit elite equipment to LittleGameplayTweaks
v1.4.4
* Reverted some Soul and Enigma changes
* Soul Wisps can be hurt and killed again as opposed to simply needing to wait
* Enigma Box was removed, Enigma will just be random equipment again.
* Moved Scavs as Bosses to LittleGameplayTweaks
v1.4.3
* Solved an issue with Umbra leveling being too high.
v1.4.2
* Some mild limiters on Umbra item inheritence (such as only 1 Teddy Bear,Little Disciple).
* Umbras will be able to drop items from Artifact of Evolution again.
* Radnom Umbras for Vengence + Metamorphosis
v1.4.1 Blacklist adjustments + Fixes\
v1.4.0
* Artifact of Frailty tweaks
* Artifact of Enigma upgrade
* Artifact of Soul tweaks
* Technical stuff
v1.3.4
* Umbras now only drop Green/Red/Yellow items
* Umbras try to drop an item from your inventory instead of their own
v1.3.3 - PreSet Item Blacklist for Umbras & Equipment Blacklist for Scavs\
v1.3.2
* Adds Clay Men, Arch Wisp, Ancient Wisps to the Dissonance spawn pool when respective mod is present.
v1.3.1 - Config mistake fixed\
v1.3.0
* Umbras will always sprint when chasing their target.
v1.2.9 - Config to make Hermit Crabs&Solus Probes rarer for Disso\
v1.2.8 - Defaulted Yellow Scav to 1 Item\
v1.2.7 - Reorganized Config
* Command allows choice of Aspect when Aspects drop
v1.2.6
* Config to make Umbras use Equipment
v1.2.5
* Hopefully Fixed bug making only Umbras of 1 player scale
v1.2.4
* Config to make Umbras scale with ambient level.
v1.2.3
* Yellow drops for Scavenger, Overloading Elder/Lemurian
* Config to have Scavenger TP Bosses spawn with 2 Yellow items
v1.2.2
* Config to only apply More Evolution Items after Looping
v1.2.1
* Config for Turrets not inherting Tonic Affliction
v1.2.0
* Config for Artifact of Kin to try to not have 2 of the same enemy in a row.
v1.1.9
* Config to start Artifact of Honor runs with a Tier 1 Elite Equipment
* Config to make Minions & Friendly Aurelionite a random Elite when using Artifact of Honor
* Config to make Minions inherit Elite Equipment
v1.1.8
* Config for Honor to make Mithrix & Twisted Scavengers always Perfect instead of random Tier 1 Elites.
v1.1.7
* Config for Artifact of Evolution item amounts (per tier), disabled by default.
v1.1.6
* Option to allow all enemies to be Perfected elites on Commencement for Dissonance
v1.1.5 - Minor Fix for HonorOnly Worms\
v1.1.4 - Minor Fix for Debug\
v1.1.3 - Minor Change for Enemy Item Blacklist\
v1.1.2 - Minor Fix + Removed Cleanse Pool stuff (Moved to SlightlyFasterInteractables)\
v1.1.1 - Minor Fix
v1.1.0
* For Technical reason the mod now deletes and then re-adds the list entirely.
* Changed vanilla category weight that made Minibosses spawn too often.
* Shifted around enemies in categories to make them all equally likely to be chosen as possible enemies for the current stage.
* Scavengers no longer appear on every stage with Dissonance.
* Added a Titan look randomizer on start up.
* Worm Bosses can now be Elites with Artifact of Honor.
* Most enemies can drop fitting Boss Items if they are encountered as a Horde of Many.
* Config files for previous 2 modules
v1.0.4
* Hopefully fixes a bug where Cleansing Pool drop tables could desync leading to stages loading in empty.
* Moved Lunar Wisp to Champions Category due to their high spawn cost.
v1.0.3 - Minor Fix
v1.0.2
* Hermit Crabs now spawn far away like how they do in the regular spawns.
* Sprint items are now AIBlacklisted as they should be.
v1.0.1
* Attempts to fix a bug where Cleansing Pools occasionally would give only Irradiant Pearls.
* Cleansing Pools display their cost (1 Lunar) again.
v1.0.0 - Release.