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WolfoArtifacts

Adds 8 Artifacts, many in the spirit of Dissonance, Kin and Metamorphosis. Adds a updated Artifact of Spirit from RoR1. 3 of the new Artifacts are available as Simulacrum Augments.

Date uploaded a year ago
Version 3.1.0
Download link Wolfo-WolfoArtifacts-3.1.0.zip
Downloads 9306
Dependency string Wolfo-WolfoArtifacts-3.1.0

This mod requires the following mods to function

Wolfo-WolfFixes-1.2.2 icon
Wolfo-WolfFixes

Mod focused on fixing confirmed gameplay bugs, like Warped Echo. Includes various visual, text and audio fixes.

Preferred version: 1.2.2
bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.1 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.1
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_ArtifactCode-1.0.1 icon
RiskofThunder-R2API_ArtifactCode

API for making Artifact Codes

Preferred version: 1.0.1
RiskofThunder-R2API_Networking-1.0.4 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.4

README

Artifact of Dissimilarity

An Artifact that imitates Artifact of Dissonance but for interactables.

Like Artifact of Dissonance, it won't spawn every possibile option on every stage and instead give a limited amount of options from a list that contains everything per stage.

The general rarity of each interactable is still intact, you should not find stages full of Legendary Chests.
But just like Dissonance, interactables can spawn before they usually would.

Some Stages will seem quite normal and others without Small Chests or White Printers might feel quite different.
The game overall shouldn't feel too different however.

While the Artifact is on, Lunar Seers will randomly spawn across the stages and show a random stage as opposed to a upcoming one.
If you find one leading to Bulwarks Ambry it will be a random Artifact Trial.

Primordial Teleporter might spawn on random stages post loop.

Artifact of Kith

An Artifact that imitates Artifact of Kin but for interactables.

Instead of 1 interactable for the whole stage, it's 1 per Category so you can still achieve a normal run.

Not every stage will contain a way to get normal items.
Can't get two stages in a row of no normal chest.
This Artifact doesn't try to be balanced but is meant to still be fun.

Keep in mind things such as Cloaked Chests are "Rare" and Void Cradles are "Void Stuff", and not "Chests".

Interactables can spawn before the normally would.

About 1 more chest will spawn per stage to help with loot (16 Credits).

Artifact of Wander

An Artifact that enables the gamerule Stage Meander that makes stages progress in a random order.
When using it in Simulacrum, the stages will progress in order instead of randomly.

Bazaar Lunar Seers will be entirely random as opposed to showing the two upcoming stages for this Artifact.
(Shows different hidden realms and Commencement too)
Every stage after looping will spawn a Primordial Teleporter.

Artifact of Remodeling

An Artifact that will reroll all your items and equipment upon going to a new stage.

Rerolled items will maintain tier and stack sizes.
Rerolls Equipment into the same tier/category.

It will not reroll or roll into; Heresy Items, Beads of Fealty, or unique items like Captains Microbots.
But by default Scrap will reroll into a normal items. This is so that you can make one high stack of Scrap that then turns into one high stack of another Item.

Monsters items from Simulacrum or Artifact of Evolution and Equipment Drone Equipment will be rerolled too.
Prevents Printers from spawning.

Artifact of Brigade

Artifact of Kin but for Elite Types.
All elites will be of the same variety per stage.

Being overwhelmed by one type elite type instead of having manageable bits of all elite types can be fun.
Tier 2 Elites will still get more common as you loop multiple times.

This artifact is also available as a Augment in Simulacrum.

Artifact of Tranpose

Randomize your Skill and Skin loadout every stage.

Can't get the same loadout twice in a row.

This artifact is also available as a Augment in Simulacrum.

Artifact of Spiriting

A more extreme version of Artifact of Spirit from Risk of Rain 1.

Both the player and enemies gain increased movement speed, attack speed, cooldown reduction and projectile speed as their health gets lower.
Player Damage gets lowered the higher the boost, but still overall a dps increase.
Enemy stat boosts are slightly different so they can better take advantage of it.

Artifact of Spirit only gave movement speed but in RoR2 enemies can't handle too high speeds but buffing their other stats should consistently make them more threatening.

This artifact is also available as a Augment in Simulacrum.

Artifact of Unison

All item tiers will only contain one item per stage.

Can't get the same category of item twice in a row.
Printers are unaffected. Lunar Recycler and Recycler Equipment still work.
Most specific item drops (Boss Drops, Pearls) will be overwritten.

Simualcrum will roll a new common item when the Focus moves.
A new uncommon will also be rolled if you already have a lot of that one.

Having only large stacks of items is fun but important to still give enough control to not end up with only bad items.

More printers will spawn when using this artifact and the director is given slightly more interactable credits. (25 Credits)

Codes

Image of Artifact Codes

Report bugs to @Wolfo.wolfo in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug that isn't something obvious include the log file.

Every player needs this mod installed.

CHANGELOG

Changelog:

v3.5.2
Fixed Remodelling and Unison not getting disabled on run end due to a network check.

v3.5.1

Fixed Flamboyance sometimes generating dynamic weights improperly, leading to no items at all.
Fixed a rare incompatibility between Artifact of Potential & Flamboyance.
Fixed Flamboyance + Unison rarely generating a ???.
Removed a redundant Wander Check which should help in bigger modpacks.


v3.5.0
Updated for Alloyed Collective

Ported Mirror Swarms to here and renamed it.
(Players control 2 characters)
-Should be networked better.
-Doubles are now named as such.
-Doubles now follow default item inhereting filter.
-Doubles now actually have half health not 1/3rd.

Ported Mirror Enigma to here and renamed it.
(Items have a chance to be replace by a random one of any tier)
-Higher replacement chance.



Fixed Double Railgunners not reloading.
Fixed Double Void Fiends sometimes host client conflicting.
Fixed Double Seekers not meditating.
Fixed Double Seekers not exiting Sojourn.
Fixes Double's Skills sometimes being interupted strangly due to updating inputs too frequently.
Fixed Doubles being able to buy things. 
Removed Wander from Simulacrum


v3.2.3
Needed to removed some duplicate stuff.
Needed to add some dependencies from switching around general mod stuff.
Suppressed Scrap should no longer be showing up in the log.


v3.2.2
Removed Lunar Seer StageInName. (Got bugged at some point, moved to WQoL a while ago)
Fixed Lunar Seer rolling on clients.

v3.2.1
Fixed Brigade breaking if ZetArtifacts is installed. 

v3.2.0 - Code/Readme update
Dissimiliarity and Kith now work better with Artifacts that remove certain interactables.
Remodelling now rerolls Devotion Inventory by default.
Remodelling now rerolls modded item tiers.
Optimized Spiriting. (No longer messes with base stats)
Wander now spawns Celestial, Void and Green orbs whenever it forces a Primordial Teleporter.

Unison now removes category chests. (Since their drop would get overwritten anyways)
Unison no longer affects "available items" lists of Runs.
-(This was originally done because many mods get items from those directly)
-((You are meant to use DropTables ever since SotV))
-(but it caused some confusions and annoyances)
Fixed some issues with Unison RNG.


v3.1.0
Now uses translate-able language tokens.

Allowed Treeborn and Helminth on Wander.
Added new Hidden Realms to random Seers.
Reduced the amount of Primordial Teleporters.
-Dismiliariy 1/4 after stage 5. Wander every other stage Starting at stage 5)
Reduced bonus credits of Dissimiliarity, Kith and Unison. (4, 16, 25)


v3.0.0 - Sots Fix
-Added Sots interactables to Dissimilarity
--Stage 1 can always have Halc Shrine with it.

v.2.5.2
-Fixed bug where getting two Augments of Tranpose/Spiriting in a row could somehow just destroy a run.

v2.5.1
-Transpose
--Clients should no longer be 1 behind, so being rerolled if enabled by Augment of Tranpose or Stage 1 should work.
-Dissimilarity
--50% of stages will have a primordial teleporter starting stage 4
--Fixed issue with Lunar Seers being blank
-Wander : All stages will have primordial teleporters starting stage 3
-Spiriting : Reduced full boost default player damage setting value a bit more.

v2.5.0 - Cleanup & Renaming  
-New Artifact : Artifact of Unison  
--All item tiers only have one item  
--Printers unaffected  
-Spiriting Updates  
--Spiriting now works on clients.  
--Augment of Spiriting  
--Stat Adjustments  
---Full boost at 10% health instead of 0%  
---Removed Enemy Damage Reduction  
---Adjusted stats that enemies gain  
---Default Cooldown Reduction set to 50%  
---Player max Damage Reduction set to 37.5%  
---Around a 25% DPS increase at max boost (2x attack speed at 62.5% damage)  
-Transpose no longer rerolls Heresy items by default  

v2.0.2 - Fixed for v1.2.3.0\
v2.0.1 - Bug fixes\
v2.0.0
* Updated for Survivors of the Void
* Added Augment of Brigade and Transpose to Simulacrum
* Transpose now rerolls Heresy Items

v1.3.7 - Some touch ups\	
v1.3.6 - Fixes
* Artifact of Conformity support

v1.3.5 
* Merged Retooling into Remodeling
* Technical stuff

v1.3.4 - Fixes\
v1.3.3 - Fixes and Prismatic Trial support\
v1.3.2- Bug Fixes?\
v1.3.1
* Can't get the exact same loadout twice when using Transpose

v1.3.0
* Added Artifact of Brigade
* Added Artifact of Transpose
* LunarSeer fixes again

v1.2.2 - Bug fixes\
v1.2.1
* Compatibility for Large Category Chests Mod and MysticItems Legendary Shrine

v1.2.0
* Added Artifact of Spiriting.
* Void Fields, Artifact World, Moment Fractured added to Lunar Seer destinations.
* Artifact Trials will be a random one if you enter Bulwarks Ambry in a unusual way.
* Fixed Artifact Trials of Dissonance and Kin not actually working
* Made how Seers and Primordial Teleporter interact a bit clearer.
* Wander will spawn a Primordial Teleporter every 5th stage.
* Hopefully fixed bug where disabling Artifacts would break different Artifacts. (sorry)


v1.1.6
* Remodeling will prevent printers now
* Kith can't give only Equip/Lunar on Stage 1 or on 2 consecutive stages

v1.1.5 - Force teleporter on Skymeadow to always be Primordial (Wander)\
v1.1.4 
* Dissi/Kith don't spawn Overgrown Printers/Scrappers/Mountain Shrines/Gold Shrines/Seers in Artifact World anymore

v1.1.3
* ZetArtifact of Tossing now removes Scrappers when used with Dissi/Kith

v1.1.2
* Artifact of Retooling - reroll equipment on stage change (Enigma alternative)

v1.1.1
* Added artifact codes. In case someone wants to reroll only once or wants the Loop back to a random stage.

v1.1.0
* Added new Artifact that rerolls passive Items on stage change

v1.0.5 - Made Kith + Dissimilarity a bit more forgiving\
v1.0.4 - Fixes to Artifact of Wander

v1.0.3
* Option to remove Minimum Stage Completion for interactables when using Kith

v1.0.2 - Minor adjustments

v1.0.1
* Fixed Artifact of Command not removing choice interactables

v1.0.0 - Release.