Refightilization
Allows players to respawn as a monster when they die.
Date uploaded | 3 years ago |
Version | 1.0.13 |
Download link | Wonda-Refightilization-1.0.13.zip |
Downloads | 3300 |
Dependency string | Wonda-Refightilization-1.0.13 |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113README
Info
Allows players to respawn as a monster when they die. Highly configurable.
Video
Configuring for Single Player
If you ever want to mess with this mod while in single player, there are some config options to change. However, this mod is intended for multiplayer use, so you may still end up encountering issues or you may even get a game over.
Key | Value | Reason |
---|---|---|
EndGameWhenEverybodyDead | false | The run would end after the first death. |
RespawnDelay | 0.0 | The run would end because there are no players alive for a frame. |
RespawnTeam | 1 | The run would be softlocked because you can't charge the teleporter. |
AdditionalRespawnTime | 0.0 | The run would end because there are no players alive for a frame. |
Issues
- Artifact of Metamorphosis will spawn you as a random survivor as opposed to a random monster.
- Incompatibility with ArtificerExtended while TakeAffix is enabled.
- Commencement is bugged and requires monster players to be in the escape zone in order to complete the game.
Contact
If you've got any feedback or advice, feel free to reach out via Discord. You can find me at Wonda#2183
in the modding server.
Credits
Thanks to Nova and Arky for helpin' me scheme up the name for this thing.
Thanks to Fantab and Loke for inspiring this project to exist.
Thanks to Cebe, Joe, JC, and PurpleKid for helping me test this mod out prior to release.
Thanks to Lux, EnderGrimm and Gaforb for providing tons of feedback to help make this mod better.
Thanks to Nebby for giving advice on making the mod better compatible with other mods, and for helping with some errors with VarianceAPI.
Changelog
1.0.13 - Optimized monster selection and enabled support for modded aspects.
1.0.12 - Depreciated support with MonsterVariants. Improved Support with VarianceAPI. (Special thanks to Nebby)
1.0.11 - Hotfixed a softlock that occurs when a user disconnects from a server! Prevented a NRE when attempting to respawn a disconnected player. Added minor performance improvements.
1.0.10 - Added config toggle for preventing spawning as the same monster twice in a row, added config toggle for respawn announcements, added catch for players leaving mid-game, hotfixed boss and scavanger spawning, and hotfixed the previous hotfix.
1.0.9 - Implemented hotfix for infinite loops while selecting monsters, added incompatibility with ArtifactOfGrief.
1.0.8 - Added compatibility with VarianceAPI, implemented hotfix for players keeping items granted by MonsterVariants, implemented hotfix for game-overs after using the teleporter.
1.0.7 - Teleporter interaction hotfixes, possible NRE catch, fixed respawn behavior to allow for better mod compatibility, adjusted spawn rules for champions and scavangers.
1.0.6 - Caught edge case of player respawning after all players teleporting, fixed compatibility with mods that respawn players, and added feature where dead players can kill alive players to respawn.
1.0.5 - Updated Readme, attempted to fix MonsterVariants compatibility, and adjusted player teleporter interactions.
1.0.4 - Fixed compatibility with ClassicItems and StandaloneAncientScepter, and added config for Aspects.
1.0.3 - Added item configs, added config for MonsterVariants, added scaling respawn timer, prevented respawning as a recently spawned monster, caught bugs regarding disabling the mod, adjusted spawning to prevent softlocks, altered Affix code to give players Elite Aspects instead of buffing them, adjusted spawning to prevent being unable to pick up items, added functionality with some artifacts.
1.0.2 - Caught some NREs, fixed R2API dependencies.
1.0.1 - Updated README to provide some useful hints for using the mod.
1.0.0 - Initial Release