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Date uploaded | a week ago |
Version | 0.3.4 |
Download link | Wunt-Fisherman-0.3.4.zip |
Downloads | 3712 |
Dependency string | Wunt-Fisherman-0.3.4 |
This mod requires the following mods to function

bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905
README
Fisherman
Fisherman is a Melee, Range, and Summoner hybrid guy who stinks like fish. Fisherman's mobility is weak, but he offers powerful crowd control and utility to force enemies to fight on his terms and clear stages quickly.
Kit
Fisherman currently has his Passive, 4 core abilities, and 1 alternative special.
An alt secondary, and at least one alt utility is planned.
Beta
Fisherman is currently in BETA, meaning:
- Untested Multiplayer compatibility
- Untested Compatibility with many mods.
- Unfinished or Placeholder Assets
- Missing Content
- Bugs
If you would like to report a bug with Fisherman, Please visit the Fisherman Discord's bug-report Channel
Compatibility
- If you are a filthy autosprint user, Fisherman's Primary will not work with RTAutoSprintEx or autosprint via Aerolt. .score's alternative AutoSprint mod does work.
- The Custom UI element for Fisherman's Utility does not work properly with RiskUI, and may not work with other HUD mods.
- Fisherman's platform doesn't work properly with KCCdownpatcher, causing it to become slippery and hard to stand on.
- AllyAttackBlock interferes with intended synergies between Fisherman's abilities and his platform.
Credits
- Original Idea, Code, Ability Design, and Icons - Me
- Concept Art and Reference Sheets - Topplox
- Model and Texturing - CommanderJojo
- Rig and Animations - JestAnAnimator
- head honcho - Buns
- Henry Template - TheTimesweeper/Rob
- Logbook - PlNK
- Additional thanks to Tsuyoikenko, Timesweeper again, .score, RandomlyAwesome, Synodii, Mystical Chicken, Yori, Hippo, and many others on the modding discord for coding assistance, early playtesting, feedback, and support.
Contact
- For announcements and discussion concerning Fisherman, you can join the Fisherman Discord
- You can reach me on discord @shitter9271
- You can support me on Ko-Fi, Patreon, or Steam. If you dare.
CHANGELOG
-
0.3.5 - 03/31/24
- Fixed Error in logbook
- Fixed Dependencies so that Fisherman will work if installed on a fresh profile.
- Small change to platform's AI intended to make it better at finding targets.
- Reduced Fisherman's Base Regen by a small amount.
- Increased Platform Minion's Defensive Scaling with ambient level.
- Platform Minion now gains a small amount of movement speed for each level. (Experimental)
- Reduced Cooldown on Steady the Nerves.
-
0.3.4 - 3/28/25
- readme changes.
- Hook effects can no longer flinch enemies that cant be stunned (Mithrix)
- Logbook added (Thanks @plnk.)
- Minor token changes.
- Fisherman will now properly become invisible from effects like Volcanic Egg or Strides of Heresy.
-
0.3.3 - 3/24/25
- readme changes
- Fisherman no longer breaks commandos FMJ round VFX
- Shanty Platform keywords fixed.
- Maybe fixed summoning multiple platforms
- Primary now triggers luminous shot
-
0.3.2 3/22/25
- bustin me fackin nuts makin me upload a new version for a readme change
-
0.3.1 3/22/25
- Minor token fixes.
- Corrected file structure for proper mod importing
-
0.3.0 3/22/25
- Beta Release