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Wunt-Fisherman-0.3.4 icon

Fisherman

Catch Fish. BETA, not networked.

By Wunt
Date uploaded a week ago
Version 0.3.4
Download link Wunt-Fisherman-0.3.4.zip
Downloads 3712
Dependency string Wunt-Fisherman-0.3.4

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5

README

Fisherman

Fisherman is a Melee, Range, and Summoner hybrid guy who stinks like fish. Fisherman's mobility is weak, but he offers powerful crowd control and utility to force enemies to fight on his terms and clear stages quickly.

Kit

Fisherman currently has his Passive, 4 core abilities, and 1 alternative special.


Passive - The Hooks
Certain attacks Hook fish, pulling them close. If a fish is too heavy to be Hooked, bleed them for 120% damage.
Primary - Debone
Thwack in front for 260% damage. Every 3rd Attack is a long range stab that Hooks fish.
Secondary - Cast
Non-Lethal. Charge up and cast out an arcing hook. Recall it to hook fish for 385% damage. Can Hook all kinds of Treasure...
Utility - F153 Mobile Shanty Platform
Deploy a Directable Drone that you can stand on. It slowly fires explosive rounds for 350% damage.
Special - Launch a sticky bomb that Tethers fish. Re-Activate to Hook Tethered fish inwards and detonate for 2x500% damage.

Alt Special - Steady The Nerves
Stunning. Regenerative. Perform a forceful uppercut for 400% damage. Then throw the bottle for 150% damage.

Fisherman Grabs an unsuspecting Chest

An alt secondary, and at least one alt utility is planned.

Beta

Fisherman is currently in BETA, meaning:

  • Untested Multiplayer compatibility
  • Untested Compatibility with many mods.
  • Unfinished or Placeholder Assets
  • Missing Content
  • Bugs

If you would like to report a bug with Fisherman, Please visit the Fisherman Discord's bug-report Channel

Compatibility

  • If you are a filthy autosprint user, Fisherman's Primary will not work with RTAutoSprintEx or autosprint via Aerolt. .score's alternative AutoSprint mod does work.
  • The Custom UI element for Fisherman's Utility does not work properly with RiskUI, and may not work with other HUD mods.
  • Fisherman's platform doesn't work properly with KCCdownpatcher, causing it to become slippery and hard to stand on.
  • AllyAttackBlock interferes with intended synergies between Fisherman's abilities and his platform.

Credits

  • Original Idea, Code, Ability Design, and Icons - Me
  • Concept Art and Reference Sheets - Topplox
  • Model and Texturing - CommanderJojo
  • Rig and Animations - JestAnAnimator
  • head honcho - Buns
  • Henry Template - TheTimesweeper/Rob
  • Logbook - PlNK
  • Additional thanks to Tsuyoikenko, Timesweeper again, .score, RandomlyAwesome, Synodii, Mystical Chicken, Yori, Hippo, and many others on the modding discord for coding assistance, early playtesting, feedback, and support.

Contact

  • For announcements and discussion concerning Fisherman, you can join the Fisherman Discord
  • You can reach me on discord @shitter9271
  • You can support me on Ko-Fi, Patreon, or Steam. If you dare.

CHANGELOG

  • 0.3.5 - 03/31/24

    • Fixed Error in logbook
    • Fixed Dependencies so that Fisherman will work if installed on a fresh profile.
    • Small change to platform's AI intended to make it better at finding targets.
    • Reduced Fisherman's Base Regen by a small amount.
    • Increased Platform Minion's Defensive Scaling with ambient level.
    • Platform Minion now gains a small amount of movement speed for each level. (Experimental)
    • Reduced Cooldown on Steady the Nerves.
  • 0.3.4 - 3/28/25

    • readme changes.
    • Hook effects can no longer flinch enemies that cant be stunned (Mithrix)
    • Logbook added (Thanks @plnk.)
    • Minor token changes.
    • Fisherman will now properly become invisible from effects like Volcanic Egg or Strides of Heresy.
  • 0.3.3 - 3/24/25

    • readme changes
    • Fisherman no longer breaks commandos FMJ round VFX
    • Shanty Platform keywords fixed.
    • Maybe fixed summoning multiple platforms
    • Primary now triggers luminous shot
  • 0.3.2 3/22/25

    • bustin me fackin nuts makin me upload a new version for a readme change
  • 0.3.1 3/22/25

    • Minor token fixes.
    • Corrected file structure for proper mod importing
  • 0.3.0 3/22/25

    • Beta Release