ZetaArcade-StadiaJungleBossFork icon

StadiaJungleBossFork

Fork of StadiaJungleBoss to keep the Legendary Chest in addition to the miniboss to buff Sundered Grove

Last updated 3 hours ago
Total downloads 9
Total rating 0 
Categories Mods Maps Tweaks Enemies Alloyed Collective
Dependency string ZetaArcade-StadiaJungleBossFork-1.1.8
Dependants 0 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_Items-1.0.3 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.3
RiskofThunder-R2API_Core-5.1.1 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.1
RiskofThunder-R2API_ContentManagement-1.0.5 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.5
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117

README

Temporary fork by ZetaArcade

I made this fork to help balance Sundered Grove a bit better after the Alloyed collective DLC, by allowing the miniboss to spawn in ADDITION to the Legendary Chest (Seeing as the other stages give access to Solutional Haunt, or just have very good loot amount like Abyssal Depths.) This change keeps Sundered Grove relevant and unique, since the miniboss makes it worthwhile in multiplayer but also having a Legendary chest for Sale Star users, meaning you can get 2 Legendaries, yet lacking in access to Solutional Haunt or having as much loot as Abyssal Depths.

StadiaJungleBoss

Replaces the Legendary Chest on Sundered Grove with a bossfight against a Mending Magma Worm.

The worm does NOT get elite stat bonuses (unless playing with Honor), but DOES get the ScriptedCombatEncounter bonus that the other stage 4 bosses get. Can always be executed by Guillotine.

To activate the bossfight, find and hit 4 buttons on the map. Rewards will drop around the mushroom with blue particles in the back-right corner of the map (assuming you're facing from the cliff to the big tree).

For Developers

Feel free to use code from this mod if you ever make a unique boss for this stage. Just swap out the spawncard with your own, and set the spawnposition in ScriptedCombatEncounter.cs

Credits

  • Moffein: Code
  • Rob: Button model and spawning code

Installation

Drop the Moffein-StadiaJungleBoss folder into \BepInEx\plugins\