Decompiled source of RuinedPaladin v1.0.0

plugins/RuinedPaladin/RuinedPaladin.dll

Decompiled 9 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using EntityStates;
using EntityStates.FalseSon;
using Microsoft.CodeAnalysis;
using On.EntityStates.FalseSon;
using PaladinMod;
using R2API;
using RoR2;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RuinedPaladin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RuinedPaladin")]
[assembly: AssemblyTitle("RuinedPaladin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RuinedPaladin
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("acanthi.RuinedPaladin", "RuinedPaladin", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class RuinedPaladin : BaseUnityPlugin
	{
		public const string PluginGUID = "acanthi.RuinedPaladin";

		public const string PluginAuthor = "acanthi";

		public const string PluginName = "RuinedPaladin";

		public const string PluginVersion = "1.0.0";

		public void Start()
		{
			AddFalseSonSecondary();
		}

		public void Awake()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			AddTokens();
			LunarSpikes.OnEnter += new hook_OnEnter(OnEntityStatesFalseSonLunarSpikesOnEnter);
		}

		private void OnEntityStatesFalseSonLunarSpikesOnEnter(orig_OnEnter orig, LunarSpikes self)
		{
			orig.Invoke(self);
			((EntityState)self).PlayAnimation("LeftArm, Override", "LunarShard", "LunarSpike.playbackRate", self.duration * 5f, 0f);
		}

		public void AddFalseSonSecondary()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Expected O, but got Unknown
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			SkillLocator component = PaladinPlugin.characterPrefab.GetComponent<SkillLocator>();
			SkillFamily skillFamily = component.secondary.skillFamily;
			SkillDef val = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC2/FalseSon/FalseSonBodyLunarSpikes.asset").WaitForCompletion();
			SkillDef val2 = Object.Instantiate<SkillDef>(val);
			val2.baseMaxStock = 6;
			val2.skillNameToken = "RUINEDPALADIN_LUNAR_SPIKES_NAME";
			val2.skillDescriptionToken = "RUINEDPALADIN_LUNAR_SPIKES_DESC";
			Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
			Variant[] variants = skillFamily.variants;
			int num = skillFamily.variants.Length - 1;
			Variant val3 = new Variant
			{
				skillDef = val2
			};
			((Variant)(ref val3)).viewableNode = new Node(val2.skillNameToken, false, (Node)null);
			variants[num] = val3;
		}

		private void AddTokens()
		{
			LanguageAPI.Add("RUINEDPALADIN_LUNAR_SPIKES_NAME", "Ruined Spikes");
			LanguageAPI.Add("RUINEDPALADIN_LUNAR_SPIKES_DESC", "<style=cIsUtility>Lunar Ruin</style>. Throw a Lunar Spike for <style=cIsDamage>150% damage</style>. Hold up to <style=cIsDamage>6 shards</style>.");
		}
	}
}