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Decompiled source of RuinedPaladin v1.2.1
RuinedPaladin.dll
Decompiled 10 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using EntityStates; using EntityStates.FalseSon; using Microsoft.CodeAnalysis; using On.EntityStates.FalseSon; using PaladinMod; using R2API; using RoR2; using RoR2.Skills; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("RuinedPaladin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RuinedPaladin")] [assembly: AssemblyTitle("RuinedPaladin")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RuinedPaladin { [BepInPlugin("acanthi.RuinedPaladin", "RuinedPaladin", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class RuinedPaladin : BaseUnityPlugin { public const string PluginGUID = "acanthi.RuinedPaladin"; public const string PluginAuthor = "acanthi"; public const string PluginName = "RuinedPaladin"; public const string PluginVersion = "1.1.0"; private ConfigEntry<bool> shouldReduceCooldown; public void Start() { AddSkills(); AddSoundbank(); } public void Awake() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown AddTokens(); LunarSpikes.OnEnter += new hook_OnEnter(OnEntityStatesFalseSonLunarSpikesOnEnter); LunarStake.OnEnter += new hook_OnEnter(OnEntityStatesFalseSonLunarStakeOnEnter); shouldReduceCooldown = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ShouldReduceCooldown", true, "Reduces base cooldown for Spikes (4 -> 3), Stakes (12 -> 8) for more fluid-feeling gameplay."); } private void OnEntityStatesFalseSonLunarStakeOnEnter(orig_OnEnter orig, LunarStake self) { orig.Invoke(self); if (((EntityState)self).characterBody.baseNameToken == "PALADIN_NAME") { ((EntityState)self).PlayAnimation("LeftArm, Override", "LunarShard", "LunarSpike.playbackRate", ((LunarSpikes)self).duration * 5f, 0f); } } private void OnEntityStatesFalseSonLunarSpikesOnEnter(orig_OnEnter orig, LunarSpikes self) { orig.Invoke(self); if (((EntityState)self).characterBody.baseNameToken == "PALADIN_NAME") { ((EntityState)self).PlayAnimation("LeftArm, Override", "LunarShard", "LunarSpike.playbackRate", self.duration * 5f, 0f); Util.PlayAttackSpeedSound("Play_falseson_skill2_lunarSpikes_shoot", ((EntityState)self).gameObject, self.attackSoundPitch); } } public void AddSoundbank() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) try { GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC2/FalseSon/FalseSonBody.prefab").WaitForCompletion(); AkBank component = val.GetComponent<AkBank>(); CopyAkBank(component, PaladinPlugin.characterPrefab); } catch { Debug.Log((object)"RuinedPaladin - Something Stupid Went On Here!"); } } public void CopyAkBank(AkBank original, GameObject destination) { Type type = ((object)original).GetType(); Component obj = destination.AddComponent(type); FieldInfo[] fields = type.GetFields(); FieldInfo[] array = fields; foreach (FieldInfo fieldInfo in array) { fieldInfo.SetValue(obj, fieldInfo.GetValue(original)); } } public void AddSkills() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Expected O, but got Unknown //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Expected O, but got Unknown //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) try { SkillLocator component = PaladinPlugin.characterPrefab.GetComponent<SkillLocator>(); SkillFamily skillFamily = component.secondary.skillFamily; SkillDef val = Object.Instantiate<SkillDef>(Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC2/FalseSon/FalseSonBodyLunarSpikes.asset").WaitForCompletion()); val.baseMaxStock = 6; if (shouldReduceCooldown.Value) { val.baseRechargeInterval = 3f; } val.skillNameToken = "RUINEDPALADIN_LUNAR_SPIKES_NAME"; val.skillDescriptionToken = "RUINEDPALADIN_LUNAR_SPIKES_DESC"; Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1); Variant[] variants = skillFamily.variants; int num = skillFamily.variants.Length - 1; Variant val2 = new Variant { skillDef = val }; ((Variant)(ref val2)).viewableNode = new Node(val.skillNameToken, false, (Node)null); variants[num] = val2; SkillDef val3 = Object.Instantiate<SkillDef>(Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC2/FalseSon/FalseSonLunarStake.asset").WaitForCompletion()); val3.baseMaxStock = 3; if (shouldReduceCooldown.Value) { val3.baseRechargeInterval = 8f; } val3.skillNameToken = "RUINEDPALADIN_LUNAR_STAKES_NAME"; val3.skillDescriptionToken = "RUINEDPALADIN_LUNAR_STAKES_DESC"; Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1); Variant[] variants2 = skillFamily.variants; int num2 = skillFamily.variants.Length - 1; val2 = new Variant { skillDef = val3 }; ((Variant)(ref val2)).viewableNode = new Node(val.skillNameToken, false, (Node)null); variants2[num2] = val2; } catch (Exception ex) { Debug.LogException(ex); } } private void AddTokens() { LanguageAPI.Add("RUINEDPALADIN_LUNAR_SPIKES_NAME", "Ruined Spikes"); LanguageAPI.Add("RUINEDPALADIN_LUNAR_SPIKES_DESC", "<style=cIsUtility>Lunar Ruin</style>. <style=cIsUtility>Agile</style>. Throw a Lunar Spike for <style=cIsDamage>150% damage</style>. Hold up to <style=cIsDamage>6 shards</style>."); LanguageAPI.Add("RUINEDPALADIN_LUNAR_STAKES_NAME", "Ruined Stakes"); LanguageAPI.Add("RUINEDPALADIN_LUNAR_STAKES_DESC", "<style=cIsUtility>Lunar Ruin</style>. Fire a <style=cIsDamage>piercing</style>, <style=cIsDamage>lightning</style> infused Lunar Stake for <style=cIsDamage>300% damage</style>. Hold up to <style=cIsDamage>3 shards</style>."); } } }