acats-EliteCostFix icon

EliteCostFix

Quick fix for elite spam in the new update

By acats
Last updated a week ago
Total downloads 59299
Total rating 3 
Categories Mods Tweaks Server-side Seekers of the Storm Update
Dependency string acats-EliteCostFix-1.0.1
Dependants 14 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-HookGenPatcher-1.2.4 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.4

README

In the new update, a new elite tier was introduced. It contains all the normal tier 1 elites and the new gilded elites, and becomes available once you've cleared 2 stages.

The problem is that this new elite tier has a cost multiplier of 3.5x (compared to the normal tier 1 cost multiplier of 6x). This means that as soon as this tier is available, all tier 1 elites can be spawned for only slightly more than half of their intended cost.

This mod attempts to fix the issue by:

  • Finding the normal tier 1 by looking for whichever tier contains overloading elites but not gilded elites
  • Finding the new tier by looking for whichever tier contains gilded elites
  • Setting the new tier's cost multiplier to the same as the normal tier 1's cost multiplier
  • Disabling the normal tier 1 once the new tier is available (not sure if this is actually needed)

This achieves what I believe was the intended behaviour - introducing gilded elites to the tier 1 elite pool starting at stage 3. There may be a better way to do this but considering how much harder this issue makes the game, I wanted to get this out fairly quick.

Message me (acats) on discord if this mod has any problems :)