BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Last updated | 4 months ago |
Total downloads | 5172010 |
Total rating | 404 |
Categories | Mods Libraries |
Dependency string | bbepis-BepInExPack-5.4.2117 |
Dependants | 5364 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-BepInEx_GUI
Graphical User Interface meant to replace the regular console host that is used by BepInEx when the config setting is enabled.
Preferred version: 3.0.1RiskofThunder-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.0.3RiskofThunder-RoR2BepInExPack
Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.
Preferred version: 1.9.0README
BepInEx Framework
This is the pack of all the things you need to both start using mods, and start making mods using the BepInEx framework.
To install, extract contents of the inner BepInExPack to the gamefolder, such that the winhttp.dll
file sits right next to RiskOfRain2.exe
.
The zip looks like:
\BepInExPack <----- move the contents of this folder
manifest.json
readme.md
icon.png
What each folder is for:
-
BepInEx/plugins
- This is where normal mods/plugins are placed to be loaded. If a mod is just aNAME.dll
file, it probably goes in here. For your own organisation, consider putting them inside folders, eg:plugins/ActualRain/ActualRain.dll
-
BepInEx/patchers
- These are more advanced types of plugins that need to access Mono.Cecil to edit .dll files during runtime. Only copy paste your mods here if the author tells you to. -
BepInEx/config
- If your plugin has support for configuration, you can find the config file here to edit it. -
BepInEx/core
- Core BepInEx .dll files, you'll usually never want to touch these files (unless you're updating manually)
What is included in this pack
This is what loads BepInEx.
This is what loads all of your plugins/mods.
Customized BepInEx configuration
BepInEx config customized for use with RoR2.
Graphical User Interface meant to replace the regular console host that is used by BepInEx when the config setting is enabled.
Enables custom Serializable struct stored in plugin assemblies to be correctly deserialized by the Unity engine's Deserializer.
Provides fixes that makes it easier for modders to create and maintain their mods while preventing harmful bugs.
Writing your own mods
There's 2 documentation pages available:
Places to talk:
BepInEx contains helper libraries like MonoMod.RuntimeDetour and HarmonyX
Changelog
Available in the CHANGELOG.md
file