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RiskOfRoutes
Mod that adds routing system to the game inspired by Slay The Spire and FTL, aiming to add more replayability and decision-making by allowing you to choose your run's route.
By burboni4
| Last updated | an hour ago |
| Total downloads | 8 |
| Total rating | 0 |
| Categories | Tweaks Artifacts Gamemodes Alloyed Collective |
| Dependency string | burboni4-RiskOfRoutes-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.5README
Risk Of Routes is the mod that adds routing system to the game inspired by Slay The Spire and FTL, aiming to add more replayability and decision-making by allowing you to choose your run's route.
General

After each stage completion a portals to the next stages will appear, each having its own modifiers for next stage. Stage modifiers are determined by the portal's node type, you can see the full layout for the current loop in the UI.

A new map is generated at the start of each loop.
You can also a portal's modifiers by using bazaar seers.
Nodes
| Icon | Name | Description |
|---|---|---|
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Damage | Portal that has printer modifiers with 'Damage' tag. |
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Healing | Portal that has printer modifiers with 'Healing' tag. |
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Utility | Portal that has printer modifiers with 'Utility' tag. |
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Drone | Portal that has drone-related stage modifiers. |
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Rare | Analogue of StS's 'elites', always has positive modifiers of high tier, balanced by more difficult negative ones. |
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Chef | Portal that always has Wandering CHEF modifier, if it has printer modifiers, they will be food-related. |
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Encrypted | Encrypted portal leading to Conduit Canyon, always has drone-related modifier of high tier. |
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Colossus | Portal for the False Son's route, always has exclusive modifier for teleporter reward. |
Stage Modifiers
All modifiers are separated in 3 Tiers, each portal has it's randomly chosen set of slots for positive and negative modifiers to balance harder stages with better rewards. Some of the modifiers are stackable just like items. Stackable modifiers of lower tiers can take slot of higher tier modifier on the portal, by appearing with multiple stacks.
All Modifiers
| Icon | Tier | Description |
|---|---|---|
Positive Modifiers |
||
|
None |
Aurelionite Fragment Reward. Replaces the teleporter reward with aurelionite fragment. Synergizes with other teleporter reward modifiers. |
|
None |
Wandering CHEF. Spawns a Wandering CHEF somewhere on the stage. |
|
None |
Mountain. Can appear on any portal with 50% chance if you have mountain stacks on the current stage. Allows you to carry them over to the next stage. |
|
None |
Repair. Can appear on any portal with 20% chance if any of the players have consumed items. Repairs all consumed items upon entering the stage. |
|
1-3 |
Printer. Spawns a printer with certain item on the stage. Default configuration of items can be viewed and changed in config. |
|
3 |
Legendary Item Reward. The teleporter boss will drop a legendary item. |
|
3 |
Legendary Drone Reward. The teleporter boss will drop a legendary drone. |
|
3 |
Upgrade Drones. Upgrades all drones you have upon entering the stage. Works the same way as drone assembly station. |
|
2 |
Boss Item Reward. The teleporter boss will drop a boss item. |
|
1 |
Uncommon Drone Reward. The teleporter boss will drop an uncommon drone. |
|
1 |
More Drones. Increases the spawnrate of drone interactables on the stage. |
|
1 |
Boss Item Printer. Appears only if any of the players have boss items. Item in printer is selected according to the portal type. |
|
1 |
Legendary Item Printer. Appears only if any of the players have legendary items. Item in printer is selected according to the portal type. |
Negative Modifiers |
||
|
1-3 |
Artifact. Enables one of the available artifacts for the stage. Full list of available ones can be viewed and changed in config. |
|
1-3 |
Enemy Items. Enemies spawn with items. Default configuration of items can be viewed and changed in config. By default this modifier does not stack (configurable). |
|
1-3 |
Lunar. Gives players the effect of certain lunar item for the stage. Default configuration of items can be seen and changed in config. By default items are purified and turned into pearls at the end of the stage (configurable). |
|
3 |
Post-Loop Elites. Allows Tier 2 elites to appear pre-loop. Stacks make them appear more frequently. |
|
3 |
Lunar Enemies. Allows Lunar enemies to spawn on the current stage. |
|
3 |
Void Enemies. Allows Void enemies to spawn on the current stage. |
|
2 |
Soul Cost. All gold purchases will stack a curse on your max HP for the current stage. |
|
2 |
Only Flying. Only flying enemies will spawn on this stage. |
|
2 |
Doppelganger. Works the same way as the Vengeance artifact, but works each 4 minutes spent on stage. Additional stacks reduce the cooldown. |
|
2 |
Artifact of Mystery. All item pickups on the stage are obscured. Also added as separate artifact. |
|
1 |
More Elites. Increases the spawnrate of elite enemies on the stage. |
Configuration

Mod is highly configurable, so you can adjust some of the visuals and modifiers numbers.

You can also add items from other mods to item-related modifiers using config. (Mod also seems to work fine with modded locations, haven't tested lot of them)
Punishment

By default the Punishment system is enabled. It punishes you for spending too much time on one stage by giving more stacks to negative modifiers after you finish the stage. Default time is 8 minutes. This feature can also be configured and disabled in config.
TBD
Mod is still being developed, so it might feel rough in balance and have some bugs, more updates will be coming later.

Planned
- Visual tweaks to portals and UI elements.
- Replacement of a few icons, some of them are placeholders now.
- 1 new interactable and a bunch of items tied to routing mechanic.
- Some unique changes to how mechanics work on loop.
- Integration with some mods I like.
- Route map of full run on stats screen.
Me on discord - @widekaramysh







