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Decompiled source of ShimejimePortals v1.0.0
ShimejimePortals/ShimejimePortals.dll
Decompiled 3 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HG.Reflection; using Microsoft.CodeAnalysis; using On.RoR2; using RiskOfOptions; using RiskOfOptions.Options; using RoR2; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: OptIn] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("ShimejimePortals")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+aae3e36ed953227c6b1502b7d26552d89ae2ceae")] [assembly: AssemblyProduct("ShimejimePortals")] [assembly: AssemblyTitle("ShimejimePortals")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ShimejimePortals { public static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("burboni4.ShimejimePortals", "ShimejimePortals", "1.0.0")] public class ShimejimePortals : BaseUnityPlugin { public const string PluginGUID = "burboni4.ShimejimePortals"; public const string PluginAuthor = "burboni4"; public const string PluginName = "ShimejimePortals"; public const string PluginVersion = "1.0.0"; public static AssetBundle bundle; public static Texture2D majimeb; public static Texture2D shijimab; public static ConfigEntry<bool> disableSeerStationEdges; public void Awake() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Expected O, but got Unknown //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); disableSeerStationEdges = ((BaseUnityPlugin)this).Config.Bind<bool>("Tweaks", "Disable seer edges", true, "Disables edges of seer station"); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(disableSeerStationEdges)); if ((Object)(object)bundle == (Object)null) { bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "shimejime")); } if (Object.op_Implicit((Object)(object)bundle)) { majimeb = bundle.LoadAsset<Texture2D>("majimeb"); shijimab = bundle.LoadAsset<Texture2D>("shijimab"); } SceneDirector.Start += new hook_Start(SceneDirector_Start); DirectorCore.TrySpawnObject += new hook_TrySpawnObject(OnVanillaPortalSpawn); } public void OnDestroy() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown SceneDirector.Start -= new hook_Start(SceneDirector_Start); DirectorCore.TrySpawnObject -= new hook_TrySpawnObject(OnVanillaPortalSpawn); if ((Object)(object)bundle != (Object)null) { bundle.Unload(false); bundle = null; } } private GameObject OnVanillaPortalSpawn(orig_TrySpawnObject orig, DirectorCore self, DirectorSpawnRequest directorSpawnRequest) { GameObject val = orig.Invoke(self, directorSpawnRequest); if (Object.op_Implicit((Object)(object)val)) { ModifyPortal(val); } return val; } private static void ModifyPortal(GameObject obj) { //IL_006b: Unknown result type (might be due to invalid IL or missing references) if (!((Object)obj).name.Contains("Portal")) { return; } Log.Info("Director spawned portal"); Renderer[] componentsInChildren = obj.GetComponentsInChildren<Renderer>(true); foreach (Renderer val in componentsInChildren) { Log.Info(((Object)val).name); if (((Object)val).name.Contains("Quad")) { Material material = val.material; ((Component)val).transform.localScale = new Vector3(6f, 6f, 6f); if (Object.op_Implicit((Object)(object)majimeb) && Object.op_Implicit((Object)(object)shijimab)) { material.SetTexture("_MainTex", (Texture)(object)Run.instance.runRNG.NextElementUniform<Texture2D>((Texture2D[])(object)new Texture2D[2] { majimeb, shijimab })); } } } } private void SceneDirector_Start(orig_Start orig, SceneDirector self) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if (!Object.op_Implicit((Object)(object)shijimab) || !Object.op_Implicit((Object)(object)majimeb)) { return; } Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name == "bazaar") { GameObject val = GameObject.Find("SeerStation"); if (!Object.op_Implicit((Object)(object)val)) { Log.Error("Could not find"); } else { Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(); foreach (Renderer val2 in componentsInChildren) { if (((Object)val2).name == "Portal") { Material material = val2.material; material.SetTexture("_Cloud1Tex", (Texture)(object)shijimab); val2.materials = (Material[])(object)new Material[2] { material, material }; } if (((Object)val2).name == "PortalEdges") { if (disableSeerStationEdges.Value) { ((Component)val2).gameObject.SetActive(false); } else { ((Component)val2).gameObject.SetActive(true); } } if (((Object)val2).name == "Donut") { if (disableSeerStationEdges.Value) { ((Component)val2).gameObject.SetActive(false); } else { ((Component)val2).gameObject.SetActive(true); } } } } GameObject val3 = GameObject.Find("SeerStation (1)"); if (!Object.op_Implicit((Object)(object)val3)) { Log.Error("Could not find seer station"); } else { Renderer[] componentsInChildren = val3.GetComponentsInChildren<Renderer>(); foreach (Renderer val4 in componentsInChildren) { if (((Object)val4).name == "Portal") { Material material2 = val4.material; material2.SetTexture("_Cloud1Tex", (Texture)(object)majimeb); val4.materials = (Material[])(object)new Material[2] { material2, material2 }; } if (((Object)val4).name == "PortalEdges") { if (disableSeerStationEdges.Value) { ((Component)val4).gameObject.SetActive(false); } else { ((Component)val4).gameObject.SetActive(true); } } if (((Object)val4).name == "Donut") { if (disableSeerStationEdges.Value) { ((Component)val4).gameObject.SetActive(false); } else { ((Component)val4).gameObject.SetActive(true); } } } } } GenericInteraction[] array = Object.FindObjectsOfType<GenericInteraction>(); foreach (GenericInteraction val5 in array) { if (((Object)val5).name.Contains("Portal")) { ModifyPortal(((Component)val5).gameObject); } } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }