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dgosling-dgoslings_Samus_Mod-2.1.9 icon

dgoslings Samus Mod

Multiplayer Fixed! Now with CustomEmotesAPI support!

Date uploaded 2 years ago
Version 2.1.9
Download link dgosling-dgoslings_Samus_Mod-2.1.9.zip
Downloads 49652
Dependency string dgosling-dgoslings_Samus_Mod-2.1.9

This mod requires the following mods to function

RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Sound-1.0.2 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.2
RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
RiskofThunder-R2API_Loadout-1.0.2 icon
RiskofThunder-R2API_Loadout

API for registering skills, skins and entity states

Preferred version: 1.0.2
bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113
DrBibop-VRAPI-1.1.1 icon
DrBibop-VRAPI

Modding API for VR-compatible mods. Now with custom skin support!

Preferred version: 1.1.1
RiskofThunder-R2API_Core-5.0.11 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.11
RiskofThunder-R2API_ContentManagement-1.0.3 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.3

README

SamusMod

  • Adds Samus, the intergalatic bounty hunter as a playable survivor
  • Now with VR Support!
  • Now with Metroid Prime VR Visor!
  • Now using RoR2 Shaders!
  • Now with CustomEmotesAPI Support!

Overview

Samus is an agile survivor with a charge beam, homing missiles, a super missile, and a rolling dash attack that drops a bomb.

Contact

  • If you want to report any bugs, you can contact me on discord: dgosling#5259

Donation

Donate/Buy me a coffee here.

I also have a Github Sponsor page.

Future Plans

  • Add more Skills and Suits/skins

Known Issues

  • Missiles' projectile ghost sometimes fall down, but they still fire and hit enemies
  • Charged beam will sometimes not register hitting enemy - improved
  • Default autofire binding won't set and spam errors on first launch after enabling the option, Either bind it or restart the game after launching to fix

Special Thanks

  • Rob for Paladin mod source code
  • RoR2 Modding Discord
  • ShayneHawke and his Community Discord
  • MetaForce Team for Metroid Prime tools to remake Prime Bomb Effects
  • DrBibop for helping me add VR Support
  • Thunderkit Team for Making it Possible and Easy to use RoR2 Shaders Inside Unity
  • Vale-X for Making ThunderkitHenry

Changelog

2.1.9

  • Actually Fixed Skill's Descriptions

2.1.8

  • Disabled CustomEmotesAPI Armature's Root Motion to Prevent Moving when Emoting

2.1.7

  • Fixed Beam Skill Description
  • Added CustomEmotesAPI Support

2.1.6

  • Fixed Freezing/Lag When Killing Big Groups of Enemies With Gasoline
  • Fixed Ragdoll

2.1.5

  • Fixed Multiplayer Not Working

2.1.4

  • Fixed Missiles so They Shoot Straight and out of Samus' Gun

2.1.3

  • Fixed Volume of Samus' VR Hud and Gun Noises
  • Improved Missile Tracking
  • Added Pocket ICBM Compatibility to Samus' Missile Skills
  • Removed Stubbed Shader Converter Dependency

2.1.2

  • Fixed Bug Relating to Using the Roll Skill in VR Spawning Infinite Bombs

2.1.1

  • Added Back in VR Support
  • Changed Missiles to Require a KeyPress so Don't Accidently Fire Multiple

2.1.0

  • Updated for SOTV
  • Temporary Removed VR Support until it is Updated
  • Removed AutoFire Toggle Config Option, Just Don't Use Bind if You Don't Want to Use it

2.0.5

  • Fixed Being able to Switch to Autofire While in Morph Ball
  • Fixed Autofire Toggle Inconsistency

2.0.4

  • Fixed Error Spam if you had Controls Tab Open in Settings with AutofireToggle Disabled

2.0.3

  • Added AutoFire Beam Toggle Than you can Enable in the Config
  • Fixed Missiles not Firing if you Shoot the Beam Right after
  • Hopefully Fixed a Bug Where the Powerbomb's Cooldown Will Break for a Stage
  • Increased Powerbomb's Cooldown from 8 Seconds to 12

2.0.2

  • Fixed the Camera Clipping Issue
  • Reduced Missile Cooldown from 5 to 4 Seconds
  • Slightly Increased Missile Damage
  • Increased Super Missile Damage
  • Missiles now Cooldown When in Morph Ball
  • Powerbombs now Cooldown When Not in Morph Ball
  • Increased Missiles Speed
  • Reduced Missiles and Super Missiles Fire Delay
  • Increased Morph Ball Bombs Explosion Radius
  • When in VR, the Tracking Missiles' Tracker is now Based on Your Dominant Hand's Aimray

2.0.1

  • Forgot to Update SurvivorDef Name Token

2.0.0

  • Ported to ThunderKit-Henry
  • Switched to RoR2 Shaders
  • Fixed Samus' Beam to Actually Fire as Fast as you can Click

1.5.2

  • Fixed some Multiplayer related VR Visor Bugs Bugs
  • Performance Fixes For Visor
  • HopeFully Really Fixed the Boss Bar this Time

1.5.1

  • Fixed Boss Health Bar on VR HUD not Updating Alpha after First Boss

1.5.0

  • Added Metroid Prime VR Visor
  • Fixed Animation Bug that had me disable sprinting while using the Charge Beam, Now you can sprint and Charge/Shoot the Charge Beam
  • Fixed AutoSprint Compatibilities

1.4.0

  • Added VR Support

1.3.0

  • Added Tracking Missile Skill With Prime Tracker
  • Improved Charge Beam Registering Hits
  • Changed Morph Bomb Dash Icon to Help Differentiate it from New Morph Ball Skill

1.2.2

  • Fixed Morph Ball Mode breaking map zones

1.2.1

  • Fixed Blood Shrine not working

1.2.0

  • Added Morph Ball Mode Alt Skill -- Based on Metroid Prime's Morph Ball -- Transform into a ball and gain an armor boost buff while in -- Travel twice as fast while in, and sprint to go a little bit faster -- Drop Morph Bombs that can be used to bomb jump -- Drop a Power Bomb that on use, will deduct all your Morph Bombs
  • Added Missing Text

1.1.1

  • Moved back to R2API

1.1.0

  • Updated to work with latest version

1.0.3

  • Made it so you can hold the Charge Beam before Firing
  • Reduced chance of Hurt sound playing to help in Void Fields

1.0.2

  • Removed debug logging

1.0.1

  • Removed networking test code I accidentally left in

1.0.0

  • Added Sound Effects
  • Added Muzzle, Charge, and Impact Effects
  • Added Some Item Displays
  • Fixed bugs
  • Balanced damage on level up

0.1.1

  • Backup Magazine now gives you 5 stock instead of 1
  • Added invulnerability to Blazing enemies blaze effects and trails

0.1.0

  • Beta Version

CHANGELOG

Changelog

2.2.3

  • Fixed Bug with VR where if you used the Roll Skill During a Teleporter Boss, you'd be Stuck and Unable to Move or Attack

2.2.2

  • Fixed Bug with Inferno that Would cause BackUpMagazine to give you 25 Missiles Instead of 5
  • Fixed Bug Where if you Jumped While During the Morph Bomb Dash Animation, You'd Launch up in the Air

2.2.1

  • Samus now has Shadows

2.2.0

  • Fixed Damage Scaling on Level Up
  • Updated to new R2API Submodules
  • Added New Config Options to Let User Manually Edit Samus' Character Stats and Skill Damage Multipliers

2.1.9

  • Actually Fixed Skill's Descriptions

2.1.8

  • Disabled CustomEmotesAPI Armature's Root Motion to Prevent Moving when Emoting

2.1.7

  • Fixed Beam Skill Description
  • Added CustomEmotesAPI Support

2.1.6

  • Fixed Freezing/Lag When Killing Big Groups of Enemies With Gasoline
  • Fixed Ragdoll

2.1.5

  • Fixed Multiplayer Not Working

2.1.4

  • Fixed Missiles so They Shoot Straight and out of Samus' Gun

2.1.3

  • Fixed Volume of Samus' VR Hud and Gun Noises
  • Improved Missile Tracking
  • Added Pocket ICBM Compatibility to Samus' Missile Skills
  • Removed Stubbed Shader Converter Dependency

2.1.2

  • Fixed Bug Relating to Using the Roll Skill in VR Spawning Infinite Bombs

2.1.1

  • Added Back in VR Support
  • Changed Missiles to Require a KeyPress so Don't Accidently Fire Multiple

2.1.0

  • Updated for SOTV
  • Temporary Removed VR Support until it is Updated
  • Removed AutoFire Toggle Config Option, Just Don't Use Bind if You Don't Want to Use it

2.0.5

  • Fixed Being able to Switch to Autofire While in Morph Ball
  • Fixed Autofire Toggle Inconsistency

2.0.4

  • Fixed Error Spam if you had Controls Tab Open in Settings with AutofireToggle Disabled

2.0.3

  • Added AutoFire Beam Toggle Than you can Enable in the Config
  • Fixed Missiles not Firing if you Shoot the Beam Right after
  • Hopefully Fixed a Bug Where the Powerbomb's Cooldown Will Break for a Stage
  • Increased Powerbomb's Cooldown from 8 Seconds to 12

2.0.2

  • Fixed the Camera Clipping Issue
  • Reduced Missile Cooldown from 5 to 4 Seconds
  • Slightly Increased Missile Damage
  • Increased Super Missile Damage
  • Missiles now Cooldown When in Morph Ball
  • Powerbombs now Cooldown When Not in Morph Ball
  • Increased Missiles Speed
  • Reduced Missiles and Super Missiles Fire Delay
  • Increased Morph Ball Bombs Explosion Radius
  • When in VR, the Tracking Missiles' Tracker is now Based on Your Dominant Hand's Aimray

2.0.1

  • Forgot to Update SurvivorDef Name Token

2.0.0

  • Ported to ThunderKit-Henry
  • Switched to RoR2 Shaders
  • Fixed Samus' Beam to Actually Fire as Fast as you can Click

1.5.2

  • Fixed some Multiplayer related VR Visor Bugs Bugs
  • Performance Fixes For Visor
  • HopeFully Really Fixed the Boss Bar this Time

1.5.1

  • Fixed Boss Health Bar on VR HUD not Updating Alpha after First Boss

1.5.0

  • Added Metroid Prime VR Visor
  • Fixed Animation Bug that had me disable sprinting while using the Charge Beam, Now you can sprint and Charge/Shoot the Charge Beam
  • Fixed AutoSprint Compatibilities

1.4.0

  • Added VR Support

1.3.0

  • Added Tracking Missile Skill With Prime Tracker
  • Improved Charge Beam Registering Hits
  • Changed Morph Bomb Dash Icon to Help Differentiate it from New Morph Ball Skill

1.2.2

  • Fixed Morph Ball Mode breaking map zones

1.2.1

  • Fixed Blood Shrine not working

1.2.0

  • Added Morph Ball Mode Alt Skill -- Based on Metroid Prime's Morph Ball -- Transform into a ball and gain an armor boost buff while in -- Travel twice as fast while in, and sprint to go a little bit faster -- Drop Morph Bombs that can be used to bomb jump -- Drop a Power Bomb that on use, will deduct all your Morph Bombs
  • Added Missing Text

1.1.1

  • Moved back to R2API

1.1.0

  • Updated to work with latest version

1.0.3

  • Made it so you can hold the Charge Beam before Firing
  • Reduced chance of Hurt sound playing to help in Void Fields

1.0.2

  • Removed debug logging

1.0.1

  • Removed networking test code I accidentally left in

1.0.0

  • Added Sound Effects
  • Added Muzzle, Charge, and Impact Effects
  • Added Some Item Displays
  • Fixed bugs
  • Balanced damage on level up

0.1.1

  • Backup Magazine now gives you 5 stock instead of 1
  • Added invulnerability to Blazing enemies blaze effects and trails

0.1.0

  • Beta Version