dgoslings Samus Mod
Adds Samus, the Intergalactic Bounty Hunter! VRMod Compatible with Special VR HUD. CustomEmoteAPI Support.
Date uploaded | a year ago |
Version | 2.2.2 |
Download link | dgosling-dgoslings_Samus_Mod-2.2.2.zip |
Downloads | 46322 |
Dependency string | dgosling-dgoslings_Samus_Mod-2.2.2 |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.3RiskofThunder-R2API_Loadout
API for registering skills, skins and entity states
Preferred version: 1.0.2bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113DrBibop-VRAPI
Modding API for VR-compatible mods. Now with custom skin support!
Preferred version: 1.1.1README
SamusMod
- Adds Samus, the intergalatic bounty hunter as a playable survivor
- Now with VR Support!
- Now with Metroid Prime VR Visor!
- Now using RoR2 Shaders!
- Now with CustomEmotesAPI Support!
"She kills aliens and doesn't afraid of anything. Good mod" - @en.wikipedia.org
Overview
Samus is an agile survivor with a charge beam, homing missiles, a super missile, and a rolling dash attack that drops a bomb.
Contact
- If you want to report any bugs, you can contact me on discord: dgosling#5259
Donation
I also have a Github Sponsor page.
Future Plans
- Add more Skills and Suits/skins
Known Issues
- Missiles' projectile ghost sometimes fall down, but they still fire and hit enemies
- Charged beam will sometimes not register hitting enemy - improved
- Default autofire binding won't set and spam errors on first launch after enabling the option, Either bind it or restart the game after launching to fix
Special Thanks
- Rob for Paladin mod source code
- RoR2 Modding Discord
- ShayneHawke and his Community Discord
- MetaForce Team for Metroid Prime tools to remake Prime Bomb Effects
- DrBibop for helping me add VR Support
- Thunderkit Team for Making it Possible and Easy to use RoR2 Shaders Inside Unity
- Vale-X for Making ThunderkitHenry
CHANGELOG
Changelog
2.2.3
- Fixed Bug with VR where if you used the Roll Skill During a Teleporter Boss, you'd be Stuck and Unable to Move or Attack
2.2.2
- Fixed Bug with Inferno that Would cause BackUpMagazine to give you 25 Missiles Instead of 5
- Fixed Bug Where if you Jumped While During the Morph Bomb Dash Animation, You'd Launch up in the Air
2.2.1
- Samus now has Shadows
2.2.0
- Fixed Damage Scaling on Level Up
- Updated to new R2API Submodules
- Added New Config Options to Let User Manually Edit Samus' Character Stats and Skill Damage Multipliers
2.1.9
- Actually Fixed Skill's Descriptions
2.1.8
- Disabled CustomEmotesAPI Armature's Root Motion to Prevent Moving when Emoting
2.1.7
- Fixed Beam Skill Description
- Added CustomEmotesAPI Support
2.1.6
- Fixed Freezing/Lag When Killing Big Groups of Enemies With Gasoline
- Fixed Ragdoll
2.1.5
- Fixed Multiplayer Not Working
2.1.4
- Fixed Missiles so They Shoot Straight and out of Samus' Gun
2.1.3
- Fixed Volume of Samus' VR Hud and Gun Noises
- Improved Missile Tracking
- Added Pocket ICBM Compatibility to Samus' Missile Skills
- Removed Stubbed Shader Converter Dependency
2.1.2
- Fixed Bug Relating to Using the Roll Skill in VR Spawning Infinite Bombs
2.1.1
- Added Back in VR Support
- Changed Missiles to Require a KeyPress so Don't Accidently Fire Multiple
2.1.0
- Updated for SOTV
- Temporary Removed VR Support until it is Updated
- Removed AutoFire Toggle Config Option, Just Don't Use Bind if You Don't Want to Use it
2.0.5
- Fixed Being able to Switch to Autofire While in Morph Ball
- Fixed Autofire Toggle Inconsistency
2.0.4
- Fixed Error Spam if you had Controls Tab Open in Settings with AutofireToggle Disabled
2.0.3
- Added AutoFire Beam Toggle Than you can Enable in the Config
- Fixed Missiles not Firing if you Shoot the Beam Right after
- Hopefully Fixed a Bug Where the Powerbomb's Cooldown Will Break for a Stage
- Increased Powerbomb's Cooldown from 8 Seconds to 12
2.0.2
- Fixed the Camera Clipping Issue
- Reduced Missile Cooldown from 5 to 4 Seconds
- Slightly Increased Missile Damage
- Increased Super Missile Damage
- Missiles now Cooldown When in Morph Ball
- Powerbombs now Cooldown When Not in Morph Ball
- Increased Missiles Speed
- Reduced Missiles and Super Missiles Fire Delay
- Increased Morph Ball Bombs Explosion Radius
- When in VR, the Tracking Missiles' Tracker is now Based on Your Dominant Hand's Aimray
2.0.1
- Forgot to Update SurvivorDef Name Token
2.0.0
- Ported to ThunderKit-Henry
- Switched to RoR2 Shaders
- Fixed Samus' Beam to Actually Fire as Fast as you can Click
1.5.2
- Fixed some Multiplayer related VR Visor Bugs Bugs
- Performance Fixes For Visor
- HopeFully Really Fixed the Boss Bar this Time
1.5.1
- Fixed Boss Health Bar on VR HUD not Updating Alpha after First Boss
1.5.0
- Added Metroid Prime VR Visor
- Fixed Animation Bug that had me disable sprinting while using the Charge Beam, Now you can sprint and Charge/Shoot the Charge Beam
- Fixed AutoSprint Compatibilities
1.4.0
- Added VR Support
1.3.0
- Added Tracking Missile Skill With Prime Tracker
- Improved Charge Beam Registering Hits
- Changed Morph Bomb Dash Icon to Help Differentiate it from New Morph Ball Skill
1.2.2
- Fixed Morph Ball Mode breaking map zones
1.2.1
- Fixed Blood Shrine not working
1.2.0
- Added Morph Ball Mode Alt Skill -- Based on Metroid Prime's Morph Ball -- Transform into a ball and gain an armor boost buff while in -- Travel twice as fast while in, and sprint to go a little bit faster -- Drop Morph Bombs that can be used to bomb jump -- Drop a Power Bomb that on use, will deduct all your Morph Bombs
- Added Missing Text
1.1.1
- Moved back to R2API
1.1.0
- Updated to work with latest version
1.0.3
- Made it so you can hold the Charge Beam before Firing
- Reduced chance of Hurt sound playing to help in Void Fields
1.0.2
- Removed debug logging
1.0.1
- Removed networking test code I accidentally left in
1.0.0
- Added Sound Effects
- Added Muzzle, Charge, and Impact Effects
- Added Some Item Displays
- Fixed bugs
- Balanced damage on level up
0.1.1
- Backup Magazine now gives you 5 stock instead of 1
- Added invulnerability to Blazing enemies blaze effects and trails
0.1.0
- Beta Version