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CleansingPoolReturns
Adds ability for cleansing pools to spawn in any environment where regular shrines can spawn.
| Last updated | 16 hours ago |
| Total downloads | 74 |
| Total rating | 1 |
| Categories | Tweaks Server-side |
| Dependency string | disro-CleansingPoolReturns-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2108README
Cleansing Pool Returns
Adds ability for cleansing pools to spawn in any environment where regular shrines can spawn.
See How does it work? and https://riskofrain2.fandom.com/wiki/Cleansing_Pool for clarifications.

Supports Risk Of Options.
How does it work?
Basically it just:
- Looks through all loaded categories in the scene director
- Finds a 'Shrines' category
- Multiplies all card weights in the shrine category by 10
- Adds a shrine card with weight
3 * cleanseShrineChanceCoefficient
I multiply all card weights so that the weight stays kind of the same, like the game does for its stages.
Example:
RoR2/DLC2/villagenight/dccsVillageNightInteractables.asset
{name: Shrines, weight: 10, cards: [(iscShrineCombat, 3), (iscShrineBoss, 1), (iscShrineChance, 4)]}
RoR2/Base/foggyswamp/dccsFoggySwampInteractables.asset
{name: Shrines, weight: 10, cards: [(iscShrineBlood, 30), (iscShrineBoss, 10), (iscShrineChance, 40), (iscShrineCleanse, 3)]}
Options
-
cleanseShrineChanceCoefficient (default:
1)
Multiplier applied to the Cleanse Shrine spawn chance.spawn chance = 3 × cleanseShrineChanceCoefficient
Contact
In case of bugs or suggestions, you can open an issue on github or find me on RoR2 modding discord server under nickname disr0