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RiskOfTheAncients2

Dota 2 items in Risk of Rain 2!

Date uploaded 4 months ago
Version 2.1.0
Download link dotaguys-RiskOfTheAncients2-2.1.0.zip
Downloads 5373
Dependency string dotaguys-RiskOfTheAncients2-2.1.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2109 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2109
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
RiskofThunder-R2API_CommandHelper-1.0.2 icon
RiskofThunder-R2API_CommandHelper

API for registering console commands

Preferred version: 1.0.2
RiskofThunder-R2API_Items-1.0.4 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.4
RiskofThunder-R2API_Core-5.1.5 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.5
RiskofThunder-R2API_DamageType-1.1.7 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.7
RiskofThunder-R2API_ProcType-1.0.2 icon
RiskofThunder-R2API_ProcType

API for registering proc types

Preferred version: 1.0.2
LordVGames-DamageSourceForEnemies-1.2.1 icon
LordVGames-DamageSourceForEnemies

Adds a DamageSource to all vanilla & DLC enemy attacks. Does almost nothing on it's own.

Preferred version: 1.2.1
Rune580-Risk_Of_Options-2.8.4 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.8.4
dotaguys-LogBookPatcher-1.0.1 icon
dotaguys-LogBookPatcher

Fixes some outstanding issues in the LogBook.

Preferred version: 1.0.1
RiskofThunder-R2API_ContentManagement-1.0.10 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.10
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9
dotaguys-RendererInfoPatcher-1.0.0 icon
dotaguys-RendererInfoPatcher

Fixes some issues with RendererInfo.

Preferred version: 1.0.0
RiskofThunder-R2API_Dot-1.1.2 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.1.2
RiskofThunder-R2API_RecalculateStats-1.6.5 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.5

README

Risk of the Ancients 2

A mod that adds Dota 2 items to Risk of Rain 2!

Items

Icon Name Description Tier
Boots of Speed Increases base movement speed by 0.7 (+0.7 per stack). White
Enchanted Mango Activating Secondary skill reduces Special skill remaining cooldown by 15%, and increases damage by 5% (+5% per stack) for 5 seconds. White
Fairy's Trinket Reduces skill cooldowns by 2.5% (+2.5% per stack), and increases damage by 3.5% (+3.5% per stack) and maximum health by 10 (+10 per stack). White
Healing Salve Activating your Special skill increases base health regeneration by 5 hp/s (+5 hp/s per stack) for 10 seconds. Healing is interrupted by taking damage. White
Javelin 25% chance on hit to hit again for 33% (+33% per stack) TOTAL damage. White
Orb of Blight On hit reduce armor by 5 for 3 seconds, up to 3 (+2 per stack) times. White
Orb of Frost Slow enemies on hit for -10% (-10% per stack) movement speed and -10% (-10% per stack) attack speed for 3 seconds. White
Orb of Venom On hit poison for 200% (+200% per stack) base damage over 3 seconds. White
Quelling Blade Increases outgoing skill damage by 8 (+8 per stack) against non-Boss enemies. White
Spark of Courage Increases damage by 15% (+15% per stack) while above 50% health, and increases armor by 15 (+15 per stack) when below. White
Dragon Scale 20% chance on hit to burn enemies for 210% (+210% per stack) base damage. White
Lance of Pursuit Deal an additional 20% (+20% per stack) damage when hitting an enemy from behind. White
Iron Branch Grants 2% (+2% per stack) increase to ALL stats. White
Blades of Attack Increases damage by 10% (+10% per stack). White
Cloak Increases 'Magic Resistance' by 8% (+8% per stack), reducing incoming direct damage from enemies. White
Kaya Reduces skill cooldowns by 6% (+6% per stack) and increases damage by 15% (+15% per stack). Green
Sange Increases maximum health by 40 (+40 per stack) and base health regeneration by 1.6 hp/s (+1.6 hp/s per stack). Green
Yasha Increases attack speed by 20%(+20% per stack) and movement speed by 15% (+15% per stack). Green
Skull Basher 15% chance on hit to bash for 250% (+250% per stack) TOTAL damage and stun enemies for 2.5 seconds. Recharges every 5 seconds. Green
Daedalus Gain 15% critical chance. Critical Strikes deal an additional 20% (+35% per stack) damage. Green
Quicksilver Amulet Increase attack speed by 10% (+10% per stack) and movement speed by 10% (+10% per stack) for each skill on cooldown. Green
Shadow Amulet After standing still for 1 second, become invisible and increase attack speed by 30% (+30% per stack). Green
Iron Talon Damage boss monsters on first hit for 10% (+10% per stack) of their current health. Green
Heart of Tarrasque Increases base health regeneration by 1.4% of your maximum health per second, and increases maximum health by 200 (+200 per stack). Red
Radiance Ignite enemies within 30m for 150% (+150% per stack) base damage. Additionally, enemies burn for 200% (+200% per stack) base damage and are blinded, causing them to miss 25% of the time. Unaffected by luck. Red
Aeon Disk Taking lethal damage leaves you at 1 health, makes you invulnerable for 2.5 seconds, cleanses negative effects, and increases your movement speed by 50% for 5 seconds. Recharges every stage. Red
Assault Cuirass Increase attack speed by 40% (+20% per stack) and armor by 40 (+20 per stack) for all allies. Red
Boots of Travel Increases base movement speed by 30%. Outgoing damage is increased the faster you move, up to 100% (+50% per stack). Red
Ex Machina 30% (+15% per stack, hyperbolic) chance on equipment use to instantly restore the cooldown. Red
Infused Raindrops Reduce all incoming damage above 60 by 15 (+15 per stack). Cannot be reduced below 1. Void White (Repulsion Armor Plate)
Pirate Hat When a monster is killed it has a 3% (+1.5% per stack) chance of dropping scrap. Void Red (Sonorous Whispers)
Refresher Orb 100% chance on equipment use to instantly restore all skill cooldowns. Recharges every 10 seconds (-50% per stack). Void Red (Ex Machina)
Nemesis Curse 100% chance on hit to curse an enemy, increasing all damage they take by 100% (+100% per stack, exponential) for 5 seconds. Recharges every 7.5 seconds.
100% chance on being hit to be cursed, receiving permanent damage.
Lunar
Unwavering Condition Increases magic resistance by 95% (+50% per stack).
Combined maximum health cannot go above 100 (-50% per stack).
Lunar

The following items and equipment cannot drop - instead, they are combinations of other items or equipment made at CHEF. Equipment that are made from two other equipment will give you the item when you try to swap them instead.

Icon Name Description Components Tier
Orb of Corrosion On hit: reduce armor by 7.5 for 3 seconds, up to 3 (+2 per stack) times; slow enemies for -15% (-15% per stack) movement speed and -15% (-15% per stack) attack speed; poison enemies for 300% (+300% per stack) base damage over 3 seconds. Orb of Blight + Orb of Frost + Orb of Venom (auto) Green
Kaya and Sange Reduces skill cooldowns by 9% (+9% per stack) and increases damage by 22.5% (+22.5% per stack), maximum health by 60 (+60 per stack), and base health regeneration by +2.4 hp/s (+2.4 hp/s per stack). Kaya + Sange Green
Sange and Yasha Increases maximum health by 60 (+60 per stack), base health regeneration by +2.4 hp/s (+2.4 hp/s per stack), attack speed by 30% (+30% per stack), and movement speed by 22.5% (+22.5% per stack). Sange + Yasha Green
Yasha and Kaya Reduces skill cooldowns by 9% (+9% per stack) and increases attack speed by 30% (+30% per stack), movement speed by 22.5% (+22.5% per stack), and damage by 22.5% (+22.5% per stack). Yasha + Kaya Green
Tranquil Boots Increase base movement speed by 0.5 (+0.5 per stack). Outside of danger, increase base health regeneration by +4.5 hp/s (+4.5 hp/s per stack) and further increase base movement speed by 0.5 (+0.5 per stack). Boots of Speed + Cautious Slug Green
Phase Boots Increases damage by 15% (+15% per stack), and sprint speed by 35% (+35% per stack). While sprinting, phase through enemies and allies. Blades of Attack + Energy Drink Green
Power Treads Increases movement speed by 21% (+21% per stack) and attack speed by 22.5% (+22.5% per stack). Activating your Utility skill cycles through the following bonus stats:
    Strength: Increases base health regeneration by 3.2 hp/s.
    Agility: Increases armor by 25.
    Intelligence: Increases damage by 20%.
Paul's Goat Hoof + Soldier's Syringe Green
Trident Reduces skill cooldowns by 12% (+12% per stack) and increases damage by 30% (+30% per stack), maximum health by 80 (+80 per stack), base health regeneration by +3.2 hp/s (+3.2 hp/s per stack), attack speed by 40% (+40% per stack), and movement speed by 30% (+30% per stack). Kaya + Sange + Yasha Red
Guardian Greaves Heal all allies for 50% of their maximum health, reset all of their skill cooldowns, and increase their armor by 100 for 8 seconds. 30 second cooldown. Arcane Boots + Mekansm Equipment
Boots of Bearing Passively increases base movement speed by 1.2 and base health regeneration by +5.0 hp/s. Activate to send all allies into a frenzy for 7 seconds, increasing movement speed by 75% and attack speed by 150%. 45 second cooldown. Tranquil Boots + Gorag's Opus Equipment

Equipment

Icon Name Description Cooldown
Black King Bar Become immune to all negative effects and increase magic resistance by 50% for 6 seconds. 45
Ghost Scepter Become immune to all incoming damage for 6 seconds. During this time, you cannot use your Primary skill. 60










Bottle Drink to gain one of the following rune effects:
    Amplify Damage: Increases damage by 50% for 10 seconds.
    Arcane: Reduces skill cooldowns by 50% for 10 seconds.
    Bounty: Gain 50 gold. Scales with time.
    Haste: Increases movement speed by 50% for 10 seconds.
    Illusion: Creates 2 ghosts of yourself that last for 25 seconds.
    Invisibility: Gain invisibility for 10 seconds.
    Regeneration: Increases base health regeneration by 5% of your maximum health for 10 seconds.
    Shield: Gain a temporary barrier for 100% of your maximum health.
    Water: Instantly heal for 33% of your maximum health and restore 1 stock of all skills.
    Wisdom: Instantly gain experience equal to 50% of the current level requirement.
Runes will be removed from the pool until all effects have been seen.
40
Moon Shard Passively increases attack speed by 60% while held. Consume on use to permanently increase attack speed by 20% (+20% per stack). 0.5
Arcane Boots Resets all skill cooldowns of all allies. 30
Mekansm Heal all allies for 25% of their maximum health, and increase their armor by 50 for 8 seconds. 30

Armlet of Mordiggian Toggle, increasing damage by 75%, attack speed by 75%, and armor by 100. While toggled, prevent all healing and lose 5% of your maximum health per second. 5

Crafting Recipes

All of the CHEF crafting recipes are:

First Second Output
Yasha Kaya Yasha and Kaya
Kaya Sange Kaya and Sange
Sange Yasha Sange and Yasha
Yasha and Kaya Sange Trident
Kaya and Sange Yasha Trident
Sange and Yasha Kaya Trident
Boots of Speed Cautious Slug Tranquil Boots
Blades of Attack Energy Drink Phase Boots
Paul's Goat Hoof Soldier's Syringe Power Treads
Tranquil Boots Gorag's Opus Boots of Bearing
Phase Boots Faraday Spur Boots of Travel
Boots of Speed Fuel Cell Arcane Boots
Lepton Daisy Rose Buckler Mekansm
Power Elixir Fuell Cell Bottle
Enchanted Mango White Scrap Quick Fix
Enchanted Mango Bison Steak Seared Steak
Healing Salve White Scrap Quick Fix
Healing Salve Bison Steak Seared Steak
Healing Salve Empty Bottle Power Elixir
Dragon Scale Infusion Ignition Tank
Rose Buckler Unstable Transmitter Aeon Disk
Razorwire Ignition Tank Radiance
Daedalus White Scrap Lens-Maker's Glasses x2
Heart of Tarrasque White Scrap Bison Steak x4
Boots of Travel White Scrap Boots of Speed x4
Radiance White Scrap Dragon Scale x4
Unwavering Condition White Scrap Cloak x4

Issues

  • Most items are using a placeholder model (Dota 2's item-on-ground box), with a few being pulled from existing Dota 2 item models and cosmetics.
  • No visual effects for things right now.

etc.

The icon was made by reddit user piemoO.

Ran into a bug? Have suggestions for a new item? Submit an issue on github!

CHANGELOG

2.1.0

  • Most automatic combinations have been removed, and replaced with crafting at CHEF.
    • Some affected base items have been buffed.
    • There is now an option to revert to the old method of crafting.
  • Various crafting recipes with vanilla items have been added.
    • See bottom of mod page for all recipes.
    • The old crafting option removes these recipes as well.
  • Javelin: Increased proc chance from 20% -> 25%.
  • Javelin: Increased damage base/per stack from 20% -> 33%.
  • Javelin: Proc coefficient decreased from 0.3 -> 0.2.
  • Enchanted Mango: Reworked.
    • Old behavior: Taking damage to below 40% health consumes this item, resetting all skill cooldowns and increasing damage by 50% for 5 seconds. Regenerates at the start of each stage.
    • New behavior: Activating Secondary skill reduces Special skill cooldown by 15%, and increases damage by 5% (+5% per stack) for 5 seconds.
  • Healing Salve: Increased healing duration from 5 -> 10.
  • Spark of Courage: Increased armor from 10 -> 15.
  • Iron Branch: Increased stat increase from 1.5% -> 2%.
  • Kaya, Yasha, and Sange no longer automatically combine.
  • Kaya: Increased damage base/per stack from 12% -> 15%.
  • Yasha: Increased attack speed base/per stack from 15% -> 20%.
  • Yasha and Kaya: Increased damage base/per stack from 18% -> 22.5%.
  • Yasha and Kaya: Increased attack speed base/per stack from 22.5% -> 30%.
  • Sange and Yasha: Increased attack speed base/per stack from 22.5% -> 30%.
  • Kaya and Sange: Increased damage base/per stack from 18% -> 22.5%.
  • Trident: Increased damage base/per stack from 24% -> 30%.
  • Trident: Increased attack speed base/per stack from 30% -> 40%.
  • Daedalus: Increased critical strike damage per stack from 20% -> 35%.
  • Black King Bar: Increased magic resistance from 35% -> 50%.
  • Black King Bar: Reduced cooldown from 60 -> 45.

2.0.5

  • Fixed all sources of cooldown reduction being broken (Fairy's Trinket, and Kaya's upgrades). Scaling might be slightly worse, barely worth noting.

2.0.4

  • Fixed for Alloyed Collective.

2.0.3

  • Fixed readme discrepancies.
  • Added "Magic Resistance" mechanic.
    • Magic resistance reduces incoming skill-based damage.
    • Unlike armor, it does nothing to non-skill-based damage (fall damage, DOTs, etc.).
  • Added Cloak (white), and Unwavering Condition (Lunar).
  • Black King Bar: Now provides Magic Resistance instead of pure damage reduction.
  • Black King Bar: Cooldown decreased from 65 -> 60.
  • Aeon Disk: Can now only activate once per stage per stack. Durations no longer increase with stacks. Cannot activate again while still invulnerable.
  • Power Treads: Fixed recipe, can now be acquired.
  • Healing Salve: No longer heals a percentage of maximum health. Now heals 5 hp/s (+5 hp/s per stack), scaling with level.

2.0.2

  • Added Expansion so you can disable the entire mod at once from in the lobby.
  • Added on-survivor item displays for Assault Cuirass, Boots of Speed, Armlet of Mordiggian, and Black King Bar.
  • Boots of Travel: Reduced base movement speed increase from 50% -> 30%.
  • Boots of Travel: Fixed reducing your damage if you were slowed.
  • Nemesis Curse: Now increases the damage of the hit that applies the debuff as well.
  • Armlet of Mordiggian: Damage now bypasses armor as well (and RAP, rip).
  • Armlet of Mordiggian: Damage bonus increased from 60% -> 75%.
  • Armlet of Mordiggian: Attack speed bonus increased from 60% -> 75%.
  • Armlet of Mordiggian: Armor bonus increased from 50 -> 100.

2.0.1

  • all that to forget a readme...

2.0.0 - Massive code overhaul, new items, and some balance adjustments.

  • All assets are now loaded from Unity Addressables.
  • Significant parts of the project now reside in the associated Unity project (ItemDefs, models, icons, etc.)
  • Added support for Risk of Options.
  • Some items received internal reworks.
  • General code quality and performance improvements.
  • Tranquil Boots and Spark of Courage now have a buff to indicate their "mode".
  • Added Power Treads (green), Boots of Travel (red), Ex Machina (red), and Refresher (void red).
  • Aeon Disk: Now correctly gives movement speed when activated.
  • Aeon Disk: Now removes debuffs when activating.
  • Assault Cuirass: Reduced bonus attack speed per stack from 40 -> 20.
  • Assault Cuirass: Rescaled bonus armor base/per stack from 30/30 -> 40/20.
  • Dragon Scale: Total burn damage base/per stack changed to 210%/210%.
  • Ghost Scepter: Cooldown increased from 30 -> 60.
    • On-demand invulnerability is incredibly strong.
  • Iron Talon: Damage is no longer amplified by Crowbars.
    • Fun as it is, it took 4 crowbars and 2 talons to one-shot every single boss.
  • Orb of Blight: Fixed incorrect buff duration.
  • Radiance: Total burn damage base/per stack changed to 200%/200%.
  • Shadow Amulet: Reduced standing still seconds requirement from 1.5 -> 1.
  • Shadow Amulet: Increased invisibility linger duration from 1 -> 1.5.

1.1.7 - Bugfix, new models, and some more balance adjustments.

  • Phase Boots: No longer eats OnBuffFirstStackGained and OnBuffFinalStackLost.

These new models are coming from item sets for different heroes.

  • Radiance: Added a model and radius indicator.
  • Sange, Yasha, and Sange and Yasha: Added models.
  • Skull Basher: Added model.
  • Assault Cuirass: Added model.

And some balance changes, of course.

  • Bottle: Reduced cooldown from 45 -> 40.
  • Armlet of Mordiggian: Increased damage from 50% -> 60%.
  • Armlet of Mordiggian: Increased attack speed from 50% -> 60%.
  • Armlet of Mordiggian: Reduced cooldown from 6 -> 5.

1.1.6 - New items, bug fixes, and a balance pass.

Reset your configs for this one...

  • Added Blades of Attack (white), and Phase Boots (green).
  • Added the option to all items that play a sound to disable their sound.
    • Daedalus ear destruction can now be avoided!
  • Spark of Courage: Damage base/per stack increased from 10%/10% -> 15%/15%.
  • Spark of Courage: Armor base/per stack increased from 8/8 -> 10/10.
  • Javelin: Damage base/per stack rescaled from 25%/15% -> 20%/20%.
  • Javelin: Proc coefficient increased from 0.2 -> 0.3.
  • Dragon Scale: Burn damage base/per stack increased from 60%/60% -> 70%/70%.
  • Shadow Amulet: Decreased wait time from 2 -> 1.5.
  • Shadow Amulet: Invisibility now lingers for 1 second after moving.
  • Sange, Sange and Yasha, Kaya and Sange, and Trident: Health regeneration now scales with level.
    • This occurs in vanilla for most sources of passive health regen.
  • Radiance: Radius rescaled from 25m/+10m to 30m.
  • Radiance: Ignite damage base/per stack reduced from 200%/200% -> 150%/150%.
  • Radiance: Burn duration reduced from 5 -> 3.
  • Radiance: Miss chance increased from 15% -> 25%.
    • These changes try to make Radiance less of a free win if you have Ignition Tank, and center its identity more on the unique type of evasion it provides.
  • Black King Bar: Damage reduction increased from 25% -> 35%.
  • Black King Bar: Cooldown reduced from 75 -> 65.
  • Tranquil Boots: Fixed out-of-danger movement speed bonus being way too high.
  • Tranquil Boots: Fixed first stack having less regen per level than expected.
  • Bottle: Fixed illusions being able to summon more illusions.

1.1.5

  • Added Iron Talon (green).
  • Infused Raindrops: Reworked.
    • Old behavior: White. Taking more than 5% of your maximum health as damage will reduce the damage by 50. Can occur 10 times per stack before the stack is consumed.
    • New behavior: Void White (Repulsion Armor Plate). Reduce all incoming damage over 60 by 15 (+15 per stack). Cannot be reduced below 1.
  • Assault Cuirass: Aura is now global.
  • Added item tags to all items so they can spawn in the category chests.

1.1.4

  • Added Boots of Bearing (equipment), and Pirate Hat (void red).
  • Enchanted Mango: Now regenerates from Consumed Mango at the start of the stage.
  • Tranquil Boots: Fixed missing movement speed.
  • Bottle: Icon now changes based on the contained rune.
  • Bottle: Fixed Wisdom never showing up again after the first one.
  • Armlet of Mordiggian: No longer two separate equipment (active/inactive).

1.1.3

  • Added Arcane Boots (equipment), Mekansm (equipment), and Guardian Greaves (equipment).
  • Fixed ROTA2 equipment activating on everyone in multiplayer lobbies.
  • Shadow Amulet: Fixed invisibility portion still working after removing item.
  • Tranquil Boots: Fixed Cautious Slug sound still playing after removing item.
  • Black King Bar: Fixed NRE.
  • Fixed tierless items being able to be removed at a scrapper.
  • Code improvements.

1.1.2

  • Infused Raindrops: Rearranged implementation again. If this fails one more time, this item is getting reworked.
  • Tranquil Boots and Shadow Amulet: Added LookingGlass integration.
  • Added safety checks for when items are disabled, should prevent some null derefs.

1.1.1

  • Added Armlet of Mordiggian (Lunar Equipment), Tranquil Boots (green), and Shadow Amulet (green).
  • Infused Raindrops: Fixed horrible laggy implementation, especially on Engineer.
  • Infused Raindrops: Now only conusmes stacks after most damage rejection has occurred.
  • Kaya, Sange, and Yasha: Combination order rearranged.
    • The items will attempt to combine in this order: Trident, Kaya and Sange, Sange and Yasha, Yasha and Kaya.
    • This should avoid something like Kaya -> Kaya -> Sange -> Yasha turning into Kaya and Sange + Kaya and Yasha. Now it will be Trident + Kaya.
  • Boots of Speed: Base movement speed increased from 0.5 -> 0.7.
    • Should now be more in line with the relative increases of other white items.
  • Moon Shard: Can no longer be randomly triggered.
    • This will prevent Bottled Chaos from deleting your held equipment in exchange for the consumed moon shard item.
  • Quelling Blade: Non-Boss flat damage increased from 6/6 -> 8/8.
  • Spark of Courage: Damage bonus increased from 8%/8% -> 10%/10%.

1.1.0

  • Added models!
    • Bottle, Iron Branch, Quelling Blade, Boots of Speed, Healing Salve, and Enchanted Mango all received unique models.
    • All other items are now using the classic Dota 2 item box - thanks to Retorikal on Github for the idea.
  • Added sounds!
    • Most items with sounds in Dota 2 now play their sound at the appropriate time.
    • Radiance exception, since it's a constant looping noise and that seems like a bit much.
  • Lance of Pursuit: Fixed doubling all 0 proc coefficient damage, including fall damage. Thanks to SalTheThief on Github for the hint!

1.0.5

  • Added Iron Branch (white).
  • Nemesis Curse: Now only applies the curse from damage with a proc coefficient.
  • Nemesis Curse: Recharge duration from 5 -> 7.5.
  • Nemesis Curse: Increased permanent damage stacks coefficient base/per stack from 40/40 -> 80/80.
    • The hyperbolic nature of the reduction makes this less punishing than it seems.
    • All of these are just to make it more of a side-grade to Shaped Glass.
  • Radiance: Fixed the Ignite having a proc coefficient (I think?!)
  • Ghost Scepter: Fixed eating OnBuffFirstStackGained and OnBuffFinalStackLost, thanks to Snoresville for the point-out.

1.0.4

  • Fixed newest (and any future ones if I hadn't been shown the issue) DLL being skipped, thanks to Farlier on Discord for the heads-up!
  • Added Moon Shard (equipment) and Infused Raindrops (white).
  • Redid all of the item icons in a way that is more a.) consistent, and b.) closer to vanilla. Some touch-ups will still need to be done, a few are a bit blocky from having to size up Dota 2 item icons from 88x64...

1.0.3

  • Added Daedalus (green), Quicksilver Amulet (green), and Assault Cuirass (red).
  • Ghost Scepter: Now only disables the Primary skill while active.
  • Enchanted Mango: Health Threshold reduced from 50% -> 40%.
  • Enchanted Mango: Now transforms into a Consumed Mango on use that provides 2.5% damage per stack.

1.0.2

  • Added Aeon Disk (red), Dragon Scale (white), Lance of Pursuit (white), and Nemesis Curse (lunar).
  • Added LookingGlass support.
  • Kaya: Damage Base/Per Stack increased from 10%/10% -> 12%/12%.
  • Kaya: Cooldown Reduction Base/Per Stack decreased from 8%/8% -> 6%/6%.
  • Yasha: Attack Speed Base/Per Stack increased from 12%/12% -> 15%/15%.
  • Yasha: Movement Speed Base/Per Stack increased from 12%/12% -> 15%/15%.
  • Yasha and Kaya: Damage Base/Per Stack increased from 15%/15% -> 18%/18%.
  • Yasha and Kaya: Attack Speed Base/Per Stack increased from 18%/18% -> 22.5%/22.5%.
  • Yasha and Kaya: Movement Speed Base/Per Stack increased from 18%/18% -> 22.5%/22.5%.
  • Yasha and Kaya: Cooldown Reduction Base/Per Stack decreased from 12%/12% -> 9%/9%.
  • Sange and Yasha: Attack Speed Base/Per Stack increased from 18%/18% -> 22.5%/22.5%.
  • Sange and Yasha: Movement Speed Base/Per Stack increased from 18%/18% -> 22.5%/22.5%.
  • Kaya and Sange: Damage Base/Per Stack increased from 15%/15% -> 18%/18%.
  • Kaya and Sange: Cooldown Reduction Base/Per Stack decreased from 12%/12% -> 9%/9%.
  • Trident: Damage Base/Per Stack increased from 20%/20% -> 24%/24%.
  • Trident: Attack Speed Base/Per Stack increased from 24%/24% -> 30%/30%.
  • Trident: Movement Speed Base/Per Stack increased from 24%/24% -> 30%/30%.
  • Trident: Cooldown Reduction Base/Per Stack decreased from 16%/16% -> 12%/12%.
  • Healing Salve: Fixed eating OnSkillActivated, won't break Shurikens and Luminous Shot now.

1.0.1

  • Added github link to package.

1.0.0

  • Created.