 
        RiskOfTheAncients2
Dota 2 items in Risk of Rain 2!
CHANGELOG
2.0.3
- Fixed readme discrepancies.
- Added "Magic Resistance" mechanic.
- Magic resistance reduces incoming skill-based damage.
- Unlike armor, it does nothing to non-skill-based damage (fall damage, DOTs, etc.).
 
- Added Cloak (white), and Unwavering Condition (Lunar).
- Black King Bar: Now provides Magic Resistance instead of pure damage reduction.
- Black King Bar: Cooldown decreased from 65->60.
- Aeon Disk: Can now only activate once per stage per stack. Durations no longer increase with stacks. Cannot activate again while still invulnerable.
- Power Treads: Fixed recipe, can now be acquired.
- Healing Salve: No longer heals a percentage of maximum health. Now heals 5 hp/s(+5 hp/sper stack), scaling with level.
2.0.2
- Added Expansion so you can disable the entire mod at once from in the lobby.
- Added on-survivor item displays for Assault Cuirass, Boots of Speed, Armlet of Mordiggian, and Black King Bar.
- Boots of Travel: Reduced base movement speed increase from 50%->30%.
- Boots of Travel: Fixed reducing your damage if you were slowed.
- Nemesis Curse: Now increases the damage of the hit that applies the debuff as well.
- Armlet of Mordiggian: Damage now bypasses armor as well (and RAP, rip).
- Armlet of Mordiggian: Damage bonus increased from 60%->75%.
- Armlet of Mordiggian: Attack speed bonus increased from 60%->75%.
- Armlet of Mordiggian: Armor bonus increased from 50->100.
2.0.1
- all that to forget a readme...
2.0.0 - Massive code overhaul, new items, and some balance adjustments.
- All assets are now loaded from Unity Addressables.
- Significant parts of the project now reside in the associated Unity project (ItemDefs, models, icons, etc.)
- Added support for Risk of Options.
- Some items received internal reworks.
- General code quality and performance improvements.
- Tranquil Boots and Spark of Courage now have a buff to indicate their "mode".
- Added Power Treads (green), Boots of Travel (red), Ex Machina (red), and Refresher (void red).
- Aeon Disk: Now correctly gives movement speed when activated.
- Aeon Disk: Now removes debuffs when activating.
- Assault Cuirass: Reduced bonus attack speed per stack from 40->20.
- Assault Cuirass: Rescaled bonus armor base/per stack from 30/30->40/20.
- Dragon Scale: Total burn damage base/per stack changed to 210%/210%.
- Ghost Scepter: Cooldown increased from 30->60.- On-demand invulnerability is incredibly strong.
 
- Iron Talon: Damage is no longer amplified by Crowbars.
- Fun as it is, it took 4 crowbars and 2 talons to one-shot every single boss.
 
- Orb of Blight: Fixed incorrect buff duration.
- Radiance: Total burn damage base/per stack changed to 200%/200%.
- Shadow Amulet: Reduced standing still seconds requirement from 1.5->1.
- Shadow Amulet: Increased invisibility linger duration from 1->1.5.
1.1.7 - Bugfix, new models, and some more balance adjustments.
- Phase Boots: No longer eats OnBuffFirstStackGained and OnBuffFinalStackLost.
These new models are coming from item sets for different heroes.
- Radiance: Added a model and radius indicator.
- Sange, Yasha, and Sange and Yasha: Added models.
- Skull Basher: Added model.
- Assault Cuirass: Added model.
And some balance changes, of course.
- Bottle: Reduced cooldown from 45->40.
- Armlet of Mordiggian: Increased damage from 50%->60%.
- Armlet of Mordiggian: Increased attack speed from 50%->60%.
- Armlet of Mordiggian: Reduced cooldown from 6->5.
1.1.6 - New items, bug fixes, and a balance pass.
Reset your configs for this one...
- Added Blades of Attack (white), and Phase Boots (green).
- Added the option to all items that play a sound to disable their sound.
- Daedalus ear destruction can now be avoided!
 
- Spark of Courage: Damage base/per stack increased from 10%/10%->15%/15%.
- Spark of Courage: Armor base/per stack increased from 8/8->10/10.
- Javelin: Damage base/per stack rescaled from 25%/15%->20%/20%.
- Javelin: Proc coefficient increased from 0.2->0.3.
- Dragon Scale: Burn damage base/per stack increased from 60%/60%->70%/70%.
- Shadow Amulet: Decreased wait time from 2->1.5.
- Shadow Amulet: Invisibility now lingers for 1second after moving.
- Sange, Sange and Yasha, Kaya and Sange, and Trident: Health regeneration now scales with level.
- This occurs in vanilla for most sources of passive health regen.
 
- Radiance: Radius rescaled from 25m/+10mto30m.
- Radiance: Ignite damage base/per stack reduced from 200%/200%->150%/150%.
- Radiance: Burn duration reduced from 5->3.
- Radiance: Miss chance increased from 15%->25%.- These changes try to make Radiance less of a free win if you have Ignition Tank, and center its identity more on the unique type of evasion it provides.
 
- Black King Bar: Damage reduction increased from 25%->35%.
- Black King Bar: Cooldown reduced from 75->65.
- Tranquil Boots: Fixed out-of-danger movement speed bonus being way too high.
- Tranquil Boots: Fixed first stack having less regen per level than expected.
- Bottle: Fixed illusions being able to summon more illusions.
1.1.5
- Added Iron Talon (green).
- Infused Raindrops: Reworked.
- Old behavior: White. Taking more than 5%of your maximum health as damage will reduce the damage by50. Can occur10times per stack before the stack is consumed.
- New behavior: Void White (Repulsion Armor Plate). Reduce all incoming damage over 60by15(+15per stack). Cannot be reduced below1.
 
- Old behavior: White. Taking more than 
- Assault Cuirass: Aura is now global.
- Added item tags to all items so they can spawn in the category chests.
1.1.4
- Added Boots of Bearing (equipment), and Pirate Hat (void red).
- Enchanted Mango: Now regenerates from Consumed Mango at the start of the stage.
- Tranquil Boots: Fixed missing movement speed.
- Bottle: Icon now changes based on the contained rune.
- Bottle: Fixed Wisdom never showing up again after the first one.
- Armlet of Mordiggian: No longer two separate equipment (active/inactive).
1.1.3
- Added Arcane Boots (equipment), Mekansm (equipment), and Guardian Greaves (equipment).
- Fixed ROTA2 equipment activating on everyone in multiplayer lobbies.
- Shadow Amulet: Fixed invisibility portion still working after removing item.
- Tranquil Boots: Fixed Cautious Slug sound still playing after removing item.
- Black King Bar: Fixed NRE.
- Fixed tierless items being able to be removed at a scrapper.
- Code improvements.
1.1.2
- Infused Raindrops: Rearranged implementation again. If this fails one more time, this item is getting reworked.
- Tranquil Boots and Shadow Amulet: Added LookingGlass integration.
- Added safety checks for when items are disabled, should prevent some null derefs.
1.1.1
- Added Armlet of Mordiggian (Lunar Equipment), Tranquil Boots (green), and Shadow Amulet (green).
- Infused Raindrops: Fixed horrible laggy implementation, especially on Engineer.
- Infused Raindrops: Now only conusmes stacks after most damage rejection has occurred.
- Kaya, Sange, and Yasha: Combination order rearranged.
- The items will attempt to combine in this order: Trident, Kaya and Sange, Sange and Yasha, Yasha and Kaya.
- This should avoid something like Kaya -> Kaya -> Sange -> Yasha turning into Kaya and Sange + Kaya and Yasha. Now it will be Trident + Kaya.
 
- Boots of Speed: Base movement speed increased from 0.5->0.7.- Should now be more in line with the relative increases of other white items.
 
- Moon Shard: Can no longer be randomly triggered.
- This will prevent Bottled Chaos from deleting your held equipment in exchange for the consumed moon shard item.
 
- Quelling Blade: Non-Boss flat damage increased from 6/6->8/8.
- Spark of Courage: Damage bonus increased from 8%/8%->10%/10%.
1.1.0
- Added models!
- Bottle, Iron Branch, Quelling Blade, Boots of Speed, Healing Salve, and Enchanted Mango all received unique models.
- All other items are now using the classic Dota 2 item box - thanks to Retorikal on Github for the idea.
 
- Added sounds!
- Most items with sounds in Dota 2 now play their sound at the appropriate time.
- Radiance exception, since it's a constant looping noise and that seems like a bit much.
 
- Lance of Pursuit: Fixed doubling all 0 proc coefficient damage, including fall damage. Thanks to SalTheThief on Github for the hint!
1.0.5
- Added Iron Branch (white).
- Nemesis Curse: Now only applies the curse from damage with a proc coefficient.
- Nemesis Curse: Recharge duration from 5->7.5.
- Nemesis Curse: Increased permanent damage stacks coefficient base/per stack from 40/40->80/80.- The hyperbolic nature of the reduction makes this less punishing than it seems.
- All of these are just to make it more of a side-grade to Shaped Glass.
 
- Radiance: Fixed the Ignite having a proc coefficient (I think?!)
- Ghost Scepter: Fixed eating OnBuffFirstStackGained and OnBuffFinalStackLost, thanks to Snoresville for the point-out.
1.0.4
- Fixed newest (and any future ones if I hadn't been shown the issue) DLL being skipped, thanks to Farlier on Discord for the heads-up!
- Added Moon Shard (equipment) and Infused Raindrops (white).
- Redid all of the item icons in a way that is more a.) consistent, and b.) closer to vanilla. Some touch-ups will still need to be done, a few are a bit blocky from having to size up Dota 2 item icons from 88x64...
1.0.3
- Added Daedalus (green), Quicksilver Amulet (green), and Assault Cuirass (red).
- Ghost Scepter: Now only disables the Primary skill while active.
- Enchanted Mango: Health Threshold reduced from 50%->40%.
- Enchanted Mango: Now transforms into a Consumed Mangoon use that provides2.5%damage per stack.
1.0.2
- Added Aeon Disk (red), Dragon Scale (white), Lance of Pursuit (white), and Nemesis Curse (lunar).
- Added LookingGlass support.
- Kaya: Damage Base/Per Stack increased from 10%/10%->12%/12%.
- Kaya: Cooldown Reduction Base/Per Stack decreased from 8%/8%->6%/6%.
- Yasha: Attack Speed Base/Per Stack increased from 12%/12%->15%/15%.
- Yasha: Movement Speed Base/Per Stack increased from 12%/12%->15%/15%.
- Yasha and Kaya: Damage Base/Per Stack increased from 15%/15%->18%/18%.
- Yasha and Kaya: Attack Speed Base/Per Stack increased from 18%/18%->22.5%/22.5%.
- Yasha and Kaya: Movement Speed Base/Per Stack increased from 18%/18%->22.5%/22.5%.
- Yasha and Kaya: Cooldown Reduction Base/Per Stack decreased from 12%/12%->9%/9%.
- Sange and Yasha: Attack Speed Base/Per Stack increased from 18%/18%->22.5%/22.5%.
- Sange and Yasha: Movement Speed Base/Per Stack increased from 18%/18%->22.5%/22.5%.
- Kaya and Sange: Damage Base/Per Stack increased from 15%/15%->18%/18%.
- Kaya and Sange: Cooldown Reduction Base/Per Stack decreased from 12%/12%->9%/9%.
- Trident: Damage Base/Per Stack increased from 20%/20%->24%/24%.
- Trident: Attack Speed Base/Per Stack increased from 24%/24%->30%/30%.
- Trident: Movement Speed Base/Per Stack increased from 24%/24%->30%/30%.
- Trident: Cooldown Reduction Base/Per Stack decreased from 16%/16%->12%/12%.
- Healing Salve: Fixed eating OnSkillActivated, won't break Shurikens and Luminous Shot now.
1.0.1
- Added github link to package.
1.0.0
- Created.