CHANGELOG

2.0.2

  • Added Expansion so you can disable the entire mod at once from in the lobby.
  • Added on-survivor item displays for Assault Cuirass, Boots of Speed, Armlet of Mordiggian, and Black King Bar.
  • Boots of Travel: Reduced base movement speed increase from 50% -> 30%.
  • Boots of Travel: Fixed reducing your damage if you were slowed.
  • Nemesis Curse: Now increases the damage of the hit that applies the debuff as well.
  • Armlet of Mordiggian: Damage now bypasses armor as well (and RAP, rip).
  • Armlet of Mordiggian: Damage bonus increased from 60% -> 75%.
  • Armlet of Mordiggian: Attack speed bonus increased from 60% -> 75%.
  • Armlet of Mordiggian: Armor bonus increased from 50 -> 100.

2.0.1

  • all that to forget a readme...

2.0.0 - Massive code overhaul, new items, and some balance adjustments.

  • All assets are now loaded from Unity Addressables.
  • Significant parts of the project now reside in the associated Unity project (ItemDefs, models, icons, etc.)
  • Added support for Risk of Options.
  • Some items received internal reworks.
  • General code quality and performance improvements.
  • Tranquil Boots and Spark of Courage now have a buff to indicate their "mode".
  • Added Power Treads (green), Boots of Travel (red), Ex Machina (red), and Refresher (void red).
  • Aeon Disk: Now correctly gives movement speed when activated.
  • Aeon Disk: Now removes debuffs when activating.
  • Assault Cuirass: Reduced bonus attack speed per stack from 40 -> 20.
  • Assault Cuirass: Rescaled bonus armor base/per stack from 30/30 -> 40/20.
  • Dragon Scale: Total burn damage base/per stack changed to 210%/210%.
  • Ghost Scepter: Cooldown increased from 30 -> 60.
    • On-demand invulnerability is incredibly strong.
  • Iron Talon: Damage is no longer amplified by Crowbars.
    • Fun as it is, it took 4 crowbars and 2 talons to one-shot every single boss.
  • Orb of Blight: Fixed incorrect buff duration.
  • Radiance: Total burn damage base/per stack changed to 200%/200%.
  • Shadow Amulet: Reduced standing still seconds requirement from 1.5 -> 1.
  • Shadow Amulet: Increased invisibility linger duration from 1 -> 1.5.

1.1.7 - Bugfix, new models, and some more balance adjustments.

  • Phase Boots: No longer eats OnBuffFirstStackGained and OnBuffFinalStackLost.

These new models are coming from item sets for different heroes.

  • Radiance: Added a model and radius indicator.
  • Sange, Yasha, and Sange and Yasha: Added models.
  • Skull Basher: Added model.
  • Assault Cuirass: Added model.

And some balance changes, of course.

  • Bottle: Reduced cooldown from 45 -> 40.
  • Armlet of Mordiggian: Increased damage from 50% -> 60%.
  • Armlet of Mordiggian: Increased attack speed from 50% -> 60%.
  • Armlet of Mordiggian: Reduced cooldown from 6 -> 5.

1.1.6 - New items, bug fixes, and a balance pass.

Reset your configs for this one...

  • Added Blades of Attack (white), and Phase Boots (green).
  • Added the option to all items that play a sound to disable their sound.
    • Daedalus ear destruction can now be avoided!
  • Spark of Courage: Damage base/per stack increased from 10%/10% -> 15%/15%.
  • Spark of Courage: Armor base/per stack increased from 8/8 -> 10/10.
  • Javelin: Damage base/per stack rescaled from 25%/15% -> 20%/20%.
  • Javelin: Proc coefficient increased from 0.2 -> 0.3.
  • Dragon Scale: Burn damage base/per stack increased from 60%/60% -> 70%/70%.
  • Shadow Amulet: Decreased wait time from 2 -> 1.5.
  • Shadow Amulet: Invisibility now lingers for 1 second after moving.
  • Sange, Sange and Yasha, Kaya and Sange, and Trident: Health regeneration now scales with level.
    • This occurs in vanilla for most sources of passive health regen.
  • Radiance: Radius rescaled from 25m/+10m to 30m.
  • Radiance: Ignite damage base/per stack reduced from 200%/200% -> 150%/150%.
  • Radiance: Burn duration reduced from 5 -> 3.
  • Radiance: Miss chance increased from 15% -> 25%.
    • These changes try to make Radiance less of a free win if you have Ignition Tank, and center its identity more on the unique type of evasion it provides.
  • Black King Bar: Damage reduction increased from 25% -> 35%.
  • Black King Bar: Cooldown reduced from 75 -> 65.
  • Tranquil Boots: Fixed out-of-danger movement speed bonus being way too high.
  • Tranquil Boots: Fixed first stack having less regen per level than expected.
  • Bottle: Fixed illusions being able to summon more illusions.

1.1.5

  • Added Iron Talon (green).
  • Infused Raindrops: Reworked.
    • Old behavior: White. Taking more than 5% of your maximum health as damage will reduce the damage by 50. Can occur 10 times per stack before the stack is consumed.
    • New behavior: Void White (Repulsion Armor Plate). Reduce all incoming damage over 60 by 15 (+15 per stack). Cannot be reduced below 1.
  • Assault Cuirass: Aura is now global.
  • Added item tags to all items so they can spawn in the category chests.

1.1.4

  • Added Boots of Bearing (equipment), and Pirate Hat (void red).
  • Enchanted Mango: Now regenerates from Consumed Mango at the start of the stage.
  • Tranquil Boots: Fixed missing movement speed.
  • Bottle: Icon now changes based on the contained rune.
  • Bottle: Fixed Wisdom never showing up again after the first one.
  • Armlet of Mordiggian: No longer two separate equipment (active/inactive).

1.1.3

  • Added Arcane Boots (equipment), Mekansm (equipment), and Guardian Greaves (equipment).
  • Fixed ROTA2 equipment activating on everyone in multiplayer lobbies.
  • Shadow Amulet: Fixed invisibility portion still working after removing item.
  • Tranquil Boots: Fixed Cautious Slug sound still playing after removing item.
  • Black King Bar: Fixed NRE.
  • Fixed tierless items being able to be removed at a scrapper.
  • Code improvements.

1.1.2

  • Infused Raindrops: Rearranged implementation again. If this fails one more time, this item is getting reworked.
  • Tranquil Boots and Shadow Amulet: Added LookingGlass integration.
  • Added safety checks for when items are disabled, should prevent some null derefs.

1.1.1

  • Added Armlet of Mordiggian (Lunar Equipment), Tranquil Boots (green), and Shadow Amulet (green).
  • Infused Raindrops: Fixed horrible laggy implementation, especially on Engineer.
  • Infused Raindrops: Now only conusmes stacks after most damage rejection has occurred.
  • Kaya, Sange, and Yasha: Combination order rearranged.
    • The items will attempt to combine in this order: Trident, Kaya and Sange, Sange and Yasha, Yasha and Kaya.
    • This should avoid something like Kaya -> Kaya -> Sange -> Yasha turning into Kaya and Sange + Kaya and Yasha. Now it will be Trident + Kaya.
  • Boots of Speed: Base movement speed increased from 0.5 -> 0.7.
    • Should now be more in line with the relative increases of other white items.
  • Moon Shard: Can no longer be randomly triggered.
    • This will prevent Bottled Chaos from deleting your held equipment in exchange for the consumed moon shard item.
  • Quelling Blade: Non-Boss flat damage increased from 6/6 -> 8/8.
  • Spark of Courage: Damage bonus increased from 8%/8% -> 10%/10%.

1.1.0

  • Added models!
    • Bottle, Iron Branch, Quelling Blade, Boots of Speed, Healing Salve, and Enchanted Mango all received unique models.
    • All other items are now using the classic Dota 2 item box - thanks to Retorikal on Github for the idea.
  • Added sounds!
    • Most items with sounds in Dota 2 now play their sound at the appropriate time.
    • Radiance exception, since it's a constant looping noise and that seems like a bit much.
  • Lance of Pursuit: Fixed doubling all 0 proc coefficient damage, including fall damage. Thanks to SalTheThief on Github for the hint!

1.0.5

  • Added Iron Branch (white).
  • Nemesis Curse: Now only applies the curse from damage with a proc coefficient.
  • Nemesis Curse: Recharge duration from 5 -> 7.5.
  • Nemesis Curse: Increased permanent damage stacks coefficient base/per stack from 40/40 -> 80/80.
    • The hyperbolic nature of the reduction makes this less punishing than it seems.
    • All of these are just to make it more of a side-grade to Shaped Glass.
  • Radiance: Fixed the Ignite having a proc coefficient (I think?!)
  • Ghost Scepter: Fixed eating OnBuffFirstStackGained and OnBuffFinalStackLost, thanks to Snoresville for the point-out.

1.0.4

  • Fixed newest (and any future ones if I hadn't been shown the issue) DLL being skipped, thanks to Farlier on Discord for the heads-up!
  • Added Moon Shard (equipment) and Infused Raindrops (white).
  • Redid all of the item icons in a way that is more a.) consistent, and b.) closer to vanilla. Some touch-ups will still need to be done, a few are a bit blocky from having to size up Dota 2 item icons from 88x64...

1.0.3

  • Added Daedalus (green), Quicksilver Amulet (green), and Assault Cuirass (red).
  • Ghost Scepter: Now only disables the Primary skill while active.
  • Enchanted Mango: Health Threshold reduced from 50% -> 40%.
  • Enchanted Mango: Now transforms into a Consumed Mango on use that provides 2.5% damage per stack.

1.0.2

  • Added Aeon Disk (red), Dragon Scale (white), Lance of Pursuit (white), and Nemesis Curse (lunar).
  • Added LookingGlass support.
  • Kaya: Damage Base/Per Stack increased from 10%/10% -> 12%/12%.
  • Kaya: Cooldown Reduction Base/Per Stack decreased from 8%/8% -> 6%/6%.
  • Yasha: Attack Speed Base/Per Stack increased from 12%/12% -> 15%/15%.
  • Yasha: Movement Speed Base/Per Stack increased from 12%/12% -> 15%/15%.
  • Yasha and Kaya: Damage Base/Per Stack increased from 15%/15% -> 18%/18%.
  • Yasha and Kaya: Attack Speed Base/Per Stack increased from 18%/18% -> 22.5%/22.5%.
  • Yasha and Kaya: Movement Speed Base/Per Stack increased from 18%/18% -> 22.5%/22.5%.
  • Yasha and Kaya: Cooldown Reduction Base/Per Stack decreased from 12%/12% -> 9%/9%.
  • Sange and Yasha: Attack Speed Base/Per Stack increased from 18%/18% -> 22.5%/22.5%.
  • Sange and Yasha: Movement Speed Base/Per Stack increased from 18%/18% -> 22.5%/22.5%.
  • Kaya and Sange: Damage Base/Per Stack increased from 15%/15% -> 18%/18%.
  • Kaya and Sange: Cooldown Reduction Base/Per Stack decreased from 12%/12% -> 9%/9%.
  • Trident: Damage Base/Per Stack increased from 20%/20% -> 24%/24%.
  • Trident: Attack Speed Base/Per Stack increased from 24%/24% -> 30%/30%.
  • Trident: Movement Speed Base/Per Stack increased from 24%/24% -> 30%/30%.
  • Trident: Cooldown Reduction Base/Per Stack decreased from 16%/16% -> 12%/12%.
  • Healing Salve: Fixed eating OnSkillActivated, won't break Shurikens and Luminous Shot now.

1.0.1

  • Added github link to package.

1.0.0

  • Created.