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RiskOfTheAncients2
Dota 2 items in Risk of Rain 2!
CHANGELOG
2.1.0
- Most automatic combinations have been removed, and replaced with crafting at CHEF.
- Some affected base items have been buffed.
- There is now an option to revert to the old method of crafting.
- Various crafting recipes with vanilla items have been added.
- See bottom of mod page for all recipes.
- The old crafting option removes these recipes as well.
- Javelin: Increased proc chance from
20%->25%. - Javelin: Increased damage base/per stack from
20%->33%. - Javelin: Proc coefficient decreased from
0.3->0.2. - Enchanted Mango: Reworked.
- Old behavior: Taking damage to below
40%health consumes this item, resetting all skill cooldowns and increasing damage by50%for5seconds. Regenerates at the start of each stage. - New behavior: Activating Secondary skill reduces Special skill cooldown by
15%, and increases damage by5%(+5%per stack) for5seconds.
- Old behavior: Taking damage to below
- Healing Salve: Increased healing duration from
5->10. - Spark of Courage: Increased armor from
10->15. - Iron Branch: Increased stat increase from
1.5%->2%. - Kaya, Yasha, and Sange no longer automatically combine.
- Kaya: Increased damage base/per stack from
12%->15%. - Yasha: Increased attack speed base/per stack from
15%->20%. - Yasha and Kaya: Increased damage base/per stack from
18%->22.5%. - Yasha and Kaya: Increased attack speed base/per stack from
22.5%->30%. - Sange and Yasha: Increased attack speed base/per stack from
22.5%->30%. - Kaya and Sange: Increased damage base/per stack from
18%->22.5%. - Trident: Increased damage base/per stack from
24%->30%. - Trident: Increased attack speed base/per stack from
30%->40%. - Daedalus: Increased critical strike damage per stack from
20%->35%. - Black King Bar: Increased magic resistance from
35%->50%. - Black King Bar: Reduced cooldown from
60->45.
2.0.5
- Fixed all sources of cooldown reduction being broken (Fairy's Trinket, and Kaya's upgrades). Scaling might be slightly worse, barely worth noting.
2.0.4
- Fixed for Alloyed Collective.
2.0.3
- Fixed readme discrepancies.
- Added "Magic Resistance" mechanic.
- Magic resistance reduces incoming skill-based damage.
- Unlike armor, it does nothing to non-skill-based damage (fall damage, DOTs, etc.).
- Added Cloak (white), and Unwavering Condition (Lunar).
- Black King Bar: Now provides Magic Resistance instead of pure damage reduction.
- Black King Bar: Cooldown decreased from
65->60. - Aeon Disk: Can now only activate once per stage per stack. Durations no longer increase with stacks. Cannot activate again while still invulnerable.
- Power Treads: Fixed recipe, can now be acquired.
- Healing Salve: No longer heals a percentage of maximum health. Now heals
5 hp/s(+5 hp/sper stack), scaling with level.
2.0.2
- Added Expansion so you can disable the entire mod at once from in the lobby.
- Added on-survivor item displays for Assault Cuirass, Boots of Speed, Armlet of Mordiggian, and Black King Bar.
- Boots of Travel: Reduced base movement speed increase from
50%->30%. - Boots of Travel: Fixed reducing your damage if you were slowed.
- Nemesis Curse: Now increases the damage of the hit that applies the debuff as well.
- Armlet of Mordiggian: Damage now bypasses armor as well (and RAP, rip).
- Armlet of Mordiggian: Damage bonus increased from
60%->75%. - Armlet of Mordiggian: Attack speed bonus increased from
60%->75%. - Armlet of Mordiggian: Armor bonus increased from
50->100.
2.0.1
- all that to forget a readme...
2.0.0 - Massive code overhaul, new items, and some balance adjustments.
- All assets are now loaded from Unity Addressables.
- Significant parts of the project now reside in the associated Unity project (ItemDefs, models, icons, etc.)
- Added support for Risk of Options.
- Some items received internal reworks.
- General code quality and performance improvements.
- Tranquil Boots and Spark of Courage now have a buff to indicate their "mode".
- Added Power Treads (green), Boots of Travel (red), Ex Machina (red), and Refresher (void red).
- Aeon Disk: Now correctly gives movement speed when activated.
- Aeon Disk: Now removes debuffs when activating.
- Assault Cuirass: Reduced bonus attack speed per stack from
40->20. - Assault Cuirass: Rescaled bonus armor base/per stack from
30/30->40/20. - Dragon Scale: Total burn damage base/per stack changed to
210%/210%. - Ghost Scepter: Cooldown increased from
30->60.- On-demand invulnerability is incredibly strong.
- Iron Talon: Damage is no longer amplified by Crowbars.
- Fun as it is, it took 4 crowbars and 2 talons to one-shot every single boss.
- Orb of Blight: Fixed incorrect buff duration.
- Radiance: Total burn damage base/per stack changed to
200%/200%. - Shadow Amulet: Reduced standing still seconds requirement from
1.5->1. - Shadow Amulet: Increased invisibility linger duration from
1->1.5.
1.1.7 - Bugfix, new models, and some more balance adjustments.
- Phase Boots: No longer eats OnBuffFirstStackGained and OnBuffFinalStackLost.
These new models are coming from item sets for different heroes.
- Radiance: Added a model and radius indicator.
- Sange, Yasha, and Sange and Yasha: Added models.
- Skull Basher: Added model.
- Assault Cuirass: Added model.
And some balance changes, of course.
- Bottle: Reduced cooldown from
45->40. - Armlet of Mordiggian: Increased damage from
50%->60%. - Armlet of Mordiggian: Increased attack speed from
50%->60%. - Armlet of Mordiggian: Reduced cooldown from
6->5.
1.1.6 - New items, bug fixes, and a balance pass.
Reset your configs for this one...
- Added Blades of Attack (white), and Phase Boots (green).
- Added the option to all items that play a sound to disable their sound.
- Daedalus ear destruction can now be avoided!
- Spark of Courage: Damage base/per stack increased from
10%/10%->15%/15%. - Spark of Courage: Armor base/per stack increased from
8/8->10/10. - Javelin: Damage base/per stack rescaled from
25%/15%->20%/20%. - Javelin: Proc coefficient increased from
0.2->0.3. - Dragon Scale: Burn damage base/per stack increased from
60%/60%->70%/70%. - Shadow Amulet: Decreased wait time from
2->1.5. - Shadow Amulet: Invisibility now lingers for
1second after moving. - Sange, Sange and Yasha, Kaya and Sange, and Trident: Health regeneration now scales with level.
- This occurs in vanilla for most sources of passive health regen.
- Radiance: Radius rescaled from
25m/+10mto30m. - Radiance: Ignite damage base/per stack reduced from
200%/200%->150%/150%. - Radiance: Burn duration reduced from
5->3. - Radiance: Miss chance increased from
15%->25%.- These changes try to make Radiance less of a free win if you have Ignition Tank, and center its identity more on the unique type of evasion it provides.
- Black King Bar: Damage reduction increased from
25%->35%. - Black King Bar: Cooldown reduced from
75->65. - Tranquil Boots: Fixed out-of-danger movement speed bonus being way too high.
- Tranquil Boots: Fixed first stack having less regen per level than expected.
- Bottle: Fixed illusions being able to summon more illusions.
1.1.5
- Added Iron Talon (green).
- Infused Raindrops: Reworked.
- Old behavior: White. Taking more than
5%of your maximum health as damage will reduce the damage by50. Can occur10times per stack before the stack is consumed. - New behavior: Void White (Repulsion Armor Plate). Reduce all incoming damage over
60by15(+15per stack). Cannot be reduced below1.
- Old behavior: White. Taking more than
- Assault Cuirass: Aura is now global.
- Added item tags to all items so they can spawn in the category chests.
1.1.4
- Added Boots of Bearing (equipment), and Pirate Hat (void red).
- Enchanted Mango: Now regenerates from Consumed Mango at the start of the stage.
- Tranquil Boots: Fixed missing movement speed.
- Bottle: Icon now changes based on the contained rune.
- Bottle: Fixed Wisdom never showing up again after the first one.
- Armlet of Mordiggian: No longer two separate equipment (active/inactive).
1.1.3
- Added Arcane Boots (equipment), Mekansm (equipment), and Guardian Greaves (equipment).
- Fixed ROTA2 equipment activating on everyone in multiplayer lobbies.
- Shadow Amulet: Fixed invisibility portion still working after removing item.
- Tranquil Boots: Fixed Cautious Slug sound still playing after removing item.
- Black King Bar: Fixed NRE.
- Fixed tierless items being able to be removed at a scrapper.
- Code improvements.
1.1.2
- Infused Raindrops: Rearranged implementation again. If this fails one more time, this item is getting reworked.
- Tranquil Boots and Shadow Amulet: Added LookingGlass integration.
- Added safety checks for when items are disabled, should prevent some null derefs.
1.1.1
- Added Armlet of Mordiggian (Lunar Equipment), Tranquil Boots (green), and Shadow Amulet (green).
- Infused Raindrops: Fixed horrible laggy implementation, especially on Engineer.
- Infused Raindrops: Now only conusmes stacks after most damage rejection has occurred.
- Kaya, Sange, and Yasha: Combination order rearranged.
- The items will attempt to combine in this order: Trident, Kaya and Sange, Sange and Yasha, Yasha and Kaya.
- This should avoid something like Kaya -> Kaya -> Sange -> Yasha turning into Kaya and Sange + Kaya and Yasha. Now it will be Trident + Kaya.
- Boots of Speed: Base movement speed increased from
0.5->0.7.- Should now be more in line with the relative increases of other white items.
- Moon Shard: Can no longer be randomly triggered.
- This will prevent Bottled Chaos from deleting your held equipment in exchange for the consumed moon shard item.
- Quelling Blade: Non-Boss flat damage increased from
6/6->8/8. - Spark of Courage: Damage bonus increased from
8%/8%->10%/10%.
1.1.0
- Added models!
- Bottle, Iron Branch, Quelling Blade, Boots of Speed, Healing Salve, and Enchanted Mango all received unique models.
- All other items are now using the classic Dota 2 item box - thanks to Retorikal on Github for the idea.
- Added sounds!
- Most items with sounds in Dota 2 now play their sound at the appropriate time.
- Radiance exception, since it's a constant looping noise and that seems like a bit much.
- Lance of Pursuit: Fixed doubling all 0 proc coefficient damage, including fall damage. Thanks to SalTheThief on Github for the hint!
1.0.5
- Added Iron Branch (white).
- Nemesis Curse: Now only applies the curse from damage with a proc coefficient.
- Nemesis Curse: Recharge duration from
5->7.5. - Nemesis Curse: Increased permanent damage stacks coefficient base/per stack from
40/40->80/80.- The hyperbolic nature of the reduction makes this less punishing than it seems.
- All of these are just to make it more of a side-grade to Shaped Glass.
- Radiance: Fixed the Ignite having a proc coefficient (I think?!)
- Ghost Scepter: Fixed eating OnBuffFirstStackGained and OnBuffFinalStackLost, thanks to Snoresville for the point-out.
1.0.4
- Fixed newest (and any future ones if I hadn't been shown the issue) DLL being skipped, thanks to Farlier on Discord for the heads-up!
- Added Moon Shard (equipment) and Infused Raindrops (white).
- Redid all of the item icons in a way that is more a.) consistent, and b.) closer to vanilla. Some touch-ups will still need to be done, a few are a bit blocky from having to size up Dota 2 item icons from 88x64...
1.0.3
- Added Daedalus (green), Quicksilver Amulet (green), and Assault Cuirass (red).
- Ghost Scepter: Now only disables the Primary skill while active.
- Enchanted Mango: Health Threshold reduced from
50%->40%. - Enchanted Mango: Now transforms into a
Consumed Mangoon use that provides2.5%damage per stack.
1.0.2
- Added Aeon Disk (red), Dragon Scale (white), Lance of Pursuit (white), and Nemesis Curse (lunar).
- Added LookingGlass support.
- Kaya: Damage Base/Per Stack increased from
10%/10%->12%/12%. - Kaya: Cooldown Reduction Base/Per Stack decreased from
8%/8%->6%/6%. - Yasha: Attack Speed Base/Per Stack increased from
12%/12%->15%/15%. - Yasha: Movement Speed Base/Per Stack increased from
12%/12%->15%/15%. - Yasha and Kaya: Damage Base/Per Stack increased from
15%/15%->18%/18%. - Yasha and Kaya: Attack Speed Base/Per Stack increased from
18%/18%->22.5%/22.5%. - Yasha and Kaya: Movement Speed Base/Per Stack increased from
18%/18%->22.5%/22.5%. - Yasha and Kaya: Cooldown Reduction Base/Per Stack decreased from
12%/12%->9%/9%. - Sange and Yasha: Attack Speed Base/Per Stack increased from
18%/18%->22.5%/22.5%. - Sange and Yasha: Movement Speed Base/Per Stack increased from
18%/18%->22.5%/22.5%. - Kaya and Sange: Damage Base/Per Stack increased from
15%/15%->18%/18%. - Kaya and Sange: Cooldown Reduction Base/Per Stack decreased from
12%/12%->9%/9%. - Trident: Damage Base/Per Stack increased from
20%/20%->24%/24%. - Trident: Attack Speed Base/Per Stack increased from
24%/24%->30%/30%. - Trident: Movement Speed Base/Per Stack increased from
24%/24%->30%/30%. - Trident: Cooldown Reduction Base/Per Stack decreased from
16%/16%->12%/12%. - Healing Salve: Fixed eating OnSkillActivated, won't break Shurikens and Luminous Shot now.
1.0.1
- Added github link to package.
1.0.0
- Created.