Date uploaded | a year ago |
Version | 3.5.3 |
Download link | duckduckgreyduck-ArtificerExtended-3.5.3.zip |
Downloads | 32146 |
Dependency string | duckduckgreyduck-ArtificerExtended-3.5.3 |
This mod requires the following mods to function
RiskOfBrainrot-JetHack
Fixes hover-toggle to remember its previous state after Ion Surging. Client-sided and mod compatible.
Preferred version: 1.0.0RiskOfBrainrot-ChillRework
Adds a new 'Chill' damage type for the 2R4R family of mods. Try ArtificerExtended!
Preferred version: 1.3.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Loadout
API for registering skills, skins and entity states
Preferred version: 1.0.2RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4RiskofThunder-R2API_Unlockable
API for adding custom achievements and unlockables
Preferred version: 1.0.2bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2116README
Credits
https://github.com/bbborbo/ArtificerExtended
- Borbo, for creating the mod and most of it's content
- Rein, for encouraging the creation of ArtificerExtended with his mod AlternativeArtificer, and allowing AA content to be used in AE down the line
- Beel, for restoration of ArtificerExtended after SOTV
- Nerols, for maintenance of ArtificerExtended after SOTV
- Gaforb, for some assistance with compatability with RiskyMod
- Moonsky70, for maintenance of ArtificerExtended after SOTV
- PureDark, for adding compatability with VR
Mod Overview
ArtificerExtended introduces a handful of new skills for Artificer with the intention of adding new, varied gameplay styles in creative ways. Introduces 11 new abilities, all arranged in a satisfying pattern!
BALANCE ADJUSTMENTS AND REWORKS
Ion Surge Rework
Ion Surge has been reworked to be more compatible with the new passive and new playstyles. Instead of dealing damage and bursting high into the air, the new Ion Surge gives three bursts of directional mobility, with no damage. Hold space to go up! Additionally, all other skills can be used while Ion Surge is being cast.
Chill Rework
The 80% "Cold Slow" has been repurposed into "CHILL" for ArtificerExtended! It can now stack up to 10x, with potential bonus effects! Not only can her cold-based skills apply CHILL, but certain items can as well.
CONTENT!
Brand new skills!
FOUR new Primary skills: ICE SHARDS, FLAME BURST, LASER BOLTS, SNOWBALLS
THREE new Secondary skills: CHANNELED NANO-METEOR, FOCUSED SHOCKWAVE, COLD FUSION
THREE new Utility skills: NAPALM BARRAGE, ROLLING THUNDER, TEMPERATURE DROP
ONE new Special skill: FROSTBITE
The skills design of ArtificerExtended is focused around accessibility and depth. There is something for everyone here! Melee skills, long ranged skills, armor, mobility, cooldowns, attack speed - you name it, AE has some of it!
And more!
New passives, and new unlocks!
Any unlock can even be bypassed via config if you desire.
Known Issues
- None! The mod is perfect..?
Changelog
3.5.3
- bugs real
3.5.2
- BUGS REAL I REPEAT BUGS REAL THIS IS NOT A DRILL
3.5.1
- bugs real
3.5.0
- old content is BAAACKKKKKKKKK
- fixed incompatabilities with PassiveAggression
- fixed a bug where lightning bolts would fail to cast if ion surge was used before they fired
3.4.5
- fixed a bug with the unlock "To Fight Fire" where kills with strong burn wouldnt count
3.4.3
moved chill rework to standalone mod
3.4.2
dependency + readme changes
3.4.1
General:
- forgor readme credits
3.4.0
General:
- fixed a few bugs
- networking
- vr support
Ice Shards:
- Added support for RiskyMod's reloading primaries
Other:
- reduced artificer head length by 0.00000001%
3.3.3
General:
- Fixed compatability with Ancient Scepter
- Fixed vanilla ion surge breaking alt passives
- Updated README to better reflect the state of the mod
3.3.2
General:
- Fixed unlocks broken by recent ROR2 update
3.3.1
General:
- New config options
3.3.0
General:
- Fixed for CUM2/SOTV!
- Fixed inaccuracies with Flamethrower and Incinerate keyword descriptions (from 3.2.0).
- Increased range of all one-off melee skills from 21m to 25m (i.e. Ice Shards, Shockwave, etc)
Energetic Resonance:
- Updated Incinerate to include Stronger Burn from Ignition Tank.
Napalm:
- Increased damage per second per pool (70% -> 75%)
- Increased proc coefficient per hit (0.3 -> 0.5)
(*After burn changes from the SOTV update, Napalms new burn function was ironically left feeling much less powerful than it was pre-update.)
- Updated unlock condition to include Stronger Burn from Ignition Tank.
Frostbite:
- Fixed Frostbite armor display not being shaded/colored properly.
Other:
- Extended Artificer's head by 2%
3.2.0
General:
- New secondary skill!
- All balance changes from previous versions of the mod have been moved to DuckSurvivorTweaks.
Hover:
- Removed movement speed buff. This can be reverted by installing DuckSurvivorTweaks.
Energetic Resonance:
- Removed certain equipment granting Power for Energetic Resonance passive effects
- Updated description to make it more clear that it's effects have a related Keyword
- Added minor VFX on burning enemies while Incinerate is active
- Reduced Arctic Blast radii globally
- Blocked damage can no longer chill enemies
- Reduced chill stacks applied from Freezing attacks
Ice Shards:
- Increased spread bloom
- Increased recoil amplitude
Flame Burst:
- Projectiles now detonate at the end of their lifetime instead of disappearing
Snowballs:
- Fixed an error where BetterUI would display snowballs's cooldown as higher than it was supposed to be.
Nano-Spear:
- Changed max damage to match Nano-Bomb. This can be reverted by installing DuckSurvivorTweaks.
Nano-Meteor:
- Changed max damage to match Nano-Bomb. This can be reverted by installing DuckSurvivorTweaks.
Shockwave:
- Changed damage to match Nano-Bomb. This can be reverted by installing DuckSurvivorTweaks.
- Now has a small hop at the end of the dash to prevent immediately falling.
- Increased cooldown slightly
- Added a small amount of recoil + screen shake for flavor
Napalm:
- Changed base cooldown to match Snapfreeze. This can be reverted by installing DuckSurvivorTweaks.
- Now burns enemies; No longer scales direct damage with Incinerate
- Fixed proc coefficient being 1/10 the intended value
- Fixed damage being 5x the intended value
- Fixed DoT zone not hitting the player in some circumstances
- Fixed projectile spread calculations not behaving as intended
Rolling Thunder:
- Changed base cooldown to match Snapfreeze. This can be reverted by installing DuckSurvivorTweaks.
- Fixed proc coefficient being 0.75x the intended value
Temperature Drop:
- Changed base cooldown to match Snapfreeze. This can be reverted by installing DuckSurvivorTweaks.
- Changed falloff model (none -> sweet spot)
(the idea behind this is to make it more rewarding to use temperature drop from higher places!)
- Fixed AoE hitting and freezing the player in some circumstances
- Updated description to better clarify how the skill functions.
Frostbite:
- Fixed AoE hitting and freezing the player in some circumstances
- Is now properly canceled from sprinting.
- Reduced primary nova range, increased secondary nova range
- Both novas now use the SweetSpot falloff model instead of None
3.1.8
Passives:
- Actually properly removed the Nebula passive
Other:
- fixed a bug
3.1.7
Passives:
- Moved Nebula passive to a separate mod.
3.1.6
Other:
- fixed a couple bugs
- happy birthday artificer
3.1.5
Energetic Resonance:
- Updated 'Power' counting system to accomodate for secret synergies in the last patch.
* Now has a fifth "UNFATHOMABLE" power level
- Increased stacks of Chill applied by Freezing attacks (3 -> 4)
- Modified proc chance for Chilling attacks to apply Chill
Snapfreeze:
- No longer Freezes twice per pillar, double dipping on Chill stacks
Temperature Drop:
- mightve fixed fall damage issues on clients in multiplayer lobbies
Other:
- Attacks that Ignite no longer apply only one stack of burn with the Red Affix buff
- Extended Arti head length by 0.6%
3.1.4
Energetic Resonance:
- Added a couple secret synergies
- Fixed a bug where the Arctic Blast portion of the passive was leaking into other passives
Other:
- Extended Arti head length by 0.6%
- PIE
3.1.3
Energetic Resonance:
- Updated Arctic Blast colors to be more distinct from glacial elite novas
- Changed elemental counting system to be more consistent, hopefully fixing a bug or two with the unlock?
Frostbite:
- Fixed Cryostasis buff not properly displaying the spinning shields
3.1.2
Flame Burst:
- Fixed casting/cooldown behavior to act like other channeled skills
Laserbolts:
- Removed damage falloff
- Now uses the correct damage coefficient from the correct skill (130% -> 220%)
- Increased base cooldown (1.3s -> 2s)
- Increased base attack duration (0.4s -> 0.45s)
- Replaced tracer VFX (uglier, no longer leaks memory)
Snowballs:
- Fixed an error where BetterUI would list the cooldown as higher than it was supposed to be
- Reduced attack duration (0.6s -> 0.55s)
Napalm:
- Reduced burn stack requirement for its unlock (30 stacks -> 25)
- Fixed self knockback behavior to apply as all the projectiles are firing, not after
Ion Surge:
- Reduced CDR granted from Ancient Scepter upgrade
Frostbite:
- Added a separate buff from its Ancient Scepter upgrade, Cryostasis
- Increased armor bonus from Cryostasis
- Increased damage and range of Cryostasis novas
- Increased base cooldown of Cryostasis
- Fixed interrupt behavior so both versions can no longer cancel its own cast
Other:
- Primary animations now properly alternate between hands
3.1.1
Bug Fixes:
- Fixes an issue where the Ion Surge replacement would not occur if Ancient Scepter wasnt installed
3.1.0
ENV Suit:
- Slightly increased speed bonus
Nebula Mind:
- Reduced regen from life boosters
Nano-Meteor:
- Fixed casting behavior to match other 'nano' skills
Napalm:
- Improved VFX
- Doubled "dot" fire frequency
Other:
- Improved skill replacement method (ie alt ion surge)
- Artificer head length extended by 999.99%!
3.0.1
Nebula Mind:
- Increased the power of every nebula booster, especially the blue
Bug Fixes:
- Fixed a bug where all new skills were pausing their cooldown when they werent supposed to
- Fixed a bug with the "Stunning Precision" unlock not working
- Added a little bit of logic to avoid having the "Elemental Intensity" unlock and Energetic Resonance passive break from skills with improper language tokens
- Changed Flamethrower and Temperature Drop to REQUIRE a key press to activate so that they no longer break with additional charges
Other:
- Adjusted a few keyword tokens and descriptions to more accurately/descriptively reflect in-game behavior
3.0.0 - Passives and Unlocks!
General:
- Increased Artificer's base damage to 13
- Added a buff that increases Artificer's movement speed by 15% while hovering.
- Changed Artificer's flavor text after the game's main ending!
- Added unlocks/achievements for every single skill! (configurable)
- Updated systems to be more modular (increased support for future versions + future projects)
- Lang fixes, all kinds of lang fixes! I even fixed a vanilla grammar error on nanobomb's description!
- Updated config system to only generate "Enable Config"-dependent settings if Enable Config is turned on
- Added compatability support for RTAutoSprintEX
- Improvements to loading speed!
Ice Shards:
- Fixed cooldown not matching firebolts/plasmabolts
- Slightly reduced damage of each bolt to help compensate for the base damage increase (80% -> 70%)
Flameburst:
- Now explodes when the projectiles expire
Laserbolts:
- Fixed cooldown not matching firebolts/plasmabolts
- Increased base duration (0.3 -> 0.4)
- Increased base recoil (1 -> 1.6)
- Adjusted recoil calculations to be more accurate with higher attack speed
Snowballs:
- Proc coefficient reduced (1.0 -> 0.8)
(*I didn't want to have to nerf snowballs, but they were simply too good for the new ice passive.
This should hopefully keep them from getting too crazy too quickly without feeling worse as a skill.)
Shockwave:
- Fixed a bug where it would launch enemies into the air when they got hit
- Now requires a key press to activate (so it doesnt spam when you hold the key)
Rolling Thunder:
- Increased starting velocity (17.5 -> 22.5)
- Adjusted velocity + delay behavior to make it easier to hit + stun monsters with
- Increased blast radius (7 -> 8)
- Increased blast force (50 -> 250)
- Fixed a bug where the thunder bolts would launch sideways when aimed against surfaces with vertical normals
- Fixed area indicator to match the bolt blast radius
Other:
- Patch notes of old versions moved into a seperate text file in the AE download folder
- Artificer head length extended by 999.99%!
CHANGELOG
3.7.5
- null animator fix?
3.7.3
- Added config option to reduce VFX on the reworked Ion Surge
- Fixed Temperature Drop causing fall damage
3.7.2
- Fixed shockwave overlay errors causing the skill to be unable to exit
3.7.0
- Updated to SOTS
- I have no idea if anything else is changed. I dont want to hear any complaining if the lightning bolt bug is still here
- Increased artificer head length by 0.0.4%
3.6.6
- fixed lightning bolt effect in multiplayer probably
3.6.4
- Fixed Nano-Meteor and Rolling Thunder raycast not intersecting with entities at all
- Added a failsafe to the lightning bolt pre-fire effect so they will always disappear after 20 seconds if they arent fired.
3.6.3
- Fixed changelog page (?)
3.6.2
Bug Fixes:
- Fixed Laserbolts unlock throwing NREs
- Fixed Nano-Meteor sometimes consuming additional stock
- Fixed Nano-Meteor raycast sometimes intersecting with the player
- Fixed Rolling Thunder raycast sometimes intersecting with the player
- Fixed (?????) lightning bolt pre-fire effect lingering in multiplayer
3.6.1
Bug Fixes:
- Fixed NRE when using certain modded alt skills (i.e. PassiveAggression's blood bolts)
- Updated ChillRework Dependency
- Extended Artificer head length by 100% (extremely low)
Snowballs:
- Increased damage (180% -> 280%)
- Increased attack speed (0.55s -> 0.45s)
- Reduced proc coefficient (0.8 -> 0.75)
Laser Bolts:
- Increased damage to match other bolts
3.6.0
- fixed fire passive assets not properly registering, resulting in the passive not working
- fixed ice passive assets not properly registering, resulting in the passive not working
- fixed a minor bug with napalm that would result in it dealing less damage than intended in certain situations
- extended artificer head length by 1%
3.5.3
- bugs real
3.5.2
- BUGS REAL I REPEAT BUGS REAL THIS IS NOT A DRILL
3.5.1
- bugs real
3.5.0
- old content is BAAACKKKKKKKKK
- fixed incompatabilities with PassiveAggression
- fixed a bug where lightning bolts would fail to cast if ion surge was used before they fired
3.4.5
- fixed a bug with the unlock "To Fight Fire" where kills with strong burn wouldnt count
3.4.3
moved chill rework to standalone mod
3.4.2
dependency + readme changes
3.4.1
General:
- forgor readme credits
3.4.0
General:
- fixed a few bugs
- networking
- vr support
Ice Shards:
- Added support for RiskyMod's reloading primaries
Other:
- reduced artificer head length by 0.00000001%
3.3.3
General:
- Fixed compatability with Ancient Scepter
- Fixed vanilla ion surge breaking alt passives
- Updated README to better reflect the state of the mod
3.3.2
General:
- Fixed unlocks broken by recent ROR2 update
3.3.1
General:
- New config options
3.3.0
General:
- Fixed for CUM2/SOTV!
- Fixed inaccuracies with Flamethrower and Incinerate keyword descriptions (from 3.2.0).
- Increased range of all one-off melee skills from 21m to 25m (i.e. Ice Shards, Shockwave, etc)
Energetic Resonance:
- Updated Incinerate to include Stronger Burn from Ignition Tank.
Napalm:
- Increased damage per second per pool (70% -> 75%)
- Increased proc coefficient per hit (0.3 -> 0.5)
(*After burn changes from the SOTV update, Napalms new burn function was ironically left feeling much less powerful than it was pre-update.)
- Updated unlock condition to include Stronger Burn from Ignition Tank.
Frostbite:
- Fixed Frostbite armor display not being shaded/colored properly.
Other:
- Extended Artificer's head by 2%
3.2.0
General:
- New secondary skill!
- All balance changes from previous versions of the mod have been moved to DuckSurvivorTweaks.
Hover:
- Removed movement speed buff. This can be reverted by installing DuckSurvivorTweaks.
Energetic Resonance:
- Removed certain equipment granting Power for Energetic Resonance passive effects
- Updated description to make it more clear that it's effects have a related Keyword
- Added minor VFX on burning enemies while Incinerate is active
- Reduced Arctic Blast radii globally
- Blocked damage can no longer chill enemies
- Reduced chill stacks applied from Freezing attacks
Ice Shards:
- Increased spread bloom
- Increased recoil amplitude
Flame Burst:
- Projectiles now detonate at the end of their lifetime instead of disappearing
Snowballs:
- Fixed an error where BetterUI would display snowballs's cooldown as higher than it was supposed to be.
Nano-Spear:
- Changed max damage to match Nano-Bomb. This can be reverted by installing DuckSurvivorTweaks.
Nano-Meteor:
- Changed max damage to match Nano-Bomb. This can be reverted by installing DuckSurvivorTweaks.
Shockwave:
- Changed damage to match Nano-Bomb. This can be reverted by installing DuckSurvivorTweaks.
- Now has a small hop at the end of the dash to prevent immediately falling.
- Increased cooldown slightly
- Added a small amount of recoil + screen shake for flavor
Napalm:
- Changed base cooldown to match Snapfreeze. This can be reverted by installing DuckSurvivorTweaks.
- Now burns enemies; No longer scales direct damage with Incinerate
- Fixed proc coefficient being 1/10 the intended value
- Fixed damage being 5x the intended value
- Fixed DoT zone not hitting the player in some circumstances
- Fixed projectile spread calculations not behaving as intended
Rolling Thunder:
- Changed base cooldown to match Snapfreeze. This can be reverted by installing DuckSurvivorTweaks.
- Fixed proc coefficient being 0.75x the intended value
Temperature Drop:
- Changed base cooldown to match Snapfreeze. This can be reverted by installing DuckSurvivorTweaks.
- Changed falloff model (none -> sweet spot)
(the idea behind this is to make it more rewarding to use temperature drop from higher places!)
- Fixed AoE hitting and freezing the player in some circumstances
- Updated description to better clarify how the skill functions.
Frostbite:
- Fixed AoE hitting and freezing the player in some circumstances
- Is now properly canceled from sprinting.
- Reduced primary nova range, increased secondary nova range
- Both novas now use the SweetSpot falloff model instead of None
3.1.8
Passives:
- Actually properly removed the Nebula passive
Other:
- fixed a bug
3.1.7
Passives:
- Moved Nebula passive to a separate mod.
3.1.6
Other:
- fixed a couple bugs
- happy birthday artificer
3.1.5
Energetic Resonance:
- Updated 'Power' counting system to accomodate for secret synergies in the last patch.
* Now has a fifth "UNFATHOMABLE" power level
- Increased stacks of Chill applied by Freezing attacks (3 -> 4)
- Modified proc chance for Chilling attacks to apply Chill
Snapfreeze:
- No longer Freezes twice per pillar, double dipping on Chill stacks
Temperature Drop:
- mightve fixed fall damage issues on clients in multiplayer lobbies
Other:
- Attacks that Ignite no longer apply only one stack of burn with the Red Affix buff
- Extended Arti head length by 0.6%
3.1.4
Energetic Resonance:
- Added a couple secret synergies
- Fixed a bug where the Arctic Blast portion of the passive was leaking into other passives
Other:
- Extended Arti head length by 0.6%
- PIE
3.1.3
Energetic Resonance:
- Updated Arctic Blast colors to be more distinct from glacial elite novas
- Changed elemental counting system to be more consistent, hopefully fixing a bug or two with the unlock?
Frostbite:
- Fixed Cryostasis buff not properly displaying the spinning shields
3.1.2
Flame Burst:
- Fixed casting/cooldown behavior to act like other channeled skills
Laserbolts:
- Removed damage falloff
- Now uses the correct damage coefficient from the correct skill (130% -> 220%)
- Increased base cooldown (1.3s -> 2s)
- Increased base attack duration (0.4s -> 0.45s)
- Replaced tracer VFX (uglier, no longer leaks memory)
Snowballs:
- Fixed an error where BetterUI would list the cooldown as higher than it was supposed to be
- Reduced attack duration (0.6s -> 0.55s)
Napalm:
- Reduced burn stack requirement for its unlock (30 stacks -> 25)
- Fixed self knockback behavior to apply as all the projectiles are firing, not after
Ion Surge:
- Reduced CDR granted from Ancient Scepter upgrade
Frostbite:
- Added a separate buff from its Ancient Scepter upgrade, Cryostasis
- Increased armor bonus from Cryostasis
- Increased damage and range of Cryostasis novas
- Increased base cooldown of Cryostasis
- Fixed interrupt behavior so both versions can no longer cancel its own cast
Other:
- Primary animations now properly alternate between hands
3.1.1
Bug Fixes:
- Fixes an issue where the Ion Surge replacement would not occur if Ancient Scepter wasnt installed
3.1.0
ENV Suit:
- Slightly increased speed bonus
Nebula Mind:
- Reduced regen from life boosters
Nano-Meteor:
- Fixed casting behavior to match other 'nano' skills
Napalm:
- Improved VFX
- Doubled "dot" fire frequency
Other:
- Improved skill replacement method (ie alt ion surge)
- Artificer head length extended by 999.99%!
3.0.1
Nebula Mind:
- Increased the power of every nebula booster, especially the blue
Bug Fixes:
- Fixed a bug where all new skills were pausing their cooldown when they werent supposed to
- Fixed a bug with the "Stunning Precision" unlock not working
- Added a little bit of logic to avoid having the "Elemental Intensity" unlock and Energetic Resonance passive break from skills with improper language tokens
- Changed Flamethrower and Temperature Drop to REQUIRE a key press to activate so that they no longer break with additional charges
Other:
- Adjusted a few keyword tokens and descriptions to more accurately/descriptively reflect in-game behavior
3.0.0 - Passives and Unlocks!
General:
- Increased Artificer's base damage to 13
- Added a buff that increases Artificer's movement speed by 15% while hovering.
- Changed Artificer's flavor text after the game's main ending!
- Added unlocks/achievements for every single skill! (configurable)
- Updated systems to be more modular (increased support for future versions + future projects)
- Lang fixes, all kinds of lang fixes! I even fixed a vanilla grammar error on nanobomb's description!
- Updated config system to only generate "Enable Config"-dependent settings if Enable Config is turned on
- Added compatability support for RTAutoSprintEX
- Improvements to loading speed!
Ice Shards:
- Fixed cooldown not matching firebolts/plasmabolts
- Slightly reduced damage of each bolt to help compensate for the base damage increase (80% -> 70%)
Flameburst:
- Now explodes when the projectiles expire
Laserbolts:
- Fixed cooldown not matching firebolts/plasmabolts
- Increased base duration (0.3 -> 0.4)
- Increased base recoil (1 -> 1.6)
- Adjusted recoil calculations to be more accurate with higher attack speed
Snowballs:
- Proc coefficient reduced (1.0 -> 0.8)
(*I didn't want to have to nerf snowballs, but they were simply too good for the new ice passive.
This should hopefully keep them from getting too crazy too quickly without feeling worse as a skill.)
Shockwave:
- Fixed a bug where it would launch enemies into the air when they got hit
- Now requires a key press to activate (so it doesnt spam when you hold the key)
Rolling Thunder:
- Increased starting velocity (17.5 -> 22.5)
- Adjusted velocity + delay behavior to make it easier to hit + stun monsters with
- Increased blast radius (7 -> 8)
- Increased blast force (50 -> 250)
- Fixed a bug where the thunder bolts would launch sideways when aimed against surfaces with vertical normals
- Fixed area indicator to match the bolt blast radius
Other:
- Patch notes of old versions moved into a seperate text file in the AE download folder
- Artificer head length extended by 999.99%!
2.3.6
Laserbolts:
- reduced recoil (2 -> 1)
Rolling Thunder:
- increased aoe size (6 -> 7)
- increased proc coefficient (0.6 -> 0.75)
Ion Surge
- reduced delay between surges (0.6s -> 0.5s)
- triggering ion surge (pressing the special button, default R) now cancels ion surge early
- increased dash time (0.24s -> 0.3s)
2.3.5
Ice Shards:
- reduced max range to match the actual max range of flamethrower
Shockwave:
- reduced max range to match the actual max range of flamethrower
- maybe fixed bug where it wouldnt deal damage in multiplayer
Frostbite:
- fixed possible bug where it would deal damage multiple times in multiplayer
Flamethrower:
- fixed attack speed scaling
Other:
- yeeaaah baby yeeaaahhhhh woooooooooooooooooo!!!!!!!!!!!!!!!!1
2.3.4
Flame Burst:
- halved projectile duration (reverted duration changes made in 2.2.0 - only completes 1 oscillation)
- increased oscillation magnitude (50 -> 60)
Thunder:
- fixed skill description displaying the wrong damage values (should be 3x200%)
Temperature Drop:
- PROBABLY fixed clients receiving fall damage during temp drop
Other:
- extended artificer head length by 0.000000000000000000000000000000000000000000000000000000000000000000000000000000004%
2.3.3
Flame Burst:
- removed (?) bonus force
Nano-Meteor:
- reduced force (400 -> 300)
Temperature Drop:
- fixed incorrect damage listed in skill description
Ion Surge:
- reduced delay between bursts (0.75s -> 0.6s)
- increased flight angle when "jump" bursting (1 -> 2)
- reduced dash velocity to compensate for increased height (0.24 -> 0.2)
Other:
- extended Artificer head length by 0.00000000000000000000000000000001%
2.3.2
Other:
- added description of the new ion surge to README
- updated ion surge description to be more accurate
- removed (nonfunctional) ion surge changes config
- removed log spam
2.3.1
Other:
- fixed loading error regarding ResourcesAPI
2.3.0
Ice Shards:
- Proc coefficient of all shards reduced by 0.2 (0.7 -> 0.5 center, 0.9 -> 0.7 buckshot)
Flame Burst:
- Oscillation magnitude increased (40 -> 50)
Laserbolts:
- i forgot to include in previous patch notes that i changed these to have infinite range but with falloff
Meteor:
- reduced force (750 -> 400)
Shockwave:
- fixed not dealing critical strikes
- changed blink effects to not have a huge explosion at the start (for clarity sake)
- increased damage (1000% -> 1200%)
Napalm:
- Increased hit damage to match burn DPS
- Reduced burn tick rate (1.5 per second -> 1)
- Changed ability description to have burn DPS instead of hit damage
Temperature Drop:
- fixed (?) taking fall damage
- fixed certain casting errors that were causing bugs with certain mods
- increased damage (800% -> 1000%)
Ion Surge:
- replaced with the reworked Ion Surge from AlternateArtificer
(Ion Surge now dashes 3x, hovering for a short duration between them. No longer does damage.)
- reduced cooldown (8s -> 6s)
(*temp drop use should line up with the new ion surge's cooldown plus cast time)
Frostbite:
- actually fixed the audio bug
Other:
- migrated skill icon loading to an assetbundle system; load speeds dramatically improved!!!
2.2.2
Other:
- fixed hover bug, extended artificer BY A LOT!
2.2.1: VERY IMPORTANT SECRET CHANGES
Other:
- top secret stuff
- updated thunderstore description
- increased artificer head length
2.2.0: Polish update
Flame Burst:
- flame burst min damage increased (100% -> 150%)
- flame burst max damage increased (200% -> 300%)
- flame burst min charge duration reduced (0.1 -> 0.05)
- flame burst now completes 2 oscillations over it's range
- flame burst max range doubled
- flame burst velocity increased (35 -> 80)
(*flame burst is actually usable now)
Napalm:
- napalm burn tick proc coefficient increased (0.1 -> 0.3)
Temperature Drop:
- temperature drop damage coefficient increased (500% -> 800%)
- temperature drop minimum range increased (5m -> 8m)
- temperature drop maximum range increased (15m -> 17.5m)
Ion Surge:
- ion surge damage coefficient reduced (800% -> 300%)
- ion surge blast radius increased (16 -> 30)
Other:
- disabled broken SFX from frostbite
- added a config option to re-enable all broken SFX
- hover state minimum fall speed reduced (-1 -> -1.5)
- removed A LOT of console spam particularly with temp drop
- increased artificer head lenght by a WHOPPING!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 0.0001%
2.1.1:
Other:
- Removed problematic SFX from certain skills which would cause an unstoppable droning on cast
(if you want the SFX back, just download an earlier version until i can fix the SFX)
- Extended Artificer's head length by 13%
2.1.0: Primaries and stuff
New:
- Introduced 2 new Primary skills: "FLAME BURST" and "LASER BOLTS"
- Introduced 1 new Utility skill: "TEMPERATURE DROP"
- Fixed The Sacred Pattern
Snowball:
- Base duration reduced (0.7 -> 0.6)
Nano-Bomb:
- Reduced max damage coefficient (1600% -> 1200%)
Napalm:
- Increased "burn" tick proc coefficient (0 -> 0.1)
Thunder:
- Reduced damage coefficient (3x250% -> 3x200%)
Flamethrower:
- Reduced "total" damage coefficient to 1623%.
(*With the free 22nd tick, this should amount to 1700% total, as the description says)
- Fixed attack speed scaling compounding on itself. Whoops!
Other:
- Extended Artificers head length by 12%
2.0.16
Other:
- Now includes additional config options to disable parts of the rebalancing.
Mostly intended for users with multiple Artificer rebalance mods.
If you have issues or feedback on my balance, please let me know
using the contact info at the top of the README!
2.0.15
Nanobomb:
- Reduced max damage coefficient (20 -> 16)
Flamethrower:
- Now scales tick rate and maximum damage coefficient with attack speed
Shockwave:
- Reduced max "Zap Cone" angle (45 -> 35)
- Reduced blink duration (1.2 -> 1)
- Increased "backup distance" (0 -> 2.5)
(*This moves the origin point of the Zap Cone behind Artificer,
which effectively means more leeway for hitting targets
directly next to or behind her.
It does not affect the max distance of the cone.)
- Changed cone direction to always face in the same direction as the blink
Other:
- Extended Artificers head length by another 11%
2.0.14
Shockwave:
- Fixed "Zap Cone" not creating knockback or stunning enemies
2.0.13
Ice Shards:
- Reduced spread bloom (0.4 -> 0.3)
Napalm:
- Fixed "burn" tick damage not properly being reassigned to intended values
- Reduced "burn" tick damage back down to 5 in return
Other:
- Extended Artificers head length by 10%
2.0.12
Shockwave:
- Fixed proc coefficient being 15x higher than it was supposed to be (15.0 -> 1.0)
- Increased max attack angle (20 -> 45)
- Increased max attack range (20 -> 25)
- Increased damage "speed" (now 10x faster)
- Increased attack force (1500 -> 4000)
- Reduced blink duration (0.2s -> 0.12s)
- Increased blink speed multiplier (7 -> 9)
- Reduced cooldown (5s -> 4s)
- Reduced damage (1200% -> 1000%)
(*I wanted this new version of Shockwave to feel more like the old version,
while also making it less cumbersome)
Other:
- Extended Artificers head length by another 9%
2.0.11
Bug fixes:
- Actually fixed networking on Shockwave!
2.0.5
Nano-Meteor:
- Changed reticle spread bloom to now increase in intervals rather than smoothly
Other:
- Changed the order of Ice Shards and Snowballs in preparation for a future update
- Fixed a horrible formatting error in the changelog that broke the entire dang thing
- Extended Artificers head by 8%
2.0.4
Shockwave:
- Fixed new Shockwave damage and range values to (hopefully?) match the old version
2.0.3: Polish and Stuff
Bug fixes:
- Hopefully maybe fixed Shockwave not properly attacking in Multiplayer?
- Hopefully maybe fixed Frostbite not properly adding the Frostbite buff (and consequently not creating the 2nd nova) in Multiplaer?
Ice Shards:
- Increased buckshot count (2 -> 3)
- Increased buckshot MINIMUM spread fraction (1/5 -> 1/3)
- Reduced max spread (0.6 -> 0.4)
- Increased total damage coefficient (500% -> 540%)
Nano-Meteor:
- Reduced Meteor VFX scale (3 -> 2)
- Changed falloff model (SweetSpot -> None)
Napalm:
- Increased Decal scale (3 -> 3.5)
- Increased "burn" tick damage (5 -> 8.5)
(*Ive noticed Napalm has been feeling a lot weaker since 1.0,
this should hopefully help.)
- Max spread increased (8.5 -> 10)
- Max yaw increased (20 -> 25)
Shockwave:
- Reduced total attack duration (1s -> 0.75s)
- Reduced blink duration (0.25s -> 0.2s)
- Increased blink speed (6 -> 7)
(*I didnt want the mobility of Shockwave getting in the way of combat.
This should help fix it.)
- VFX updated, processing streamlined
Frostbite:
- Primary blast radius reduced (20m -> 15m)
(This was mainly to keep both aoes consistent in size,
hopefully helping to make it more intuitive)
Other:
- Made minor adjustments to the mod icon
(mostly because i didnt save the original 2.0 version and had to remake it)
- Extended Artificers head length by another 6.9%
2.0.2: Bugfixes and Stuff
Bug fixes:
- Fixed Shockwave blink distance reducing with attack speed;
now increases blink speed while reducing blink duration to keep distance consistent
- Fixed Frostbite primary nova not using the correct damage, range, or proc coefficient values
Snowballs:
- Damage increased (140% -> 175%)
Meteor:
- Added config option to disable meteor recoloring
Shockwave:
- Reduced blink speed (7.5 -> 6)
- Tweaked ingame description to more clearly describe the sequence of effects
Frostbite:
- Made the Frostbite buff stackable; stacking does not increase the movespeed or armor buff
- Secondary nova now triggers after each stack expires
- Reduced armor increase from the Frostbite buff (200 -> 150)
- Reduced force on primary nova (2000 -> 1500)
Other:
- Added some missing information in the README, namely a Shockwave description, certain credits, and dependencies
- Extended Artificers head length by 6%
2.0.1
Meteor:
- Fixed meteor firing 60 explosions instead of 6
2.0.0: Mostly icons and stuff, also 2 new abilities which is a little neat but nothing to run home about i guess
New:
- Added "FOCUSED SHOCKWAVE" lightning secondary
- Added "FROSTBITE" ice special
- Added all missing icons for ArtificerExtended skills
- Updated icons for Snowball and Ice Shards
- Added Keywords and fixed formatting in ability descriptions
- Removed AlternateArtificer dependency... for now
Ice Shards:
- Reduced shard spread (0.7 -> 0.6)
- Increased bullet width (?? -> 0.15)
- Increased proc coefficient for all shards (0.9 for buckshot, 0.7 for everything else)
- Improved firing SFX
Nano-Meteor:
- Increased max Meteor count (4 -> 6)
- Reduced Meteor damage (400% -> 200%)
(*With the shift in balance from 1.0, Ive decided to cement Meteor as more of a multi-hit option,
as opposed to all the other Secondary skills being heavy single hits)
- Reduced delay between meteors by 20%
- "Fixed" VFX colors
Napalm:
- Reduced burn tick frequency (2 -> 1.5)
- Increased burn tick damage (2.5 -> 5)
(*Crits with Shatterspleen would create A LOT of bleed ticks, this should reduce it a slight amount)
- Reduced max charge duration (3s -> 2s)
- Increased AlternateArtificer passive tick frequency (1 per 0.75s -> 0.5s)
- Increased max spread (7.5 -> 8.5)
- Removed scaling damage with charge; now charging only tunes cone of fire
Thunder:
- Increased total damage (600% -> 750%)
- Reduced starting velocity (23 -> 17.5)
- Reduced max angle (10 -> 7.5)
- Increased projectile size (0.1 -> 0.2)
- Reduced AoE size (7 -> 6)
- Fixed sprint canceling to act more like Snapfreeze
- Fixed misinformation in the ability description
Other:
- Removed Plasma Bolt changes, as they are now redunant with their buff from 1.0
- Reduced snapfreeze cooldown back to 8 again.
- Extended Artificer head length by 5%
1.5.0: Ice Shards 2.0
Ice Shards:
*Added more nuance to the firing system of Ice Shards
*Now has one Bullet which always fires straight forward, for slightly more consistency
*Added "buckshot" which is less accurate and has stronger falloff, but rewards close combat
- Total Bullet count increased (3 -> 5)
- Total damage increased (420% -> 500%)
- Overall proc coefficient reduced (0.6 for all -> 0.4, 0.5, and 0.6 for different Bullet types)
- Increased Bullet width (0 -> 0.15)
- Now rolls for crit on cast instead of for each bullet
- Added Icon
Snapfreeze:
- Cooldown brought back down to 8s
Meteor:
- Renamed to Channel Nano-Meteor
- AoE radius reduced from (3 to 6 -> 2 to 5)
- Force increased (750 -> 1000)
Napalm:
- Changed projectile spread calculations
(now has min and max values that change based on charge progress)
- Crosshair now starts at max size and shrinks with charge to reflect the focusing cone
Thunder:
- Reduced total damage back down to 600%
(*Yeah...)
Other:
- Artificer head length extended by 4%
1.4.2
Snowballs:
- Proc coefficient increased (0.7 -> 1.0)
- Attack duration reduced (0.8 -> 0.7)
- Damage reduced (220% -> 140%)
Ice Shards:
- Reduced recoil amplitude (2.5 -> 1.5)
Thunder:
- Reduced max charges (3 -> 2)
- Increased damage back up to 750%
(*As it turns out, my issue with damage was moreso with its high burst when you save up Thunders,
so with this change burst potential is quite greatly reduced
and as such I brought the damage potential back up.)
Other:
- Reformatted Thunderstore patch notes
- Artificer head length increased by 0.02%
1.4.1: Plasma Bolt Buff
Meteor:
- Now rolls for crit on cast rather than individually for each meteor
- Removed some debug messages I left in when casting (sorry for spamming your output logs lol)
Napalm:
- Increased Napalm impact damage (200-400% -> 400-600%)
(*Napalm didnt feel very satisfying to use very offensively by casting ON an enemy,
I found myself using it more proactively and defensively than I had intended when I was designing it.
This damage boost should help alleviate that.)
Other:
- Increased Plasma Bolt aoe radius (4 -> 5)
- Rearranged formatting in the Thunderstore description
- Extended Artificers head by another WHOPPING 10.2%! The biggest increase yet!
1.4.0: Nano-Meteor
NEW:
- Added "FOCUS NANO-METEOR" fire utility
Napalm:
- Added short delays between each Napalm shot to make it feel approx 13% cooler
Thunder:
- Fixed a bug where Thunder was creating children projectiles when its not supposed to
Other:
- Updated mod description
- Fixed some more Thunderstore misinformation
- Further extended Artificers head length by 7.1%
1.3.2
Thunder:
- Reduced Thunder damage back down to 600%, but removed damage falloff
(* In hindsight, having 750% damage near-guaranteed on an instant-cast attack was not a great idea, and definitely not in line with Snapfreeze)
- Slightly reduced the height at which Thunder bolts spawn above their target location
(*This should make it easier to hit small targets directly.)
- Increased Rolling Thunder proc coefficient (0.5 -> 0.6)
- Expanded the Thunder bolt cone of fire
- Reduced attack duration (0.5s -> 0.3s)
Napalm:
- Reduced Napalm projectile count
- Reduced Napalm "burn" tick damage (3 -> 2)
Other:
- Increased Snapfreeze cooldown back up to 10
- Fixed yet another naming error on Thunderstore
- Extended Artificers head by another 5.2%
1.3.1
Thunder:
- Reduced cooldown (6 -> 5)
- Increased total damage (600% -> 750%)
(* These changes are specifically to help keep it in line with Snapfreeze, as I made these values to match Snapfreeze before I buffed it)
- Reduced Thunder bolt initial velocity (35 -> 23).
(*This reduces air time (it makes them come back down sooner))
Other:
- Artificers head length has been increased by another 3%
1.3.0: Rolling Thunder 2.0 & Snapfreeze Buff
Thunder:
- Reworked Rolling thunder. It now has 3 total projectiles, and double the total damage. Approximately 312.7% cooler.
Other:
- Snapfreeze cooldown reduced (12s -> 8s).
(*This should make it easier to create and balance new utilities without having to neuter them for the sake of "sidegrading" Snapfreeze.)
- Fixed all kinds of Thunderstore formatting and information issues.
- Artificers head is 10% longer.
1.2.1
Snowball:
- Changed Snowball velocity (40 -> 80)
(*Snowballs now match the velocity of firebolts and plasmabolts)
1.2.0: Rolling Thunder
New:
- Added "ROLLING THUNDER" lightning utility
Napalm:
- Further reduced Napalm "burn" tick damage (5 -> 3)
Other:
- Fixed a few errors regarding networking
- Updated Thunderstore formatting in some spots
1.1.1
Napalm:
- Renamed to Napalm Cascade
- Reduced projectile count (15 -> 12)
- Increased AOE/decal size (2 -> 3)
- Reduced "burn" tick proc coefficient to 0
- Increased impact proc coefficient (0.5 -> 0.6)
1.1.0: Napalm Barrage and Ice Shards
NEW:
- Added "NAPALM BARRAGE" fire utility
- Added "ICE SHARDS" ice primary
Snowball:
- Added clarification to the effects of snowballs on the AlternateArtificer passive
Other:
- Updated mod thumbnail + description
- Removed CLAPFREEZE (Rest In Peace, You Will Remain Forever In Our Hearts)
1.0.0: First release
- Introduced SNOWBALLS and CLAPFREEZE