Last updated 3 weeks ago
Total downloads 331590
Total rating 74 
Categories Mods Player Characters Tweaks
Dependency string duckduckgreyduck-ArtificerExtended-3.3.2
Dependants 94 other mods depend on this mod

This mod requires the following mods to function

tristanmcpherson-R2API-4.3.21 icon

A modding API for Risk of Rain 2

Preferred version: 4.3.21
bbepis-BepInExPack-5.4.1905 icon

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905


JOIN THE DISCORD AND STUFF Check out the repo!

Created by Borbo, maintained by Beel and Nerols.

Mod Overview

ArtificerExtended introduces a handful of new skills for Artificer with the intention of adding new, varied gameplay styles in creative ways. Currently introduces 10 new abilities, all arranged in a pretty pattern!


ALL balance changes from previous versions of the mod have been moved to DuckSurvivorTweaks.

  • General: Ending quote rewritten.
  • Nano-Spear: Changed max damage to match Nano-Bomb. This could be reverted by installing DuckSurvivorTweaks.

DuckSurvivorTweaks changes include:

- General: Artificer Base Damage increased.
- ENV Suit: Movement speed and fall speed while hovering increased
- Charged Nano-Bomb: Max damage coefficient reduced to help reduce power creep
- Snapfreeze: Base cooldown duration reduced to better fit inside Artificer's skill cycle

Ion Surge rework (Full credit to Rein, including this description)

  • Three shorter dashes occur automatically after first activation. Triggering it again will end the skill early.
  • The direction of each dash is controlled by the direction you aim, along with movement keys (including jump)!
  • During the time between each dash, you hover in the air.
  • All other skills can be cast at all times during the dashes, or while hovering.
  • No longer deals damage or stuns.

Chill Rework

The 80% "Cold Slow" has been repurposed into "CHILL" for ArtificerExtended! It can now stack up to 10x, with potential bonus effects! Not only can her cold-based skills apply CHILL, but certain items can as well.


Brand new skills!




ONE new Special skill: FROSTBITE

The skills design of ArtificerExtended is focused around accessibility and depth. There is something for everyone here! Melee skills, long ranged skills, armor, mobility, cooldowns, attack speed - you name it, AE has some of it!

And more!

New passives, and new unlocks!

Any unlock can even be bypassed via config if you desire.

Known Issues

  • None of the NEW passives work in multiplayer. Sorry!
  • By default, modded alt skills do not contribute towards Power for Energetic Resonance and it's unlock. If a modder wants to add compatability, they should contact me and I can help them set it up.



- Fixed unlocks broken by recent ROR2 update


- New config options


- Fixed for CUM2/SOTV!
- Fixed inaccuracies with Flamethrower and Incinerate keyword descriptions (from 3.2.0).
- Increased range of all one-off melee skills from 21m to 25m (i.e. Ice Shards, Shockwave, etc)

	Energetic Resonance:
- Updated Incinerate to include Stronger Burn from Ignition Tank.

- Increased damage per second per pool (70% -> 75%)
- Increased proc coefficient per hit (0.3 -> 0.5)
(*After burn changes from the SOTV update, Napalms new burn function was ironically left feeling much less powerful than it was pre-update.)
- Updated unlock condition to include Stronger Burn from Ignition Tank.

- Fixed Frostbite armor display not being shaded/colored properly.

- Extended Artificer's head by 2%


- New secondary skill!
- All balance changes from previous versions of the mod have been moved to DuckSurvivorTweaks.

- Removed movement speed buff. This can be reverted by installing DuckSurvivorTweaks.

	Energetic Resonance:
- Removed certain equipment granting Power for Energetic Resonance passive effects
- Updated description to make it more clear that it's effects have a related Keyword
- Added minor VFX on burning enemies while Incinerate is active
- Reduced Arctic Blast radii globally
- Blocked damage can no longer chill enemies
- Reduced chill stacks applied from Freezing attacks

	Ice Shards:
- Increased spread bloom
- Increased recoil amplitude

	Flame Burst:
- Projectiles now detonate at the end of their lifetime instead of disappearing

- Fixed an error where BetterUI would display snowballs's cooldown as higher than it was supposed to be.

- Changed max damage to match Nano-Bomb. This can be reverted by installing DuckSurvivorTweaks.

- Changed max damage to match Nano-Bomb. This can be reverted by installing DuckSurvivorTweaks.

- Changed damage to match Nano-Bomb. This can be reverted by installing DuckSurvivorTweaks.
- Now has a small hop at the end of the dash to prevent immediately falling.
- Increased cooldown slightly
- Added a small amount of recoil + screen shake for flavor

- Changed base cooldown to match Snapfreeze. This can be reverted by installing DuckSurvivorTweaks.
- Now burns enemies; No longer scales direct damage with Incinerate
- Fixed proc coefficient being 1/10 the intended value
- Fixed damage being 5x the intended value
- Fixed DoT zone not hitting the player in some circumstances
- Fixed projectile spread calculations not behaving as intended

	Rolling Thunder:
- Changed base cooldown to match Snapfreeze. This can be reverted by installing DuckSurvivorTweaks.
- Fixed proc coefficient being 0.75x the intended value

	Temperature Drop:
- Changed base cooldown to match Snapfreeze. This can be reverted by installing DuckSurvivorTweaks.
- Changed falloff model (none -> sweet spot)
(the idea behind this is to make it more rewarding to use temperature drop from higher places!)
- Fixed AoE hitting and freezing the player in some circumstances
- Updated description to better clarify how the skill functions.

- Fixed AoE hitting and freezing the player in some circumstances
- Is now properly canceled from sprinting.
- Reduced primary nova range, increased secondary nova range
- Both novas now use the SweetSpot falloff model instead of None


- Actually properly removed the Nebula passive

- fixed a bug


- Moved Nebula passive to a separate mod.


- fixed a couple bugs
- happy birthday artificer


	Energetic Resonance:
- Updated 'Power' counting system to accomodate for secret synergies in the last patch. 
* Now has a fifth "UNFATHOMABLE" power level
- Increased stacks of Chill applied by Freezing attacks (3 -> 4)
- Modified proc chance for Chilling attacks to apply Chill

- No longer Freezes twice per pillar, double dipping on Chill stacks

	Temperature Drop:
- mightve fixed fall damage issues on clients in multiplayer lobbies
- Attacks that Ignite no longer apply only one stack of burn with the Red Affix buff
- Extended Arti head length by 0.6%


	Energetic Resonance:
- Added a couple secret synergies
- Fixed a bug where the Arctic Blast portion of the passive was leaking into other passives
- Extended Arti head length by 0.6%


	Energetic Resonance:
- Updated Arctic Blast colors to be more distinct from glacial elite novas
- Changed elemental counting system to be more consistent, hopefully fixing a bug or two with the unlock?

- Fixed Cryostasis buff not properly displaying the spinning shields


	Flame Burst:
- Fixed casting/cooldown behavior to act like other channeled skills

- Removed damage falloff
- Now uses the correct damage coefficient from the correct skill (130% -> 220%)
- Increased base cooldown (1.3s -> 2s)
- Increased base attack duration (0.4s -> 0.45s)
- Replaced tracer VFX (uglier, no longer leaks memory)
- Fixed an error where BetterUI would list the cooldown as higher than it was supposed to be
- Reduced attack duration (0.6s -> 0.55s)

- Reduced burn stack requirement for its unlock (30 stacks -> 25)
- Fixed self knockback behavior to apply as all the projectiles are firing, not after

	Ion Surge:
- Reduced CDR granted from Ancient Scepter upgrade

- Added a separate buff from its Ancient Scepter upgrade, Cryostasis
- Increased armor bonus from Cryostasis
- Increased damage and range of Cryostasis novas
- Increased base cooldown of Cryostasis
- Fixed interrupt behavior so both versions can no longer cancel its own cast

- Primary animations now properly alternate between hands


	Bug Fixes:
- Fixes an issue where the Ion Surge replacement would not occur if Ancient Scepter wasnt installed


	ENV Suit:
- Slightly increased speed bonus

	Nebula Mind:
- Reduced regen from life boosters

- Fixed casting behavior to match other 'nano' skills

- Improved VFX
- Doubled "dot" fire frequency

- Improved skill replacement method (ie alt ion surge)
- Artificer head length extended by 999.99%!


	Nebula Mind:
- Increased the power of every nebula booster, especially the blue

	Bug Fixes:
- Fixed a bug where all new skills were pausing their cooldown when they werent supposed to
- Fixed a bug with the "Stunning Precision" unlock not working
- Added a little bit of logic to avoid having the "Elemental Intensity" unlock and Energetic Resonance passive break from skills with improper language tokens
- Changed Flamethrower and Temperature Drop to REQUIRE a key press to activate so that they no longer break with additional charges

- Adjusted a few keyword tokens and descriptions to more accurately/descriptively reflect in-game behavior

3.0.0 - Passives and Unlocks!

- Increased Artificer's base damage to 13
- Added a buff that increases Artificer's movement speed by 15% while hovering.
- Changed Artificer's flavor text after the game's main ending!
- Added unlocks/achievements for every single skill! (configurable)
- Updated systems to be more modular (increased support for future versions + future projects)
- Lang fixes, all kinds of lang fixes! I even fixed a vanilla grammar error on nanobomb's description!
- Updated config system to only generate "Enable Config"-dependent settings if Enable Config is turned on
- Added compatability support for RTAutoSprintEX
- Improvements to loading speed!

	Ice Shards:
- Fixed cooldown not matching firebolts/plasmabolts
- Slightly reduced damage of each bolt to help compensate for the base damage increase (80% -> 70%)

- Now explodes when the projectiles expire

- Fixed cooldown not matching firebolts/plasmabolts
- Increased base duration (0.3 -> 0.4)
- Increased base recoil (1 -> 1.6)
- Adjusted recoil calculations to be more accurate with higher attack speed

- Proc coefficient reduced (1.0 -> 0.8)
(*I didn't want to have to nerf snowballs, but they were simply too good for the new ice passive.
This should hopefully keep them from getting too crazy too quickly without feeling worse as a skill.)

- Fixed a bug where it would launch enemies into the air when they got hit
- Now requires a key press to activate (so it doesnt spam when you hold the key)

	Rolling Thunder:
- Increased starting velocity (17.5 -> 22.5)
- Adjusted velocity + delay behavior to make it easier to hit + stun monsters with
- Increased blast radius (7 -> 8)
- Increased blast force (50 -> 250)
- Fixed a bug where the thunder bolts would launch sideways when aimed against surfaces with vertical normals
- Fixed area indicator to match the bolt blast radius

- Patch notes of old versions moved into a seperate text file in the AE download folder
- Artificer head length extended by 999.99%!

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2022-5-1 3.3.2 11422 Version 3.3.2 Install
2022-3-28 3.3.0 18810 Version 3.3.0 Install
2022-2-28 3.2.0 14883 Version 3.2.0 Install
2021-5-26 3.1.8 100556 Version 3.1.8 Install
2021-5-26 3.1.7 1770 Version 3.1.7 Install
2021-5-5 3.1.6 17007 Version 3.1.6 Install
2021-4-29 3.1.5 8788 Version 3.1.5 Install
2021-4-21 3.1.4 11391 Version 3.1.4 Install
2021-4-19 3.1.3 5050 Version 3.1.3 Install
2021-4-18 3.1.2 3739 Version 3.1.2 Install
2021-4-17 3.1.1 2199 Version 3.1.1 Install
2021-4-16 3.1.0 1076 Version 3.1.0 Install
2021-4-11 3.0.1 5005 Version 3.0.1 Install
2021-4-10 3.0.0 1580 Version 3.0.0 Install
2021-3-3 2.3.6 22079 Version 2.3.6 Install
2021-2-25 2.3.5 5124 Version 2.3.5 Install
2021-2-11 2.3.4 8278 Version 2.3.4 Install
2021-2-9 2.3.3 2512 Version 2.3.3 Install
2021-1-31 2.3.2 6704 Version 2.3.2 Install
2021-1-27 2.3.1 4391 Version 2.3.1 Install
2021-1-26 2.3.0 1807 Version 2.3.0 Install
2020-12-27 2.2.2 14975 Version 2.2.2 Install
2020-12-26 2.2.1 1074 Version 2.2.1 Install
2020-12-26 2.2.0 125 Version 2.2.0 Install
2020-10-15 2.1.1 22374 Version 2.1.1 Install
2020-10-5 2.1.0 4553 Version 2.1.0 Install
2020-9-18 2.0.16 8121 Version 2.0.16 Install
2020-9-18 2.0.15 1038 Version 2.0.15 Install
2020-9-16 2.0.14 2459 Version 2.0.14 Install
2020-9-16 2.0.13 279 Version 2.0.13 Install
2020-9-16 2.0.12 287 Version 2.0.12 Install
2020-9-15 2.0.11 2518 Version 2.0.11 Install
2020-9-15 2.0.10 180 Version 2.0.10 Install
2020-9-15 2.0.9 169 Version 2.0.9 Install
2020-9-15 2.0.8 162 Version 2.0.8 Install
2020-9-15 2.0.7 177 Version 2.0.7 Install
2020-9-15 2.0.6 141 Version 2.0.6 Install
2020-9-14 2.0.5 1239 Version 2.0.5 Install
2020-9-14 2.0.4 208 Version 2.0.4 Install
2020-9-14 2.0.3 187 Version 2.0.3 Install
2020-9-3 2.0.2 5153 Version 2.0.2 Install
2020-9-1 2.0.1 1646 Version 2.0.1 Install
2020-9-1 2.0.0 212 Version 2.0.0 Install
2020-8-5 1.5.0 2729 Version 1.5.0 Install
2020-7-24 1.4.2 1199 Version 1.4.2 Install
2020-7-23 1.4.1 303 Version 1.4.1 Install
2020-7-22 1.4.0 309 Version 1.4.0 Install
2020-7-22 1.3.2 234 Version 1.3.2 Install
2020-7-21 1.3.1 264 Version 1.3.1 Install
2020-7-21 1.3.0 167 Version 1.3.0 Install
2020-6-3 1.2.1 2123 Version 1.2.1 Install
2020-6-1 1.2.0 361 Version 1.2.0 Install
2020-5-18 1.1.1 1220 Version 1.1.1 Install
2020-5-18 1.1.0 221 Version 1.1.0 Install
2020-5-4 1.0.0 1012 Version 1.0.0 Install