duckduckgreyduck-ArtificerExtended icon

ArtificerExtended

SKILLS! Finally with lightning bolts?

Last updated 2 weeks ago
Total downloads 950490
Total rating 102 
Categories Mods Player Characters Tweaks
Dependency string duckduckgreyduck-ArtificerExtended-3.6.6
Dependants 347 other packages depend on this package

This mod requires the following mods to function

duckduckgreyduck-ChillRework-1.2.1 icon
duckduckgreyduck-ChillRework

Adds a new 'Chill' damage type for the 2R4R family of mods. Try ArtificerExtended!

Preferred version: 1.2.1
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Loadout-1.0.2 icon
RiskofThunder-R2API_Loadout

API for registering skills, skins and entity states

Preferred version: 1.0.2
RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
RiskofThunder-R2API_Unlockable-1.0.2 icon
RiskofThunder-R2API_Unlockable

API for adding custom achievements and unlockables

Preferred version: 1.0.2
bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113

README

Join the discord ?!?!?!? discord server

Credits

https://github.com/bbborbo/ArtificerExtended

  • Borbo, for creating the mod and most of it's content
  • Rein, for encouraging the creation of ArtificerExtended with his mod AlternativeArtificer, and allowing AA content to be used in AE down the line
  • Beel, for restoration of ArtificerExtended after SOTV
  • Nerols, for maintenance of ArtificerExtended after SOTV
  • Gaforb, for some assistance with compatability with RiskyMod
  • Moonsky70, for maintenance of ArtificerExtended after SOTV
  • PureDark, for adding compatability with VR

Mod Overview

ArtificerExtended introduces a handful of new skills for Artificer with the intention of adding new, varied gameplay styles in creative ways. Introduces 11 new abilities, all arranged in a satisfying pattern!

BALANCE ADJUSTMENTS AND REWORKS

Ion Surge Rework

Ion Surge has been reworked to be more compatible with the new passive and new playstyles. Instead of dealing damage and bursting high into the air, the new Ion Surge gives three bursts of directional mobility, with no damage. Hold space to go up! Additionally, all other skills can be used while Ion Surge is being cast.

Chill Rework

The 80% "Cold Slow" has been repurposed into "CHILL" for ArtificerExtended! It can now stack up to 10x, with potential bonus effects! Not only can her cold-based skills apply CHILL, but certain items can as well.

CONTENT!

Brand new skills!

FOUR new Primary skills: ICE SHARDS, FLAME BURST, LASER BOLTS, SNOWBALLS

THREE new Secondary skills: CHANNELED NANO-METEOR, FOCUSED SHOCKWAVE, COLD FUSION

THREE new Utility skills: NAPALM BARRAGE, ROLLING THUNDER, TEMPERATURE DROP

ONE new Special skill: FROSTBITE

The skills design of ArtificerExtended is focused around accessibility and depth. There is something for everyone here! Melee skills, long ranged skills, armor, mobility, cooldowns, attack speed - you name it, AE has some of it!

And more!

New passives, and new unlocks!

Any unlock can even be bypassed via config if you desire.

Known Issues

  • None! The mod is perfect..?

LATEST VER

3.6.4

- Fixed Nano-Meteor and Rolling Thunder raycast not intersecting with entities at all
- Added a failsafe to the lightning bolt pre-fire effect so they will always disappear after 20 seconds if they arent fired.

3.6.2

	Bug Fixes:
- Fixed Laserbolts unlock throwing NREs
- Fixed Nano-Meteor sometimes consuming additional stock
- Fixed Nano-Meteor raycast sometimes intersecting with the player
- Fixed Rolling Thunder raycast sometimes intersecting with the player
- Fixed (?????) lightning bolt pre-fire effect lingering in multiplayer

Check out the Changelog tab for previous versions!