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LazyBastardEngineer
Factorio-based skin and unlock for the Engineer and their turrets! The Factory grows...
CHANGELOG
2.4.3
- i did not in fact figure out why the emission was missing
- fixed stubbed shaders
2.4.2
- forgor updated dll
2.4.1
- Removed changelog section in readme (i already added the changelog tab but forgot to delete the old one)
- figured out why the emission was missing
2.4.0
- Fixed for Alloyed Collective
- Updated Assetbundle loading method, now uses less RAM
2.3.1
- fixed r2api reference, loads now
2.3.0
- sots patch courtesy of prodzpod <3
2.2.2
- fixed startup bugs
2.2.1
- fixed dependencies
- tweaked shader to look a lil better
2.2.0
- finally actually applied hopoo shaders to the skins (looks way better now trust me)
2.1.4
- readme fix guh
2.1.3
- fixed achievement (THANKS PRODZPOD!!!!!!)
- removed bloat
- removed unnecessary debugs
2.1.2
- fix thunderstore tags
2.1.1
- fix network compatability (now usable on all clients)
2.1.0
- fix for CUM/SOTV
2.0.0
- pressure mine skin
- grenade skin
1.2.3
i forgot to update the dependencies
1.2.2
fix for new r2api
1.2.1
fix for new etapi
1.2.0
CUM-Compatible
1.1.1.1
fixed a thing
1.1.1
orig(self)
1.1.0
- Updated texture colors
- Updated icons
1.0.2
- Added R2API dependencies that I... forgot??????????????????
- Updated README to include clarification regarding the win condition.
- Added an announcement to the chat (configurable) for when the Lazy Bastard challenge is failed.
- fixed a bug with the unlock requirement (wouldnt reset after incomplete runs)
1.0.1
Fixed unlock icon loading + fixed skin icon colors.
1.0.0
Thunderstore release.