eviegc-PlayerRespawnSystem icon

PlayerRespawnSystem

The mod should provide customizable players respawn system for your games.

CHANGELOG

Changelog

2.1.5

  • Fix faulty upload

2.1.4

  • Small change to reduce logging and make the mod less noisy in console

2.1.3

  • Use nuget for dependency management
  • Fix MethodAccessException and some death timer UI rpc errors with a rebuild

2.1.2

  • Make event respawns always getting deactivated on stage being advanced

2.1.1

  • Fix UseTimedRespawn setting not working when set to false
  • Fix timed respawn not using updated respawn position on events
  • Fix timed respawn being blocked on tp event message being show when timed respawn is disabled

2.1.0

  • Fix for Seekers of the Storm changes
  • Added respawn handling for Voidling boss
  • Added respawn handling for False Son boss
  • Added Voidling and False Son maps to ignored Stages for timed respawn

2.0.4

  • Update manifest + rebuild on new patch

2.0.3

  • Fix for Survivors of the Void changes
  • Fix bug where sometimes respawn system would not correctly destroy it's instance resulting in it's duplication
  • Added new void boss stage to ignored by default
  • Added option to turn off respawn on selected game modes

2.0.2

  • Fix for Anniversary Update
  • Fix issue where game would freeze if no proper repsawn point was found
  • Fix missing R2Api "PrefabApi" reference
  • Added new Moon stage to ignored Stages for timed respawn

2.0.1

  • Reset respawn timer after RoR2 respawn method is called to eleminate conflicts with other respawn mods

2.0.0

  • Update icon
  • Added plentiful options to control respawning on certain events, regardless of timed respawn
  • Added option to not use pods respawn on start of match
  • Added Death Timer UI for dead players (client dependent)