Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
PlayerRespawnSystem
The mod should provide customizable players respawn system for your games.
CHANGELOG
Changelog
2.2.0
- Update for Alloyed Collective DLC
2.1.5
- Fix faulty upload
2.1.4
- Small change to reduce logging and make the mod less noisy in console
2.1.3
- Use
nugetfor dependency management - Fix
MethodAccessExceptionand some death timer UIrpcerrors with a rebuild
2.1.2
- Make event respawns always getting deactivated on stage being advanced
2.1.1
- Fix UseTimedRespawn setting not working when set to false
- Fix timed respawn not using updated respawn position on events
- Fix timed respawn being blocked on tp event message being show when timed respawn is disabled
2.1.0
- Fix for Seekers of the Storm changes
- Added respawn handling for Voidling boss
- Added respawn handling for False Son boss
- Added Voidling and False Son maps to ignored Stages for timed respawn
2.0.4
- Update manifest + rebuild on new patch
2.0.3
- Fix for Survivors of the Void changes
- Fix bug where sometimes respawn system would not correctly destroy it's instance resulting in it's duplication
- Added new void boss stage to ignored by default
- Added option to turn off respawn on selected game modes
2.0.2
- Fix for Anniversary Update
- Fix issue where game would freeze if no proper repsawn point was found
- Fix missing R2Api "PrefabApi" reference
- Added new Moon stage to ignored Stages for timed respawn
2.0.1
- Reset respawn timer after RoR2 respawn method is called to eleminate conflicts with other respawn mods
2.0.0
- Update icon
- Added plentiful options to control respawning on certain events, regardless of timed respawn
- Added option to not use pods respawn on start of match
- Added Death Timer UI for dead players (client dependent)