using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API.Utils;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CollapseNerf")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a7187f56b1d867706d9cfc3a6158cce59b43cb3c")]
[assembly: AssemblyProduct("CollapseNerf")]
[assembly: AssemblyTitle("CollapseNerf")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CollapseNerf
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInPlugin("com.Hex3.CollapseNerf", "CollapseNerf", "1.0.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
public class Main : BaseUnityPlugin
{
public const string COLLAPSENERF_GUID = "com.Hex3.CollapseNerf";
public const string COLLAPSENERF_NAME = "CollapseNerf";
public const string COLLAPSENERF_VER = "1.0.2";
public static Main Instance;
public void Awake()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Expected O, but got Unknown
//IL_0063: Expected O, but got Unknown
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
Log.Init(((BaseUnityPlugin)this).Logger);
Log.Info("Init CollapseNerf 1.0.2");
Instance = this;
Log.Info("Creating hooks...");
ConfigEntry<float> Collapse_MaxPercent = ((BaseUnityPlugin)Instance).Config.Bind<float>(new ConfigDefinition("Collapse nerf", "Max damage percentage per stack"), 20f, new ConfigDescription("Max percentage of an ally's health that a single stack of collapse can deal. Must be above 0.", (AcceptableValueBase)null, Array.Empty<object>()));
DotController.InflictDot_refInflictDotInfo += (hook_InflictDot_refInflictDotInfo)delegate(orig_InflictDot_refInflictDotInfo orig, ref InflictDotInfo self)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Invalid comparison between Unknown and I4
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Invalid comparison between Unknown and I4
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Invalid comparison between Unknown and I4
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Invalid comparison between Unknown and I4
CharacterBody val = default(CharacterBody);
CharacterBody val2 = default(CharacterBody);
if ((int)self.dotIndex == 8 && Object.op_Implicit((Object)(object)self.attackerObject) && self.attackerObject.TryGetComponent<CharacterBody>(ref val) && self.victimObject.TryGetComponent<CharacterBody>(ref val2) && Object.op_Implicit((Object)(object)val2.healthComponent) && Object.op_Implicit((Object)(object)val2.teamComponent) && (int)val2.teamComponent.teamIndex == 1 && Object.op_Implicit((Object)(object)val.teamComponent) && ((int)val.teamComponent.teamIndex == 2 || (int)val.teamComponent.teamIndex == 4) && val.baseDamage > 0f)
{
float num = val.damage * 4f;
float num2 = num / val2.healthComponent.fullCombinedHealth;
float num3 = Collapse_MaxPercent.Value / 100f;
float val3 = num3 / num2;
self.damageMultiplier = Math.Min(1f, val3);
}
orig.Invoke(ref self);
};
Log.Info("Done");
}
}
}