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Decompiled source of CollapseNerf v1.0.2
plugins/CollapseNerf/CollapseNerf.dll
Decompiled 3 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using R2API.Utils; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CollapseNerf")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+a7187f56b1d867706d9cfc3a6158cce59b43cb3c")] [assembly: AssemblyProduct("CollapseNerf")] [assembly: AssemblyTitle("CollapseNerf")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CollapseNerf { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInPlugin("com.Hex3.CollapseNerf", "CollapseNerf", "1.0.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] public class Main : BaseUnityPlugin { public const string COLLAPSENERF_GUID = "com.Hex3.CollapseNerf"; public const string COLLAPSENERF_NAME = "CollapseNerf"; public const string COLLAPSENERF_VER = "1.0.2"; public static Main Instance; public void Awake() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Expected O, but got Unknown //IL_0063: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); Log.Info("Init CollapseNerf 1.0.2"); Instance = this; Log.Info("Creating hooks..."); ConfigEntry<float> Collapse_MaxPercent = ((BaseUnityPlugin)Instance).Config.Bind<float>(new ConfigDefinition("Collapse nerf", "Max damage percentage per stack"), 20f, new ConfigDescription("Max percentage of an ally's health that a single stack of collapse can deal. Must be above 0.", (AcceptableValueBase)null, Array.Empty<object>())); DotController.InflictDot_refInflictDotInfo += (hook_InflictDot_refInflictDotInfo)delegate(orig_InflictDot_refInflictDotInfo orig, ref InflictDotInfo self) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Invalid comparison between Unknown and I4 //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Invalid comparison between Unknown and I4 //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Invalid comparison between Unknown and I4 //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Invalid comparison between Unknown and I4 CharacterBody val = default(CharacterBody); CharacterBody val2 = default(CharacterBody); if ((int)self.dotIndex == 8 && Object.op_Implicit((Object)(object)self.attackerObject) && self.attackerObject.TryGetComponent<CharacterBody>(ref val) && self.victimObject.TryGetComponent<CharacterBody>(ref val2) && Object.op_Implicit((Object)(object)val2.healthComponent) && Object.op_Implicit((Object)(object)val2.teamComponent) && (int)val2.teamComponent.teamIndex == 1 && Object.op_Implicit((Object)(object)val.teamComponent) && ((int)val.teamComponent.teamIndex == 2 || (int)val.teamComponent.teamIndex == 4) && val.baseDamage > 0f) { float num = val.damage * 4f; float num2 = num / val2.healthComponent.fullCombinedHealth; float num3 = Collapse_MaxPercent.Value / 100f; float val3 = num3 / num2; self.damageMultiplier = Math.Min(1f, val3); } orig.Invoke(ref self); }; Log.Info("Done"); } } }