Date uploaded | 2 years ago |
Version | 1.1.1 |
Download link | hex3-Hex3Mod-1.1.1.zip |
Downloads | 39837 |
Dependency string | hex3-Hex3Mod-1.1.1 |
This mod requires the following mods to function
RumblingJOSEPH-VoidItemAPI
An API for easily initializing transformations for custom void items.
Preferred version: 1.1.0Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.5.3bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2103RiskofThunder-R2API_Unlockable
API for adding custom achievements and unlockables
Preferred version: 1.0.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.0RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1README
Adds 1 artifact and 18 new items to the game:
- 5 Common
- 3 Uncommon
- 4 Legendary
- 6 Void
Icon | Description |
---|---|
COMMON |
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ATG Prototype After inflicting 10 hits, fire a missile that deals 80% (+80% per stack) TOTAL damage. |
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Bucket List Move 20% faster (+20% per stack). Reduce this bonus by 75% during boss fights. |
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Hopoo Egg Jump 20% (+20% per stack) higher. Reduce fall damage by 15% (+15% per stack, diminishing). |
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Shard Of Glass Increase your base damage by 7% (+7% per stack). |
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400 Tickets The next chest, void cradle, equipment barrel, lunar pod or scavenger bag you open will contain an additional item. Consumed on use. |
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UNCOMMON |
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Empathy When an ally takes damage, heal for 20% (+20% per stack) of that damage. |
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Scattered Reflection Prevent 7% of all received damage and reflect it back to your attacker, adding an additional 70% (+70% per stack) damage bonus. For every Shard Of Glass in your inventory, prevent 0.7% more damage. |
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Scavenger's Pack Prevents your consumable items and equipment from being consumed up to 3 times before breaking. Does not affect fragile items. |
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LEGENDARY |
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Apathy When an ally is killed, gain full barrier and receive a permanent 4% (+4% per stack) max health increase and a 4% (+4% per stack) damage buff. |
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Mint Condition Provides immunity to movement restricting status effects. Gain 20% movement speed (+40% per stack) and 1 +2 per stack extra jumps. |
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Elder Mutagen All buffs you receive and debuff / damage-over-time effects you inflict last 3 seconds longer (+3 seconds per stack). Item cooldowns are 2 seconds shorter. |
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Do Not Eat Chests have a 5% (+5% per stack) chance to also contain a Pearl (80%) or an Irradiant Pearl (20%, 5% per stack). |
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VOID |
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Corrupting Parasite Corrupts 1 (+1 per stack) item in your inventory into a random void item of the same rarity each stage. Prefers more common items. |
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Notice Of Absence For each void item in your inventory, move 3% faster per stack. Corrupts all Bucket Lists. |
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Drop Of Necrosis Your attacks have a 10% chance to inflict Blight, which deals 10% more damage for each stack of this item. Corrupts all Shards Of Glass. |
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Discovery Using a world interactable grants 3 points per stack of regenerating shield to every player who has this item. Caps at 300 shield per stack. Corrupts all Infusions. |
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Spattered Collection All of your damage over time effects are converted to stacking Blight, which ticks 10% faster for each stack of this item owned by your team. Corrupts all Scattered Reflections. |
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The Hermit On hit, grant your enemy a stacking debuff that reduces their damage by 1% up to 75% for 5 (+5 per stack) seconds. Corrupts all Symbiotic Scorpions. |
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ARTIFACTS |
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Artifact Of Bugs Gives you one corrupting parasite each stage. |
Each item has a unique effect and configurable values. Special thanks to the RoR2 Modding Discord for teaching me how to do this.
To do:
- Create more items
- Assess balance and bugginess
- Ensure mod compatibility
Bugs
- Please give feedback/bug reports on the RoR2 Modding discord, or by messaging directly: hex3#7952
Changelog
1.1.1
- Fixed an issue where some enemies were untargetable by Huntress
1.1.0 - Due to the many changes, deleting or modifying your config file will be necessary.
A lot of the mechanics in the mod felt too convoluted, and some just didn't feel good to play. In this update I hope to revamp the items in a way that keeps their original purpose, but makes them more consistent and useful. Let me know how I've done!
- Added item "Do Not Eat" (Legendary)
- Hopoo Egg rework: Jump higher and take less fall damage.
- Empathy rework: Heal for a fraction of the damage your allies take.
- Apathy rework: Gain a permanent max health and damage buff when an ally is killed, as well as full barrier.
- Elder Mutagen rework: Buffs you receive and debuffs you inflict last longer, and cooldown buffs are shorter.
- Hopoo egg jump height increase 15% -> 20%
- Discovery shields per interaction 2 -> 3
- Scattered Reflection proc coefficient 1 -> 0
- The Hermit debuff duration 4 -> 5 seconds
- Scavenger's Pack no longer appears in printers to avoid infinite item duplication
Earlier updates
1.0.1
- ATG Prototype no longer procs on missile attacks
- ATG Prototype now correctly procs every 10 hits instead of every 9
- Drop Of Necrosis and Spattered Collection now utilize proc coefficients properly
- Fixed stacks of Drop Of Necrosis adding way too much damage
1.0.0
The mod feels complete enough to give a 1.0 release, so here it is! More features (Boss items, lunars, companion mods, etc.) will come in the future.
- Added item "Scavenger's Pack"
- Apathy max damage reduction 90% -> 80%
- Scattered Reflection max damage reduction 90% -> 80%
- Optimized multiple items' code (Thanks to Bubbet for pointing out the issues)
- Using 400 Tickets on Void Chests should no longer drop the two items inside of each other
0.4.5
- Icons were too big :(
0.4.4
- The Hermit rework: Now grants a stacking debuff on hit which reduces the enemy's damage up to 75%.
- Elder Mutagen rework: Now has a chance to inflict a random debuff on hit, and also grants a random buff every 15 seconds.
- ATG Prototype damage per stack 100% -> 80%
- Clarified 400 Tickets' description.
0.4.3
- ATG Prototype no longer procs on attacks with 0 proc coefficient
- Fixed Drop of Necrosis and Spattered Collection applying blight to the player
- Drop of Necrosis and Spattered Collection should no longer apply blight on knockback such as Concussive Mines
0.4.2
- ATG Prototype now deals damage based on the hit that procced it, similarly to the ATG Missile Launcher. Its damage should be far more noticeable now.
0.4.1
- Updated for new patch
- Put all the files on GitHub (DISCLAIMER: All of the code in this project is written by someone who learned C# very recently. A rewrite is in order, but not today...)
0.4.0
- Added item "Drop Of Necrosis" (Void common)
- Added item "Spattered Collection" (Void uncommon)
0.3.4
- Added character item displays for all items (No modded character compatibility yet)
- Empathy no longer triggers from void fog damage
- Apathy no longer triggers from void fog damage
- Updated some item icons
0.3.3
- Added item "Elder Mutagen" (Legendary)
- Mint Condition should no longer prevent Hunter's Harpoon from activating
0.3.2
- Discovery's stack limit should now scale correctly
- Discovery should no longer add any stacks above its limit
- Added speed cap for Notice Of Absence (default 500%) to prevent uncontrollably high speeds
- Fixed some clerical errors
0.3.1
- Added item "400 Tickets" (Common)
- Added visual and sound effects for Discovery
- Added sound effects for Scattered Reflection
- New buff icons for Discovery, The Hermit and Apathy
0.3.0
- VFX Overhaul part 2: New models, icons and shaders for all items
- Added 'Alternate Mode' and 'No Replication' config options for Corrupting Parasite.
- Scattered Reflection should no longer attack teammates or proc itself
0.2.5
- Added item "The Hermit" (Void legendary)
- Adjusted the sizes of some item models
- Fixed an NRE caused by the Newt
- Made Apathy's barrier gain cooldown more consistent
0.2.4
- Added artifact "Artifact Of Corruption"
0.2.3 - Void Update, pt 1
- Added item "Corrupting Parasite". Thanks to kking and conq for giving me the idea for the item and allowing me to use it (Void common)
- Added item "Notice of Absence" (Void common)
- Added item "Discovery" (Void uncommon)
- Apathy damage reduction reverted to 20% (+10%)
- Apathy barrier on hit 5% (+2%) -> 3% (+2%)
0.2.2
- Added item "Mint Condition" (Legendary)
0.2.1
You may need to change your config files for some of these changes to take effect.
- Added AI blacklist to Apathy to prevent invincible enemies
- Apathy damage reduction 20% (+10%) -> 30% (+15%).
- Apathy 10% barrier requirement for damage reduction -> 5%
- Apathy description cleared up
- Scattered Reflection proc coefficient 0 -> 1
- Hopoo Egg jump power modifier 10% -> 15%
- Hopoo Egg air control modifier 5% -> 10%
0.2.0
- Added item "Apathy" (Legendary)
0.1.6
- VFX Overhaul: New models, icons and shaders for all items
0.1.5
- Added item "ATG Prototype" (Common)
0.1.4
- (Hopefully) fixed another NRE caused by Scattered Reflection interacting with Blood Shrines and Void Cradles incorrectly
- Removed the non-functional Common item accidentally included with 0.1.3
0.1.2
- Fixed an NRE caused by Scattered Reflection
0.1.1
- Added item "Empathy" (Uncommon)
0.1.0
- Initial release