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A mod that reworks and rebalances some of the vanilla aspects of Risk Of Rain 2. Highly configurable.
Last updated | 2 weeks ago |
Total downloads | 2097 |
Total rating | 0 |
Categories | Tweaks Items |
Dependency string | hex3-Hex3Reworks-0.2.0 |
Dependants | 1 other mod depends on this mod |
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1902A mod that reworks and rebalances some of the vanilla aspects of Risk Of Rain 2. Highly configurable.
The aim is, rather than making simple boosts or nerfs to stat values, to change how vanilla systems work:
Item | Change | Notes |
---|---|---|
COMMON | ||
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Bustling Fungus Every 10 seconds, leave behind a fungal zone that heals for 2% (+2% per stack) of your max health every second to all allies within 3m (+2m per stack). |
The main problem with Bustling Fungus was that the player is almost never standing still. Its new functionality should maintain its purpose while allowing more freedom of movement for players. |
UNCOMMON | ||
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Lepton Daisy Release a healing nova during the Teleporter event, healing allies for 50% of their maximum health and weakening enemies for 10 seconds. Occurs 1 (+1 per stack) times. |
Lepton Daisy had very limited use, and it always felt like it activated at an inconvenient time. Adding an AOE debuff to further aid the player should solidify it as a life saver for holdout/teleporter events. |
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Ghor's Tome Every time you earn money, gain 2 (+2 per stack) armor for 6 seconds. Enemies have a 20% chance to drop a treasure worth $4, which scales over time. |
Ghor's Tome is fine, but its usefulness quickly became obsolete in vanilla. This rework makes it a hybrid income/armor item, just like the Guillotine is hybrid income/damage. With just a few stacks and a roll of pennies, you can quickly become a tank. Pickup radius increased for convenience. |
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Old Guillotine Hitting an elite enemy has a 20% chance to steal $2 of their money (+$2 per stack, scales over time), dealing damage equivalent to quadruple the amount you've stolen. |
The Guillotine's effect felt a little underwhelming in the base game. This rework increases your effectiveness vs. elites like the original, but also gives a useful money boost. It scales in such a way that the income will be good early-game, but the damage will eventually become its main upside. |
LEGENDARY | ||
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57 Leaf Clover Hoarding money up to $400 (+$400 per stack, scales with time) increases the chance for all of your luck-based effects by up to 50% (+50% per stack) |
The Clover is powerful enough to be an instant pick in normal games. Adding a cost to its ability tones down its overall power while providing synergy with income items. Its luck bonus now works slightly different as well, as it ramps up gradually. |
LUNAR | ||
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Mercurial Rachis Creates a Ward Of Power at your location that provides a Spinel Tonic buff to all characters within 20m (+10m per stack), as well as a 50% damage buff to all enemies within 60m (+30m per stack). |
The Rachis now offers more reward for higher risk. It also synergizes neatly with Spinel Tonic, clearing afflictions if you're within the ward's range. |
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Brittle Crown Each stage has 1.5x (+0.5x per stack) the amount of interactables. These interactables will cost 2x (+1x per stack) as much money. |
This new Brittle Crown allows players more freedom to spend their hard-earned money, but can easily become a problem if you don't earn enough. Its original functionality felt good but would be too powerful with the other items, so it was changed and moved to the Old Guillotine. |
VOID | ||
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Needletick Enemies recieve a stack (+1 per stack) of Collapse for 400% damage when first hit. Each time Collapse is inflicted, hitting the enemy 20 more times inflicts Collapse (+1 per stack) again. Corrupts all Tri-Tip Daggers. |
Overall it will proc less often than Dagger, but the pure stacking potential and consistency of the Collapse inflictions will more than make up for this. |
EQUIPMENT | ||
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Executive Card Multishop terminals will remain open after use, but the remaining terminals will raise their prices by 2x. Passively gain $8 (Scales with time) every 8 seconds. |
Executive Card was a must-take in almost all situations, so incurring a cost for the raw power of having more items felt necessary. The passive interest should help with the steeper payments, but also aid synergy with other income-based items. |
Item reworks built around income gain, including:
As well as some tweaks:
Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.
Upload date | Version number | Downloads | Download link | |
---|---|---|---|---|
2022-6-23 | 0.2.0 | 700 | Version 0.2.0 | Install |
2022-5-30 | 0.1.3 | 907 | Version 0.1.3 | Install |
2022-5-28 | 0.1.2 | 364 | Version 0.1.2 | Install |
2022-5-28 | 0.1.1 | 41 | Version 0.1.1 | Install |
2022-5-27 | 0.1.0 | 85 | Version 0.1.0 | Install |