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Nautilus

Adds a void boss item tier, and 16 void counterparts to vanilla/DLC items.

Date uploaded 4 days ago
Version 1.2.0
Download link hex3-Nautilus-1.2.0.zip
Downloads 1674
Dependency string hex3-Nautilus-1.2.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2121 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2121
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_Items-1.0.7 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.7
RiskofThunder-R2API_RecalculateStats-1.6.5 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.5
RiskofThunder-R2API_Director-2.3.8 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.3.8
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
Rune580-Risk_Of_Options-2.8.5 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.8.5
kking117-ZoeaRework-1.2.1 icon
kking117-ZoeaRework

Changes the Newly Hatched Zoea item.

Preferred version: 1.2.1

README

Nautilus

Adds a comprehensive void boss item tier, and 16 new void counterparts to vanilla/DLC items.


Shrine of the Deep

Void boss items can be obtained by activating a new shrine which spawns bosses and elites as Voidtouched at a higher difficulty, potentially rewarding you by converting any boss item drops into their void equivalents. They can also be obtained by using a Trophy Hunter's Tricorn on a Voidtouched boss, or through other methods.

Not all Void Boss items are implemented yet, so enemies without one will drop their original boss item.

Items

Icon Description

VOID COMMON

Collector's Appraisal
Accumulate damage for your next hit while out of danger.

While out of danger, accumulate a stacking buff every second which increases your next hit's damage by 4% (+4% per stack) each stack. Can store up to 12x4% (+12x4% per stack) extra damage. Corrupts all Delicate Watches.

Crabsinthe
Increase passive health regeneration.

Increases health regeneration by 50% (+50% per stack). Corrupts all Power Elixirs and Empty Bottles.

Waterlogged Wellies
On hit, weaken airborne enemies and pull them to the ground.

Hitting an airborne enemy pulls them downward (with additional strength per stack) and Weakens them for 2 seconds (+2 seconds per stack), reducing their armor by 30 and their movement speed and damage by 40%. Corrupts all Hiker's Boots.

VOID UNCOMMON

Pale Star
Convert a chest drop into a Void Potential, and recharge with a Void Cradle.

Opening a chest consumes all stacks of this item and converts the chest's reward into a Void Potential of equivalent rarity, offering a choice between 3 (+1 per stack) void items. All stacks of this item regenerate after a Void Cradle is used. Corrupts all Sale Stars.

Tooth Of Hydra
Collapse effects become infectious and weakening.

Gain 5% chance to inflict collapse on hit, which now has a 50% chance (+50% per stack) to collapse another enemy within 40m when it deals damage. Enemies affected by collapse have their armor reduced by 20 and speed reduced by 50%. Corrupts all Noxious Thorns.

Viscous Pot
Reduce barrier decay and steal barrier from nearby enemies on secondary skill use.

Reduces barrier decay by 20%. Using your secondary skill launches up to 3 (+1 per stack) viscous orbs at enemies within 20m (+8m per stack), dealing 200% damage and granting you 5% temporary barrier on hit. Corrupts all Luminous Shots.

VOID LEGENDARY

Altered Soul
Duplicate your on-kill effects for each kill.

Killing an enemy drops a crystal which triggers their on-kill effects 2 (+2 per stack) additional times. Corrupts all Ceremonial Daggers.

Mother Of Pearl
Collecting a gold chunk fires a volley of missiles.

Collecting a chunk of gold launches 3 missiles dealing 300% damage (+300% per stack) each. Has a flat 10% chance to convert any pickup into a chunk of gold. Corrupts all War Bonds.

Shimmering Nautilus
Resist and retaliate against repeated strikes.

Reduce all incoming damage by 10%. After hitting you 5 times, your attacker evokes an orb that strikes them for 1800% damage (+1800% per stack). Corrupts all Shattering Justices.

Skullsprout
Collapse affects enemies randomly and reduces your cooldowns.

Gain 5% chance to collapse on hit. All of your collapse effects are now transferred to a random enemy within 40m on inflict. When collapse damages an enemy, reduce all your cooldowns by 0.4 (+0.4 per stack) seconds. Corrupts all Brainstalks.

Xenobacteria
Increase your entire team's attack speed.

Increase you and all your allies' attack speed by 30% (+30% per stack). Corrupts all Alien Heads.

VOID BOSS

Drenched Perforator
Higher damage hits inflict increasing stacks of collapse.

Every 400% attack damage dealt adds 1 stack (+1 per stack) of collapse on hit. Corrupts all Molten and Charged perforators.

Möbius Node
Regenerate shields instantly below half health.

Gain a shield equal to 20% of your maximum health. Falling under 50% health regenerates all of your shields instantly and stuns nearby enemies. Occurs up to 2 times (+1 per stack) every 60 seconds. Corrupts all Genesis Loops.

Newly Hatched Zoea - Rework courtesy of kking117's ZoeaRework
Recruit allies from the void.

Every 30 seconds, gain a random Void ally with 100% (+50% per stack) damage and 100% (+20% per stack) health. Can have up to 3 allies at a time. Corrupts all Queen's Glands.

Osmium Shackles
Slow and encumber nearby enemies while making them susceptible to critical strikes.

Weighs down enemies within 20m (+8m per stack), slowing their movement speed, attack speed and cooldowns by 30%, and increasing critical strike chance from ALL sources against them by 25%. Corrupts all Titanic Knurls.

Rebirth
The Void corrupts your inventory and grants health regeneration.

Corrupts 2 (+2 per stack) items per stage into their void equivalents. Each void item in your inventory grants +1 hp/s of passive health regeneration. Corrupts all Planulae.

Tenebral Gland
Critical strikes cause hemmorhaging, and killing hemmorhaged enemies empowers critical strikes.

Gain a 5% (+2.5% per stack) chance to inflict hemmorhaging on critical hit. Killing an enemy while they're hemmorhaging increases your critical strike chance and damage by 10% for 10 seconds, up to 10 times per stack. Corrupts all Shatterspleens.

Recommended mods

  • NoContentSourceMixLimit to make void content more common.
  • VanillaVoid for even more Vanilla void conversions (Must be configured to only include one void watch/elixir from either mod).
  • VoidUnstableTransmitter to make Unstable Transmitter less redundant as a void conversion of Old War Stealthkit.
  • OldFathomlessVoidling for a better Voidling fight and void locus experience. Also adds a Locus portal to each fifth stage.
  • CollapseDisplay so collapse damage is easier to predict.

Feedback

If you have questions about the mod, bugs to report or balance/technical suggestions, find me in the RoR2 Modding Discord.

Special thanks

  • kking117 for allowing use of ZoeaRework
  • JunJun5406 for making a Chinese translation -- sorry, I added a bunch of language entries right after!
  • prodzpod for maintaining Hex3Mod in my absence
  • All the users in the modding discord for the huge backlog of advice to search thru

CHANGELOG

1.2.2

  • Changed some item tags, and added proper AI blacklisting to items
  • Fixed Pale Star description not changing with config
  • Fixed readme

1.2.1

  • Reworked Drenched Perforator (Higher damage hits inflict increasing stacks of collapse => Higher damage hits create increasingly devastating collapsing implosions)
  • Changed config files to require manual activation, ensuring the typical player picks up on balance changes. If you use a custom config, you will need to enable it.
  • Decreased Viscous Pot barrier gain (5% => 15)
  • Increased Viscous Pot proc coefficient (0 => 0.2)
  • Increased Drenched Perforator stack damage threshold (400% => 600%)
  • Fixed a bug caused by Möbius Node's shield color adjustment

1.2.0 - Void Boss update, Part 1

  • Added new item tier: Void Boss
  • Added new interactable: Shrine of the Deep
    • Interact to challenge the Void, increasing teleporter boss difficulty and spawning Voidtouched enemies. In exchange, all dropped boss items will be converted into void boss items.
    • Not all Void Boss items are implemented yet, so bosses without one will drop their original boss item.
  • Added new item: Drenched Perforator (Void boss)
  • Added new item: Möbius Node (Void boss)
  • Added new item: Osmium Shackles (Void boss)
  • Added new item: Rebirth (Void boss)
  • Added new item: Tenebral Gland (Void boss)
  • Added ZoeaRework as a dependency
  • Added Chinese translation (Thanks to JunJun5406!)
  • Decreased Pale Star base potential choices (3 => 2)
  • VFX change on Viscous Pot
  • Fixed Viscous Pot destroying skill activations with no pretense nor remorse
  • Fixed Tooth Of Hydra and Skullsprout having odd interactions when used together
  • Code changes to Pale Star for compatibility
  • Fixed Collector's Appraisal pickup description

1.1.1

  • Fix Viscous Pot shenanigans

1.1.0

  • Existing config files must be reset or changed manually for balance changes to apply.
  • Added new item: Tooth Of Hydra (Void uncommon)
  • Added new item: Altered Soul (Void legendary)
  • Added new item: Skullsprout (Void legendary)
  • Reworked Collector's Appraisal (Deal bonus damage at high health => Accumulate damage for your next hit while out of danger)
  • Reworked Viscous Pot (Reduce barrier decay, and gain barrier on secondary skill use => Reduce barrier decay and steal barrier from nearby enemies on secondary skill use)
  • Increased Crabsinthe regen per stack (+25% => +50%)
  • Increased Waterlogged Wellies downward force per stack (100 => 150)
  • VFX change on Viscous Pot
  • VFX change on Xenobacteria
  • Adjusted some descriptions

1.0.2

  • Added new item: Pale Star (Void uncommon)
  • Adjusted some descriptions

1.0.1

  • Increased Shimmering Nautilus damage per stack (+900% => +1800%)
  • Decreased Xenobacteria attack speed bonus (+40% => +30%)
  • Made RiskOfOptions a hard dependency

1.0.0

  • Initial release