hex3-Nautilus icon

Nautilus

Adds a comprehensive void boss item tier, and 17 new void counterparts to vanilla and DLC items.

CHANGELOG

1.2.4

  • Added CollapseNerf as a dependency. This can be removed by disabling it on your mod manager, or by changing its config value to 100.
  • Tooth Of Hydra stacking stats are now collapse on hit (+0% => 5%) and armor reduction (-0 => -10)
  • Tooth Of Hydra infect chance is now flat instead of hyperbolic
  • Shrine Of The Deep no longer spawns all elites after a teleporter event as Voidtouched
  • Fixed various jank with Shrine Of The Deep
  • Fixed Drenched Perforator pickup description
  • Fixed readme

1.2.3

  • Added new item: Rebel Soul (Void boss)
  • Reworked Rebirth (The Void corrupts your inventory and grants health regeneration => The Void corrupts your inventory on pickup, increasing its influence each stage and granting health regeneration.)
  • Shrine Of The Deep no longer adds a mountain shrine stack, but still gives a bonus item drop
  • Shrine Of The Deep slightly increases boss drop chance (15% => 20%) to increase frequency of void boss items
  • Fixed Bolstering Lantern being broken by obtaining Osmium Shackles

1.2.2

  • Changed some item tags, and added proper AI blacklisting to items
  • Fixed Pale Star description not changing with config
  • Fixed readme

1.2.1

  • Reworked Drenched Perforator (Higher damage hits inflict increasing stacks of collapse => Higher damage hits create increasingly devastating collapsing implosions)
  • Changed config files to require manual activation, ensuring the typical player picks up on balance changes. If you use a custom config, you will need to enable it.
  • Decreased Viscous Pot barrier gain (5% => 15)
  • Increased Viscous Pot proc coefficient (0 => 0.2)
  • Increased Drenched Perforator stack damage threshold (400% => 600%)
  • Fixed a bug caused by Möbius Node's shield color adjustment

1.2.0 - Void Boss update, Part 1

  • Added new item tier: Void Boss
  • Added new interactable: Shrine of the Deep
    • Interact to challenge the Void, increasing teleporter boss difficulty and spawning Voidtouched enemies. In exchange, all dropped boss items will be converted into void boss items.
    • Not all Void Boss items are implemented yet, so bosses without one will drop their original boss item.
  • Added new item: Drenched Perforator (Void boss)
  • Added new item: Möbius Node (Void boss)
  • Added new item: Osmium Shackles (Void boss)
  • Added new item: Rebirth (Void boss)
  • Added new item: Tenebral Gland (Void boss)
  • Added ZoeaRework as a dependency
  • Added Chinese translation (Thanks to JunJun5406!)
  • Decreased Pale Star base potential choices (3 => 2)
  • VFX change on Viscous Pot
  • Fixed Viscous Pot destroying skill activations with no pretense nor remorse
  • Fixed Tooth Of Hydra and Skullsprout having odd interactions when used together
  • Code changes to Pale Star for compatibility
  • Fixed Collector's Appraisal pickup description

1.1.1

  • Fix Viscous Pot shenanigans

1.1.0

  • Added new item: Tooth Of Hydra (Void uncommon)
  • Added new item: Altered Soul (Void legendary)
  • Added new item: Skullsprout (Void legendary)
  • Reworked Collector's Appraisal (Deal bonus damage at high health => Accumulate damage for your next hit while out of danger)
  • Reworked Viscous Pot (Reduce barrier decay, and gain barrier on secondary skill use => Reduce barrier decay and steal barrier from nearby enemies on secondary skill use)
  • Increased Crabsinthe regen per stack (+25% => +50%)
  • Increased Waterlogged Wellies downward force per stack (100 => 150)
  • VFX change on Viscous Pot
  • VFX change on Xenobacteria
  • Adjusted some descriptions

1.0.2

  • Added new item: Pale Star (Void uncommon)
  • Adjusted some descriptions

1.0.1

  • Increased Shimmering Nautilus damage per stack (+900% => +1800%)
  • Decreased Xenobacteria attack speed bonus (+40% => +30%)
  • Made RiskOfOptions a hard dependency

1.0.0

  • Initial release