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Nautilus
Adds a comprehensive void boss item tier and 27 new void counterparts to vanilla and DLC items. Requires Survivors of the Void.
CHANGELOG
1.4.1
- Increased Pre-Modern Rations barrier gain (100 => 120)
- Coral Crust now by default only activates on hits that deal over 4% of your max HP
- Added config for damage and proc coefficient thresholds to determine if Coral Crust charges are used up
- Added config for scaling the visual components of Drenched Perforator and Hydra Tooth explosions, and slightly reduced Drenched Perforator explosion size
- Fixed Osmium Shackles buffing enemies' cooldowns instead of slowing them
- Fixed Pre-Modern Rations and Observer's Optics overwriting cooldown modifications on equipment
- Fixed Pre-Modern Rations not triggering with Observer's Optics additional activations
- Fixed a Proton Pop NRE after a run completes
1.4.0 - Content update 2
- Added new item: *Coral Crust (Void common)
- Added new item: Pre-Modern Rations (Void common)
- Added new item: Proton Pop (Void common)
- Added new item: Dreadleech (Void uncommon)
- Added new item: Effigy Of Pride (Void uncommon)
- Reworked Xenobacteria (Increase your entire team's attack speed => Damage-over-time effects may transform into a poison or blight which slows enemy attacks, but may be negated)
- Added character item displays for all Legendary items
- Added config for Collector's Appraisal to only count upwards while out of combat
- Updated missing lore entries
- Fixed high deployable equipment limits for Observer's Optics potentially causing performance issues and crashes; these are now configurable
- Fixed Apathy Core causing Sale Stars to obliterate from existence
- Fixed Substandard Duplicator adding the wrong temp items when picking up Nautilus items
1.3.0 - Void Boss update, Part 2
- Added new item: Apathy Core (Void boss)
- Added new item: Deep Void Receiver (Void boss)
- Added new item: Observer's Optics (Void boss)
- Reworked Tooth of Hydra (Collapse effects become infectious and weakening => Collapse now culminates in a stunning explosion)
- Added character item displays for all Uncommon items
- At least one boss becoming Voidtouched partway through a teleporter fight will now cause Void Boss items to drop
- Altered Soul now re-triggers elite on-kill effects
- Reduced Altered Soul on-kill triggers (2(2) => 1(1))
- Fixed outdated Drenched Perforator pickup description
1.2.13
- Fix for disabled items causing issues with the recipe catalog
- Fixes Pale Star messing with the item drop tables
1.2.12
- Fixed Readme
- Updated Chinese language support
1.2.11
- Fixed a problem I added by trying to fix the problem :)
1.2.10
- Added character item displays for all Common items.
- Fixed Drenched Perforator causing a crash by procing itself
- Prevented Voidling from being pulled down by Waterlogged Wellies
1.2.9
- Slightly increased Shrine of the Deep spawn weight (3 => 4)
- Added some modded stages for Shrine of the Deep to spawn in by default
- Fixed config errors
- Fixed Collector's Appraisal having the wrong corruption recipe
1.2.8
- Added Void corruption recipes to all items
1.2.7
- Increased Shimmering Nautilus retaliation proc coefficient (0 => 1)
- Increased Drenched Perforator explosion proc coefficient (0 => 0.2)
- Made Viscous Pot projectile proc coefficient configurable
- Slightly increased Effigy of Rot melee range (10m => 13m)
- Expansion icon is now more purple
1.2.6
- Added new item: Effigy of Rot (Void boss)
1.2.5
- Added new item: Split Nucleus (Void boss)
1.2.4
- Added CollapseNerf as a dependency. This can be removed by disabling it on your mod manager, or by changing its config value to 100.
- Tooth of Hydra stacking stats are now collapse on hit (+0% => 5%) and armor reduction (-0 => -10)
- Tooth of Hydra infect chance is now flat instead of hyperbolic
- Shrine of the Deep no longer spawns all elites after a teleporter event as Voidtouched
- Fixed various jank with Shrine Of The Deep
- Fixed Drenched Perforator pickup description
- Fixed readme
1.2.3
- Added new item: Rebel Soul (Void boss)
- Reworked Rebirth (The Void corrupts your inventory and grants health regeneration => The Void corrupts your inventory on pickup, increasing its influence each stage and granting health regeneration.)
- Shrine of the Deep no longer adds a mountain shrine stack, but still gives a bonus item drop
- Shrine of the Deep slightly increases boss drop chance (15% => 20%) to increase frequency of void boss items
- Fixed Bolstering Lantern being broken by obtaining Osmium Shackles
1.2.2
- Changed some item tags, and added proper AI blacklisting to items
- Fixed Pale Star description not changing with config
- Fixed readme
1.2.1
- Reworked Drenched Perforator (Higher damage hits inflict increasing stacks of collapse => Higher damage hits create increasingly devastating collapsing implosions)
- Changed config files to require manual activation, ensuring the typical player picks up on balance changes. If you use a custom config, you will need to enable it.
- Decreased Viscous Pot barrier gain (5% => 15)
- Increased Viscous Pot proc coefficient (0 => 0.2)
- Increased Drenched Perforator stack damage threshold (400% => 600%)
- Fixed a bug caused by Möbius Node's shield color adjustment
1.2.0 - Void Boss update, Part 1
- Added new item tier: Void Boss
- Added new interactable: Shrine of the Deep
- Interact to challenge the Void, increasing teleporter boss difficulty and spawning Voidtouched enemies. In exchange, all dropped boss items will be converted into void boss items.
- Not all Void Boss items are implemented yet, so bosses without one will drop their original boss item.
- Added new item: Drenched Perforator (Void boss)
- Added new item: Möbius Node (Void boss)
- Added new item: Osmium Shackles (Void boss)
- Added new item: Rebirth (Void boss)
- Added new item: Tenebral Gland (Void boss)
- Added ZoeaRework as a dependency
- Added Chinese translation (Thanks to JunJun5406!)
- Decreased Pale Star base potential choices (3 => 2)
- VFX change on Viscous Pot
- Fixed Viscous Pot destroying skill activations with no pretense nor remorse
- Fixed Tooth of Hydra and Skullsprout having odd interactions when used together
- Code changes to Pale Star for compatibility
- Fixed Collector's Appraisal pickup description
1.1.1
- Fix Viscous Pot shenanigans
1.1.0 - Content update 1
- Added new item: Tooth of Hydra (Void uncommon)
- Added new item: Altered Soul (Void legendary)
- Added new item: Skullsprout (Void legendary)
- Reworked Collector's Appraisal (Deal bonus damage at high health => Accumulate damage for your next hit while out of danger)
- Reworked Viscous Pot (Reduce barrier decay, and gain barrier on secondary skill use => Reduce barrier decay and steal barrier from nearby enemies on secondary skill use)
- Increased Crabsinthe regen per stack (+25% => +50%)
- Increased Waterlogged Wellies downward force per stack (100 => 150)
- VFX change on Viscous Pot
- VFX change on Xenobacteria
- Adjusted some descriptions
1.0.2
- Added new item: Pale Star (Void uncommon)
- Adjusted some descriptions
1.0.1
- Increased Shimmering Nautilus damage per stack (+900% => +1800%)
- Decreased Xenobacteria attack speed bonus (+40% => +30%)
- Made RiskOfOptions a hard dependency
1.0.0
- Initial release