hex3-Nautilus icon

Nautilus

Adds a comprehensive void boss item tier and 27 new void counterparts to vanilla and DLC items. Requires Survivors of the Void.

CHANGELOG

1.4.1

  • Increased Pre-Modern Rations barrier gain (100 => 120)
  • Coral Crust now by default only activates on hits that deal over 4% of your max HP
  • Added config for damage and proc coefficient thresholds to determine if Coral Crust charges are used up
  • Added config for scaling the visual components of Drenched Perforator and Hydra Tooth explosions, and slightly reduced Drenched Perforator explosion size
  • Fixed Osmium Shackles buffing enemies' cooldowns instead of slowing them
  • Fixed Pre-Modern Rations and Observer's Optics overwriting cooldown modifications on equipment
  • Fixed Pre-Modern Rations not triggering with Observer's Optics additional activations
  • Fixed a Proton Pop NRE after a run completes

1.4.0 - Content update 2

  • Added new item: *Coral Crust (Void common)
  • Added new item: Pre-Modern Rations (Void common)
  • Added new item: Proton Pop (Void common)
  • Added new item: Dreadleech (Void uncommon)
  • Added new item: Effigy Of Pride (Void uncommon)
  • Reworked Xenobacteria (Increase your entire team's attack speed => Damage-over-time effects may transform into a poison or blight which slows enemy attacks, but may be negated)
  • Added character item displays for all Legendary items
  • Added config for Collector's Appraisal to only count upwards while out of combat
  • Updated missing lore entries
  • Fixed high deployable equipment limits for Observer's Optics potentially causing performance issues and crashes; these are now configurable
  • Fixed Apathy Core causing Sale Stars to obliterate from existence
  • Fixed Substandard Duplicator adding the wrong temp items when picking up Nautilus items

1.3.0 - Void Boss update, Part 2

  • Added new item: Apathy Core (Void boss)
  • Added new item: Deep Void Receiver (Void boss)
  • Added new item: Observer's Optics (Void boss)
  • Reworked Tooth of Hydra (Collapse effects become infectious and weakening => Collapse now culminates in a stunning explosion)
  • Added character item displays for all Uncommon items
  • At least one boss becoming Voidtouched partway through a teleporter fight will now cause Void Boss items to drop
  • Altered Soul now re-triggers elite on-kill effects
  • Reduced Altered Soul on-kill triggers (2(2) => 1(1))
  • Fixed outdated Drenched Perforator pickup description

1.2.13

  • Fix for disabled items causing issues with the recipe catalog
  • Fixes Pale Star messing with the item drop tables

1.2.12

  • Fixed Readme
  • Updated Chinese language support

1.2.11

  • Fixed a problem I added by trying to fix the problem :)

1.2.10

  • Added character item displays for all Common items.
  • Fixed Drenched Perforator causing a crash by procing itself
  • Prevented Voidling from being pulled down by Waterlogged Wellies

1.2.9

  • Slightly increased Shrine of the Deep spawn weight (3 => 4)
  • Added some modded stages for Shrine of the Deep to spawn in by default
  • Fixed config errors
  • Fixed Collector's Appraisal having the wrong corruption recipe

1.2.8

  • Added Void corruption recipes to all items

1.2.7

  • Increased Shimmering Nautilus retaliation proc coefficient (0 => 1)
  • Increased Drenched Perforator explosion proc coefficient (0 => 0.2)
  • Made Viscous Pot projectile proc coefficient configurable
  • Slightly increased Effigy of Rot melee range (10m => 13m)
  • Expansion icon is now more purple

1.2.6

  • Added new item: Effigy of Rot (Void boss)

1.2.5

  • Added new item: Split Nucleus (Void boss)

1.2.4

  • Added CollapseNerf as a dependency. This can be removed by disabling it on your mod manager, or by changing its config value to 100.
  • Tooth of Hydra stacking stats are now collapse on hit (+0% => 5%) and armor reduction (-0 => -10)
  • Tooth of Hydra infect chance is now flat instead of hyperbolic
  • Shrine of the Deep no longer spawns all elites after a teleporter event as Voidtouched
  • Fixed various jank with Shrine Of The Deep
  • Fixed Drenched Perforator pickup description
  • Fixed readme

1.2.3

  • Added new item: Rebel Soul (Void boss)
  • Reworked Rebirth (The Void corrupts your inventory and grants health regeneration => The Void corrupts your inventory on pickup, increasing its influence each stage and granting health regeneration.)
  • Shrine of the Deep no longer adds a mountain shrine stack, but still gives a bonus item drop
  • Shrine of the Deep slightly increases boss drop chance (15% => 20%) to increase frequency of void boss items
  • Fixed Bolstering Lantern being broken by obtaining Osmium Shackles

1.2.2

  • Changed some item tags, and added proper AI blacklisting to items
  • Fixed Pale Star description not changing with config
  • Fixed readme

1.2.1

  • Reworked Drenched Perforator (Higher damage hits inflict increasing stacks of collapse => Higher damage hits create increasingly devastating collapsing implosions)
  • Changed config files to require manual activation, ensuring the typical player picks up on balance changes. If you use a custom config, you will need to enable it.
  • Decreased Viscous Pot barrier gain (5% => 15)
  • Increased Viscous Pot proc coefficient (0 => 0.2)
  • Increased Drenched Perforator stack damage threshold (400% => 600%)
  • Fixed a bug caused by Möbius Node's shield color adjustment

1.2.0 - Void Boss update, Part 1

  • Added new item tier: Void Boss
  • Added new interactable: Shrine of the Deep
    • Interact to challenge the Void, increasing teleporter boss difficulty and spawning Voidtouched enemies. In exchange, all dropped boss items will be converted into void boss items.
    • Not all Void Boss items are implemented yet, so bosses without one will drop their original boss item.
  • Added new item: Drenched Perforator (Void boss)
  • Added new item: Möbius Node (Void boss)
  • Added new item: Osmium Shackles (Void boss)
  • Added new item: Rebirth (Void boss)
  • Added new item: Tenebral Gland (Void boss)
  • Added ZoeaRework as a dependency
  • Added Chinese translation (Thanks to JunJun5406!)
  • Decreased Pale Star base potential choices (3 => 2)
  • VFX change on Viscous Pot
  • Fixed Viscous Pot destroying skill activations with no pretense nor remorse
  • Fixed Tooth of Hydra and Skullsprout having odd interactions when used together
  • Code changes to Pale Star for compatibility
  • Fixed Collector's Appraisal pickup description

1.1.1

  • Fix Viscous Pot shenanigans

1.1.0 - Content update 1

  • Added new item: Tooth of Hydra (Void uncommon)
  • Added new item: Altered Soul (Void legendary)
  • Added new item: Skullsprout (Void legendary)
  • Reworked Collector's Appraisal (Deal bonus damage at high health => Accumulate damage for your next hit while out of danger)
  • Reworked Viscous Pot (Reduce barrier decay, and gain barrier on secondary skill use => Reduce barrier decay and steal barrier from nearby enemies on secondary skill use)
  • Increased Crabsinthe regen per stack (+25% => +50%)
  • Increased Waterlogged Wellies downward force per stack (100 => 150)
  • VFX change on Viscous Pot
  • VFX change on Xenobacteria
  • Adjusted some descriptions

1.0.2

  • Added new item: Pale Star (Void uncommon)
  • Adjusted some descriptions

1.0.1

  • Increased Shimmering Nautilus damage per stack (+900% => +1800%)
  • Decreased Xenobacteria attack speed bonus (+40% => +30%)
  • Made RiskOfOptions a hard dependency

1.0.0

  • Initial release