![icebro-SkillsPlusPlus icon](https://gcdn.thunderstore.io/live/repository/icons/icebro-SkillsPlusPlus-0.6.0.png.128x128_q95.png)
SkillsPlusPlus
Add progression to your runs with skill upgrades (+SOTS support!)
CHANGELOG
Changelog
What's new in 0.6.0
- Updated for Seekers of the Storm! (Expect some bugs (again))
- Fixed incorrect scaling for MUL-T causing his dash to deal 4x damage
- Added new upgrade for MUL-T's Power Mode
- SOTS survivor support is yet to be added
What's new in 0.5.0
-
Updated the way the mod finds the names of skills to hopefully alleviate future problems with implementing new skills. (For modders: Skill Names now finds the Object.Name of the SkillDef rather than skilldef.skillname. If your mod was using different names for those two, please update your Skills++ integration to use the correct name.)
-
Fixed an error that prevented Engi's turrets from getting their buffs.
-
Fixed some tooltip issues regarding Huntress' second utility skill and Void Fiend picking up Acrid's tooltips by mistake.
-
Added Not Yet Implemented messages to the unsupported vanilla skills to reduce confusion.
What's new in 0.4.5
- Added more protection against NullReferenceErrors and added error logging to some to track the issue.
What's new in 0.4.3
- Added a missing setting for Buy Skills to disable the input block when buying
What's new in 0.4.2
- Extended support for Buy Skill key to Keyboard+Mouse (as well as enabling the VR version)
- Fixed Railgunner's Supercharge cooldown issue with some mods
- Fixed Captain not being able to hack after level 6 in Linear Mult mode
- Captain's Supply Drop now properly show its range before dropping
- Fixed Captain's Diablo cooldown not returning to normal on repeat games
What's new in 0.4.1
- Railgunner support!
- Changed how Captain's Diablo Missile' cooldown is calculated
- Fixed an issue with Huntress blinking endlessly when Zet mods is present
- Fixed an issue with Loader gaining 10x the amount of damage expected with Thunderslam
- Fixed an issue with buffs not being applied and their icons not working
What's new in 0.4.0
- Survivors of the Void update! (Expect some bugs)
- Mod has been stabilized for SotV but new content will come in 0.4.1
What's new in 0.3.1
- [ExtendedLoadout] (https://thunderstore.io/package/KingEnderBrine/ExtendedLoadout/) Support!
- Reworked Commando's Tactical Slide from granting an attack speed buff to converting movement speed into attack speed, damage and armor while sliding.
What's new in 0.3.0
- Heretic support is here!
- Fixed issues caused by changing character mid-run. (Artifact of Metamorphosis, Heretic, Guren Lagann, etc.)
- Fixed a bug where some aspects of skills wouldn't look at the correct skill's level to determine their power.
What's new in 0.2.5 to 0.2.8
- 0.2.5 = Makes the mod functional (unlike 0.2.4)
- 0.2.6 = Removes logging used to fix 0.2.4
- 0.2.7 = Fixes Multiplayer
- 0.2.8 = Corrects some skills' bonuses.
What's new in 0.2.4
- Added support for Captain's Diablo Strike, Mercenary's Focused Assault, REX's Directive: Harvest, and Loader's Thunderslam.
- Added new setting to use Linear Multipliers rather than exponentials.
What's new in 0.2.3
- Bandit support. Full credit to Volvary, Risk of Rain 2 modding discord and send them some love.
- Updated R2API dependancy to 3.0.30
- Improved mod support for third party skill upgrades
Version 0.2.2
- Updated to work with the RoR2 anniversary update
- Updated R2API and BepInEx depenancies
- Readded upgrade descriptions to README
Version 0.2.1
- Added skill upgrade for Strides of Heresy item
- Added ingame skill upgrade descriptions as tooltips on skills
- Added defensive checks to prevent NPE when the player's character is unloaded
- Changed Artificer's Nano Bomb to have the blast size of the bomb increased with levels invested.
- Removed Artificer's Nano Spear scaling of charge time
Version 0.2.0
- Added mutliplayer support
Version 0.1.5
- Refactored internal code to make in more stable for future development
- Fixed mercenary's primary attack not upgrading
- Fixed REX's
DIRECTIVE: Disperse
andBramble Volley
skills pulling enemies instead of pushing them away when the skill is levelled up - Fixed upgrading MUL-T's
Rebar Puncher
not affecting the rate of fire. - Fixed support for rob's Aatrox
- Fixed Hungering Gaze having insanely high scaling.
Version 0.1.4
Changes:
- Added Captain upgrades. All vanilla characters are now done!!!!
- Added upgrades for Hungering Gaze. It was a stink one to pick up Visions of Heresy and lose upgrades. They now transfer onto the item.
- Fixed REX's primary fire having too much spread. The base value has reduced back to normal.
- Fixed Huntress's flurry to fire the arrows faster before the ability is cancels.
- Added extra time to Huntress's ballista so the player has more time to take aim and fire all shots.
Version 0.1.3
Changes:
- Added REX upgrades
- Added ingame setting to change the levels between skill points
- Updated R2API dependancy to 2.5.7
Version 0.1.2
Changes:
- Removed need for Rewired MonoMod dlls
Version 0.1.1
Changes:
- Added instructions for console command usage
Version 0.1.0
Changes:
- Fixed mod to work with changes in the game's 1.0.0 release.
- Added support for controllers to spend skill points. Button is rebindable in gamepad options.
- Added support for other modded characters to integrate with Skills++.
- Added console command to disable Skills++ for chosen survivors. This is for all of the Sniper players out there.
- Removed limits on upgrading skills.
- Reduced the rate of acquiring skill points to one per 5 levels.
- Changed percentage/multiplication compound the scaling. As an adjustment some scalings have been pulled back to compensate.
- Removed Blinding Assault cooldown reduction now the mechanism is core to Mercenary's loadout.
- Changed UI to show the upgrades as a number rather than as multiple '+' symbols
- Removed MUL-T's swap duration reduction scaling in favour of a new equipment cooldown buff.
Version 0.1.0-rc1
Changes:
- Prelease of public API for modded character support
Version 0.0.11
Changes:
- Added upgrades for Loader
- Improved readme's mod usage section with images.
- Added FAQ section to readme
Bug fixes:
- #31 - Fixed Mercenary's eviscerate not applying upgrades
- #33 - Fixed Acrid's caustic leap ability having only one charge instead of two.
Version 0.0.10
Changes:
- Added upgrades for Mercenary
- Replaced
+2.5%
bounce damage from Huntress's Glaive skill with+10%
flat damage bonus. The bonus damage per bounce made the skill far to over powered as the skill levelled up. - Added support across the remaining characters for Classic Items's scepter item
Bug fixes:
- Fixed a null pointer happening on launch
Version 0.0.9
Changes:
- Added upgrades for all of Acrid's abilities
Bug fixes:
- #28 - Improved mod compatibility for engi's turrets when using Classic Items
Version 0.0.8
Changes:
- Removed Engi's thermal harpoon target paint duration per missile
- Added
+50%
targetting range to Engi's thermal harpoon
Bug fixes:
Version 0.0.7
Changes:
- Added MULT skill upgrades
Bug fixes:
- #19 - Fixed Huntress's arrow rain not dealing any damage
- Fixed robustness of upgrade icons showing for the correct skills
Version 0.0.6
Changes:
- Added Engineer's skill upgrades
- Buffed Commando's Double tap rate of fire bonus.
+15%
->+20%
- Nerfed Huntress's glaive bound bonus from
+2
to+1
per level - Added
+25%
damage to Artificer's Nano-nomb and Nano-spear. Needed more power than just longer charge time - Buffed Artificer's Flame bolt and Plasma bolt to recharge slightly faster per level
Bug fixes:
- #13, #14 - Fixed bug where travelling to the Bazaar or Void Plains would reverts the character's loadout to defaults.
Version 0.0.5
Changes:
- Released Commando's skill upgrade kit
Bug fixes:
- Fixed bug where Huntress's flurry wouldn't fire the correct number of arrows when critting.
- #12 - Fixed Artificer's flamethrower dealign 1 damage per tick and not scaling with upgrades purchased.
Version 0.0.4
Changes:
- Completed upgrade paths for all Huntress abilities
- Improved internal skill upgrade API to support character buffing
Version 0.0.3
Changes:
- Released upgrade paths for all Artificer abilities.
- Refactored mechism for applying upgrades to abilities. Will make future work easier and much more powerful.
Bug Fixes:
- Removed upgrading for Commando's tactical roll since there is no upgrade path yet
Version 0.0.2
Bug fixes:
- #1 - Fixed host in multiplayer games not being able to buy upgrades
- #2 - Fixed MUL-T, and Acrid characters not selecting correctly in character select screen
- #3 - Fixed Commando's special ability diplaying the wring description
- Fixed some skill upgrades carrying over between runs
- Cleaned up print statements
Version 0.0.1
Initial release of mod