This package has been marked as deprecated, and it's suggested another
alternative is used.
SprintingOnTheScoreboard
[SotS v1.3.1] Re-enables sprinting (and jumping, and other body inputs) while the scoreboard is open. — (please don't make me fall out of the sky when looking at the scoreboard as artificer)
Last updated | 2 months ago |
Total downloads | 61992 |
Total rating | 6 |
Categories | Tweaks Client-side Seekers of the Storm Update |
Dependency string | itsschwer-SprintingOnTheScoreboard-1.0.1 |
Dependants | 12 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
Deprecation Notice
This mod is no longer necessary, as the change appears to be reverted in patch v1.3.2
.
- while deprecated, the latest version of this mod can still be used if playing on
v1.3.1
- this mod should have no effect if left installed on
v1.3.2
- uninstalling is recommended to clean up mod lists
- this mod should have no effect if left installed on
technical
onlyAllowMovement
appears to always be discarded now
Sprinting on the Scoreboard
please don't make me fall out of the sky when looking at the scoreboard as artificer
Only for the Seekers of the Storm(v1.3.1) patch!
re-enables sprinting (and jumping, and other body inputs) while the scoreboard is open.
body inputs?
- skills
- interact
- jump
- sprint
- activate equipment
- ping
implementation
- IL hooking
RoR2.PlayerCharacterMasterController.Update
may be preferrable to limit the set of body inputs that are allowed?
[HarmonyPostfix, HarmonyPatch(typeof(RoR2.PlayerCharacterMasterController), nameof(RoR2.PlayerCharacterMasterController.CanSendBodyInput))]
private static void PlayerCharacterMasterController_CanSendBodyInput(bool __result, ref bool onlyAllowMovement)
{
if (!__result) return;
onlyAllowMovement = false;
}
notes
- not thoroughly tested — please report any issues to https://github.com/itsschwer/ror2-experimental/issues
- works in multiplayer
- appears to be client-side (i.e. not required by host; host having it does not affect others)
- appears to generate a lot of the following log message in the console on the host player (not sure of cause/fix):
[Warning: Unity Log] Instance not found when handling Command message [netId= ]
- only if client who has it installed is playing with a host who does not have it installed?
- works in multiplayer