itsschwer-SprintingOnTheScoreboard icon

SprintingOnTheScoreboard

[SotS v1.3.1] Re-enables sprinting (and jumping, and other body inputs) while the scoreboard is open. — (please don't make me fall out of the sky when looking at the scoreboard as artificer)

Last updated a week ago
Total downloads 56124
Total rating 5 
Categories Tweaks Client-side Seekers of the Storm Update
Dependency string itsschwer-SprintingOnTheScoreboard-1.0.1
Dependants 12 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117

README

Deprecation Notice

This mod is no longer necessary, as the change appears to be reverted in patch v1.3.2.

  • while deprecated, the latest version of this mod can still be used if playing on v1.3.1
    • this mod should have no effect if left installed on v1.3.2
      • uninstalling is recommended to clean up mod lists

technical

  • onlyAllowMovement appears to always be discarded now

Sprinting on the Scoreboard

please don't make me fall out of the sky when looking at the scoreboard as artificer

Only for the Seekers of the Storm(v1.3.1) patch!

re-enables sprinting (and jumping, and other body inputs) while the scoreboard is open.

body inputs?

  • skills
  • interact
  • jump
  • sprint
  • activate equipment
  • ping

implementation

  • IL hooking RoR2.PlayerCharacterMasterController.Update may be preferrable to limit the set of body inputs that are allowed?
[HarmonyPostfix, HarmonyPatch(typeof(RoR2.PlayerCharacterMasterController), nameof(RoR2.PlayerCharacterMasterController.CanSendBodyInput))]
private static void PlayerCharacterMasterController_CanSendBodyInput(bool __result, ref bool onlyAllowMovement)
{
    if (!__result) return;
    onlyAllowMovement = false;
}

notes

  • not thoroughly tested — please report any issues to https://github.com/itsschwer/ror2-experimental/issues
    • works in multiplayer
      • appears to be client-side (i.e. not required by host; host having it does not affect others)
      • appears to generate a lot of the following log message in the console on the host player (not sure of cause/fix):
        [Warning: Unity Log] Instance not found when handling Command message [netId=   ]
        
        • only if client who has it installed is playing with a host who does not have it installed?