using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using MonoMod.RuntimeDetour.HookGen;
using RoR2;
using RoR2.ContentManagement;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace Ravemando;
[BepInPlugin("com.jackdotpng.Ravemando", "Ravemando", "1.2.0")]
public class RavemandoPlugin : BaseUnityPlugin
{
private class FieldException : Exception
{
public FieldException(string message, Exception innerException)
: base(message, innerException)
{
}
}
private static AssetBundle assetBundle;
private static readonly List<Material> materialsWithRoRShader = new List<Material>();
internal static RavemandoPlugin Instance { get; private set; }
internal static ManualLogSource InstanceLogger
{
get
{
RavemandoPlugin instance = Instance;
return ((Object)(object)instance != (Object)null) ? ((BaseUnityPlugin)instance).Logger : null;
}
}
private static IEnumerator CycleColor(Material mat)
{
List<Color> colors = new List<Color>
{
Color32.op_Implicit(new Color32((byte)187, (byte)91, (byte)91, byte.MaxValue)),
Color32.op_Implicit(new Color32((byte)187, (byte)127, (byte)91, byte.MaxValue)),
Color32.op_Implicit(new Color32((byte)187, (byte)172, (byte)91, byte.MaxValue)),
Color32.op_Implicit(new Color32((byte)120, (byte)187, (byte)91, byte.MaxValue)),
Color32.op_Implicit(new Color32((byte)91, (byte)187, (byte)158, byte.MaxValue)),
Color32.op_Implicit(new Color32((byte)91, (byte)121, (byte)187, byte.MaxValue)),
Color32.op_Implicit(new Color32((byte)187, (byte)91, (byte)185, byte.MaxValue)),
Color32.op_Implicit(new Color32((byte)139, (byte)91, (byte)187, byte.MaxValue))
};
int colorIndex = 0;
while (true)
{
if (colorIndex >= colors.Count)
{
colorIndex = 0;
}
mat.SetColor("_EmColor", colors[colorIndex]);
colorIndex++;
yield return (object)new WaitForSeconds(0.5f);
}
}
private static void StartCycle(Material mat)
{
((MonoBehaviour)Instance).StartCoroutine(CycleColor(mat));
}
private void Start()
{
Instance = this;
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("Ravemando.jackdotpngravemando"))
{
assetBundle = AssetBundle.LoadFromStream(stream);
}
((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
ReplaceShaders();
}
private static void ReplaceShaders()
{
LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Commando/01 - Main.mat", "Assets/Commando/04 - Alt.mat");
}
private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
foreach (string text in materialPaths)
{
Material val = assetBundle.LoadAsset<Material>(text);
val.shader = shader;
materialsWithRoRShader.Add(val);
}
}
private static void LanguageLoadStrings(Action<Language> orig, Language self)
{
orig(self);
self.SetStringByToken("JACKDOTPNG_SKIN_02_-_RAVEMANDO_NAME", "Ravemando");
self.SetStringByToken("JACKDOTPNG_SKIN_05_-_H0RN3T_NAME", "H0rn3t");
}
private static void Nothing(Action<SkinDef> orig, SkinDef self)
{
}
private static void BodyCatalogInit()
{
MethodInfo method = typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic);
HookEndpointManager.Add((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
AddCommandoBody02RavemandoSkin();
AddCommandoBody05H0rn3tSkin();
HookEndpointManager.Remove((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
}
private static void AddCommandoBody02RavemandoSkin()
{
//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
string text = "CommandoBody";
string text2 = "02 - Ravemando";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)skinController))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\Ravemando\\Icons\\02 - RavemandoIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "JACKDOTPNG_SKIN_02_-_RAVEMANDO_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "Ravemando"));
});
TryCatchThrow("Game Object Activations", delegate
{
skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
SkinDef val2 = skin;
RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[1];
int num = 0;
RendererInfo val3 = default(RendererInfo);
Material mat = (val3.defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Commando/01 - Main.mat"));
val3.defaultShadowCastingMode = (ShadowCastingMode)0;
val3.ignoreOverlays = false;
val3.renderer = renderers[6];
array[num] = val3;
val2.rendererInfos = array;
StartCycle(mat);
});
TryCatchThrow("Mesh Replacements", delegate
{
skin.meshReplacements = Array.Empty<MeshReplacement>();
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
skinController.skins[skinController.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void AddCommandoBody05H0rn3tSkin()
{
//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
string text = "CommandoBody";
string text2 = "05 - H0rn3t";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)skinController))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\Ravemando\\Icons\\05 - H0rn3tIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "JACKDOTPNG_SKIN_05_-_H0RN3T_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[1] };
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "H0rn3t"));
});
TryCatchThrow("Game Object Activations", delegate
{
skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
SkinDef val2 = skin;
RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[1];
int num = 0;
RendererInfo val3 = default(RendererInfo);
Material mat = (val3.defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Commando/04 - Alt.mat"));
val3.defaultShadowCastingMode = (ShadowCastingMode)0;
val3.ignoreOverlays = false;
val3.renderer = renderers[6];
array[num] = val3;
val2.rendererInfos = array;
StartCycle(mat);
});
TryCatchThrow("Mesh Replacements", delegate
{
skin.meshReplacements = Array.Empty<MeshReplacement>();
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
skinController.skins[skinController.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void TryCatchThrow(string message, Action action)
{
try
{
action?.Invoke();
}
catch (Exception innerException)
{
throw new FieldException(message, innerException);
}
}
}