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Decompiled source of Reconsume v1.0.4
Reconsume.dll
Decompiled 5 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using IL.RoR2; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Reconsume")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Reconsume")] [assembly: AssemblyTitle("Reconsume")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Reconsume { public sealed class CommonConfigData { public bool RefillOnStage; public bool CanScrap; public CommonConfigData(bool RefillOnStage, bool CanScrap) { this.RefillOnStage = RefillOnStage; this.CanScrap = CanScrap; } public CommonConfigData(ConfigEntry<bool> RefillOnStageEntry, ConfigEntry<bool> CanScrapEntry) { RefillOnStage = RefillOnStageEntry.Value; CanScrap = CanScrapEntry.Value; } } internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void LogDebug(object data) { _logSource.LogDebug(data); } internal static void LogError(object data) { _logSource.LogError(data); } internal static void LogFatal(object data) { _logSource.LogFatal(data); } internal static void LogInfo(object data) { _logSource.LogInfo(data); } internal static void LogMessage(object data) { _logSource.LogMessage(data); } internal static void LogWarning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.jiejasonliu.Reconsume", "Reconsume", "1.0.4")] public class Reconsume : BaseUnityPlugin { protected Dictionary<ItemDef, ItemDef> candidateItems; protected Dictionary<ItemDef, CommonConfigData> candidateItemsConfigData; protected static ConfigEntry<float> RefillConsumedPercent; protected static ConfigEntry<bool> RefillPowerElixir; protected static ConfigEntry<bool> ScrapConsumedPowerElixir; protected static ConfigEntry<float> HealingStrengthPowerElixir; protected static ConfigEntry<bool> RefillDelicateWatch; protected static ConfigEntry<bool> ScrapConsumedDelicateWatch; protected static ConfigEntry<bool> RefillDiosBestFriend; protected static ConfigEntry<bool> ScrapConsumedDiosBestFriend; public void Awake() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); SetupConfiguration(); Run.Start += new hook_Start(Init_CandidateItems); SceneDirector.PopulateScene += new hook_PopulateScene(StageRestore_CandidateItems); ScrapperController.BeginScrapping_UniquePickup += new Manipulator(IL_FixItemTier_CandidateItems); PickupPickerController.SetOptionsFromInteractor += new Manipulator(IL_ScrapperWhiteList_CandidateItems); HealthComponent.UpdateLastHitTime += new Manipulator(IL_AlterHealStrength_PowerElixir); Log.LogInfo("Reconsume::Awake() done."); } private void SetupConfiguration() { RefillConsumedPercent = ((BaseUnityPlugin)this).Config.Bind<float>("_General", "RefillConsumedPercent", 0.33f, "Percentage of consumed items to restore each stage (0.0 - 1.0; 0.33 being 33%)"); RefillPowerElixir = ((BaseUnityPlugin)this).Config.Bind<bool>("PowerElixir", "RefillPowerElixir", true, "Restore power elixir at the beginning of each stage"); ScrapConsumedPowerElixir = ((BaseUnityPlugin)this).Config.Bind<bool>("PowerElixir", "ScrapConsumedPowerElixir", true, "Allow scrapping consumed power elixirs"); HealingStrengthPowerElixir = ((BaseUnityPlugin)this).Config.Bind<float>("PowerElixir", "HealingStrengthPowerElixir", 0.75f, "Healing strength of power elixir (vanilla default is 0.75)"); RefillDelicateWatch = ((BaseUnityPlugin)this).Config.Bind<bool>("DelicateWatch", "RefillDelicateWatch", true, "Restore delicate watch at the beginning of each stage"); ScrapConsumedDelicateWatch = ((BaseUnityPlugin)this).Config.Bind<bool>("DelicateWatch", "ScrapConsumedDelicateWatch", true, "Allow scrapping consumed delicate watches"); RefillDiosBestFriend = ((BaseUnityPlugin)this).Config.Bind<bool>("DiosBestFriend", "RefillDiosBestFriend", false, "Restore dio's best friend at the beginning of each stage"); ScrapConsumedDiosBestFriend = ((BaseUnityPlugin)this).Config.Bind<bool>("DiosBestFriend", "ScrapConsumedDiosBestFriend", false, "Allow scrapping consumed dio's best friend"); } private void Init_CandidateItems(orig_Start orig, Run self) { orig.Invoke(self); candidateItems = new Dictionary<ItemDef, ItemDef> { { Items.HealingPotionConsumed, Items.HealingPotion }, { Items.FragileDamageBonusConsumed, Items.FragileDamageBonus }, { Items.ExtraLifeConsumed, Items.ExtraLife } }; candidateItemsConfigData = new Dictionary<ItemDef, CommonConfigData> { { Items.HealingPotionConsumed, new CommonConfigData(RefillPowerElixir, ScrapConsumedPowerElixir) }, { Items.FragileDamageBonusConsumed, new CommonConfigData(RefillDelicateWatch, ScrapConsumedDelicateWatch) }, { Items.ExtraLifeConsumed, new CommonConfigData(RefillDiosBestFriend, ScrapConsumedDiosBestFriend) } }; } private void StageRestore_CandidateItems(orig_PopulateScene orig, SceneDirector self) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); float num = Math.Clamp(RefillConsumedPercent.Value, 0f, 1f); foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances) { Inventory inventory = instance.master.inventory; foreach (ItemIndex item in new List<ItemIndex>(inventory.itemAcquisitionOrder)) { ItemDef itemDef = ItemCatalog.GetItemDef(item); if (candidateItems.TryGetValue(itemDef, out var value) && candidateItemsConfigData[itemDef].RefillOnStage) { int itemCountPermanent = inventory.GetItemCountPermanent(itemDef); int num2 = ((itemCountPermanent >= 1) ? Convert.ToInt32(Math.Ceiling((float)itemCountPermanent * num)) : 0); inventory.RemoveItemPermanent(itemDef, num2); inventory.GiveItemPermanent(value, num2); } } } } private void IL_FixItemTier_CandidateItems(ILContext il) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.GotoNext((MoveType)0, new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt(x, typeof(ItemDef), "get_tier"), (Instruction x) => ILPatternMatchingExt.MatchCall(x, typeof(PickupCatalog), "FindScrapIndexForItemTier") }); val.Index += 1; val.Emit(OpCodes.Ldarg_1); val.EmitDelegate<Func<ItemTier, UniquePickup, ItemTier>>((Func<ItemTier, UniquePickup, ItemTier>)delegate(ItemTier pickupToTakeItemTier, UniquePickup pickupToTake) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Invalid comparison between Unknown and I4 //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) if ((int)pickupToTakeItemTier == 5) { PickupDef pickupDef = PickupCatalog.GetPickupDef(pickupToTake.pickupIndex); ItemIndex val2 = (ItemIndex)((pickupDef == null) ? (-1) : ((int)pickupDef.itemIndex)); foreach (var (val5, val6) in candidateItems) { if (val2 == val5.itemIndex) { return val6.tier; } } } return pickupToTakeItemTier; }); } private void IL_ScrapperWhiteList_CandidateItems(ILContext il) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.GotoNext((MoveType)0, new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0), (Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 0), (Instruction x) => ILPatternMatchingExt.MatchCallvirt(x, "System.Collections.Generic.List`1<RoR2.PickupPickerController/Option>", "ToArray") }); val.Emit(OpCodes.Ldarg_1); val.Emit(OpCodes.Ldloc_0); val.EmitDelegate<Action<Interactor, List<Option>>>((Action<Interactor, List<Option>>)delegate(Interactor activator, List<Option> optionList) { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) object obj; if (activator == null) { obj = null; } else { CharacterBody component = ((Component)activator).GetComponent<CharacterBody>(); obj = ((component != null) ? component.inventory : null); } Inventory val2 = (Inventory)obj; if (!Object.op_Implicit((Object)(object)val2)) { return; } foreach (ItemIndex item in new List<ItemIndex>(val2.itemAcquisitionOrder)) { ItemDef itemDef = ItemCatalog.GetItemDef(item); if (candidateItems.TryGetValue(itemDef, out var _) && candidateItemsConfigData[itemDef].CanScrap) { PickupIndex val3 = PickupCatalog.FindPickupIndex(item); optionList.Add(new Option { available = true, pickup = new UniquePickup(val3) { decayValue = 0f } }); } } }); } private void IL_AlterHealStrength_PowerElixir(ILContext il) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_00be: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); int num = default(int); val.GotoNext((MoveType)0, new Func<Instruction, bool>[4] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0), (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 0.75f), (Instruction x) => ILPatternMatchingExt.MatchLdloca(x, ref num), (Instruction x) => ILPatternMatchingExt.MatchInitobj(x, "RoR2.ProcChainMask") }); val.Index += 1; val.Remove(); float value = HealingStrengthPowerElixir.Value; val.Emit(OpCodes.Ldc_R4, value); } } }