Decompiled source of QueenGlandBuff v1.5.2

plugins/QueenGlandBuff.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates;
using EntityStates.BeetleGuardMonster;
using On.RoR2;
using On.RoR2.Items;
using QueenGlandBuff.Changes;
using QueenGlandBuff.Modules;
using QueenGlandBuff.States;
using QueenGlandBuff.Utils;
using R2API;
using RoR2;
using RoR2.CharacterAI;
using RoR2.ContentManagement;
using RoR2.Items;
using RoR2.Projectile;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Events;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("QueenGlandBuff")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("QueenGlandBuff")]
[assembly: AssemblyTitle("QueenGlandBuff")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
namespace QueenGlandBuff
{
	public static class Configs
	{
		public static ConfigFile MainConfig;

		private const string Section_Queens_Gland = "Queens Gland";

		private const string Section_Primary_Skill = "Primary Skill - Slam";

		private const string Section_Secondary_Skill = "Secondary Skill - Sunder";

		private const string Section_Special_Skill = "Special Skill - Valor";

		private const string Section_Stats_Base = "Beetle Guard Ally Stats Base";

		private const string Section_Stats_Level = "Beetle Guard Ally Stats Level";

		private const string Section_Misc = "Misc";

		public static string ConfigFolderPath => Path.Combine(Paths.ConfigPath, MainPlugin.pluginInfo.Metadata.GUID);

		public static void Setup()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			MainConfig = new ConfigFile(Path.Combine(ConfigFolderPath, "MainConfig.cfg"), true);
			Read_Queens_Gland();
			Read_Primary_SKill();
			Read_Secondary_SKill();
			Read_Special_SKill();
			Read_Beetle_Stats();
			Read_Misc();
		}

		private static void Read_Queens_Gland()
		{
			QueensGland.Enable = MainConfig.Bind<bool>("Queens Gland", "Enable Changes", true, "Enable changes to the Queens Gland item.").Value;
			QueensGland.MaxSummons = MainConfig.Bind<int>("Queens Gland", "Max Summons", 1, "The Max amount of Beetle Guards each player can have.").Value;
			QueensGland.RespawnTime = MainConfig.Bind<int>("Queens Gland", "Respawn Time", 30, "How long it takes for Beetle Guards to respawn.").Value;
			QueensGland.BaseHealth = MainConfig.Bind<int>("Queens Gland", "BaseHealth", 10, "Extra health at a single stack. (1 = +10%)").Value;
			QueensGland.StackHealth = MainConfig.Bind<int>("Queens Gland", "StackHealth", 10, "Extra Health to give per stack after capping out the max summons. (1 = +10%)").Value;
			QueensGland.BaseDamage = MainConfig.Bind<int>("Queens Gland", "BaseDamage", 10, "Extra damage at a single stack. (1 = +10%)").Value;
			QueensGland.StackDamage = MainConfig.Bind<int>("Queens Gland", "StackDamage", 20, "Extra Damage to give per stack after capping out the max summons. (1 = +10%)").Value;
			QueensGland.AffixMode = MainConfig.Bind<int>("Queens Gland", "Become Elite", 1, "Makes Beetle Guard Ally spawn with an Elite Affix. (0 = never, 1 = always, 2 = only during Honor)").Value;
			QueensGland.DefaultAffixName = MainConfig.Bind<string>("Queens Gland", "Default Elite", "EliteFireEquipment", "The Fallback equipment to give if an Elite Affix wasn't selected. (Set to None to disable)").Value;
		}

		private static void Read_Primary_SKill()
		{
			BeetleGuardAlly.Enable_Slam_Skill = MainConfig.Bind<bool>("Primary Skill - Slam", "Enable Slam Changes", true, "Enable changes to its Slam skill.").Value;
		}

		private static void Read_Secondary_SKill()
		{
			BeetleGuardAlly.Enable_Sunder_Skill = MainConfig.Bind<bool>("Secondary Skill - Sunder", "Enable Sunder Changes", true, "Enable changes to its Sunder skill.").Value;
		}

		private static void Read_Special_SKill()
		{
			BeetleGuardAlly.Enable_Valor_Skill = MainConfig.Bind<bool>("Special Skill - Valor", "Enable Valor Changes", true, "Enable the custom Valor skill.").Value;
			ValorBuff.Aggro_Range = MainConfig.Bind<float>("Special Skill - Valor", "Aggro Range", 60f, "Regular enemies within this range will aggro onto affected characters.").Value;
			ValorBuff.Buff_Armor = MainConfig.Bind<float>("Special Skill - Valor", "Armor", 100f, "The amount of armor the user of this buff gets.").Value;
		}

		private static void Read_Beetle_Stats()
		{
			BeetleGuardAlly.Stats_Base_Health = MainConfig.Bind<float>("Beetle Guard Ally Stats Base", "Health", 480f, "Health at level 1. (Vanilla = 480)").Value;
			BeetleGuardAlly.Stats_Base_Damage = MainConfig.Bind<float>("Beetle Guard Ally Stats Base", "Damage", 12f, "Damage at level 1. (Vanilla = 14)").Value;
			BeetleGuardAlly.Stats_Base_Regen = MainConfig.Bind<float>("Beetle Guard Ally Stats Base", "Regen", 5f, "Regen at level 1. (Vanilla = 0.6)").Value;
			BeetleGuardAlly.Stats_Level_Health = MainConfig.Bind<float>("Beetle Guard Ally Stats Level", "Health", 144f, "Health gained per level. (Vanilla = 144)").Value;
			BeetleGuardAlly.Stats_Level_Damage = MainConfig.Bind<float>("Beetle Guard Ally Stats Level", "Damage", 2.4f, "Damage gained per level. (Vanilla = 2.4)").Value;
			BeetleGuardAlly.Stats_Level_Regen = MainConfig.Bind<float>("Beetle Guard Ally Stats Level", "Regen", 1f, "Regen gained per level. (Vanilla = 0.12)").Value;
		}

		private static void Read_Misc()
		{
			BeetleGuardAlly.Elite_Skills = MainConfig.Bind<bool>("Misc", "Elite Skills", true, "Changes how some of its skills function based on its Aspect.").Value;
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.kking117.QueenGlandBuff", "QueenGlandBuff", "1.5.2")]
	public class MainPlugin : BaseUnityPlugin
	{
		public const string MODUID = "com.kking117.QueenGlandBuff";

		public const string MODNAME = "QueenGlandBuff";

		public const string MODVERSION = "1.5.2";

		public const string MODTOKEN = "KKING117_QUEENGLANDBUFF_";

		internal static ManualLogSource ModLogger;

		public static PluginInfo pluginInfo;

		internal static SceneDef BazaarSceneDef;

		internal static bool RiskyMod_Loaded;

		private void Awake()
		{
			ModLogger = ((BaseUnityPlugin)this).Logger;
			pluginInfo = ((BaseUnityPlugin)this).Info;
			Configs.Setup();
			BeetleGuardAlly.Begin();
			if (QueensGland.Enable)
			{
				QueensGland.Begin();
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Initializing ContentPack.");
			new ContentPacks().Initialize();
			((ResourceAvailability)(ref GameModeCatalog.availability)).CallWhenAvailable((Action)PostLoad);
		}

		private void PostLoad()
		{
			BazaarSceneDef = SceneCatalog.FindSceneDef("bazaar");
		}
	}
}
namespace QueenGlandBuff.Utils
{
	internal class Helpers
	{
		private static readonly Random rng = new Random();

		internal static void GiveRandomEliteAffix(CharacterMaster self)
		{
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			if (QueensGland.AffixMode == 0 || (QueensGland.AffixMode == 2 && !RunArtifactManager.instance.IsArtifactEnabled(Artifacts.EliteOnly)))
			{
				return;
			}
			if (QueensGland.StageEliteEquipmentDefs.Count > 0)
			{
				int index = rng.Next(QueensGland.StageEliteEquipmentDefs.Count);
				if (Object.op_Implicit((Object)(object)QueensGland.StageEliteEquipmentDefs[index]))
				{
					self.inventory.SetEquipmentIndex(QueensGland.StageEliteEquipmentDefs[index].equipmentIndex);
					return;
				}
			}
			self.inventory.SetEquipmentIndex(QueensGland.DefaultAffixIndex);
		}
	}
}
namespace QueenGlandBuff.States
{
	public class Slam : BaseSkillState
	{
		public static float baseDuration = 1.75f;

		public static float soundtime = 3.5f;

		public static float damageCoefficient = 4f;

		public static float forceMagnitude = 16f;

		public static float RockDamageCoefficient = 1.25f;

		public static int RockCount = 3;

		public static float RockSpeed = 25f;

		private static float RockRotateOffset = 9f;

		private OverlapAttack attack;

		public static string initialAttackSoundString = GroundSlam.initialAttackSoundString;

		public static GameObject chargeEffectPrefab = GroundSlam.chargeEffectPrefab;

		public static GameObject slamEffectPrefab = GroundSlam.slamEffectPrefab;

		public static GameObject hitEffectPrefab = GroundSlam.hitEffectPrefab;

		private Animator modelAnimator;

		private Transform modelTransform;

		private bool hasAttacked;

		private float duration;

		private bool crit;

		private GameObject leftHandChargeEffect;

		private GameObject rightHandChargeEffect;

		private ChildLocator modelChildLocator;

		private Transform groundSlamIndicatorInstance;

		private void EnableIndicator(Transform indicator)
		{
			if (Object.op_Implicit((Object)(object)indicator))
			{
				((Component)indicator).gameObject.SetActive(true);
				ObjectScaleCurve component = ((Component)indicator).gameObject.GetComponent<ObjectScaleCurve>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.time = 0f;
				}
			}
		}

		private void DisableIndicator(Transform indicator)
		{
			if (Object.op_Implicit((Object)(object)indicator))
			{
				((Component)indicator).gameObject.SetActive(false);
			}
		}

		public override void OnEnter()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			modelAnimator = ((EntityState)this).GetModelAnimator();
			modelTransform = ((EntityState)this).GetModelTransform();
			attack = new OverlapAttack();
			attack.attacker = ((EntityState)this).gameObject;
			attack.inflictor = ((EntityState)this).gameObject;
			attack.teamIndex = TeamComponent.GetObjectTeam(attack.attacker);
			attack.damage = damageCoefficient * ((BaseState)this).damageStat;
			attack.hitEffectPrefab = hitEffectPrefab;
			attack.forceVector = Vector3.up * forceMagnitude;
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				attack.hitBoxGroup = Array.Find(((Component)modelTransform).GetComponents<HitBoxGroup>(), (HitBoxGroup element) => element.groupName == "GroundSlam");
			}
			duration = baseDuration / ((BaseState)this).attackSpeedStat;
			Util.PlayAttackSpeedSound(initialAttackSoundString, ((EntityState)this).gameObject, ((BaseState)this).attackSpeedStat * (soundtime / duration));
			((EntityState)this).PlayAnimation("Body", "GroundSlam", "GroundSlam.playbackRate", duration, 0f);
			if (!Object.op_Implicit((Object)(object)modelTransform))
			{
				return;
			}
			modelChildLocator = ((Component)modelTransform).GetComponent<ChildLocator>();
			if (Object.op_Implicit((Object)(object)modelChildLocator))
			{
				GameObject val = chargeEffectPrefab;
				Transform val2 = modelChildLocator.FindChild("HandL");
				Transform val3 = modelChildLocator.FindChild("HandR");
				if (Object.op_Implicit((Object)(object)val2))
				{
					leftHandChargeEffect = Object.Instantiate<GameObject>(val, val2);
				}
				if (Object.op_Implicit((Object)(object)val3))
				{
					rightHandChargeEffect = Object.Instantiate<GameObject>(val, val3);
				}
				groundSlamIndicatorInstance = modelChildLocator.FindChild("GroundSlamIndicator");
				EnableIndicator(groundSlamIndicatorInstance);
			}
		}

		public override void OnExit()
		{
			((EntityState)this).OnExit();
			EntityState.Destroy((Object)(object)leftHandChargeEffect);
			EntityState.Destroy((Object)(object)rightHandChargeEffect);
			DisableIndicator(groundSlamIndicatorInstance);
		}

		public override void PlayAnimation(string layerName, int animationStateHash)
		{
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			if (Object.op_Implicit((Object)(object)modelAnimator) && modelAnimator.GetFloat("GroundSlam.hitBoxActive") > 0.5f && !hasAttacked)
			{
				crit = ((EntityState)this).characterBody.RollCrit();
				if (NetworkServer.active)
				{
					attack.isCrit = crit;
					attack.Fire((List<HurtBox>)null);
				}
				if (((EntityState)this).isAuthority && Object.op_Implicit((Object)(object)modelTransform))
				{
					FireProjectiles();
				}
				hasAttacked = true;
				EntityState.Destroy((Object)(object)leftHandChargeEffect);
				EntityState.Destroy((Object)(object)rightHandChargeEffect);
			}
			if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)2;
		}

		private void FireProjectiles()
		{
			DisableIndicator(groundSlamIndicatorInstance);
			EffectManager.SimpleMuzzleFlash(slamEffectPrefab, ((EntityState)this).gameObject, "SlamZone", true);
			if (((EntityState)this).isAuthority)
			{
				if (BeetleGuardAlly.Elite_Skills && ((EntityState)this).characterBody.HasBuff(Buffs.AffixLunar))
				{
					Perfected_SpewRocks();
				}
				else
				{
					SpewRocks();
				}
			}
		}

		private void Perfected_SpewRocks()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			float num = (float)RockCount * RockDamageCoefficient / 8f;
			ProjectileManager.instance.FireProjectile(BeetleGuardAlly.Perfected_Slam_RockProjectile, modelChildLocator.FindChild("GroundSlamIndicator").position, Quaternion.identity, ((EntityState)this).gameObject, ((BaseState)this).damageStat * num, 1f, crit, (DamageColorIndex)0, (GameObject)null, -1f);
		}

		private void SpewRocks()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = modelChildLocator.FindChild("GroundSlamIndicator").position;
			Vector3 forward = ((EntityState)this).characterDirection.forward;
			float num = Random.Range(0f, 360f);
			for (int i = 0; i < RockCount; i++)
			{
				Vector3 val = forward;
				val = Quaternion.AngleAxis(num + 360f / (float)RockCount * ((float)i - (float)RockCount / 2f), Vector3.up) * forward;
				val.y = RockRotateOffset;
				ProjectileManager.instance.FireProjectile(BeetleGuardAlly.Default_RockProjectile, position + ((Vector3)(ref val)).normalized, Util.QuaternionSafeLookRotation(val), ((EntityState)this).gameObject, ((BaseState)this).damageStat * RockDamageCoefficient, forceMagnitude, crit, (DamageColorIndex)0, (GameObject)null, RockSpeed);
			}
		}
	}
	public class Sunder : BaseSkillState
	{
		public static float baseDuration = 1.5f;

		public static float soundtime = 3f;

		public static float damageCoefficient = 4f;

		public static float forceMagnitude = 16f;

		public static float RockDamageCoefficient = 1.25f;

		public static int RockCount = 3;

		public static float RockSpeed = 55f;

		public static float RockFanSpreadAngle = 2f;

		public static float RockYLocOffset = 1f;

		public static float RockYawAdd = 2f;

		public static float RockYawOffset = -9f;

		public static string initialAttackSoundString = FireSunder.initialAttackSoundString;

		public static GameObject chargeEffectPrefab = FireSunder.chargeEffectPrefab;

		public static GameObject hitEffectPrefab = FireSunder.hitEffectPrefab;

		public static GameObject SunderProjectile = FireSunder.projectilePrefab;

		private Animator modelAnimator;

		private Transform modelTransform;

		private bool hasAttacked;

		private float duration;

		private bool crit;

		private GameObject rightHandChargeEffect;

		private ChildLocator modelChildLocator;

		private Transform handRTransform;

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			modelAnimator = ((EntityState)this).GetModelAnimator();
			modelTransform = ((EntityState)this).GetModelTransform();
			duration = baseDuration / ((BaseState)this).attackSpeedStat;
			Util.PlayAttackSpeedSound(initialAttackSoundString, ((EntityState)this).gameObject, ((BaseState)this).attackSpeedStat * (soundtime / duration));
			((EntityState)this).PlayAnimation("Body", "FireSunder", "FireSunder.playbackRate", duration, 0f);
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				((EntityState)this).characterBody.SetAimTimer(duration + 2f);
			}
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				AimAnimator component = ((Component)modelTransform).GetComponent<AimAnimator>();
				if (Object.op_Implicit((Object)(object)component))
				{
					((Behaviour)component).enabled = true;
				}
				modelChildLocator = ((Component)modelTransform).GetComponent<ChildLocator>();
				if (Object.op_Implicit((Object)(object)modelChildLocator))
				{
					GameObject val = chargeEffectPrefab;
					handRTransform = modelChildLocator.FindChild("HandR");
					if (Object.op_Implicit((Object)(object)handRTransform))
					{
						rightHandChargeEffect = Object.Instantiate<GameObject>(val, handRTransform);
					}
				}
			}
			crit = ((EntityState)this).characterBody.RollCrit();
		}

		public override void OnExit()
		{
			((EntityState)this).OnExit();
			EntityState.Destroy((Object)(object)rightHandChargeEffect);
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				AimAnimator component = ((Component)modelTransform).GetComponent<AimAnimator>();
				if (Object.op_Implicit((Object)(object)component))
				{
					((Behaviour)component).enabled = true;
				}
			}
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			if (Object.op_Implicit((Object)(object)modelAnimator) && modelAnimator.GetFloat("FireSunder.activate") > 0.5f && !hasAttacked)
			{
				if (((EntityState)this).isAuthority && Object.op_Implicit((Object)(object)modelTransform))
				{
					FireProjectiles();
				}
				hasAttacked = true;
				EntityState.Destroy((Object)(object)rightHandChargeEffect);
			}
			if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)2;
		}

		private void FireProjectiles()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			if (((EntityState)this).isAuthority)
			{
				Ray aimRay = ((BaseState)this).GetAimRay();
				((Ray)(ref aimRay)).origin = handRTransform.position;
				if (BeetleGuardAlly.Elite_Skills && ((EntityState)this).characterBody.HasBuff(Buffs.AffixLunar))
				{
					Perfected_FanRocks();
					ProjectileManager.instance.FireProjectile(BeetleGuardAlly.Perfected_Sunder_MainProjectile, handRTransform.position, Util.QuaternionSafeLookRotation(((Ray)(ref aimRay)).direction), ((EntityState)this).gameObject, ((BaseState)this).damageStat * damageCoefficient, forceMagnitude, crit, (DamageColorIndex)0, (GameObject)null, -1f);
				}
				else
				{
					ProjectileManager.instance.FireProjectile(SunderProjectile, handRTransform.position, Util.QuaternionSafeLookRotation(((Ray)(ref aimRay)).direction), ((EntityState)this).gameObject, ((BaseState)this).damageStat * damageCoefficient, forceMagnitude, crit, (DamageColorIndex)0, (GameObject)null, -1f);
					FanRocks();
				}
			}
		}

		private void Perfected_FanRocks()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Expected O, but got Unknown
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_0188: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			Ray aimRay = ((BaseState)this).GetAimRay();
			Ray aimRay2 = ((BaseState)this).GetAimRay();
			((Ray)(ref aimRay2)).origin = handRTransform.position;
			((Ray)(ref aimRay2)).origin = ((Ray)(ref aimRay2)).origin + new Vector3(0f, RockYLocOffset, 0f);
			int num = 5;
			float num2 = (float)RockCount * RockDamageCoefficient / (float)num / 10f;
			float num3 = RockSpeed * 1.25f;
			GameObject val = null;
			BullseyeSearch val2 = new BullseyeSearch();
			val2.searchOrigin = ((Ray)(ref aimRay)).origin;
			val2.searchDirection = ((Ray)(ref aimRay)).direction;
			val2.maxDistanceFilter = 150f;
			val2.maxAngleFilter = 10f;
			val2.teamMaskFilter = TeamMask.allButNeutral;
			((TeamMask)(ref val2.teamMaskFilter)).RemoveTeam(((EntityState)this).characterBody.teamComponent.teamIndex);
			val2.sortMode = (SortMode)1;
			val2.RefreshCandidates();
			HurtBox val3 = val2.GetResults().FirstOrDefault();
			if (Object.op_Implicit((Object)(object)val3))
			{
				val = HurtBox.FindEntityObject(val3);
				if (Object.op_Implicit((Object)(object)val))
				{
					((Ray)(ref aimRay2)).direction = ((Component)val3).transform.position - ((Ray)(ref aimRay2)).origin;
				}
			}
			float num4 = (float)num / 2f + 0.5f;
			for (int i = 0; i < num; i++)
			{
				num4 -= 1f;
				Vector3 val4 = Util.ApplySpread(((Ray)(ref aimRay2)).direction, 0f, 0f, 1f, 1f, num4 * RockFanSpreadAngle, 0f);
				ProjectileManager.instance.FireProjectile(BeetleGuardAlly.Perfected_Sunder_RockProjectile, ((Ray)(ref aimRay2)).origin, Util.QuaternionSafeLookRotation(val4), ((EntityState)this).gameObject, ((BaseState)this).damageStat * num2, forceMagnitude, crit, (DamageColorIndex)0, val, num3);
			}
		}

		private void FanRocks()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Expected O, but got Unknown
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
			Ray aimRay = ((BaseState)this).GetAimRay();
			Ray aimRay2 = ((BaseState)this).GetAimRay();
			((Ray)(ref aimRay2)).origin = handRTransform.position;
			((Ray)(ref aimRay2)).origin = ((Ray)(ref aimRay2)).origin + new Vector3(0f, RockYLocOffset, 0f);
			GameObject val = null;
			BullseyeSearch val2 = new BullseyeSearch();
			val2.searchOrigin = ((Ray)(ref aimRay)).origin;
			val2.searchDirection = ((Ray)(ref aimRay)).direction;
			val2.maxDistanceFilter = 90f;
			val2.maxAngleFilter = 10f;
			val2.teamMaskFilter = TeamMask.allButNeutral;
			((TeamMask)(ref val2.teamMaskFilter)).RemoveTeam(((EntityState)this).characterBody.teamComponent.teamIndex);
			val2.sortMode = (SortMode)1;
			val2.RefreshCandidates();
			HurtBox val3 = val2.GetResults().FirstOrDefault();
			if (Object.op_Implicit((Object)(object)val3))
			{
				val = HurtBox.FindEntityObject(val3);
				if (Object.op_Implicit((Object)(object)val))
				{
					((Ray)(ref aimRay2)).direction = ((Component)val3).transform.position - ((Ray)(ref aimRay2)).origin;
					Vector3 direction = ((Ray)(ref aimRay2)).direction;
					((Vector3)(ref direction)).Normalize();
				}
			}
			float num = 0f;
			if (((Ray)(ref aimRay2)).direction.y < 0.93f || ((Ray)(ref aimRay2)).direction.y > 0f)
			{
				num = RockYawOffset;
			}
			float num2 = (float)RockCount / 2f + 0.5f;
			for (int i = 0; i < RockCount; i++)
			{
				num2 -= 1f;
				float num3 = num2;
				if (num3 < 0f)
				{
					num3 *= -1f;
				}
				num3 *= RockYawAdd;
				Vector3 val4 = Util.ApplySpread(((Ray)(ref aimRay2)).direction, 0f, 0f, 1f, 1f, num2 * RockFanSpreadAngle, num + num3);
				ProjectileManager.instance.FireProjectile(BeetleGuardAlly.Default_RockProjectile, ((Ray)(ref aimRay2)).origin, Util.QuaternionSafeLookRotation(val4), ((EntityState)this).gameObject, ((BaseState)this).damageStat * RockDamageCoefficient, forceMagnitude, crit, (DamageColorIndex)0, (GameObject)null, RockSpeed);
			}
		}
	}
	public class Valor : BaseSkillState
	{
		public static float baseDuration = 3f;

		public static float soundTime = 3.5f;

		public static float soundOffset = 1.25f;

		public static float buffDuration = 10f;

		public static GameObject defenseUpPrefab = DefenseUp.defenseUpPrefab;

		public static string initialSoundString = SpawnState.spawnSoundString;

		private Animator modelAnimator;

		private float duration;

		private bool hasCastBuff;

		private bool hasMadeSound;

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			duration = baseDuration / ((BaseState)this).attackSpeedStat;
			modelAnimator = ((EntityState)this).GetModelAnimator();
			if (Object.op_Implicit((Object)(object)modelAnimator))
			{
				((EntityState)this).PlayAnimation("Body", "DefenseUp", "DefenseUp.playbackRate", duration, 0f);
			}
			if (NetworkServer.active)
			{
				((EntityState)this).characterBody.AddTimedBuff(Buffs.SmallArmorBoost, duration);
			}
		}

		public override void FixedUpdate()
		{
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			if (Object.op_Implicit((Object)(object)modelAnimator))
			{
				if (modelAnimator.GetFloat("DefenseUp.activate") > 0f && !hasMadeSound)
				{
					Util.PlayAttackSpeedSound(initialSoundString, ((EntityState)this).gameObject, ((BaseState)this).attackSpeedStat * (soundTime / duration) * soundOffset);
					hasMadeSound = true;
				}
				if (modelAnimator.GetFloat("DefenseUp.activate") > 0.5f && !hasCastBuff)
				{
					ScaleParticleSystemDuration component = Object.Instantiate<GameObject>(defenseUpPrefab, ((EntityState)this).transform.position, Quaternion.identity, ((EntityState)this).transform).GetComponent<ScaleParticleSystemDuration>();
					if (Object.op_Implicit((Object)(object)component))
					{
						component.newDuration = buffDuration;
					}
					hasCastBuff = true;
					if (NetworkServer.active)
					{
						((EntityState)this).characterBody.AddTimedBuff(ValorBuff.ThisBuffDef, buffDuration);
					}
				}
			}
			if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)2;
		}
	}
}
namespace QueenGlandBuff.Modules
{
	public static class Buffs
	{
		internal static List<BuffDef> buffDefs = new List<BuffDef>();

		internal static BuffDef AddNewBuff(string buffName, Sprite buffIcon, Color buffColor, bool canStack, bool isDebuff, bool isCooldown)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			buffName += "(QueenGlandBuff)";
			BuffDef val = ScriptableObject.CreateInstance<BuffDef>();
			((Object)val).name = buffName;
			val.buffColor = buffColor;
			val.canStack = canStack;
			val.isDebuff = isDebuff;
			val.isCooldown = isCooldown;
			val.eliteDef = null;
			val.iconSprite = buffIcon;
			((Object)val).name = ((Object)val).name;
			buffDefs.Add(val);
			return val;
		}
	}
	internal class ContentPacks : IContentPackProvider
	{
		internal ContentPack contentPack = new ContentPack();

		public string identifier => "com.kking117.QueenGlandBuff";

		public void Initialize()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders);
		}

		private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider)
		{
			addContentPackProvider.Invoke((IContentPackProvider)(object)this);
		}

		public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
		{
			contentPack.identifier = identifier;
			contentPack.buffDefs.Add(Buffs.buffDefs.ToArray());
			contentPack.entityStateTypes.Add(States.entityStates.ToArray());
			contentPack.projectilePrefabs.Add(Prefabs.projectilePrefabs.ToArray());
			contentPack.skillDefs.Add(Skills.skillDefs.ToArray());
			contentPack.skillFamilies.Add(Skills.skillFamilies.ToArray());
			args.ReportProgress(1f);
			yield break;
		}

		public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
		{
			ContentPack.Copy(contentPack, args.output);
			args.ReportProgress(1f);
			yield break;
		}

		public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
		{
			args.ReportProgress(1f);
			yield break;
		}
	}
	internal static class Prefabs
	{
		internal static List<GameObject> projectilePrefabs = new List<GameObject>();
	}
	public static class Projectiles
	{
		internal static void AddProjectile(GameObject proj)
		{
			Prefabs.projectilePrefabs.Add(proj);
		}
	}
	internal static class Skills
	{
		internal static List<SkillFamily> skillFamilies = new List<SkillFamily>();

		internal static List<SkillDef> skillDefs = new List<SkillDef>();

		internal static void RegisterSkill(SkillDef skill)
		{
			skillDefs.Add(skill);
		}

		internal static void AddSkillToSlot(GameObject prefab, SkillDef skill, SkillSlot slot)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Invalid comparison between Unknown and I4
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Invalid comparison between Unknown and I4
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Invalid comparison between Unknown and I4
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Invalid comparison between Unknown and I4
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Expected O, but got Unknown
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			SkillLocator component = prefab.GetComponent<SkillLocator>();
			SkillFamily val = null;
			if ((int)slot == 0)
			{
				if (!Object.op_Implicit((Object)(object)component.primary))
				{
					AddSkillFamilyToSlot(prefab, component, slot);
				}
				val = component.primary.skillFamily;
			}
			else if ((int)slot == 1)
			{
				if (!Object.op_Implicit((Object)(object)component.secondary))
				{
					AddSkillFamilyToSlot(prefab, component, slot);
				}
				val = component.secondary.skillFamily;
			}
			else if ((int)slot == 2)
			{
				if (!Object.op_Implicit((Object)(object)component.utility))
				{
					AddSkillFamilyToSlot(prefab, component, slot);
				}
				val = component.utility.skillFamily;
			}
			else if ((int)slot == 3)
			{
				if (!Object.op_Implicit((Object)(object)component.special))
				{
					AddSkillFamilyToSlot(prefab, component, slot);
				}
				val = component.special.skillFamily;
			}
			if (Object.op_Implicit((Object)(object)val))
			{
				Array.Resize(ref val.variants, val.variants.Length + 1);
				Variant[] variants = val.variants;
				int num = val.variants.Length - 1;
				Variant val2 = new Variant
				{
					skillDef = skill
				};
				((Variant)(ref val2)).viewableNode = new Node(skill.skillNameToken, false, (Node)null);
				variants[num] = val2;
			}
		}

		internal static void AddSkillFamilyToSlot(GameObject prefab, SkillLocator skillLocator, SkillSlot slot)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Invalid comparison between Unknown and I4
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Invalid comparison between Unknown and I4
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Invalid comparison between Unknown and I4
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Invalid comparison between Unknown and I4
			if ((int)slot == 0)
			{
				skillLocator.primary = prefab.AddComponent<GenericSkill>();
				SkillFamily val = ScriptableObject.CreateInstance<SkillFamily>();
				((Object)val).name = ((Object)prefab).name + "PrimaryFamily";
				val.variants = (Variant[])(object)new Variant[0];
				skillLocator.primary._skillFamily = val;
				skillFamilies.Add(val);
			}
			else if ((int)slot == 1)
			{
				skillLocator.secondary = prefab.AddComponent<GenericSkill>();
				SkillFamily val2 = ScriptableObject.CreateInstance<SkillFamily>();
				((Object)val2).name = ((Object)prefab).name + "SecondaryFamily";
				val2.variants = (Variant[])(object)new Variant[0];
				skillLocator.secondary._skillFamily = val2;
				skillFamilies.Add(val2);
			}
			else if ((int)slot == 2)
			{
				skillLocator.utility = prefab.AddComponent<GenericSkill>();
				SkillFamily val3 = ScriptableObject.CreateInstance<SkillFamily>();
				((Object)val3).name = ((Object)prefab).name + "UtilityFamily";
				val3.variants = (Variant[])(object)new Variant[0];
				skillLocator.utility._skillFamily = val3;
				skillFamilies.Add(val3);
			}
			else if ((int)slot == 3)
			{
				skillLocator.special = prefab.AddComponent<GenericSkill>();
				SkillFamily val4 = ScriptableObject.CreateInstance<SkillFamily>();
				((Object)val4).name = ((Object)prefab).name + "SpecialFamily";
				val4.variants = (Variant[])(object)new Variant[0];
				skillLocator.special._skillFamily = val4;
				skillFamilies.Add(val4);
			}
		}

		internal static void WipeLoadout(GameObject prefab)
		{
			GenericSkill[] componentsInChildren = prefab.GetComponentsInChildren<GenericSkill>();
			foreach (GenericSkill val in componentsInChildren)
			{
				Object.DestroyImmediate((Object)(object)val);
			}
			SkillLocator component = prefab.GetComponent<SkillLocator>();
		}

		internal static AISkillDriver CopySkillDriver(AISkillDriver returnme, AISkillDriver copyme)
		{
			MonoBehaviour.print((object)("activationRequiresAimConfirmation = " + copyme.activationRequiresAimConfirmation));
			MonoBehaviour.print((object)("activationRequiresAimTargetLoS = " + copyme.activationRequiresAimTargetLoS));
			MonoBehaviour.print((object)("activationRequiresTargetLoS = " + copyme.activationRequiresTargetLoS));
			MonoBehaviour.print((object)("aimType = " + ((object)(AimType)(ref copyme.aimType)).ToString()));
			MonoBehaviour.print((object)("buttonPressType = " + ((object)(ButtonPressType)(ref copyme.buttonPressType)).ToString()));
			MonoBehaviour.print((object)("driverUpdateTimerOverride = " + copyme.driverUpdateTimerOverride));
			MonoBehaviour.print((object)("ignoreNodeGraph = " + copyme.ignoreNodeGraph));
			MonoBehaviour.print((object)("maxDistance = " + copyme.maxDistance));
			MonoBehaviour.print((object)("maxTargetHealthFraction = " + copyme.maxTargetHealthFraction));
			MonoBehaviour.print((object)("maxUserHealthFractio = " + copyme.maxUserHealthFraction));
			MonoBehaviour.print((object)("minDistance = " + copyme.minDistance));
			MonoBehaviour.print((object)("minTargetHealthFraction = " + copyme.minTargetHealthFraction));
			MonoBehaviour.print((object)("minUserHealthFraction = " + copyme.minUserHealthFraction));
			MonoBehaviour.print((object)("moveInputScale = " + copyme.moveInputScale));
			MonoBehaviour.print((object)("movementType = " + ((object)(MovementType)(ref copyme.movementType)).ToString()));
			MonoBehaviour.print((object)("moveTargetType = " + ((object)(TargetType)(ref copyme.moveTargetType)).ToString()));
			MonoBehaviour.print((object)("nextHighPriorityOverride = " + (object)copyme.nextHighPriorityOverride));
			MonoBehaviour.print((object)("noRepeat = " + copyme.noRepeat));
			MonoBehaviour.print((object)("requiredSkill = " + (object)copyme.requiredSkill));
			MonoBehaviour.print((object)("requireEquipmentReady = " + copyme.requireEquipmentReady));
			MonoBehaviour.print((object)("requireSkillReady = " + copyme.requireSkillReady));
			MonoBehaviour.print((object)("resetCurrentEnemyOnNextDriverSelection = " + copyme.resetCurrentEnemyOnNextDriverSelection));
			MonoBehaviour.print((object)("selectionRequiresAimTarget = " + copyme.selectionRequiresAimTarget));
			MonoBehaviour.print((object)("selectionRequiresOnGround = " + copyme.selectionRequiresOnGround));
			MonoBehaviour.print((object)("selectionRequiresTargetLoS = " + copyme.selectionRequiresTargetLoS));
			MonoBehaviour.print((object)("shouldFireEquipment = " + copyme.shouldFireEquipment));
			MonoBehaviour.print((object)("shouldSprint = " + copyme.shouldSprint));
			MonoBehaviour.print((object)("skillSlot = " + ((object)(SkillSlot)(ref copyme.skillSlot)).ToString()));
			return returnme;
		}
	}
	public static class States
	{
		internal static List<Type> entityStates = new List<Type>();

		public static void RegisterState(Type thistype)
		{
			entityStates.Add(thistype);
		}
	}
}
namespace QueenGlandBuff.Changes
{
	public class BeetleGuardAlly
	{
		private static string LogName = "(BeetleGuardAlly)";

		internal static float Stats_Base_Health = 480f;

		internal static float Stats_Base_Damage = 12f;

		internal static float Stats_Base_Regen = 5f;

		internal static float Stats_Level_Health = 144f;

		internal static float Stats_Level_Damage = 2.4f;

		internal static float Stats_Level_Regen = 1f;

		internal static bool Elite_Skills = true;

		internal static bool Enable_Slam_Skill = true;

		internal static bool Enable_Sunder_Skill = true;

		internal static bool Enable_Valor_Skill = true;

		public static GameObject Perfected_Slam_RockProjectile;

		public static GameObject Perfected_Sunder_RockProjectile;

		public static GameObject Perfected_Sunder_MainProjectile;

		public static GameObject Default_RockProjectile;

		public static GameObject BodyObject = LegacyResourcesAPI.Load<GameObject>("prefabs/characterbodies/BeetleGuardAllyBody");

		public static GameObject MasterObject = LegacyResourcesAPI.Load<GameObject>("prefabs/charactermasters/BeetleGuardAllyMaster");

		public static BaseAI BaseAI;

		public static SkillDef SlamSkill;

		public static SkillDef SunderSkill;

		public static SkillDef ValorSkill;

		public static SkillDef OldSlamSkill = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Beetle/BeetleGuardBodyGroundSlam.asset").WaitForCompletion();

		public static SkillDef OldSunderSkill = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Beetle/BeetleGuardBodySunder.asset").WaitForCompletion();

		public static void Begin()
		{
			MainPlugin.ModLogger.LogInfo((object)(LogName + " Beginning changes."));
			CreateProjectiles();
			UpdateBody();
			CreateSkills();
			UpdateLoadouts();
			UpdateAI();
		}

		private static void CreateProjectiles()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			MainPlugin.ModLogger.LogInfo((object)"Creating BeetleGuardAlly projectiles.");
			if (Enable_Slam_Skill || Enable_Sunder_Skill)
			{
				Default_RockProjectile = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/HermitCrab/HermitCrabBombProjectile.prefab").WaitForCompletion(), "KKING117_QUEENGLANDBUFF_RockProjectile", true);
				ProjectileExplosion component = Default_RockProjectile.GetComponent<ProjectileExplosion>();
				component.falloffModel = (FalloffModel)2;
				component.bonusBlastForce = Vector3.down * 10f;
				component.blastRadius = 8f;
				component.blastProcCoefficient *= 0.3f;
				Projectiles.AddProjectile(Default_RockProjectile);
				if (Elite_Skills)
				{
					Perfected_Slam_RockProjectile = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Brother/BrotherFirePillar.prefab").WaitForCompletion();
					Perfected_Sunder_RockProjectile = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Brother/LunarShardProjectile.prefab").WaitForCompletion();
					Perfected_Sunder_MainProjectile = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Brother/BrotherSunderWave.prefab").WaitForCompletion();
				}
			}
		}

		private static void UpdateBody()
		{
			MainPlugin.ModLogger.LogInfo((object)(LogName + " Changing body attributes."));
			CharacterBody component = BodyObject.GetComponent<CharacterBody>();
			component.baseAcceleration *= 1.5f;
			component.baseJumpPower *= 1.3f;
			CharacterDirection component2 = BodyObject.GetComponent<CharacterDirection>();
			component2.turnSpeed *= 2f;
			component.baseMaxHealth = Stats_Base_Health;
			component.levelMaxHealth = Stats_Level_Health;
			component.baseDamage = Stats_Base_Damage;
			component.levelDamage = Stats_Level_Damage;
			component.baseRegen = Stats_Base_Regen;
			component.levelRegen = Stats_Level_Regen;
		}

		private static void CreateSkills()
		{
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0221: Unknown result type (might be due to invalid IL or missing references)
			//IL_0226: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0447: Unknown result type (might be due to invalid IL or missing references)
			//IL_044c: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e8: Unknown result type (might be due to invalid IL or missing references)
			MainPlugin.ModLogger.LogInfo((object)(LogName + " Creating/Changing skills."));
			SlamSkill = ScriptableObject.CreateInstance<SkillDef>();
			LanguageAPI.Add("KKING117_QUEENGLANDBUFF_PRIMARY_SLAM_NAME", "Slam");
			if (Enable_Slam_Skill)
			{
				SlamSkill.activationState = new SerializableEntityStateType(typeof(Slam));
				LanguageAPI.Add("KKING117_QUEENGLANDBUFF_PRIMARY_SLAM_DESC", "Strike the ground for <style=cIsDamage>400%</style> and launch debris for <style=cIsDamage>3x125%</style> damage.");
				QueenGlandBuff.Modules.States.RegisterState(typeof(Slam));
			}
			else
			{
				SlamSkill.activationState = new SerializableEntityStateType(typeof(GroundSlam));
				LanguageAPI.Add("KKING117_QUEENGLANDBUFF_PRIMARY_SLAM_DESC", "Strike the ground for <style=cIsDamage>400%</style> damage.");
			}
			SlamSkill.activationStateMachineName = "Body";
			SlamSkill.dontAllowPastMaxStocks = false;
			SlamSkill.resetCooldownTimerOnUse = false;
			SlamSkill.keywordTokens = null;
			SlamSkill.baseMaxStock = 1;
			SlamSkill.rechargeStock = 1;
			SlamSkill.requiredStock = 1;
			SlamSkill.stockToConsume = 1;
			SlamSkill.fullRestockOnAssign = true;
			SlamSkill.baseRechargeInterval = 3f;
			SlamSkill.beginSkillCooldownOnSkillEnd = false;
			SlamSkill.canceledFromSprinting = false;
			SlamSkill.cancelSprintingOnActivation = true;
			SlamSkill.forceSprintDuringState = false;
			SlamSkill.interruptPriority = (InterruptPriority)1;
			SlamSkill.isCombatSkill = true;
			SlamSkill.mustKeyPress = false;
			SlamSkill.icon = null;
			SlamSkill.skillDescriptionToken = "KKING117_QUEENGLANDBUFF_PRIMARY_SLAM_DESC";
			SlamSkill.skillNameToken = "KKING117_QUEENGLANDBUFF_PRIMARY_SLAM_NAME";
			SlamSkill.skillName = SlamSkill.skillNameToken;
			Skills.RegisterSkill(SlamSkill);
			SunderSkill = ScriptableObject.CreateInstance<SkillDef>();
			LanguageAPI.Add("KKING117_QUEENGLANDBUFF_SECONDARY_SUNDER_NAME", "Sunder");
			if (Enable_Sunder_Skill)
			{
				SunderSkill.activationState = new SerializableEntityStateType(typeof(Sunder));
				LanguageAPI.Add("KKING117_QUEENGLANDBUFF_SECONDARY_SUNDER_DESC", "Tear the ground infront of you for <style=cIsDamage>400%</style>, launching a cluster of rocks for <style=cIsDamage>3x125%</style> damage.");
				QueenGlandBuff.Modules.States.RegisterState(typeof(Sunder));
			}
			else
			{
				SunderSkill.activationState = new SerializableEntityStateType(typeof(FireSunder));
				LanguageAPI.Add("KKING117_QUEENGLANDBUFF_SECONDARY_SUNDER_DESC", "Tear the ground infront of you for <style=cIsDamage>400%</style> damage.");
			}
			SunderSkill.activationStateMachineName = "Body";
			SunderSkill.baseMaxStock = 2;
			SunderSkill.rechargeStock = 1;
			SunderSkill.requiredStock = 1;
			SunderSkill.stockToConsume = 1;
			SunderSkill.fullRestockOnAssign = true;
			SunderSkill.baseRechargeInterval = 8f;
			SunderSkill.beginSkillCooldownOnSkillEnd = false;
			SunderSkill.canceledFromSprinting = false;
			SunderSkill.cancelSprintingOnActivation = true;
			SunderSkill.forceSprintDuringState = false;
			SunderSkill.interruptPriority = (InterruptPriority)1;
			SunderSkill.isCombatSkill = true;
			SunderSkill.mustKeyPress = false;
			SunderSkill.icon = null;
			SunderSkill.skillDescriptionToken = "KKING117_QUEENGLANDBUFF_SECONDARY_SUNDER_DESC";
			SunderSkill.skillNameToken = "KKING117_QUEENGLANDBUFF_SECONDARY_SUNDER_NAME";
			SunderSkill.skillName = SunderSkill.skillNameToken;
			Skills.RegisterSkill(SunderSkill);
			if (Enable_Valor_Skill)
			{
				ValorBuff.Begin();
				ValorSkill = ScriptableObject.CreateInstance<SkillDef>();
				string text = "";
				if (ValorBuff.Aggro_Range > 0f)
				{
					text = "Draw the <style=cIsHealth>attention</style> of nearby enemies";
				}
				if (ValorBuff.Buff_Armor != 0f)
				{
					text = ((ValorBuff.Buff_Armor > 0f) ? ((!(ValorBuff.Aggro_Range > 0f)) ? (text + "Gain") : (text + " and gain")) : ((!(ValorBuff.Aggro_Range > 0f)) ? (text + "Lose") : (text + " and lose")));
					text += $" <style=cIsUtility>{ValorBuff.Buff_Armor}</style> armor";
				}
				text += " for <style=cIsUtility>10</style> seconds.";
				LanguageAPI.Add("KKING117_QUEENGLANDBUFF_SPECIAL_TAUNT_NAME", "Valor");
				LanguageAPI.Add("KKING117_QUEENGLANDBUFF_SPECIAL_TAUNT_DESC", text);
				ValorSkill.activationState = new SerializableEntityStateType(typeof(Valor));
				ValorSkill.activationStateMachineName = "Body";
				QueenGlandBuff.Modules.States.RegisterState(typeof(Valor));
				ValorSkill.baseMaxStock = 1;
				ValorSkill.rechargeStock = 1;
				ValorSkill.requiredStock = 1;
				ValorSkill.stockToConsume = 1;
				ValorSkill.fullRestockOnAssign = true;
				ValorSkill.baseRechargeInterval = 30f;
				ValorSkill.beginSkillCooldownOnSkillEnd = false;
				ValorSkill.canceledFromSprinting = false;
				ValorSkill.cancelSprintingOnActivation = true;
				ValorSkill.forceSprintDuringState = false;
				ValorSkill.interruptPriority = (InterruptPriority)1;
				ValorSkill.isCombatSkill = false;
				ValorSkill.mustKeyPress = false;
				ValorSkill.icon = null;
				ValorSkill.skillDescriptionToken = "KKING117_QUEENGLANDBUFF_SPECIAL_TAUNT_DESC";
				ValorSkill.skillNameToken = "KKING117_QUEENGLANDBUFF_SPECIAL_TAUNT_NAME";
				ValorSkill.skillName = ValorSkill.skillNameToken;
				Skills.RegisterSkill(ValorSkill);
			}
		}

		private static void UpdateLoadouts()
		{
			MainPlugin.ModLogger.LogInfo((object)(LogName + " Changing skill loadout."));
			Skills.WipeLoadout(BodyObject);
			Skills.AddSkillToSlot(BodyObject, SlamSkill, (SkillSlot)0);
			Skills.AddSkillToSlot(BodyObject, SunderSkill, (SkillSlot)1);
			if (Enable_Valor_Skill)
			{
				Skills.AddSkillToSlot(BodyObject, ValorSkill, (SkillSlot)3);
			}
		}

		private static void UpdateAI()
		{
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0223: Unknown result type (might be due to invalid IL or missing references)
			//IL_022a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0270: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_030f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0316: Unknown result type (might be due to invalid IL or missing references)
			//IL_035c: Unknown result type (might be due to invalid IL or missing references)
			//IL_038e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0395: Unknown result type (might be due to invalid IL or missing references)
			//IL_03fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0402: Unknown result type (might be due to invalid IL or missing references)
			//IL_0441: Unknown result type (might be due to invalid IL or missing references)
			//IL_047a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0481: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_0534: Unknown result type (might be due to invalid IL or missing references)
			//IL_056c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0574: Unknown result type (might be due to invalid IL or missing references)
			//IL_05e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_063c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0674: Unknown result type (might be due to invalid IL or missing references)
			//IL_067c: Unknown result type (might be due to invalid IL or missing references)
			//IL_06ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_06f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0744: Unknown result type (might be due to invalid IL or missing references)
			//IL_077c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0784: Unknown result type (might be due to invalid IL or missing references)
			//IL_07f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_07fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_084c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0884: Unknown result type (might be due to invalid IL or missing references)
			//IL_088c: Unknown result type (might be due to invalid IL or missing references)
			//IL_08fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0904: Unknown result type (might be due to invalid IL or missing references)
			//IL_0954: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			MainPlugin.ModLogger.LogInfo((object)(LogName + " Changing BaseAI and SkillDrivers."));
			BaseAI = MasterObject.GetComponent<BaseAI>();
			BaseAI.neverRetaliateFriendlies = true;
			BaseAI.fullVision = true;
			AISkillDriver[] componentsInChildren = MasterObject.GetComponentsInChildren<AISkillDriver>();
			foreach (AISkillDriver val in componentsInChildren)
			{
				Object.DestroyImmediate((Object)(object)val);
			}
			if (Enable_Valor_Skill)
			{
				AISkillDriver val2 = MasterObject.AddComponent<AISkillDriver>();
				val2.customName = "BuffAlly";
				val2.activationRequiresAimConfirmation = true;
				val2.activationRequiresAimTargetLoS = false;
				val2.activationRequiresTargetLoS = true;
				val2.aimType = (AimType)1;
				val2.buttonPressType = (ButtonPressType)0;
				val2.driverUpdateTimerOverride = 1f;
				val2.ignoreNodeGraph = false;
				val2.maxDistance = 30f;
				val2.minDistance = 0f;
				val2.maxTargetHealthFraction = float.PositiveInfinity;
				val2.maxUserHealthFraction = float.PositiveInfinity;
				val2.minTargetHealthFraction = float.NegativeInfinity;
				val2.minUserHealthFraction = float.NegativeInfinity;
				val2.moveInputScale = 1f;
				val2.movementType = (MovementType)2;
				val2.moveTargetType = (TargetType)0;
				val2.noRepeat = false;
				val2.requireEquipmentReady = false;
				val2.requireSkillReady = true;
				val2.resetCurrentEnemyOnNextDriverSelection = true;
				val2.selectionRequiresAimTarget = false;
				val2.selectionRequiresOnGround = false;
				val2.selectionRequiresTargetLoS = true;
				val2.shouldFireEquipment = false;
				val2.shouldSprint = false;
				val2.skillSlot = (SkillSlot)3;
			}
			AISkillDriver val3 = MasterObject.AddComponent<AISkillDriver>();
			val3.customName = "FireSunder";
			val3.activationRequiresAimConfirmation = true;
			val3.activationRequiresAimTargetLoS = false;
			val3.activationRequiresTargetLoS = true;
			val3.aimType = (AimType)1;
			val3.buttonPressType = (ButtonPressType)0;
			val3.driverUpdateTimerOverride = 1f;
			val3.ignoreNodeGraph = false;
			val3.maxDistance = 40f;
			val3.minDistance = 0f;
			val3.maxTargetHealthFraction = float.PositiveInfinity;
			val3.maxUserHealthFraction = float.PositiveInfinity;
			val3.minTargetHealthFraction = float.NegativeInfinity;
			val3.minUserHealthFraction = float.NegativeInfinity;
			val3.moveInputScale = 1f;
			val3.movementType = (MovementType)2;
			val3.moveTargetType = (TargetType)0;
			val3.noRepeat = false;
			val3.requireEquipmentReady = false;
			val3.requireSkillReady = true;
			val3.resetCurrentEnemyOnNextDriverSelection = true;
			val3.selectionRequiresAimTarget = true;
			val3.selectionRequiresOnGround = false;
			val3.selectionRequiresTargetLoS = true;
			val3.shouldFireEquipment = false;
			val3.shouldSprint = false;
			val3.skillSlot = (SkillSlot)1;
			AISkillDriver val4 = MasterObject.AddComponent<AISkillDriver>();
			val4.customName = "Slam";
			val4.activationRequiresAimConfirmation = false;
			val4.activationRequiresAimTargetLoS = false;
			val4.activationRequiresTargetLoS = false;
			val4.aimType = (AimType)1;
			val4.buttonPressType = (ButtonPressType)0;
			val4.driverUpdateTimerOverride = -1f;
			val4.ignoreNodeGraph = true;
			val4.maxDistance = 10f;
			val4.minDistance = 0f;
			val4.maxTargetHealthFraction = float.PositiveInfinity;
			val4.maxUserHealthFraction = float.PositiveInfinity;
			val4.minTargetHealthFraction = float.NegativeInfinity;
			val4.minUserHealthFraction = float.NegativeInfinity;
			val4.moveInputScale = 1f;
			val4.movementType = (MovementType)1;
			val4.moveTargetType = (TargetType)0;
			val4.noRepeat = false;
			val4.requireEquipmentReady = false;
			val4.requireSkillReady = true;
			val4.resetCurrentEnemyOnNextDriverSelection = true;
			val4.selectionRequiresAimTarget = false;
			val4.selectionRequiresOnGround = false;
			val4.selectionRequiresTargetLoS = false;
			val4.shouldFireEquipment = false;
			val4.shouldSprint = false;
			val4.skillSlot = (SkillSlot)0;
			AISkillDriver val5 = MasterObject.AddComponent<AISkillDriver>();
			val5.customName = "ReturnToOwnerLeash";
			val5.activationRequiresAimConfirmation = false;
			val5.activationRequiresAimTargetLoS = false;
			val5.activationRequiresTargetLoS = false;
			val5.aimType = (AimType)3;
			val5.buttonPressType = (ButtonPressType)0;
			val5.driverUpdateTimerOverride = 3f;
			val5.ignoreNodeGraph = false;
			val5.maxDistance = float.PositiveInfinity;
			val5.minDistance = 110f;
			val5.maxTargetHealthFraction = float.PositiveInfinity;
			val5.maxUserHealthFraction = float.PositiveInfinity;
			val5.minTargetHealthFraction = float.NegativeInfinity;
			val5.minUserHealthFraction = float.NegativeInfinity;
			val5.moveInputScale = 1f;
			val5.movementType = (MovementType)1;
			val5.moveTargetType = (TargetType)2;
			val5.noRepeat = false;
			val5.requireEquipmentReady = false;
			val5.selectionRequiresAimTarget = false;
			val5.selectionRequiresOnGround = false;
			val5.selectionRequiresTargetLoS = false;
			val5.shouldFireEquipment = false;
			val5.shouldSprint = true;
			val5.requireSkillReady = false;
			val5.skillSlot = (SkillSlot)(-1);
			val5.resetCurrentEnemyOnNextDriverSelection = false;
			AISkillDriver val6 = MasterObject.AddComponent<AISkillDriver>();
			val6.customName = "StrafeBecauseCooldowns";
			val6.activationRequiresAimConfirmation = false;
			val6.activationRequiresAimTargetLoS = false;
			val6.activationRequiresTargetLoS = false;
			val6.aimType = (AimType)1;
			val6.buttonPressType = (ButtonPressType)0;
			val6.driverUpdateTimerOverride = -1f;
			val6.ignoreNodeGraph = true;
			val6.maxDistance = 10f;
			val6.minDistance = 0f;
			val6.maxTargetHealthFraction = float.PositiveInfinity;
			val6.maxUserHealthFraction = float.PositiveInfinity;
			val6.minTargetHealthFraction = float.NegativeInfinity;
			val6.minUserHealthFraction = float.NegativeInfinity;
			val6.moveInputScale = -0.8f;
			val6.movementType = (MovementType)2;
			val6.moveTargetType = (TargetType)0;
			val6.noRepeat = false;
			val6.requireEquipmentReady = false;
			val6.requireSkillReady = false;
			val6.resetCurrentEnemyOnNextDriverSelection = false;
			val6.selectionRequiresAimTarget = false;
			val6.selectionRequiresOnGround = false;
			val6.selectionRequiresTargetLoS = true;
			val6.shouldFireEquipment = false;
			val6.shouldSprint = false;
			val6.skillSlot = (SkillSlot)(-1);
			AISkillDriver val7 = MasterObject.AddComponent<AISkillDriver>();
			val7.customName = "ChaseOffNodegraph";
			val7.activationRequiresAimConfirmation = false;
			val7.activationRequiresAimTargetLoS = false;
			val7.activationRequiresTargetLoS = false;
			val7.aimType = (AimType)1;
			val7.buttonPressType = (ButtonPressType)0;
			val7.driverUpdateTimerOverride = -1f;
			val7.ignoreNodeGraph = true;
			val7.maxDistance = 25f;
			val7.minDistance = 10f;
			val7.maxTargetHealthFraction = float.PositiveInfinity;
			val7.maxUserHealthFraction = float.PositiveInfinity;
			val7.minTargetHealthFraction = float.NegativeInfinity;
			val7.minUserHealthFraction = float.NegativeInfinity;
			val7.moveInputScale = 1f;
			val7.movementType = (MovementType)1;
			val7.moveTargetType = (TargetType)0;
			val7.noRepeat = false;
			val7.requireEquipmentReady = false;
			val7.requireSkillReady = false;
			val7.resetCurrentEnemyOnNextDriverSelection = true;
			val7.selectionRequiresAimTarget = false;
			val7.selectionRequiresOnGround = false;
			val7.selectionRequiresTargetLoS = true;
			val7.shouldFireEquipment = false;
			val7.shouldSprint = false;
			val7.skillSlot = (SkillSlot)(-1);
			AISkillDriver val8 = MasterObject.AddComponent<AISkillDriver>();
			val8.customName = "Chase";
			val8.activationRequiresAimConfirmation = false;
			val8.activationRequiresAimTargetLoS = false;
			val8.activationRequiresTargetLoS = false;
			val8.aimType = (AimType)4;
			val8.buttonPressType = (ButtonPressType)0;
			val8.driverUpdateTimerOverride = -1f;
			val8.ignoreNodeGraph = false;
			val8.maxDistance = float.PositiveInfinity;
			val8.minDistance = 0f;
			val8.maxTargetHealthFraction = float.PositiveInfinity;
			val8.maxUserHealthFraction = float.PositiveInfinity;
			val8.minTargetHealthFraction = float.NegativeInfinity;
			val8.minUserHealthFraction = float.NegativeInfinity;
			val8.moveInputScale = 1f;
			val8.movementType = (MovementType)1;
			val8.moveTargetType = (TargetType)0;
			val8.noRepeat = false;
			val8.requireEquipmentReady = false;
			val8.requireSkillReady = false;
			val8.resetCurrentEnemyOnNextDriverSelection = true;
			val8.selectionRequiresAimTarget = false;
			val8.selectionRequiresOnGround = false;
			val8.selectionRequiresTargetLoS = true;
			val8.shouldFireEquipment = false;
			val8.shouldSprint = false;
			val8.skillSlot = (SkillSlot)(-1);
			AISkillDriver val9 = MasterObject.AddComponent<AISkillDriver>();
			val9.customName = "ReturnToLeaderDefault";
			val9.activationRequiresAimConfirmation = false;
			val9.activationRequiresAimTargetLoS = false;
			val9.activationRequiresTargetLoS = false;
			val9.aimType = (AimType)4;
			val9.buttonPressType = (ButtonPressType)0;
			val9.driverUpdateTimerOverride = -1f;
			val9.ignoreNodeGraph = false;
			val9.maxDistance = float.PositiveInfinity;
			val9.minDistance = 18f;
			val9.maxTargetHealthFraction = float.PositiveInfinity;
			val9.maxUserHealthFraction = float.PositiveInfinity;
			val9.minTargetHealthFraction = float.NegativeInfinity;
			val9.minUserHealthFraction = float.NegativeInfinity;
			val9.moveInputScale = 1f;
			val9.movementType = (MovementType)1;
			val9.moveTargetType = (TargetType)2;
			val9.noRepeat = false;
			val9.requireEquipmentReady = false;
			val9.requireSkillReady = false;
			val9.resetCurrentEnemyOnNextDriverSelection = true;
			val9.selectionRequiresAimTarget = false;
			val9.selectionRequiresOnGround = false;
			val9.selectionRequiresTargetLoS = false;
			val9.shouldFireEquipment = false;
			val9.shouldSprint = true;
			val9.skillSlot = (SkillSlot)(-1);
			AISkillDriver val10 = MasterObject.AddComponent<AISkillDriver>();
			val10.customName = "WaitNearLeaderDefault";
			val10.activationRequiresAimConfirmation = false;
			val10.activationRequiresAimTargetLoS = false;
			val10.activationRequiresTargetLoS = false;
			val10.aimType = (AimType)4;
			val10.buttonPressType = (ButtonPressType)0;
			val10.driverUpdateTimerOverride = -1f;
			val10.ignoreNodeGraph = false;
			val10.maxDistance = float.PositiveInfinity;
			val10.minDistance = 0f;
			val10.maxTargetHealthFraction = float.PositiveInfinity;
			val10.maxUserHealthFraction = float.PositiveInfinity;
			val10.minTargetHealthFraction = float.NegativeInfinity;
			val10.minUserHealthFraction = float.NegativeInfinity;
			val10.moveInputScale = 1f;
			val10.movementType = (MovementType)0;
			val10.moveTargetType = (TargetType)2;
			val10.noRepeat = false;
			val10.requireEquipmentReady = false;
			val10.requireSkillReady = false;
			val10.resetCurrentEnemyOnNextDriverSelection = true;
			val10.selectionRequiresAimTarget = false;
			val10.selectionRequiresOnGround = false;
			val10.selectionRequiresTargetLoS = false;
			val10.shouldFireEquipment = false;
			val10.shouldSprint = false;
			val10.skillSlot = (SkillSlot)(-1);
		}
	}
	public class QueensGland
	{
		[CompilerGenerated]
		private sealed class <>c__DisplayClass20_0
		{
			public BeetleGlandBodyBehavior self;
		}

		[CompilerGenerated]
		private sealed class <>c__DisplayClass20_1
		{
			public CharacterMaster owner;

			public <>c__DisplayClass20_0 CS$<>8__locals1;
		}

		[CompilerGenerated]
		private sealed class <>c__DisplayClass20_2
		{
			public int extraglands;

			public <>c__DisplayClass20_1 CS$<>8__locals2;

			internal void <BeetleGland_Override>b__1(SpawnResult spawnResult)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				if (SetupSummonedBeetleGuard(spawnResult, CS$<>8__locals2.owner, extraglands))
				{
					CS$<>8__locals2.CS$<>8__locals1.self.guardResummonCooldown = RespawnTime;
				}
			}
		}

		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static hook_FixedUpdate <>9__20_0;

			internal void <BeetleGland_Override>b__20_0(orig_FixedUpdate orig, BeetleGlandBodyBehavior self)
			{
				//IL_0175: Unknown result type (might be due to invalid IL or missing references)
				//IL_017a: Unknown result type (might be due to invalid IL or missing references)
				//IL_017f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0181: Unknown result type (might be due to invalid IL or missing references)
				//IL_0186: Unknown result type (might be due to invalid IL or missing references)
				//IL_0191: Unknown result type (might be due to invalid IL or missing references)
				//IL_019c: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c2: Expected O, but got Unknown
				//IL_01c2: Expected O, but got Unknown
				//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c4: Expected O, but got Unknown
				<>c__DisplayClass20_0 <>c__DisplayClass20_ = new <>c__DisplayClass20_0
				{
					self = self
				};
				if ((Object)(object)Stage.instance.sceneDef == (Object)(object)MainPlugin.BazaarSceneDef || !Object.op_Implicit((Object)(object)((BaseItemBodyBehavior)<>c__DisplayClass20_.self).body) || !Object.op_Implicit((Object)(object)((BaseItemBodyBehavior)<>c__DisplayClass20_.self).body.inventory))
				{
					return;
				}
				<>c__DisplayClass20_1 <>c__DisplayClass20_2 = new <>c__DisplayClass20_1();
				<>c__DisplayClass20_2.CS$<>8__locals1 = <>c__DisplayClass20_;
				<>c__DisplayClass20_2.owner = ((BaseItemBodyBehavior)<>c__DisplayClass20_2.CS$<>8__locals1.self).body.master;
				if (!Object.op_Implicit((Object)(object)<>c__DisplayClass20_2.owner))
				{
					return;
				}
				BeetleGlandBodyBehavior self2 = <>c__DisplayClass20_2.CS$<>8__locals1.self;
				self2.guardResummonCooldown -= Time.fixedDeltaTime;
				if (!(<>c__DisplayClass20_2.CS$<>8__locals1.self.guardResummonCooldown <= 0f))
				{
					return;
				}
				<>c__DisplayClass20_2 CS$<>8__locals0 = new <>c__DisplayClass20_2();
				CS$<>8__locals0.CS$<>8__locals2 = <>c__DisplayClass20_2;
				CS$<>8__locals0.extraglands = Math.Max(0, CS$<>8__locals0.CS$<>8__locals2.owner.inventory.GetItemCount(Items.BeetleGland) - MaxSummons);
				int deployableCount = CS$<>8__locals0.CS$<>8__locals2.owner.GetDeployableCount((DeployableSlot)2);
				int deployableSameSlotLimit = CS$<>8__locals0.CS$<>8__locals2.owner.GetDeployableSameSlotLimit((DeployableSlot)2);
				CS$<>8__locals0.CS$<>8__locals2.CS$<>8__locals1.self.guardResummonCooldown = 1f;
				if (deployableCount >= deployableSameSlotLimit)
				{
					return;
				}
				DirectorSpawnRequest val = new DirectorSpawnRequest((SpawnCard)Resources.Load("SpawnCards/CharacterSpawnCards/cscBeetleGuardAlly"), new DirectorPlacementRule
				{
					placementMode = (PlacementMode)1,
					minDistance = 3f,
					maxDistance = 40f,
					spawnOnTarget = ((Component)CS$<>8__locals0.CS$<>8__locals2.CS$<>8__locals1.self).transform
				}, RoR2Application.rng);
				val.summonerBodyObject = ((Component)CS$<>8__locals0.CS$<>8__locals2.CS$<>8__locals1.self).gameObject;
				val.teamIndexOverride = (TeamIndex)1;
				val.ignoreTeamMemberLimit = true;
				val.onSpawnedServer = (Action<SpawnResult>)Delegate.Combine(val.onSpawnedServer, (Action<SpawnResult>)delegate(SpawnResult spawnResult)
				{
					//IL_0001: Unknown result type (might be due to invalid IL or missing references)
					if (SetupSummonedBeetleGuard(spawnResult, CS$<>8__locals0.CS$<>8__locals2.owner, CS$<>8__locals0.extraglands))
					{
						CS$<>8__locals0.CS$<>8__locals2.CS$<>8__locals1.self.guardResummonCooldown = RespawnTime;
					}
				});
				DirectorCore.instance.TrySpawnObject(val);
			}
		}

		private static string LogName = "(QueensGland)";

		public static bool Enable = true;

		public static List<EquipmentDef> StageEliteEquipmentDefs = new List<EquipmentDef>();

		public static EquipmentIndex DefaultAffixIndex = (EquipmentIndex)(-1);

		internal static int BaseDamage = 20;

		internal static int StackDamage = 20;

		internal static int BaseHealth = 10;

		internal static int StackHealth = 10;

		internal static int MaxSummons = 1;

		internal static float RespawnTime = 30f;

		internal static int AffixMode = 1;

		internal static string DefaultAffixName = "EliteFireEquipment";

		internal static void Begin()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			ClampConfig();
			UpdateItemDescription();
			if (AffixMode != 0)
			{
				Stage.onServerStageBegin += ServerStageBegin;
			}
			CharacterMaster.GetDeployableSameSlotLimit += new hook_GetDeployableSameSlotLimit(CharacterMaster_GetDeployableSameSlotLimit);
			CharacterBody.onBodyInventoryChangedGlobal += CharacterBody_OnInventoryChanged;
			BeetleGland_Override();
		}

		private static void ClampConfig()
		{
			BaseDamage = Math.Max(0, BaseDamage);
			StackDamage = Math.Max(0, StackDamage);
			BaseHealth = Math.Max(0, BaseHealth);
			StackHealth = Math.Max(0, StackHealth);
			MaxSummons = Math.Max(1, MaxSummons);
			RespawnTime = Math.Max(0f, RespawnTime);
			AffixMode = Math.Max(0, AffixMode);
			AffixMode = Math.Min(2, AffixMode);
		}

		private static void UpdateItemDescription()
		{
			MainPlugin.ModLogger.LogInfo((object)(LogName + " Changing item description."));
			string text = "Recruit ";
			string text2 = "<style=cIsUtility>Summon ";
			if (AffixMode == 1)
			{
				text += "an Elite Beetle Guard.";
				text2 += "an Elite Beetle Guard</style>";
			}
			else
			{
				text += "a Beetle Guard.";
				text2 += "a Beetle Guard</style>";
			}
			if (MaxSummons > 1)
			{
				text2 += $" with bonus <style=cIsDamage>{(10 + BaseDamage) * 10}% damage</style>";
				text2 += $" and <style=cIsHealing>{(10 + BaseHealth) * 10}% health</style>.";
				text2 += $" Can have <style=cIsUtility>1</style> <style=cStack>(+1 per stack)</style> total Guards, up to <style=cIsUtility>{MaxSummons}</style>.";
				if (StackHealth != 0 || StackDamage != 0)
				{
					text2 += " Further stacks give";
					if (StackDamage != 0)
					{
						text2 += $" <style=cStack>+{StackDamage * 10}%</style> <style=cIsDamage>damage</style>";
						text2 = ((StackHealth == 0) ? (text2 + ".") : (text2 + " and"));
					}
					if (StackHealth != 0)
					{
						text2 += $" <style=cStack>+{StackHealth * 10}%</style> <style=cIsHealing>health</style>";
					}
				}
			}
			else
			{
				text2 += $" with bonus <style=cIsDamage>{(10 + BaseDamage) * 10}% <style=cStack>(+{StackDamage * 10}% per stack)</style> damage</style>";
				text2 += $" and <style=cIsHealing>{(10 + BaseHealth) * 10}% <style=cStack>(+{StackHealth * 10}% per stack)</style> health</style>.";
			}
			LanguageAPI.Add("ITEM_BEETLEGLAND_PICKUP", text);
			LanguageAPI.Add("ITEM_BEETLEGLAND_DESC", text2);
		}

		private static void ServerStageBegin(Stage self)
		{
			UpdateEliteList();
		}

		private static void UpdateEliteList()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Invalid comparison between Unknown and I4
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkServer.active)
			{
				return;
			}
			DefaultAffixIndex = EquipmentCatalog.FindEquipmentIndex(DefaultAffixName);
			if ((int)DefaultAffixIndex != -1 && Run.instance.IsEquipmentExpansionLocked(DefaultAffixIndex))
			{
				DefaultAffixIndex = (EquipmentIndex)(-1);
			}
			StageEliteEquipmentDefs.Clear();
			EliteTierDef[] combatDirectorEliteTiers = EliteAPI.GetCombatDirectorEliteTiers();
			if (combatDirectorEliteTiers.Length == 0)
			{
				return;
			}
			bool flag = Stage.instance.sceneDef.cachedName.Contains("moon");
			bool flag2 = RunArtifactManager.instance.IsArtifactEnabled(Artifacts.EliteOnly);
			bool flag3 = Run.instance.loopClearCount > 0;
			EliteRules arg = (EliteRules)0;
			if (flag2)
			{
				arg = (EliteRules)1;
			}
			if (flag)
			{
				arg = (EliteRules)2;
			}
			for (int i = 0; i < combatDirectorEliteTiers.Length; i++)
			{
				if (!combatDirectorEliteTiers[i].isAvailable(arg))
				{
					continue;
				}
				for (int j = 0; j < combatDirectorEliteTiers[i].eliteTypes.GetLength(0); j++)
				{
					if (Object.op_Implicit((Object)(object)combatDirectorEliteTiers[i].eliteTypes[j]))
					{
						StageEliteEquipmentDefs.Add(combatDirectorEliteTiers[i].eliteTypes[j].eliteEquipmentDef);
					}
				}
			}
		}

		private static int CharacterMaster_GetDeployableSameSlotLimit(orig_GetDeployableSameSlotLimit orig, CharacterMaster self, DeployableSlot slot)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Invalid comparison between Unknown and I4
			int result = orig.Invoke(self, slot);
			if ((int)slot != 2)
			{
				return result;
			}
			int num = 1;
			if (RunArtifactManager.instance.IsArtifactEnabled(Artifacts.swarmsArtifactDef))
			{
				num = 2;
			}
			return Math.Min(MaxSummons, self.inventory.GetItemCount(Items.BeetleGland)) * num;
		}

		private static void CharacterBody_OnInventoryChanged(CharacterBody self)
		{
			UpdateBeetleGuardStacks(self.master);
		}

		private static void UpdateBeetleGuardStacks(CharacterMaster owner)
		{
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Invalid comparison between Unknown and I4
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkServer.active || !Object.op_Implicit((Object)(object)owner) || owner.deployablesList == null)
			{
				return;
			}
			int deployableSameSlotLimit = owner.GetDeployableSameSlotLimit((DeployableSlot)2);
			int itemCount = owner.inventory.GetItemCount(Items.BeetleGland);
			int num = Math.Max(0, itemCount - MaxSummons);
			int num2 = BaseDamage + StackDamage * num;
			int num3 = BaseHealth + StackHealth * num;
			int num4 = 0;
			for (int i = 0; i < owner.deployablesList.Count; i++)
			{
				if ((int)owner.deployablesList[i].slot != 2)
				{
					continue;
				}
				Deployable deployable = owner.deployablesList[i].deployable;
				if (!Object.op_Implicit((Object)(object)deployable))
				{
					continue;
				}
				CharacterMaster component = ((Component)deployable).GetComponent<CharacterMaster>();
				if (!Object.op_Implicit((Object)(object)component))
				{
					continue;
				}
				num4++;
				if (num4 > deployableSameSlotLimit)
				{
					component.TrueKill();
					continue;
				}
				Inventory inventory = component.inventory;
				if (Object.op_Implicit((Object)(object)inventory))
				{
					inventory.ResetItem(Items.BoostDamage);
					inventory.ResetItem(Items.BoostHp);
					inventory.ResetItem(Items.MinionLeash);
					inventory.GiveItem(Items.BoostDamage, num2);
					inventory.GiveItem(Items.BoostHp, num3);
					inventory.GiveItem(Items.MinionLeash, 1);
				}
			}
		}

		private static void BeetleGland_Override()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			object obj = <>c.<>9__20_0;
			if (obj == null)
			{
				hook_FixedUpdate val = delegate(orig_FixedUpdate orig, BeetleGlandBodyBehavior self)
				{
					//IL_0175: Unknown result type (might be due to invalid IL or missing references)
					//IL_017a: Unknown result type (might be due to invalid IL or missing references)
					//IL_017f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0181: Unknown result type (might be due to invalid IL or missing references)
					//IL_0186: Unknown result type (might be due to invalid IL or missing references)
					//IL_0191: Unknown result type (might be due to invalid IL or missing references)
					//IL_019c: Unknown result type (might be due to invalid IL or missing references)
					//IL_01c2: Expected O, but got Unknown
					//IL_01c2: Expected O, but got Unknown
					//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
					//IL_01c4: Expected O, but got Unknown
					if (!((Object)(object)Stage.instance.sceneDef == (Object)(object)MainPlugin.BazaarSceneDef) && Object.op_Implicit((Object)(object)((BaseItemBodyBehavior)self).body) && Object.op_Implicit((Object)(object)((BaseItemBodyBehavior)self).body.inventory))
					{
						CharacterMaster owner = ((BaseItemBodyBehavior)self).body.master;
						if (Object.op_Implicit((Object)(object)owner))
						{
							BeetleGlandBodyBehavior obj2 = self;
							obj2.guardResummonCooldown -= Time.fixedDeltaTime;
							if (self.guardResummonCooldown <= 0f)
							{
								int extraglands = Math.Max(0, owner.inventory.GetItemCount(Items.BeetleGland) - MaxSummons);
								int deployableCount = owner.GetDeployableCount((DeployableSlot)2);
								int deployableSameSlotLimit = owner.GetDeployableSameSlotLimit((DeployableSlot)2);
								self.guardResummonCooldown = 1f;
								if (deployableCount < deployableSameSlotLimit)
								{
									DirectorSpawnRequest val2 = new DirectorSpawnRequest((SpawnCard)Resources.Load("SpawnCards/CharacterSpawnCards/cscBeetleGuardAlly"), new DirectorPlacementRule
									{
										placementMode = (PlacementMode)1,
										minDistance = 3f,
										maxDistance = 40f,
										spawnOnTarget = ((Component)self).transform
									}, RoR2Application.rng);
									val2.summonerBodyObject = ((Component)self).gameObject;
									val2.teamIndexOverride = (TeamIndex)1;
									val2.ignoreTeamMemberLimit = true;
									val2.onSpawnedServer = (Action<SpawnResult>)Delegate.Combine(val2.onSpawnedServer, (Action<SpawnResult>)delegate(SpawnResult spawnResult)
									{
										//IL_0001: Unknown result type (might be due to invalid IL or missing references)
										if (SetupSummonedBeetleGuard(spawnResult, owner, extraglands))
										{
											self.guardResummonCooldown = RespawnTime;
										}
									});
									DirectorCore.instance.TrySpawnObject(val2);
								}
							}
						}
					}
				};
				<>c.<>9__20_0 = val;
				obj = (object)val;
			}
			BeetleGlandBodyBehavior.FixedUpdate += (hook_FixedUpdate)obj;
		}

		private static bool SetupSummonedBeetleGuard(SpawnResult spawnResult, CharacterMaster owner, int itemcount)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Expected O, but got Unknown
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			GameObject spawnedInstance = spawnResult.spawnedInstance;
			if (!Object.op_Implicit((Object)(object)spawnedInstance))
			{
				return false;
			}
			CharacterMaster component = spawnedInstance.GetComponent<CharacterMaster>();
			if (Object.op_Implicit((Object)(object)component))
			{
				Deployable val = ((Component)component).GetComponent<Deployable>();
				if (!Object.op_Implicit((Object)(object)val))
				{
					val = ((Component)component).gameObject.AddComponent<Deployable>();
				}
				if (Object.op_Implicit((Object)(object)owner))
				{
					CharacterBody body = component.GetBody();
					if (Object.op_Implicit((Object)(object)body))
					{
						component.teamIndex = owner.teamIndex;
						body.teamComponent.teamIndex = owner.teamIndex;
					}
					Helpers.GiveRandomEliteAffix(component);
					val.onUndeploy.AddListener(new UnityAction(component.TrueKill));
					owner.AddDeployable(val, (DeployableSlot)2);
					UpdateBeetleGuardStacks(owner);
					return true;
				}
			}
			return false;
		}
	}
	public class ValorBuff
	{
		public static BuffDef ThisBuffDef;

		private static Color BuffColor = new Color(0.827f, 0.196f, 0.098f, 1f);

		internal static float Aggro_Range = 60f;

		internal static float Buff_Armor = 100f;

		internal static void Begin()
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Expected O, but got Unknown
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			MainPlugin.ModLogger.LogInfo((object)"Creating Valor buff.");
			CreateBuff();
			if (Aggro_Range > 0f)
			{
				CharacterBody.OnBuffFirstStackGained += new hook_OnBuffFirstStackGained(CharacterBody_OnBuffFirstStackGained);
			}
			RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(CalculateStatsHook);
		}

		private static void CreateBuff()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			ThisBuffDef = Buffs.AddNewBuff("Valor", Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/Base/Beetle/bdBeetleJuice.asset").WaitForCompletion().iconSprite, BuffColor, canStack: false, isDebuff: false, isCooldown: false);
		}

		private static void CalculateStatsHook(CharacterBody sender, StatHookEventArgs args)
		{
			if (Object.op_Implicit((Object)(object)sender) && sender.HasBuff(ThisBuffDef))
			{
				args.armorAdd += Buff_Armor;
			}
		}

		private static void CharacterBody_OnBuffFirstStackGained(orig_OnBuffFirstStackGained orig, CharacterBody self, BuffDef buff)
		{
			orig.Invoke(self, buff);
			if ((Object)(object)buff == (Object)(object)ThisBuffDef)
			{
				StealAggro(self);
			}
		}

		private static void StealAggro(CharacterBody self)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkServer.active)
			{
				return;
			}
			BullseyeSearch val = new BullseyeSearch();
			val.viewer = self;
			val.teamMaskFilter = TeamMask.allButNeutral;
			((TeamMask)(ref val.teamMaskFilter)).RemoveTeam(self.master.teamIndex);
			val.sortMode = (SortMode)1;
			val.maxDistanceFilter = Aggro_Range;
			val.searchOrigin = self.inputBank.aimOrigin;
			val.searchDirection = self.inputBank.aimDirection;
			val.maxAngleFilter = 180f;
			val.filterByLoS = true;
			val.RefreshCandidates();
			foreach (HurtBox result in val.GetResults())
			{
				if (!Object.op_Implicit((Object)(object)result) || !Object.op_Implicit((Object)(object)result.healthComponent))
				{
					continue;
				}
				CharacterBody body = result.healthComponent.body;
				if (Object.op_Implicit((Object)(object)body) && !body.isBoss && Object.op_Implicit((Object)(object)body.master))
				{
					CharacterMaster master = result.healthComponent.body.master;
					BaseAI component = ((Component)master).GetComponent<BaseAI>();
					if (Object.op_Implicit((Object)(object)component) && !component.isHealer)
					{
						component.currentEnemy.gameObject = ((Component)self.healthComponent).gameObject;
						component.currentEnemy.bestHurtBox = self.mainHurtBox;
						component.enemyAttention = Math.Min(9f, component.enemyAttentionDuration);
						component.targetRefreshTimer = component.enemyAttention;
					}
				}
			}
		}
	}
}