
TotallyFairSkills
Adds 2 skills to Commando.
Last updated | 3 years ago |
Total downloads | 4812 |
Total rating | 0 |
Categories | Mods Skills |
Dependency string | kking117-TotallyFairSkills-1.1.3 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function


bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1801README
TotallyFairSkills
Adds 2 skills that are likely stronger than the vanilla skills.
Commando Skills
FMJ MK.II
Secondary skill that's a variant of Phase Round that's made to feel more like RoR's Full Metal Jacket skill. Trades higher damage potential and a bit of cooldown time for higher base damage and the ability to stun and push back regular enemies.
Showtime
Utility skill that allows the user to dodge and retaliate with increased damage output. The only downside is that it takes 8 seconds to recharge and can be detrimental if used at the wrong time.
Known Issues
- Hasn't been tested in multiplayer but should mostly work.
Change Log
1.1.3
Fixes/Changes:
- Should now actually give clients the buff.
1.1.2
Fixes/Changes:
- Added authority check to FMJ MK.II firing its projectile. (Should stop duplicates firing in multiplayer.)
1.1.1
Fixes/Changes:
- I forgor the PrefabAPI
1.1.0
Additions:
Crit Damage Percent
configuration. It allows enemies that deal high enough damage (similar to bands) to qualify as a heavy hit for the purpose of canceling Show-Off.
Configurations changes:
- FMJ MK.II's
Damage
has been reduced (450% -> 400%)
Fixes/Changes:
- Reduced Showtime's ground dash speed slightly.
- Rejected damage cannot cancel Show-Off.
1.0.0
- First public release.
Credits & Special Thanks
- Rob - HenryMod tutorial.
- RoR2 Modding Discord - For helping me figure out how to make a ContentPack work.
- Hopoo Games - For having this cool gun spin animation/effect just sitting around.
And probably other people that I can't remember.
Contact
You can find me as kking117#0370 on discord.