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kking117-WarBannerBuff-5.3.0 icon

WarBannerBuff

Adds healing and a few other boosts to War Banners, configurable.

Date uploaded 3 months ago
Version 5.3.0
Download link kking117-WarBannerBuff-5.3.0.zip
Downloads 6288
Dependency string kking117-WarBannerBuff-5.3.0

This mod requires the following mods to function

RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-R2API_RecalculateStats-1.4.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.4.0

README

Overview

A buff for the Warbanner item to hopefully make it seen as more than just scrap. Additionally Warbanners are placed during certain holdout events to broaden its usage.

By default Warbanners now grant:

  • +20% Damage
  • +30% Attack Speed
  • +30% Movement Speed
  • +3 Health Regen (scales with level)

Warbanners are also placed during:

  • Void Cells (Void Fields)
  • Moon Pillars (Commencement)
  • Mithrix Phases 1-3 (Commencement)
  • Deep Void Signals (Void Locus)
  • Halcyon Shrine (Stage Interactable)
  • False Son Phases 1-3 (Prime Meridian
  • Focus (Simulacrum)

All of these changes can be edited in the config to your liking.

Known Issues

  • None for now.

Contact

You can find me as kking117#0370 on discord.

CHANGELOG

5.3.1

- Updated for latest patch.

- Changed "Halcyon Shrine Banners" default configuration. (0.75 -> 0)
^ These are technically not holdout zones but I already went to the trouble of coding the interaction so it's just being defaulted to 0.

- Renabled Starstorm 2 setting.

5.3.0

- Updated for Seekers of the Storm.

- Added support for the Halcyon Shrine.
- Added support for the Prime Meridian boss fight.

- Disabled Starstorm 2 compat until it gets updated.

5.2.0

- Updated dependancies.

- Logbook description gives more detailed information on the amount it increases each stat by.

- "Damage Bonus" configuration is now a damage multiplier, not a base damage increase.
- Changed "Damage Bonus" default value. (3 -> 0.2)
- Changed "Crit Bonus" default value. (10 -> 0)

- Added "Count Greater Warbanner" configuration, makes the Greater Warbanner from Starstorm 2 give the same stats as this mod's Warbanner plus what it already did.

5.1.0

- Updated dependancies.

- Added "Banner Merging" configurations, allows banners that are too close to merge into a single banner, useful for clarity and getting more value out of banners.

- Removed "Increase Base Attack Speed" configuration.

5.0.2

- Added "Focus Banners" configuration, makes players spawn Warbanners when activating the Focus in Simulacrum.

- "Attack Speed Bonus" now behaves as normal.
- Added "Increase Base Attack Speed" configuration, to revert the above change.
- Changed "Regen Bonus" default value. (4.5 -> 3)

5.0.1

- Fixed buff icon not loading due to the latest patch.

5.0.0

This update changes a lot that I really can't be bothered documenting.

- Updated for SotV.
- Added "Deep Void Signal Banners" configuration, makes players spawn Warbanners when activating a Deep Void Signal.

- The mod now always creates its own buff, configurations that enabled this behaviour have been removed.
- Attack Speed boost now increases base attack speed. (This means normal attack speed boosts will be multiplied further.)
- Added configuration for a flat Regen bonus.
- "Healing and Recharge" configurations have been changed and are now disabled by default.
- Healing configurations now only heal and cannot be configured as regen.
- "Damage Bonus" configuration now scales with level.

4.1.1

- Fixed a multiplayer issue that prevented banners being place by this mod and generally messed up the events that triggered this error.

4.1.0

- Added basic description changes to the War Banner item.
- Added NetworkServer check to placing additional War Banners. (Should hopefully fix duplicate banners being place by clients.)

- Renamed "Regen" configurations to say "Heal"
- Categorized configs.

4.0.0

- New configuration "Create New Buff" that moves all changes this mod makes to an entirely new buff (Useful for those that use Queen Beetle Plus or EliteVariety).

3.1.0

- Brought back "Attack Speed Bonus" and "Move Speed Bonus" configurations.
- New configuration "Regen is Regen" that makes the healing effect get applied to the target's regen stat instead.
- New configuration "Recharge Interval" to change the duration between recharge ticks.
- "Regen Interval" configuration now only applies to the regen/healing effect.

- Default configuration changes:
- "Moon Pillar Banners" (0.25 -> 0.5)
- "Void Cell Banners" (0.25 -> 0.3)

3.0.0

- Moved back to R2API.
- Uses R2API's stathook.
- Renamed "Recharge Max Health" and "Recharge Level Health" to say "Shield" instead of "Health".
- Removed "Attack Speed Bonus" and "Move Speed Bonus" configurations.

2.0.1

- Oops.
- Removed MMHOOK Standalone dependency. 
- Changed internal version number to what it should be.

2.0.0

- Added configurations for extra attack speed and movement speed.
- Added configurations to spawn War Banners from activating Moon Pillars and Void Cells.
- Configurations for placing banners from Mithrix Phases, Moon Pillars and Void Cells now allow setting the size multiplier of the placed banners instead of just enable/disabling the feature.
- Changed default configurations as I thought they were a bit OP.

- Switched to EngimaticThunder for Anniversery Update compatibility.
- No longer uses TILER2 for now. (This may change in the future.)

1.0.0

- Public release.