CHANGELOG
1.3.0
- Updated for SOTS
1.2.5
- Enabled config to adjust rocket jumping force and radius
1.2.4
- Added config
- Changed Megarocket VFX
1.2.0
- New Jinx VFX Created by Violet King of WeeWISE/Emotes @ Violet Chaolan#4695
- PowPow Bullet visual tracers adjusted slightly
- Fish Bones explosion no longer causes the screen to shake
- Super Mega Death Rocket! explosion will now cause the screen to shake
- Adjusted Fish Bones homing characteristics slightly
1.1.0
- R2API Conversion
1.0.11
- Added Dynamic Bones on Jinx's hair.
1.0.10
- Voicelines can now be disabled in configuration because people complained
1.0.9
- Fixed an issue where fishbones rocket visual was not homing into targets in multiplayer games.
1.0.8
- Pow-Pow is now client authoritative
- Fish Bones is now client authoritative
- Get Excited! Adjustments
1.0.7
- Fish Bones will now be affected by Pocket I.C.B.M
- Super Mega Death Rocket! damage is now affected by Pocket I.C.B.M
- Super Mega Death Rocket! will not fire additional projectiles provided by Pocket I.C.B.M
1.0.6
- Pow-Pow damage decreased to 3x165% (down from 3x200%)
- Jinx has new character select pose and sounds
- Fish Bones homing will not allow target loss
- Fish Bones homing rotation increased to hit airborne enemies easier
- Super Mega Death Rocket! will attempt to check if it's bonus damage has already been dealt to targets.
- Super Mega Death Rocket! base damage reduced to 1350-2700% damage (down from 1600-3200%)
- Super Mega Death Rocket! bonus damage reduced to 25% of target's missing health (down from 35%)
1.0.5
- Pow-Pow damage increased to 3x200% (up from 3x125%)
- Pow-Pow base duration decreased to 0.8 seconds down from 1.0 seconds.
- Pow-Pow is no longer agile.
- Pow-Pow now has reduced recoil
- Pow-Pow now grants Rev'd up on hit instead of on use.
- Fixed issue with fish bones homing during multiplayer games.
- Fixed issue with pow-pow not granting Rev'd up during multiplayer games
- Fish Bones now has reduced recoil.
1.0.4
- Attempt to fix Fish Bones impact issues during multiplayer.
- Adjusted Fish bones homing properties.
- Reduced delay before homing on Fishbones from 1 second to 0.3 seconds.
1.0.3
- Jinx now rotates her body toward where she's aiming during Super Mega Death Rocket!
- Fixed an issue where Zap could cancel itself out if casted again.
- Zap cooldown starts at the end of the skill use.
- Super Mega Death Rocket cooldown starts at the end of the skill use.
- Bonus damage numbers from Super Mega Death Rocket now appear above affected units instead of collision impact location.
- Fishbones now has a 1 second delay before homing on targets.
1.0.2
- Fixed an issue causing Get Excited Buff making Jinx immobile.
- Fixed an issue where Rev'd Up Buff was falling off before new stacks could be added.
1.0.0
- Initial Release