Decompiled source of KatarinaMod v1.8.0

LemonKatarinaMod.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates;
using EntityStates.Huntress;
using EntityStates.Huntress.HuntressWeapon;
using HG;
using HG.Reflection;
using IL.RoR2;
using JetBrains.Annotations;
using KatarinaMod.Modules;
using KatarinaMod.Modules.Survivors;
using KatarinaMod.SkillStates;
using KatarinaMod.SkillStates.BaseStates;
using KatarinaMod.SkillStates.Katarina;
using KatarinaMod.SkillStates.Katarina.Weapon;
using KatarinaMod.Skills;
using KinematicCharacterController;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.RoR2;
using R2API;
using R2API.Utils;
using RoR2;
using RoR2.Achievements;
using RoR2.Audio;
using RoR2.ContentManagement;
using RoR2.Orbs;
using RoR2.Projectile;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LemonKatarinaMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.8.0.0")]
[assembly: AssemblyInformationalVersion("1.8.0+9891c81a2d12c6e32f4913e77ec80b9781d06313")]
[assembly: AssemblyProduct("LemonKatarinaMod")]
[assembly: AssemblyTitle("LemonKatarinaMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.8.0.0")]
[module: UnverifiableCode]
[module: UnverifiableCode]
internal class BodyInfo
{
	internal float acceleration = 80f;

	internal Vector3 aimOriginPosition = new Vector3(0f, 1.8f, 0f);

	internal float armor;

	internal float armorGrowth;

	internal float attackSpeed = 1f;

	internal float attackSpeedGrowth;

	internal Color bodyColor = Color.grey;

	internal string bodyName = "";

	internal string bodyNameToClone = "Commando";

	internal string bodyNameToken = "";

	internal Vector3 cameraPivotPosition = new Vector3(0f, 1.6f, 0f);

	internal Texture characterPortrait;

	internal float crit = 1f;

	internal float critGrowth;

	internal GameObject crosshair;

	internal float damage = 12f;

	internal float healthGrowth = 2f;

	internal float damageGrowth;

	internal float healthRegen;

	internal float regenGrowth;

	internal int jumpCount = 1;

	internal float jumpPower = 15f;

	internal float jumpPowerGrowth;

	internal float maxHealth = 100f;

	internal Vector3 modelBasePosition = new Vector3(0f, -0.92f, 0f);

	internal float moveSpeed = 7f;

	internal float moveSpeedGrowth;

	internal GameObject podPrefab;

	internal float shield;

	internal float shieldGrowth;

	internal string subtitleNameToken = "";
}
internal class CustomRendererInfo
{
	internal string childName;

	internal bool ignoreOverlays;

	internal Material material;
}
internal class SkillDefInfo
{
	public SerializableEntityStateType activationState;

	public string activationStateMachineName;

	public int baseMaxStock;

	public float baseRechargeInterval;

	public bool beginSkillCooldownOnSkillEnd;

	public bool canceledFromSprinting;

	public bool cancelSprintingOnActivation;

	public bool forceSprintDuringState;

	public bool fullRestockOnAssign;

	public InterruptPriority interruptPriority;

	public bool isCombatSkill;

	public string[] keywordTokens;

	public bool mustKeyPress;

	public int rechargeStock;

	public int requiredStock;

	public bool resetCooldownTimerOnUse;

	public string skillDescriptionToken;

	public Sprite skillIcon;

	public string skillName;

	public string skillNameToken;

	public int stockToConsume;
}
namespace RoR2.Orbs
{
	public class KnifeDamageOrb : GenericDamageOrb
	{
		public override void Begin()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Expected O, but got Unknown
			base.speed = 400f;
			((Orb)this).duration = ((Orb)this).distanceToTarget / base.speed;
			if (Object.op_Implicit((Object)(object)((GenericDamageOrb)this).GetOrbEffect()))
			{
				EffectData val = new EffectData
				{
					scale = base.scale,
					origin = ((Orb)this).origin,
					genericFloat = ((Orb)this).duration,
					networkSoundEventIndex = (NetworkSoundEventIndex)(-1)
				};
				val.SetHurtBoxReference(((Orb)this).target);
				EffectManager.SpawnEffect(((GenericDamageOrb)this).GetOrbEffect(), val, true);
			}
		}

		public override GameObject GetOrbEffect()
		{
			return LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/OrbEffects/ArrowOrbEffect");
		}
	}
}
namespace KatarinaMod
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.Lemonlust.KatarinaMod", "KatarinaMod", "1.8.0")]
	public class KatarinaPlugin : BaseUnityPlugin
	{
		public const string developerPrefix = "Lemonlust";

		public const string MODNAME = "KatarinaMod";

		public const string MODUID = "com.Lemonlust.KatarinaMod";

		public const string MODVERSION = "1.8.0";

		public static KatarinaPlugin instance;

		internal List<SurvivorBase> Survivors = new List<SurvivorBase>();

		public ManualLogSource Logger => ((BaseUnityPlugin)this).Logger;

		private void Awake()
		{
			instance = this;
			try
			{
				Assets.Initialize();
				Config.ReadConfig();
				States.RegisterStates();
				Buffs.RegisterBuffs();
				Projectiles.RegisterProjectiles();
				Tokens.AddTokens();
				new MyCharacter().Initialize();
				new ContentPacks().Initialize();
				ContentManager.onContentPacksAssigned += LateSetup;
				Hook();
			}
			catch (Exception ex)
			{
				Logger.LogError((object)(ex.Message + " - " + ex.StackTrace));
			}
		}

		private void CharacterBody_RecalculateStats(orig_RecalculateStats orig, CharacterBody self)
		{
			orig.Invoke(self);
			if (Object.op_Implicit((Object)(object)self) && self.HasBuff(Buffs.armorBuff))
			{
				self.armor += 300f;
			}
		}

		private void Hook()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			CharacterBody.RecalculateStats += new hook_RecalculateStats(CharacterBody_RecalculateStats);
			GlobalEventManager.OnCharacterDeath += new hook_OnCharacterDeath(GlobalEventManager_OnCharacterDeath);
		}

		private void GlobalEventManager_OnCharacterDeath(orig_OnCharacterDeath orig, GlobalEventManager self, DamageReport damageReport)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Invalid comparison between Unknown and I4
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, damageReport);
			if (!NetworkServer.active || !((Object)(object)damageReport.attackerBody != (Object)null) || !((Object)(object)damageReport.attacker != (Object)null) || damageReport == null)
			{
				return;
			}
			BodyIndex val = BodyCatalog.FindBodyIndex("Katarina");
			if ((int)damageReport.victimTeamIndex != 1 && damageReport.attackerBodyIndex == val)
			{
				SkillLocator skillLocator = damageReport.attackerBody.skillLocator;
				if (NetworkServer.active)
				{
					skillLocator.DeductCooldownFromAllSkillsServer(1f);
				}
			}
		}

		private void LateSetup(ReadOnlyArray<ReadOnlyContentPack> obj)
		{
		}
	}
	public class MenuSound : MonoBehaviour
	{
		private uint playID;

		private void OnDestroy()
		{
			if (playID != 0)
			{
				AkSoundEngine.StopPlayingID(playID);
			}
		}

		private void OnEnable()
		{
			((MonoBehaviour)this).Invoke("PlayEffect", 0.05f);
		}

		private void PlayEffect()
		{
			if (Config.voiceLines.Value)
			{
				playID = Util.PlaySound("KatarinaMenu", ((Component)this).gameObject);
			}
		}
	}
	public class DaggerOrb : Orb
	{
		public float speed = 100f;

		public float damageValue;

		public GameObject attacker;

		public GameObject inflictor;

		public int bouncesRemaining;

		public List<HealthComponent> bouncedObjects;

		public TeamIndex teamIndex;

		public bool isCrit;

		public ProcChainMask procChainMask;

		public float procCoefficient = 1f;

		public DamageColorIndex damageColorIndex;

		public float range = 20f;

		public float damageCoefficientPerBounce = 1f;

		public int targetsToFindPerBounce = 1;

		public DamageType damageType;

		private bool canBounceOnSameTarget;

		private bool failedToKill;

		private bool tossed;

		private BullseyeSearch search;

		private GameObject weaponInstance;

		private EntityStateMachine outer;

		public static event Action<DaggerOrb, CharacterBody> onDaggerOrbArrival;

		public override void Begin()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			((Orb)this).duration = ((Orb)this).distanceToTarget / speed;
			canBounceOnSameTarget = false;
			EffectData val = new EffectData
			{
				origin = base.origin,
				genericFloat = ((Orb)this).duration
			};
			val.SetHurtBoxReference(base.target);
			EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/OrbEffects/HuntressGlaiveOrbEffect"), val, true);
		}

		public override void OnArrival()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0230: Unknown result type (might be due to invalid IL or missing references)
			//IL_0235: Unknown result type (might be due to invalid IL or missing references)
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_027e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0283: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)base.target))
			{
				return;
			}
			HealthComponent healthComponent = base.target.healthComponent;
			if (Object.op_Implicit((Object)(object)healthComponent))
			{
				DamageInfo val = new DamageInfo();
				val.damage = damageValue;
				val.attacker = attacker;
				val.inflictor = inflictor;
				val.force = Vector3.zero;
				val.crit = isCrit;
				val.procChainMask = procChainMask;
				val.procCoefficient = procCoefficient;
				val.position = ((Component)base.target).transform.position;
				val.damageColorIndex = damageColorIndex;
				val.damageType = DamageTypeCombo.op_Implicit(damageType);
				healthComponent.TakeDamage(val);
				GlobalEventManager.instance.OnHitEnemy(val, ((Component)healthComponent).gameObject);
				GlobalEventManager.instance.OnHitAll(val, ((Component)healthComponent).gameObject);
				CharacterBody component = attacker.gameObject.GetComponent<CharacterBody>();
				if (!tossed)
				{
					tossed = true;
					Action<DaggerOrb, CharacterBody> action = DaggerOrb.onDaggerOrbArrival;
					if (action == null)
					{
						return;
					}
					action(this, component);
				}
			}
			failedToKill |= !Object.op_Implicit((Object)(object)healthComponent) || healthComponent.alive;
			if (bouncesRemaining <= 0)
			{
				return;
			}
			for (int i = 0; i < targetsToFindPerBounce; i++)
			{
				if (bouncedObjects != null)
				{
					if (canBounceOnSameTarget)
					{
						bouncedObjects.Clear();
					}
					bouncedObjects.Add(base.target.healthComponent);
				}
				HurtBox val2 = PickNextTarget(((Component)base.target).transform.position);
				if (Object.op_Implicit((Object)(object)val2))
				{
					DaggerOrb daggerOrb = new DaggerOrb();
					daggerOrb.search = search;
					((Orb)daggerOrb).origin = ((Component)base.target).transform.position;
					((Orb)daggerOrb).target = val2;
					daggerOrb.attacker = attacker;
					daggerOrb.inflictor = inflictor;
					daggerOrb.teamIndex = teamIndex;
					daggerOrb.damageValue = damageValue * damageCoefficientPerBounce;
					daggerOrb.bouncesRemaining = bouncesRemaining - 1;
					daggerOrb.isCrit = isCrit;
					daggerOrb.bouncedObjects = bouncedObjects;
					daggerOrb.procChainMask = procChainMask;
					daggerOrb.procCoefficient = procCoefficient;
					daggerOrb.damageColorIndex = damageColorIndex;
					daggerOrb.damageCoefficientPerBounce = damageCoefficientPerBounce;
					daggerOrb.speed = speed;
					daggerOrb.range = range;
					daggerOrb.damageType = damageType;
					daggerOrb.failedToKill = failedToKill;
					OrbManager.instance.AddOrb((Orb)(object)daggerOrb);
				}
			}
		}

		public HurtBox PickNextTarget(Vector3 position)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Expected O, but got Unknown
			if (search == null)
			{
				search = new BullseyeSearch();
			}
			search.searchOrigin = position;
			search.searchDirection = Vector3.zero;
			search.teamMaskFilter = TeamMask.allButNeutral;
			((TeamMask)(ref search.teamMaskFilter)).RemoveTeam(teamIndex);
			search.filterByLoS = false;
			search.sortMode = (SortMode)1;
			search.maxDistanceFilter = range;
			search.RefreshCandidates();
			HurtBox val = (from v in search.GetResults()
				where !bouncedObjects.Contains(v.healthComponent)
				select v).FirstOrDefault();
			if (Object.op_Implicit((Object)(object)val))
			{
				bouncedObjects.Add(val.healthComponent);
			}
			return val;
		}
	}
	public class DaggerPickup : MonoBehaviour
	{
		private float stopwatch;

		public Rigidbody rigidbody;

		public GameObject pickupEffect;

		public bool collided;

		private bool alive = true;

		private SphereCollider sphereCollider;

		private ProjectileController projectileController;

		private Vector3 eulerAngleVelocity;

		private bool stuck;

		private Vector3 contactNormal;

		private Vector3 contactPosition;

		private Vector3 transformPositionWhenContacted;

		private float stopwatchSinceStuck;

		public AnimationCurve embedDistanceCurve;

		private void Awake()
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			rigidbody = ((Component)this).GetComponent<Rigidbody>();
			sphereCollider = ((Component)this).GetComponent<SphereCollider>();
			sphereCollider.radius = 3f;
			((Collider)sphereCollider).isTrigger = true;
			sphereCollider.center = Vector3.zero;
			projectileController = ((Component)this).GetComponent<ProjectileController>();
			if (Object.op_Implicit((Object)(object)sphereCollider))
			{
				((Collider)sphereCollider).enabled = false;
			}
			stopwatch = 0f;
			rigidbody.velocity = Vector3.zero;
			eulerAngleVelocity = new Vector3(15f, 0f, 0f);
		}

		private void OnTriggerEnter(Collider other)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			CharacterBody component = ((Component)other).GetComponent<CharacterBody>();
			if (!Object.op_Implicit((Object)(object)component) || component?.bodyIndex != (BodyIndex?)BodyCatalog.FindBodyIndex("Katarina"))
			{
				return;
			}
			EntityStateMachine component2 = ((Component)component).GetComponent<EntityStateMachine>();
			if (Object.op_Implicit((Object)(object)component2))
			{
				alive = false;
				if (Util.HasEffectiveAuthority(component2.networkIdentity))
				{
					component2.SetNextState((EntityState)(object)new Voracity());
				}
				Object.Destroy((Object)(object)((Component)this).gameObject);
			}
		}

		private void Update()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			if (stuck)
			{
				stopwatchSinceStuck += Time.deltaTime;
				((Component)this).transform.position = transformPositionWhenContacted;
			}
		}

		private void FixedUpdate()
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			stopwatch += Time.fixedDeltaTime;
			if (stopwatch < 0.5f && alive)
			{
				((Collider)sphereCollider).enabled = false;
				rigidbody.velocity = Vector3.up * 15f;
				Quaternion val = Quaternion.Euler(eulerAngleVelocity * 1.5f);
				rigidbody.MoveRotation(rigidbody.rotation * val);
			}
			if (stopwatch > 0.5f && alive)
			{
				((Collider)sphereCollider).enabled = true;
				rigidbody.AddForce(Vector3.down * 5f, (ForceMode)2);
				rigidbody.rotation = Quaternion.Lerp(rigidbody.rotation, Quaternion.identity, stopwatch / 1f);
			}
		}

		private void OnCollisionEnter(Collision collision)
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			if (!stuck && !rigidbody.isKinematic && ((Component)collision.transform).gameObject.layer == LayerIndex.world.intVal && stopwatch > 0.5f)
			{
				stuck = true;
				ContactPoint contact = collision.GetContact(0);
				contactNormal = ((ContactPoint)(ref contact)).normal;
				contactPosition = ((ContactPoint)(ref contact)).point;
				transformPositionWhenContacted = ((Component)this).transform.position;
				rigidbody.collisionDetectionMode = (CollisionDetectionMode)3;
				rigidbody.detectCollisions = true;
				rigidbody.isKinematic = true;
				rigidbody.velocity = Vector3.zero;
			}
		}
	}
}
namespace KatarinaMod.SkillStates
{
	public class Deathlotus : BaseState
	{
		private float baseDuration = 2.5f;

		private float duration;

		private float daggerTimer;

		private float baseDaggerThrottle = 0.166f;

		private float daggerThrottle;

		private bool throwing;

		private static float damageCoefficient = Config.deathLotus_damageCoefficient.Value;

		private static float procCoefficient = Config.deathLotus_procCoefficient.Value;

		private float stopwatch;

		private Animator animator;

		public uint activeSFXPlayID;

		private readonly BullseyeSearch search = new BullseyeSearch();

		private HurtBox trackingTarget;

		private Rigidbody rb;

		public override void FixedUpdate()
		{
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			((EntityState)this).characterMotor.velocity.y = ((EntityState)this).characterMotor.velocity.y * 0.75f;
			stopwatch += Time.fixedDeltaTime;
			int layerIndex = animator.GetLayerIndex("FullBody, Override");
			animator.PlayInFixedTime("Ultimate", layerIndex, stopwatch);
			animator.Update(0f);
			AnimatorStateInfo currentAnimatorStateInfo = animator.GetCurrentAnimatorStateInfo(layerIndex);
			float length = ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).length;
			animator.SetFloat("Ultimate.playbackRate", length / duration);
			if (daggerTimer < daggerThrottle)
			{
				throwing = false;
				daggerTimer += Time.fixedDeltaTime;
			}
			if (daggerTimer >= daggerThrottle && !throwing)
			{
				daggerTimer = 0f;
				throwing = true;
				ThrowDagger();
			}
			if (stopwatch >= duration && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		protected virtual GenericDamageOrb CreateArrowOrb()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			return (GenericDamageOrb)new HuntressArrowOrb();
		}

		private void ThrowDagger()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkServer.active)
			{
				return;
			}
			new List<HurtBox>();
			foreach (HurtBox item in new SphereSearch
			{
				radius = Config.deathLotus_radius.Value,
				mask = ((LayerIndex)(ref LayerIndex.entityPrecise)).mask,
				origin = ((EntityState)this).transform.position
			}.RefreshCandidates().FilterCandidatesByHurtBoxTeam(TeamMask.GetEnemyTeams(((EntityState)this).teamComponent.teamIndex)).FilterCandidatesByDistinctHurtBoxEntities()
				.GetHurtBoxes()
				.ToList())
			{
				KnifeDamageOrb knifeDamageOrb = new KnifeDamageOrb
				{
					damageValue = ((EntityState)this).characterBody.damage * damageCoefficient,
					isCrit = ((BaseState)this).RollCrit(),
					teamIndex = TeamComponent.GetObjectTeam(((EntityState)this).gameObject),
					attacker = ((EntityState)this).gameObject,
					procCoefficient = procCoefficient
				};
				HurtBox val = item;
				if (Object.op_Implicit((Object)(object)val))
				{
					((Orb)knifeDamageOrb).origin = ((EntityState)this).transform.position + ((EntityState)this).transform.up * 0.8f;
					((Orb)knifeDamageOrb).target = val;
					OrbManager.instance.AddOrb((Orb)(object)knifeDamageOrb);
				}
			}
		}

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			animator = ((EntityState)this).GetModelAnimator();
			stopwatch = 0f;
			duration = baseDuration;
			daggerThrottle = baseDaggerThrottle / base.attackSpeedStat;
			activeSFXPlayID = Util.PlaySound("KatarinaRSFX", ((EntityState)this).gameObject);
			if (Config.voiceLines.Value)
			{
				Util.PlaySound("KatarinaRVO", ((EntityState)this).gameObject);
			}
			animator.SetFloat("Ultimate.playbackRate", 1f);
		}

		public override void OnExit()
		{
			if (activeSFXPlayID != 0)
			{
				AkSoundEngine.StopPlayingID(activeSFXPlayID);
			}
			((EntityState)this).PlayAnimation("FullBody, Override", "BufferEmpty");
			((EntityState)this).OnExit();
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			return (InterruptPriority)1;
		}
	}
	public class Shunpo : BaseSkillState
	{
		private Transform modelTransform;

		public static GameObject blinkPrefab;

		private float stopwatch;

		private Vector3 blinkVector = Vector3.zero;

		public float duration = 0.3f;

		public float speedCoefficient = 12f;

		public string beginSoundString = "KatarinaESFX";

		public string endSoundString;

		private CharacterModel characterModel;

		private HurtBoxGroup hurtboxGroup;

		private Vector3 startLoc;

		private HuntressTracker huntressTracker;

		private HurtBox initialTarget;

		private float damageCoefficient = Config.shunpo_damageCoefficient.Value;

		private float procCoefficient = Config.shunpo_procCoefficient.Value;

		private bool damaged;

		public override void OnEnter()
		{
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			Util.PlaySound(beginSoundString, ((EntityState)this).gameObject);
			huntressTracker = ((EntityState)this).GetComponent<HuntressTracker>();
			if (Object.op_Implicit((Object)(object)huntressTracker) && ((EntityState)this).isAuthority)
			{
				initialTarget = huntressTracker.GetTrackingTarget();
			}
			modelTransform = ((EntityState)this).GetModelTransform();
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				characterModel = ((Component)modelTransform).GetComponent<CharacterModel>();
				hurtboxGroup = ((Component)modelTransform).GetComponent<HurtBoxGroup>();
			}
			if (Object.op_Implicit((Object)(object)characterModel))
			{
				CharacterModel obj = characterModel;
				obj.invisibilityCount++;
			}
			if (Object.op_Implicit((Object)(object)hurtboxGroup))
			{
				HurtBoxGroup obj2 = hurtboxGroup;
				int hurtBoxesDeactivatorCounter = obj2.hurtBoxesDeactivatorCounter + 1;
				obj2.hurtBoxesDeactivatorCounter = hurtBoxesDeactivatorCounter;
			}
			startLoc = ((EntityState)this).transform.position;
			blinkVector = GetBlinkVector();
			TossDagger(((EntityState)this).gameObject.transform.position);
			CreateBlinkEffect(Util.GetCorePosition(((EntityState)this).gameObject));
		}

		private void TossDagger(Vector3 location)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			if (((EntityState)this).isAuthority)
			{
				FireProjectileInfo val = default(FireProjectileInfo);
				val.projectilePrefab = Projectiles.knifePrefab;
				val.position = location + Vector3.up * 2f;
				val.rotation = Quaternion.identity;
				val.owner = ((EntityState)this).gameObject;
				val.damage = 0f;
				val.force = 0f;
				val.crit = false;
				((FireProjectileInfo)(ref val)).speedOverride = 0f;
				FireProjectileInfo val2 = val;
				ProjectileManager.instance.FireProjectile(val2);
			}
		}

		public override void OnExit()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			if (!((EntityState)this).outer.destroying)
			{
				Util.PlaySound(endSoundString, ((EntityState)this).gameObject);
				CreateBlinkEffect(Util.GetCorePosition(((EntityState)this).gameObject));
				modelTransform = ((EntityState)this).GetModelTransform();
				if (Object.op_Implicit((Object)(object)modelTransform))
				{
					TemporaryOverlayInstance obj = TemporaryOverlayManager.AddOverlay(((Component)modelTransform).gameObject);
					obj.duration = 0.6f;
					obj.animateShaderAlpha = true;
					obj.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
					obj.destroyComponentOnEnd = true;
					obj.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matHuntressFlashBright");
					obj.AddToCharacterModel(((Component)modelTransform).GetComponent<CharacterModel>());
					TemporaryOverlayInstance obj2 = TemporaryOverlayManager.AddOverlay(((Component)modelTransform).gameObject);
					obj2.duration = 0.7f;
					obj2.animateShaderAlpha = true;
					obj2.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
					obj2.destroyComponentOnEnd = true;
					obj2.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matHuntressFlashExpanded");
					obj2.AddToCharacterModel(((Component)modelTransform).GetComponent<CharacterModel>());
				}
			}
			if (Object.op_Implicit((Object)(object)characterModel))
			{
				CharacterModel obj3 = characterModel;
				obj3.invisibilityCount--;
			}
			if (Object.op_Implicit((Object)(object)hurtboxGroup))
			{
				HurtBoxGroup obj4 = hurtboxGroup;
				int hurtBoxesDeactivatorCounter = obj4.hurtBoxesDeactivatorCounter - 1;
				obj4.hurtBoxesDeactivatorCounter = hurtBoxesDeactivatorCounter;
			}
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor))
			{
				((EntityState)this).characterMotor.disableAirControlUntilCollision = false;
			}
			((EntityState)this).OnExit();
		}

		private void ShunpoDamage(HurtBox hurtbox)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			DamageInfo val = new DamageInfo();
			val.damage = ((BaseState)this).damageStat * damageCoefficient;
			val.attacker = ((EntityState)this).gameObject;
			val.inflictor = ((EntityState)this).gameObject;
			val.force = Vector3.zero;
			val.crit = ((BaseState)this).RollCrit();
			val.procCoefficient = procCoefficient;
			val.position = ((Component)hurtbox).gameObject.transform.position;
			val.damageType = DamageTypeCombo.op_Implicit((DamageType)0);
			hurtbox.healthComponent.TakeDamage(val);
			GlobalEventManager.instance.OnHitEnemy(val, ((Component)hurtbox.healthComponent).gameObject);
			GlobalEventManager.instance.OnHitAll(val, ((Component)hurtbox.healthComponent).gameObject);
			Util.PlaySound("KatarinaImpactSFX", ((EntityState)this).gameObject);
			damaged = true;
		}

		public override void FixedUpdate()
		{
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			stopwatch += Time.fixedDeltaTime;
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && Object.op_Implicit((Object)(object)((EntityState)this).characterDirection))
			{
				if (Object.op_Implicit((Object)(object)initialTarget) && ((EntityState)this).inputBank.skill1.down)
				{
					Vector3 val = Vector3.Lerp(startLoc, ((Component)initialTarget).transform.position + Vector3.up * 2f, stopwatch / duration);
					((BaseCharacterController)((EntityState)this).characterMotor).Motor.SetPositionAndRotation(val, Quaternion.LookRotation(((Component)initialTarget).gameObject.transform.forward, ((Component)initialTarget).gameObject.transform.up), true);
				}
				else
				{
					((EntityState)this).characterMotor.velocity = Vector3.zero;
					CharacterMotor characterMotor = ((EntityState)this).characterMotor;
					characterMotor.rootMotion += blinkVector * (8f * speedCoefficient * Time.fixedDeltaTime);
				}
			}
			if (stopwatch >= duration && Object.op_Implicit((Object)(object)initialTarget) && ((EntityState)this).inputBank.skill1.down && !damaged)
			{
				ShunpoDamage(initialTarget);
			}
			if (stopwatch >= duration && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		protected virtual Vector3 GetBlinkVector()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			return ((EntityState)this).inputBank.aimDirection;
		}

		private void CreateBlinkEffect(Vector3 origin)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			EffectData val = new EffectData();
			val.rotation = Util.QuaternionSafeLookRotation(blinkVector);
			val.origin = origin;
			EffectManager.SpawnEffect(BlinkState.blinkPrefab, val, false);
		}
	}
	public class SlashCombo : BaseMeleeAttack
	{
		public override void OnEnter()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			hitboxName = "Sword";
			damageType = (DamageType)0;
			damageCoefficient = Config.basicAttack_damageCoefficient.Value;
			procCoefficient = Config.basicAttack_procCoefficient.Value;
			pushForce = 300f;
			bonusForce = Vector3.zero;
			baseDuration = 1f;
			attackStartTime = 0.2f;
			attackEndTime = 0.4f;
			baseEarlyExitTime = 0.4f;
			hitStopDuration = 0.012f;
			attackRecoil = 0.5f;
			hitHopVelocity = 4f;
			swingSoundString = "KatarinaAutoSFX";
			hitSoundString = "KatarinaImpactSFX";
			muzzleString = ((swingIndex % 2 == 0) ? "SwingLeft" : "SwingRight");
			swingEffectPrefab = Assets.swordSwingEffect;
			hitEffectPrefab = Assets.swordHitImpactEffect;
			impactSound = Assets.swordHitSoundEvent.index;
			base.OnEnter();
		}

		public override void OnExit()
		{
			base.OnExit();
		}

		protected override void OnHitEnemyAuthority()
		{
			base.OnHitEnemyAuthority();
		}

		protected override void PlayAttackAnimation()
		{
			base.PlayAttackAnimation();
		}

		protected override void PlaySwingEffect()
		{
			base.PlaySwingEffect();
		}

		protected override void SetNextState()
		{
			int num = ((swingIndex == 0) ? 1 : 0);
			((EntityState)this).outer.SetNextState((EntityState)(object)new SlashCombo
			{
				swingIndex = num
			});
		}
	}
}
namespace KatarinaMod.SkillStates.Katarina
{
	public class Voracity : GenericCharacterMain
	{
		public float duration;

		public bool attacked;

		protected float stopwatch;

		protected float baseDuration = 0.2f;

		protected float damageCoefficient = Config.voracity_damageCoefficient.Value;

		protected float procCoefficient = Config.voracity_procCoefficient.Value;

		public float damageRadius = Config.voracity_radius.Value;

		public float shunpoRecharge = Config.voracity_shunpoRecharge.Value;

		private Transform indicatorInstance;

		private Animator animator;

		public override void OnEnter()
		{
			((GenericCharacterMain)this).OnEnter();
			animator = ((EntityState)this).GetModelAnimator();
			attacked = false;
			duration = baseDuration / ((BaseState)this).attackSpeedStat;
			Util.PlaySound("KatarinaVoracitySFX", ((EntityState)this).gameObject);
			animator.SetFloat("Ultimate.playbackRate", 1f);
			((EntityState)this).skillLocator.utility.RunRecharge(shunpoRecharge);
			if (!Object.op_Implicit((Object)(object)indicatorInstance))
			{
				CreateIndicator();
			}
		}

		public override void OnExit()
		{
			((EntityState)this).PlayAnimation("FullBody, Override", "BufferEmpty");
			if (Object.op_Implicit((Object)(object)indicatorInstance))
			{
				EntityState.Destroy((Object)(object)((Component)indicatorInstance).gameObject);
			}
			((GenericCharacterMain)this).OnExit();
		}

		public override void FixedUpdate()
		{
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			((GenericCharacterMain)this).FixedUpdate();
			stopwatch += Time.fixedDeltaTime;
			if (((EntityState)this).isAuthority)
			{
				int layerIndex = animator.GetLayerIndex("FullBody, Override");
				animator.PlayInFixedTime("Ultimate", layerIndex, stopwatch);
				animator.Update(0f);
				AnimatorStateInfo currentAnimatorStateInfo = animator.GetCurrentAnimatorStateInfo(layerIndex);
				float length = ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).length;
				animator.SetFloat("Ultimate.playbackRate", length / duration);
			}
			if (!Object.op_Implicit((Object)(object)indicatorInstance))
			{
				CreateIndicator();
			}
			UpdateIndicator();
			if (!attacked)
			{
				attacked = true;
				if (NetworkServer.active)
				{
					Fire();
				}
			}
			if (stopwatch >= duration && ((EntityState)this).isAuthority)
			{
				if (Object.op_Implicit((Object)(object)indicatorInstance))
				{
					EntityState.Destroy((Object)(object)((Component)indicatorInstance).gameObject);
				}
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		private void CreateIndicator()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)ArrowRain.areaIndicatorPrefab))
			{
				indicatorInstance = Object.Instantiate<GameObject>(ArrowRain.areaIndicatorPrefab).transform;
				indicatorInstance.localScale = Vector3.one * damageRadius;
				((Component)indicatorInstance).transform.position = ((EntityState)this).gameObject.transform.position;
			}
		}

		private void Fire()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected O, but got Unknown
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			new List<HurtBox>();
			foreach (HurtBox item in new SphereSearch
			{
				radius = damageRadius,
				mask = ((LayerIndex)(ref LayerIndex.entityPrecise)).mask,
				origin = ((EntityState)this).transform.position
			}.RefreshCandidates().FilterCandidatesByHurtBoxTeam(TeamMask.GetEnemyTeams(((EntityState)this).teamComponent.teamIndex)).FilterCandidatesByDistinctHurtBoxEntities()
				.GetHurtBoxes()
				.ToList())
			{
				DamageInfo val = new DamageInfo();
				val.damage = ((BaseState)this).damageStat * damageCoefficient;
				val.attacker = ((EntityState)this).gameObject;
				val.inflictor = ((EntityState)this).gameObject;
				val.force = Vector3.zero;
				val.crit = ((BaseState)this).RollCrit();
				val.procCoefficient = procCoefficient;
				val.position = ((Component)item).gameObject.transform.position;
				val.damageType = DamageTypeCombo.op_Implicit((DamageType)131072);
				item.healthComponent.TakeDamage(val);
				GlobalEventManager.instance.OnHitEnemy(val, ((Component)item.healthComponent).gameObject);
				GlobalEventManager.instance.OnHitAll(val, ((Component)item.healthComponent).gameObject);
				Util.PlaySound("KatarinaImpactSFX", ((EntityState)this).gameObject);
			}
		}

		private void UpdateIndicator()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)indicatorInstance))
			{
				((Component)indicatorInstance).transform.position = ((EntityState)this).gameObject.transform.position;
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			return (InterruptPriority)0;
		}
	}
}
namespace KatarinaMod.SkillStates.Katarina.Weapon
{
	public class ThrowDagger : BaseSkillState
	{
		public static float damageCoefficient = Config.bouncingBlades_damageCoefficient.Value;

		public static float daggerProcCoefficient = Config.bouncingBlades_procCoefficient.Value;

		public static int maxBounceCount = Config.bouncingBlades_maxBounceCount.Value;

		public static float daggerTravelSpeed = Config.bouncingBlades_travelSpeed.Value;

		public static float daggerBounceRange = Config.bouncingBlades_bounceRange.Value;

		public static float damageCoefficientPerBounce = Config.bouncingBlades_damageCoefficientPerBounce.Value;

		public float baseDuration = 0.5f;

		private HuntressTracker huntressTracker;

		private float stopwatch;

		private float duration;

		private Transform modelTransform;

		private Animator animator;

		private bool hasTriedToThrowDagger;

		private HurtBox initialOrbTarget;

		private ChildLocator childLocator;

		private bool hasSuccessfullyThrownDagger;

		private bool tossed;

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			stopwatch = 0f;
			duration = baseDuration;
			modelTransform = ((EntityState)this).GetModelTransform();
			animator = ((EntityState)this).GetModelAnimator();
			huntressTracker = ((EntityState)this).GetComponent<HuntressTracker>();
			DaggerOrb.onDaggerOrbArrival += DaggerOrb_onDaggerOrbArrival;
			if (Object.op_Implicit((Object)(object)huntressTracker) && ((EntityState)this).isAuthority)
			{
				initialOrbTarget = huntressTracker.GetTrackingTarget();
			}
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				childLocator = ((Component)modelTransform).GetComponent<ChildLocator>();
			}
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				((EntityState)this).characterBody.SetAimTimer(duration);
			}
		}

		private void DaggerOrb_onDaggerOrbArrival(DaggerOrb obj, CharacterBody body)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			if (obj != null && !((Object)(object)body != (Object)(object)((EntityState)this).characterBody) && !tossed)
			{
				TossDagger(((Component)((Orb)obj).target).transform.position);
			}
		}

		private void TossDagger(Vector3 location)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			if (((EntityState)this).isAuthority)
			{
				FireProjectileInfo val = default(FireProjectileInfo);
				val.projectilePrefab = Projectiles.knifePrefab;
				val.position = location + Vector3.up * 2f;
				val.rotation = Quaternion.identity;
				val.owner = ((EntityState)this).gameObject;
				val.damage = 0f;
				val.force = 0f;
				val.crit = false;
				((FireProjectileInfo)(ref val)).speedOverride = 0f;
				FireProjectileInfo val2 = val;
				ProjectileManager.instance.FireProjectile(val2);
				tossed = true;
			}
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			stopwatch += Time.fixedDeltaTime;
			if (stopwatch >= duration * 0.1f && stopwatch < duration)
			{
				AttemptDagger();
			}
			if (stopwatch >= duration && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		private void AttemptDagger()
		{
			if (!hasTriedToThrowDagger)
			{
				FireOrbGlaive();
				if (hasSuccessfullyThrownDagger)
				{
					Animation();
				}
				if (((EntityState)this).isAuthority && hasTriedToThrowDagger && !hasSuccessfullyThrownDagger)
				{
					GenericSkill activatorSkillSlot = ((BaseSkillState)this).activatorSkillSlot;
					activatorSkillSlot.rechargeStopwatch += ((BaseSkillState)this).activatorSkillSlot.CalculateFinalRechargeInterval() - duration;
				}
			}
		}

		public override void OnExit()
		{
			AttemptDagger();
			DaggerOrb.onDaggerOrbArrival -= DaggerOrb_onDaggerOrbArrival;
			((EntityState)this).OnExit();
		}

		public void Animation()
		{
			Util.PlaySound("KatarinaQSFX", ((EntityState)this).gameObject);
			if (Config.voiceLines.Value)
			{
				Util.PlaySound("KatarinaQVO", ((EntityState)this).gameObject);
			}
			((EntityState)this).PlayAnimation("Gesture, Override", "ThrowDagger", "ThrowDagger.playbackRate", duration, 0f);
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			return (InterruptPriority)2;
		}

		private void FireOrbGlaive()
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			hasTriedToThrowDagger = true;
			DaggerOrb daggerOrb = new DaggerOrb();
			daggerOrb.damageValue = ((EntityState)this).characterBody.damage * damageCoefficient;
			daggerOrb.isCrit = Util.CheckRoll(((EntityState)this).characterBody.crit, ((EntityState)this).characterBody.master);
			daggerOrb.teamIndex = TeamComponent.GetObjectTeam(((EntityState)this).gameObject);
			daggerOrb.attacker = ((EntityState)this).gameObject;
			daggerOrb.procCoefficient = daggerProcCoefficient;
			daggerOrb.bouncesRemaining = maxBounceCount;
			daggerOrb.speed = daggerTravelSpeed;
			daggerOrb.bouncedObjects = new List<HealthComponent>();
			daggerOrb.range = daggerBounceRange;
			daggerOrb.damageCoefficientPerBounce = damageCoefficientPerBounce;
			HurtBox val = initialOrbTarget;
			if (Object.op_Implicit((Object)(object)val))
			{
				hasSuccessfullyThrownDagger = true;
				Transform val2 = childLocator.FindChild("R_Hand");
				EffectManager.SimpleMuzzleFlash(ThrowGlaive.muzzleFlashPrefab, ((EntityState)this).gameObject, "R_Hand", true);
				((Orb)daggerOrb).origin = val2.position;
				((Orb)daggerOrb).target = val;
				OrbManager.instance.AddOrb((Orb)(object)daggerOrb);
			}
		}

		public override void OnSerialize(NetworkWriter writer)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			NetworkExtensions.Write(writer, HurtBoxReference.FromHurtBox(initialOrbTarget));
		}

		public override void OnDeserialize(NetworkReader reader)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			HurtBoxReference val = NetworkExtensions.ReadHurtBoxReference(reader);
			initialOrbTarget = ((HurtBoxReference)(ref val)).ResolveHurtBox();
		}
	}
}
namespace KatarinaMod.SkillStates.BaseStates
{
	public class BaseMeleeAttack : BaseSkillState
	{
		public float duration;

		public int swingIndex;

		protected Animator animator;

		protected float attackEndTime = 0.4f;

		protected float attackRecoil = 0.75f;

		protected float attackStartTime = 0.2f;

		protected float baseDuration = 1f;

		protected float baseEarlyExitTime = 0.4f;

		protected Vector3 bonusForce = Vector3.zero;

		protected bool cancelled;

		protected float damageCoefficient = 3.5f;

		protected DamageType damageType;

		protected string hitboxName = "Sword";

		protected GameObject hitEffectPrefab;

		protected float hitHopVelocity = 4f;

		protected string hitSoundString = "";

		protected float hitStopDuration = 0.012f;

		protected NetworkSoundEventIndex impactSound;

		protected bool inHitPause;

		protected string muzzleString = "SwingCenter";

		public float procCoefficient = 1f;

		protected float pushForce = 300f;

		protected float stopwatch;

		protected GameObject swingEffectPrefab;

		protected string swingSoundString = "";

		private OverlapAttack attack;

		private float earlyExitTime;

		private bool hasFired;

		private bool hasHopped;

		private float hitPauseTimer;

		private HitStopCachedState hitStopCachedState;

		private Vector3 storedVelocity;

		public override void FixedUpdate()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			hitPauseTimer -= Time.fixedDeltaTime;
			if (hitPauseTimer <= 0f && inHitPause)
			{
				((BaseState)this).ConsumeHitStopCachedState(hitStopCachedState, ((EntityState)this).characterMotor, animator);
				inHitPause = false;
				((EntityState)this).characterMotor.velocity = storedVelocity;
			}
			if (!inHitPause)
			{
				stopwatch += Time.fixedDeltaTime;
			}
			else
			{
				if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor))
				{
					((EntityState)this).characterMotor.velocity = Vector3.zero;
				}
				if (Object.op_Implicit((Object)(object)animator))
				{
					animator.SetFloat("Swing.playbackRate", 0f);
				}
			}
			if (stopwatch >= duration * attackStartTime && stopwatch <= duration * attackEndTime)
			{
				FireAttack();
			}
			if (stopwatch >= duration - earlyExitTime && ((EntityState)this).isAuthority && ((EntityState)this).inputBank.skill1.down)
			{
				if (!hasFired)
				{
					FireAttack();
				}
				SetNextState();
			}
			else if (stopwatch >= duration && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			return (InterruptPriority)1;
		}

		public override void OnDeserialize(NetworkReader reader)
		{
			((BaseSkillState)this).OnDeserialize(reader);
			swingIndex = reader.ReadInt32();
		}

		public override void OnEnter()
		{
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Expected O, but got Unknown
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_017b: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			duration = baseDuration / ((BaseState)this).attackSpeedStat;
			earlyExitTime = baseEarlyExitTime / ((BaseState)this).attackSpeedStat;
			hasFired = false;
			animator = ((EntityState)this).GetModelAnimator();
			((BaseState)this).StartAimMode(0.5f + duration, false);
			((EntityState)this).characterBody.outOfCombatStopwatch = 0f;
			animator.SetBool("attacking", true);
			HitBoxGroup hitBoxGroup = null;
			Transform modelTransform = ((EntityState)this).GetModelTransform();
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				hitBoxGroup = Array.Find(((Component)modelTransform).GetComponents<HitBoxGroup>(), (HitBoxGroup element) => element.groupName == hitboxName);
			}
			PlayAttackAnimation();
			attack = new OverlapAttack();
			attack.damageType = DamageTypeCombo.op_Implicit(damageType);
			attack.attacker = ((EntityState)this).gameObject;
			attack.inflictor = ((EntityState)this).gameObject;
			attack.teamIndex = ((BaseState)this).GetTeam();
			attack.damage = damageCoefficient * ((BaseState)this).damageStat;
			attack.procCoefficient = procCoefficient;
			attack.hitEffectPrefab = hitEffectPrefab;
			attack.forceVector = bonusForce;
			attack.pushAwayForce = pushForce;
			attack.hitBoxGroup = hitBoxGroup;
			attack.isCrit = ((BaseState)this).RollCrit();
			attack.impactSound = impactSound;
		}

		public override void OnExit()
		{
			if (!hasFired && !cancelled)
			{
				FireAttack();
			}
			((EntityState)this).OnExit();
			animator.SetBool("attacking", false);
		}

		public override void OnSerialize(NetworkWriter writer)
		{
			((BaseSkillState)this).OnSerialize(writer);
			writer.Write(swingIndex);
		}

		protected virtual void OnHitEnemyAuthority()
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			Util.PlaySound(hitSoundString, ((EntityState)this).gameObject);
			if (!hasHopped)
			{
				if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && !((EntityState)this).characterMotor.isGrounded && hitHopVelocity > 0f)
				{
					((BaseState)this).SmallHop(((EntityState)this).characterMotor, hitHopVelocity);
				}
				hasHopped = true;
			}
			if (!inHitPause && hitStopDuration > 0f)
			{
				storedVelocity = ((EntityState)this).characterMotor.velocity;
				hitStopCachedState = ((BaseState)this).CreateHitStopCachedState(((EntityState)this).characterMotor, animator, "Slash.playbackRate");
				hitPauseTimer = hitStopDuration / ((BaseState)this).attackSpeedStat;
				inHitPause = true;
			}
		}

		protected virtual void PlayAttackAnimation()
		{
			((EntityState)this).PlayCrossfade("Gesture, Override", "Slash" + (1 + swingIndex), "Slash.playbackRate", duration, 0.05f);
		}

		protected virtual void PlaySwingEffect()
		{
			EffectManager.SimpleMuzzleFlash(swingEffectPrefab, ((EntityState)this).gameObject, muzzleString, true);
		}

		protected virtual void SetNextState()
		{
			int num = ((swingIndex == 0) ? 1 : 0);
			((EntityState)this).outer.SetNextState((EntityState)(object)new BaseMeleeAttack
			{
				swingIndex = num
			});
		}

		private void FireAttack()
		{
			if (!hasFired)
			{
				hasFired = true;
				Util.PlayAttackSpeedSound(swingSoundString, ((EntityState)this).gameObject, ((BaseState)this).attackSpeedStat);
				if (((EntityState)this).isAuthority)
				{
					PlaySwingEffect();
					((BaseState)this).AddRecoil(-1f * attackRecoil, -2f * attackRecoil, -0.5f * attackRecoil, 0.5f * attackRecoil);
				}
			}
			if (((EntityState)this).isAuthority && attack.Fire((List<HurtBox>)null))
			{
				OnHitEnemyAuthority();
			}
		}
	}
	internal class Death : GenericCharacterDeath
	{
		public override void FixedUpdate()
		{
			((GenericCharacterDeath)this).FixedUpdate();
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			return (InterruptPriority)7;
		}

		public override void OnEnter()
		{
			((GenericCharacterDeath)this).OnEnter();
			Util.PlaySound("KatarinaDeath", ((EntityState)this).gameObject);
			Animator modelAnimator = ((EntityState)this).GetModelAnimator();
			if (Object.op_Implicit((Object)(object)modelAnimator))
			{
				modelAnimator.CrossFadeInFixedTime("Death", 0.1f);
			}
		}

		public override void OnExit()
		{
			((GenericCharacterDeath)this).OnExit();
		}
	}
}
namespace KatarinaMod.Skills
{
	public class ThrowDaggerSkillDef : SkillDef
	{
		protected class InstanceData : BaseSkillInstanceData
		{
			public HuntressTracker huntressTracker;
		}

		public override BaseSkillInstanceData OnAssigned([NotNull] GenericSkill skillSlot)
		{
			return (BaseSkillInstanceData)(object)new InstanceData
			{
				huntressTracker = ((Component)skillSlot).GetComponent<HuntressTracker>()
			};
		}

		private static bool HasTarget([NotNull] GenericSkill skillSlot)
		{
			HuntressTracker huntressTracker = ((InstanceData)(object)skillSlot.skillInstanceData).huntressTracker;
			return Object.op_Implicit((Object)(object)(((Object)(object)huntressTracker != (Object)null) ? huntressTracker.GetTrackingTarget() : null));
		}

		public override bool CanExecute([NotNull] GenericSkill skillSlot)
		{
			if (HasTarget(skillSlot))
			{
				return ((SkillDef)this).CanExecute(skillSlot);
			}
			return false;
		}

		public override bool IsReady([NotNull] GenericSkill skillSlot)
		{
			if (((SkillDef)this).IsReady(skillSlot))
			{
				return HasTarget(skillSlot);
			}
			return false;
		}
	}
}
namespace KatarinaMod.Modules
{
	internal static class Assets
	{
		internal static GameObject bombExplosionEffect;

		internal static GameObject katarinaKnife;

		internal static Material commandoMat;

		internal static List<EffectDef> effectDefs = new List<EffectDef>();

		internal static Shader hotpoo = Resources.Load<Shader>("Shaders/Deferred/HGStandard");

		internal static AssetBundle mainAssetBundle;

		internal static List<NetworkSoundEventDef> networkSoundEventDefs = new List<NetworkSoundEventDef>();

		internal static List<GameObject> networkedObjectPrefabs = new List<GameObject>();

		internal static GameObject swordHitImpactEffect;

		internal static GameObject daggerSpinEffect;

		internal static NetworkSoundEventDef swordHitSoundEvent;

		internal static NetworkSoundEventDef daggerSoundEvent;

		internal static GameObject swordSwingEffect;

		private const string assetbundleName = "katarina";

		private static string[] assetNames = new string[0];

		public static Material CreateMaterial(string materialName, float emission, Color emissionColor, float normalStrength)
		{
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)commandoMat))
			{
				commandoMat = Resources.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody").GetComponentInChildren<CharacterModel>().baseRendererInfos[0].defaultMaterial;
			}
			Material val = Object.Instantiate<Material>(commandoMat);
			Material val2 = mainAssetBundle.LoadAsset<Material>(materialName);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				Debug.LogError((object)("Failed to load material: " + materialName + " - Check to see that the name in your Unity project matches the one in this code"));
				return commandoMat;
			}
			((Object)val).name = materialName;
			val.SetColor("_Color", val2.GetColor("_Color"));
			val.SetTexture("_MainTex", val2.GetTexture("_MainTex"));
			val.SetColor("_EmColor", emissionColor);
			val.SetFloat("_EmPower", emission);
			val.SetTexture("_EmTex", val2.GetTexture("_EmissionMap"));
			val.SetFloat("_NormalStrength", normalStrength);
			return val2;
		}

		public static Material CreateMaterial(string materialName)
		{
			return CreateMaterial(materialName, 0f);
		}

		public static Material CreateMaterial(string materialName, float emission)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return CreateMaterial(materialName, emission, Color.white);
		}

		public static Material CreateMaterial(string materialName, float emission, Color emissionColor)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return CreateMaterial(materialName, emission, emissionColor, 0f);
		}

		internal static void ConvertAllRenderersToHopooShader(GameObject objectToConvert)
		{
			if (!Object.op_Implicit((Object)(object)objectToConvert))
			{
				return;
			}
			MeshRenderer[] componentsInChildren = objectToConvert.GetComponentsInChildren<MeshRenderer>();
			foreach (MeshRenderer val in componentsInChildren)
			{
				if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)((Renderer)val).material))
				{
					((Renderer)val).material.shader = hotpoo;
				}
			}
			SkinnedMeshRenderer[] componentsInChildren2 = objectToConvert.GetComponentsInChildren<SkinnedMeshRenderer>();
			foreach (SkinnedMeshRenderer val2 in componentsInChildren2)
			{
				if (Object.op_Implicit((Object)(object)val2) && Object.op_Implicit((Object)(object)((Renderer)val2).material))
				{
					((Renderer)val2).material.shader = hotpoo;
				}
			}
		}

		internal static NetworkSoundEventDef CreateNetworkSoundEventDef(string eventName)
		{
			NetworkSoundEventDef val = ScriptableObject.CreateInstance<NetworkSoundEventDef>();
			val.akId = AkSoundEngine.GetIDFromString(eventName);
			val.eventName = eventName;
			networkSoundEventDefs.Add(val);
			return val;
		}

		internal static void Initialize()
		{
			LoadAssetBundle();
			LoadSoundbank();
			PopulateAssets();
		}

		internal static void LoadAssetBundle()
		{
			if ((Object)(object)mainAssetBundle == (Object)null)
			{
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("KatarinaMod.katarina");
				mainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
			assetNames = mainAssetBundle.GetAllAssetNames();
		}

		internal static Texture LoadCharacterIcon(string characterName)
		{
			return mainAssetBundle.LoadAsset<Texture>("katarina_square");
		}

		internal static GameObject LoadCrosshair(string crosshairName)
		{
			if ((Object)(object)Resources.Load<GameObject>("Prefabs/Crosshair/" + crosshairName + "Crosshair") == (Object)null)
			{
				return Resources.Load<GameObject>("Prefabs/Crosshair/StandardCrosshair");
			}
			return Resources.Load<GameObject>("Prefabs/Crosshair/" + crosshairName + "Crosshair");
		}

		internal static void LoadSoundbank()
		{
			using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("KatarinaMod.Katarina.bnk");
			byte[] array = new byte[stream.Length];
			stream.Read(array, 0, array.Length);
			SoundBanks.Add(array);
		}

		internal static void PopulateAssets()
		{
			if (!Object.op_Implicit((Object)(object)mainAssetBundle))
			{
				Debug.LogError((object)"There is no AssetBundle to load assets from.");
				return;
			}
			swordHitSoundEvent = CreateNetworkSoundEventDef("KatarinaSwordHit");
			daggerSoundEvent = CreateNetworkSoundEventDef("KatarinaSwordHit");
			swordSwingEffect = LoadEffect("HenrySwordSwingEffect", parentToTransform: true);
			swordHitImpactEffect = LoadEffect("ImpactHenrySlash");
			katarinaKnife = mainAssetBundle.LoadAsset<GameObject>("KatarinaWeapon");
			katarinaKnife.AddComponent<DestroyOnTimer>().duration = 6f;
			katarinaKnife.AddComponent<NetworkIdentity>();
			PrefabAPI.RegisterNetworkPrefab(katarinaKnife);
			networkedObjectPrefabs.Add(katarinaKnife);
		}

		internal static RendererInfo[] SetupRendererInfos(GameObject obj)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			MeshRenderer[] componentsInChildren = obj.GetComponentsInChildren<MeshRenderer>();
			RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[componentsInChildren.Length];
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				array[i] = new RendererInfo
				{
					defaultMaterial = ((Renderer)componentsInChildren[i]).material,
					renderer = (Renderer)(object)componentsInChildren[i],
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false
				};
			}
			return array;
		}

		private static void AddNewEffectDef(GameObject effectPrefab)
		{
			AddNewEffectDef(effectPrefab, "");
		}

		private static void AddNewEffectDef(GameObject effectPrefab, string soundName)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			EffectDef val = new EffectDef();
			val.prefab = effectPrefab;
			val.prefabEffectComponent = effectPrefab.GetComponent<EffectComponent>();
			val.prefabName = ((Object)effectPrefab).name;
			val.prefabVfxAttributes = effectPrefab.GetComponent<VFXAttributes>();
			val.spawnSoundEventName = soundName;
			effectDefs.Add(val);
		}

		private static GameObject CreateTracer(string originalTracerName, string newTracerName)
		{
			if ((Object)(object)Resources.Load<GameObject>("Prefabs/Effects/Tracers/" + originalTracerName) == (Object)null)
			{
				return null;
			}
			GameObject val = PrefabAPI.InstantiateClone(Resources.Load<GameObject>("Prefabs/Effects/Tracers/" + originalTracerName), newTracerName, true);
			if (!Object.op_Implicit((Object)(object)val.GetComponent<EffectComponent>()))
			{
				val.AddComponent<EffectComponent>();
			}
			if (!Object.op_Implicit((Object)(object)val.GetComponent<VFXAttributes>()))
			{
				val.AddComponent<VFXAttributes>();
			}
			if (!Object.op_Implicit((Object)(object)val.GetComponent<NetworkIdentity>()))
			{
				val.AddComponent<NetworkIdentity>();
			}
			val.GetComponent<Tracer>().speed = 250f;
			val.GetComponent<Tracer>().length = 50f;
			AddNewEffectDef(val);
			return val;
		}

		private static GameObject LoadEffect(string resourceName)
		{
			return LoadEffect(resourceName, "", parentToTransform: false);
		}

		private static GameObject LoadEffect(string resourceName, string soundName)
		{
			return LoadEffect(resourceName, soundName, parentToTransform: false);
		}

		private static GameObject LoadEffect(string resourceName, bool parentToTransform)
		{
			return LoadEffect(resourceName, "", parentToTransform);
		}

		private static GameObject LoadEffect(string resourceName, string soundName, bool parentToTransform)
		{
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			bool flag = false;
			for (int i = 0; i < assetNames.Length; i++)
			{
				if (assetNames[i].Contains(resourceName.ToLower()))
				{
					flag = true;
					i = assetNames.Length;
				}
			}
			if (!flag)
			{
				Debug.LogError((object)("Failed to load effect: " + resourceName + " because it does not exist in the AssetBundle"));
				return null;
			}
			GameObject obj = mainAssetBundle.LoadAsset<GameObject>(resourceName);
			obj.AddComponent<DestroyOnTimer>().duration = 12f;
			obj.AddComponent<NetworkIdentity>();
			obj.AddComponent<VFXAttributes>().vfxPriority = (VFXPriority)2;
			EffectComponent obj2 = obj.AddComponent<EffectComponent>();
			obj2.applyScale = false;
			obj2.effectIndex = (EffectIndex)(-1);
			obj2.parentToReferencedTransform = parentToTransform;
			obj2.positionAtReferencedTransform = true;
			obj2.soundName = soundName;
			AddNewEffectDef(obj, soundName);
			return obj;
		}
	}
	public static class Buffs
	{
		internal static BuffDef armorBuff;

		internal static List<BuffDef> buffDefs = new List<BuffDef>();

		internal static BuffDef AddNewBuff(string buffName, Sprite buffIcon, Color buffColor, bool canStack, bool isDebuff)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			BuffDef val = ScriptableObject.CreateInstance<BuffDef>();
			((Object)val).name = buffName;
			val.buffColor = buffColor;
			val.canStack = canStack;
			val.isDebuff = isDebuff;
			val.eliteDef = null;
			val.iconSprite = buffIcon;
			buffDefs.Add(val);
			return val;
		}

		internal static void RegisterBuffs()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			armorBuff = AddNewBuff("KatarinaArmorBuff", Resources.Load<Sprite>("Textures/BuffIcons/texBuffGenericShield"), Color.white, canStack: false, isDebuff: false);
		}
	}
	public static class Config
	{
		public static ConfigEntry<float> armorGrowth;

		public static ConfigEntry<float> baseArmor;

		public static ConfigEntry<float> baseCrit;

		public static ConfigEntry<float> baseDamage;

		public static ConfigEntry<float> baseHealth;

		public static ConfigEntry<float> baseMovementSpeed;

		public static ConfigEntry<float> baseRegen;

		public static ConfigEntry<float> bonusHealthCoefficient;

		public static ConfigEntry<float> damageGrowth;

		public static ConfigEntry<int> jumpCount;

		public static ConfigEntry<float> regenGrowth;

		public static ConfigEntry<float> healthGrowth;

		public static ConfigEntry<float> voracity_damageCoefficient;

		public static ConfigEntry<float> voracity_procCoefficient;

		public static ConfigEntry<float> voracity_radius;

		public static ConfigEntry<float> voracity_shunpoRecharge;

		public static ConfigEntry<float> bouncingBlades_damageCoefficient;

		public static ConfigEntry<float> bouncingBlades_coolDown;

		public static ConfigEntry<float> bouncingBlades_damageCoefficientPerBounce;

		public static ConfigEntry<float> bouncingBlades_procCoefficient;

		public static ConfigEntry<int> bouncingBlades_maxBounceCount;

		public static ConfigEntry<float> bouncingBlades_bounceRange;

		public static ConfigEntry<float> bouncingBlades_travelSpeed;

		public static ConfigEntry<float> basicAttack_damageCoefficient;

		public static ConfigEntry<float> basicAttack_procCoefficient;

		public static ConfigEntry<float> deathLotus_procCoefficient;

		public static ConfigEntry<float> deathLotus_coolDown;

		public static ConfigEntry<float> deathLotus_damageCoefficient;

		public static ConfigEntry<float> deathLotus_radius;

		public static ConfigEntry<float> shunpo_coolDown;

		public static ConfigEntry<float> shunpo_damageCoefficient;

		public static ConfigEntry<float> shunpo_procCoefficient;

		public static ConfigEntry<bool> voiceLines;

		public static void ReadConfig()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Expected O, but got Unknown
			//IL_002f: Expected O, but got Unknown
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected O, but got Unknown
			//IL_0067: Expected O, but got Unknown
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Expected O, but got Unknown
			//IL_009f: Expected O, but got Unknown
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Expected O, but got Unknown
			//IL_00d7: Expected O, but got Unknown
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Expected O, but got Unknown
			//IL_010f: Expected O, but got Unknown
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Expected O, but got Unknown
			//IL_0147: Expected O, but got Unknown
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Expected O, but got Unknown
			//IL_017f: Expected O, but got Unknown
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b7: Expected O, but got Unknown
			//IL_01b7: Expected O, but got Unknown
			//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Expected O, but got Unknown
			//IL_01ef: Expected O, but got Unknown
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_021d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0227: Expected O, but got Unknown
			//IL_0227: Expected O, but got Unknown
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_0255: Unknown result type (might be due to invalid IL or missing references)
			//IL_025f: Expected O, but got Unknown
			//IL_025f: Expected O, but got Unknown
			//IL_0278: Unknown result type (might be due to invalid IL or missing references)
			//IL_0289: Unknown result type (might be due to invalid IL or missing references)
			//IL_0293: Expected O, but got Unknown
			//IL_0293: Expected O, but got Unknown
			//IL_02ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cb: Expected O, but got Unknown
			//IL_02cb: Expected O, but got Unknown
			//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0303: Expected O, but got Unknown
			//IL_0303: Expected O, but got Unknown
			//IL_031c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0331: Unknown result type (might be due to invalid IL or missing references)
			//IL_033b: Expected O, but got Unknown
			//IL_033b: Expected O, but got Unknown
			//IL_0354: Unknown result type (might be due to invalid IL or missing references)
			//IL_0369: Unknown result type (might be due to invalid IL or missing references)
			//IL_0373: Expected O, but got Unknown
			//IL_0373: Expected O, but got Unknown
			//IL_038c: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ab: Expected O, but got Unknown
			//IL_03ab: Expected O, but got Unknown
			//IL_03c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e3: Expected O, but got Unknown
			//IL_03e3: Expected O, but got Unknown
			//IL_03fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0411: Unknown result type (might be due to invalid IL or missing references)
			//IL_041b: Expected O, but got Unknown
			//IL_041b: Expected O, but got Unknown
			//IL_0434: Unknown result type (might be due to invalid IL or missing references)
			//IL_0449: Unknown result type (might be due to invalid IL or missing references)
			//IL_0453: Expected O, but got Unknown
			//IL_0453: Expected O, but got Unknown
			//IL_046c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0481: Unknown result type (might be due to invalid IL or missing references)
			//IL_048b: Expected O, but got Unknown
			//IL_048b: Expected O, but got Unknown
			//IL_04a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_04bf: Expected O, but got Unknown
			//IL_04bf: Expected O, but got Unknown
			//IL_04d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_04f7: Expected O, but got Unknown
			//IL_04f7: Expected O, but got Unknown
			//IL_0510: Unknown result type (might be due to invalid IL or missing references)
			//IL_0525: Unknown result type (might be due to invalid IL or missing references)
			//IL_052f: Expected O, but got Unknown
			//IL_052f: Expected O, but got Unknown
			//IL_0548: Unknown result type (might be due to invalid IL or missing references)
			//IL_055d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0567: Expected O, but got Unknown
			//IL_0567: Expected O, but got Unknown
			//IL_0580: Unknown result type (might be due to invalid IL or missing references)
			//IL_0595: Unknown result type (might be due to invalid IL or missing references)
			//IL_059f: Expected O, but got Unknown
			//IL_059f: Expected O, but got Unknown
			//IL_05b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_05cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_05d7: Expected O, but got Unknown
			//IL_05d7: Expected O, but got Unknown
			//IL_05f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0605: Unknown result type (might be due to invalid IL or missing references)
			//IL_060f: Expected O, but got Unknown
			//IL_060f: Expected O, but got Unknown
			//IL_0628: Unknown result type (might be due to invalid IL or missing references)
			//IL_063d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0647: Expected O, but got Unknown
			//IL_0647: Expected O, but got Unknown
			//IL_0660: Unknown result type (might be due to invalid IL or missing references)
			//IL_0675: Unknown result type (might be due to invalid IL or missing references)
			//IL_067f: Expected O, but got Unknown
			//IL_067f: Expected O, but got Unknown
			//IL_0698: Unknown result type (might be due to invalid IL or missing references)
			//IL_06ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_06b7: Expected O, but got Unknown
			//IL_06b7: Expected O, but got Unknown
			//IL_06d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_06e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_06ef: Expected O, but got Unknown
			//IL_06ef: Expected O, but got Unknown
			voiceLines = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<bool>(new ConfigDefinition("00 - Other", "Voice Lines"), true, new ConfigDescription("Enable Voice Lines", (AcceptableValueBase)null, Array.Empty<object>()));
			baseHealth = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("01 - Character Stats", "Base Health"), 101f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			healthGrowth = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("01 - Character Stats", "Health Growth"), 33f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			baseRegen = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("01 - Character Stats", "Base Health Regen"), 1.5f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			regenGrowth = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("01 - Character Stats", "Health Regen Growth"), 0.2f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			baseArmor = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("01 - Character Stats", "Base Armor"), 20f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			armorGrowth = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("01 - Character Stats", "Armor Growth"), 0f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			baseDamage = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("01 - Character Stats", "Base Damage"), 12f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			damageGrowth = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("01 - Character Stats", "Damage Growth"), 2.4f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			baseMovementSpeed = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("01 - Character Stats", "Base Movement Speed"), 7f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			baseCrit = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("01 - Character Stats", "Base Crit"), 1f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			jumpCount = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<int>(new ConfigDefinition("01 - Character Stats", "Jump Count"), 2, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			voracity_damageCoefficient = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("02 - Voracity Passive", "Damage Coefficient"), 4.5f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			voracity_procCoefficient = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("02 - Voracity Passive", "Proc Coefficient"), 1f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			voracity_radius = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("02 - Voracity Passive", "Radius"), 15f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			voracity_shunpoRecharge = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("02 - Voracity Passive", "Shunpo Recharge"), 6f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			basicAttack_damageCoefficient = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("03 - Basic Attack", "Damage Coefficient"), 2.8f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			basicAttack_procCoefficient = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("03 - Basic Attack", "Proc Coefficient"), 1f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			bouncingBlades_damageCoefficient = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("04 - Bouncing Blades", "Damage Coefficient"), 3.2f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			bouncingBlades_damageCoefficientPerBounce = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("04 - Bouncing Blades", "Damage Coefficient Per Bounce"), 1f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			bouncingBlades_procCoefficient = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("04 - Bouncing Blades", "Proc Coefficient"), 1f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			bouncingBlades_maxBounceCount = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<int>(new ConfigDefinition("04 - Bouncing Blades", "Max Bounce Count"), 4, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			bouncingBlades_bounceRange = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("04 - Bouncing Blades", "Bounce Range"), 20f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			bouncingBlades_coolDown = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("04 - Bouncing Blades", "Cooldown"), 4f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			bouncingBlades_travelSpeed = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("04 - Bouncing Blades", "Travel Speed"), 120f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			deathLotus_damageCoefficient = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("05 - Death Lotus", "Damage Coefficient"), 2f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			deathLotus_procCoefficient = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("05 - Death Lotus", "Proc Coefficient"), 0.25f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			deathLotus_coolDown = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("05 - Death Lotus", "Cooldown"), 12f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			deathLotus_radius = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("05 - Death Lotus", "Radius"), 30f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			shunpo_coolDown = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("06 - Shunpo", "Cooldown"), 6f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			shunpo_damageCoefficient = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("06 - Shunpo", "Damage Coefficient"), 2f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
			shunpo_procCoefficient = ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<float>(new ConfigDefinition("06 - Shunpo", "Proc Coefficient"), 1f, new ConfigDescription("", (AcceptableValueBase)null, Array.Empty<object>()));
		}

		internal static ConfigEntry<bool> CharacterEnableConfig(string characterName)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			//IL_002b: Expected O, but got Unknown
			return ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<bool>(new ConfigDefinition(characterName, "Enabled"), true, new ConfigDescription("Set to false to disable this character", (AcceptableValueBase)null, Array.Empty<object>()));
		}

		internal static ConfigEntry<bool> EnemyEnableConfig(string characterName)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			//IL_002b: Expected O, but got Unknown
			return ((BaseUnityPlugin)KatarinaPlugin.instance).Config.Bind<bool>(new ConfigDefinition(characterName, "Enabled"), true, new ConfigDescription("Set to false to disable this enemy", (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	internal class ContentPacks : IContentPackProvider
	{
		internal ContentPack contentPack = new ContentPack();

		public string identifier => "com.Lemonlust.KatarinaMod";

		public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
		{
			args.ReportProgress(1f);
			yield break;
		}

		public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
		{
			ContentPack.Copy(contentPack, args.output);
			args.ReportProgress(1f);
			yield break;
		}

		public void Initialize()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders);
		}

		public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
		{
			contentPack.identifier = identifier;
			contentPack.bodyPrefabs.Add(Prefabs.bodyPrefabs.ToArray());
			contentPack.buffDefs.Add(Buffs.buffDefs.ToArray());
			contentPack.effectDefs.Add(Assets.effectDefs.ToArray());
			contentPack.entityStateTypes.Add(States.entityStates.ToArray());
			contentPack.masterPrefabs.Add(Prefabs.masterPrefabs.ToArray());
			contentPack.networkSoundEventDefs.Add(Assets.networkSoundEventDefs.ToArray());
			contentPack.projectilePrefabs.Add(Prefabs.projectilePrefabs.ToArray());
			contentPack.skillDefs.Add(Skills.skillDefs.ToArray());
			contentPack.skillFamilies.Add(Skills.skillFamilies.ToArray());
			contentPack.survivorDefs.Add(Prefabs.survivorDefinitions.ToArray());
			contentPack.networkedObjectPrefabs.Add(Assets.networkedObjectPrefabs.ToArray());
			contentPack.unlockableDefs.Add(Unlockables.unlockableDefs.ToArray());
			args.ReportProgress(1f);
			yield break;
		}

		private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider)
		{
			addContentPackProvider.Invoke((IContentPackProvider)(object)this);
		}
	}
	internal static class ArrayHelper
	{
		public static T[] Append<T>(ref T[] array, List<T> list)
		{
			int num = array.Length;
			int count = list.Count;
			Array.Resize(ref array, num + count);
			list.CopyTo(array, num);
			return array;
		}

		public static Func<T[], T[]> AppendDel<T>(List<T> list)
		{
			return (T[] r) => Append(ref r, list);
		}
	}
	internal static class Helpers
	{
		public static T[] Append<T>(ref T[] array, List<T> list)
		{
			int num = array.Length;
			int count = list.Count;
			Array.Resize(ref array, num + count);
			list.CopyTo(array, num);
			return array;
		}

		public static Func<T[], T[]> AppendDel<T>(List<T> list)
		{
			return (T[] r) => Append(ref r, list);
		}

		internal static string ScepterDescription(string desc)
		{
			return "\n<color=#d299ff>SCEPTER: " + desc + "</color>";
		}
	}
	internal static class ItemDisplays
	{
		private static Dictionary<string, GameObject> itemDisplayPrefabs = new Dictionary<string, GameObject>();

		internal static GameObject LoadDisplay(string name)
		{
			if (itemDisplayPrefabs.ContainsKey(name.ToLower()) && Object.op_Implicit((Object)(object)itemDisplayPrefabs[name.ToLower()]))
			{
				return itemDisplayPrefabs[name.ToLower()];
			}
			return null;
		}

		internal static void PopulateDisplays()
		{
			PopulateFromBody("Commando");
			PopulateFromBody("Croco");
			PopulateFromBody("Mage");
		}

		private static void PopulateFromBody(string bodyName)
		{
			KeyAssetRuleGroup[] keyAssetRuleGroups = ((Component)Resources.Load<GameObject>("Prefabs/CharacterBodies/" + bodyName + "Body").GetComponent<ModelLocator>().modelTransform).GetComponent<CharacterModel>().itemDisplayRuleSet.keyAssetRuleGroups;
			for (int i = 0; i < keyAssetRuleGroups.Length; i++)
			{
				ItemDisplayRule[] rules = keyAssetRuleGroups[i].displayRuleGroup.rules;
				for (int j = 0; j < rules.Length; j++)
				{
					GameObject followerPrefab = rules[j].followerPrefab;
					if (Object.op_Implicit((Object)(object)followerPrefab))
					{
						string key = ((Object)followerPrefab).name?.ToLower();
						if (!itemDisplayPrefabs.ContainsKey(key))
						{
							itemDisplayPrefabs[key] = followerPrefab;
						}
					}
				}
			}
		}
	}
	internal static class Prefabs
	{
		internal static List<GameObject> bodyPrefabs = new List<GameObject>();

		internal static List<GameObject> masterPrefabs = new List<GameObject>();

		internal static List<GameObject> projectilePrefabs = new List<GameObject>();

		internal static List<SurvivorDef> survivorDefinitions = new List<SurvivorDef>();

		private static PhysicMaterial ragdollMaterial;

		internal static GameObject CreateDisplayPrefab(string modelName, GameObject prefab, BodyInfo bodyInfo)
		{
			if (!Object.op_Implicit((Object)(object)Resources.Load<GameObject>("Prefabs/CharacterBodies/" + bodyInfo.bodyNameToClone + "Body")))
			{
				Debug.LogError((object)(bodyInfo.bodyNameToClone + "Body is not a valid body, character creation failed"));
				return null;
			}
			GameObject obj = PrefabAPI.InstantiateClone(Resources.Load<GameObject>("Prefabs/CharacterBodies/" + bodyInfo.bodyNameToClone + "Body"), modelName + "Prefab");
			GameObject val = CreateModel(obj, modelName);
			SetupModel(obj, val.transform, bodyInfo);
			val.AddComponent<CharacterModel>().baseRendererInfos = prefab.GetComponentInChildren<CharacterModel>().baseRendererInfos;
			Assets.ConvertAllRenderersToHopooShader(val);
			return val.gameObject;
		}

		internal static void CreateGenericDoppelganger(GameObject bodyPrefab, string masterName, string masterToCopy)
		{
			GameObject val = PrefabAPI.InstantiateClone(Resources.Load<GameObject>("Prefabs/CharacterMasters/" + masterToCopy + "MonsterMaster"), masterName, true);
			val.GetComponent<CharacterMaster>().bodyPrefab = bodyPrefab;
			masterPrefabs.Add(val);
		}

		internal static GameObject CreatePrefab(string bodyName, string modelName, BodyInfo bodyInfo)
		{
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0222: Unknown result type (might be due to invalid IL or missing references)
			//IL_0227: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)Resources.Load<GameObject>("Prefabs/CharacterBodies/" + bodyInfo.bodyNameToClone + "Body")))
			{
				Debug.LogError((object)(bodyInfo.bodyNameToClone + "Body is not a valid body, character creation failed"));
				return null;
			}
			GameObject val = PrefabAPI.InstantiateClone(Resources.Load<GameObject>("Prefabs/CharacterBodies/" + bodyInfo.bodyNameToClone + "Body"), bodyName);
			Transform val2 = null;
			GameObject val3 = null;
			if (modelName != "mdl")
			{
				val3 = CreateModel(val, modelName);
				if ((Object)(object)val3 == (Object)null)
				{
					val3 = ((Component)val.GetComponentInChildren<CharacterModel>()).gameObject;
				}
				val2 = SetupModel(val, val3.transform, bodyInfo);
			}
			CharacterBody component = val.GetComponent<CharacterBody>();
			((Object)component).name = bodyInfo.b