using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BringBackPotGolfing")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BringBackPotGolfing")]
[assembly: AssemblyTitle("BringBackPotGolfing")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BringBackPotGolfing
{
[BepInPlugin("lisalissa.bringbackpotgolfing", "BringBackPotGolfing", "1.0.0")]
public class BringBackPotGolfing : BaseUnityPlugin
{
public const string PluginAuthor = "lisalissa";
public const string PluginGUID = "lisalissa.bringbackpotgolfing";
public const string PluginName = "BringBackPotGolfing";
public const string PluginVersion = "1.0.0";
private const string prefabAddr = "RoR2/Base/ExplosivePotDestructible/ExplosivePotDestructibleBody.prefab";
private GameObject prefab;
private ConfigEntry<float> massConfig;
public void Awake()
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
Log.Init(((BaseUnityPlugin)this).Logger);
massConfig = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Explosive Pot Mass", 50f, "Sets the mass of explosive pots. Pre-SotS value was 50, post-SotS is 5.");
massConfig.SettingChanged += delegate
{
ApplyNewMass(prefab);
UpdateAllPots();
};
AsyncOperationHandle<GameObject> val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/ExplosivePotDestructible/ExplosivePotDestructibleBody.prefab");
val.Completed += delegate(AsyncOperationHandle<GameObject> handle)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Invalid comparison between Unknown and I4
Log.Debug("On RoR2/Base/ExplosivePotDestructible/ExplosivePotDestructibleBody.prefab LoadAsset completion");
if ((int)handle.Status != 1)
{
Log.Error(string.Format("Failed to load {0}: {1}", "RoR2/Base/ExplosivePotDestructible/ExplosivePotDestructibleBody.prefab", handle.OperationException));
}
else
{
prefab = handle.Result;
ApplyNewMass(prefab);
}
};
}
private void ApplyNewMass(GameObject obj)
{
Rigidbody component = obj.GetComponent<Rigidbody>();
if ((Object)(object)component == (Object)null)
{
Log.Error("No Rigidbody found in RoR2/Base/ExplosivePotDestructible/ExplosivePotDestructibleBody.prefab");
return;
}
Log.Debug($"Applying new mass to object {((object)obj).GetHashCode()}: {component.mass} -> {massConfig.Value}");
component.mass = massConfig.Value;
}
private void UpdateAllPots()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
GameObject[] rootGameObjects = ((Scene)(ref activeScene)).GetRootGameObjects();
foreach (GameObject val in rootGameObjects)
{
if (((Object)val).name.Equals("ExplosivePotDestructibleBody(Clone)"))
{
Log.Debug($"Updating pot {((object)val).GetHashCode()}");
ApplyNewMass(val);
}
}
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}