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Decompiled source of BringBackPotGolfing v1.0.122
BringBackPotGolfing.dll
Decompiled 10 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BringBackPotGolfing")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BringBackPotGolfing")] [assembly: AssemblyTitle("BringBackPotGolfing")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BringBackPotGolfing { [BepInPlugin("lisalissa.bringbackpotgolfing", "BringBackPotGolfing", "1.0.0")] public class BringBackPotGolfing : BaseUnityPlugin { public const string PluginAuthor = "lisalissa"; public const string PluginGUID = "lisalissa.bringbackpotgolfing"; public const string PluginName = "BringBackPotGolfing"; public const string PluginVersion = "1.0.0"; private const string prefabAddr = "RoR2/Base/ExplosivePotDestructible/ExplosivePotDestructibleBody.prefab"; private GameObject prefab; private ConfigEntry<float> massConfig; public void Awake() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) Log.Init(((BaseUnityPlugin)this).Logger); massConfig = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Explosive Pot Mass", 50f, "Sets the mass of explosive pots. Pre-SotS value was 50, post-SotS is 5."); massConfig.SettingChanged += delegate { ApplyNewMass(prefab); UpdateAllPots(); }; AsyncOperationHandle<GameObject> val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/ExplosivePotDestructible/ExplosivePotDestructibleBody.prefab"); val.Completed += delegate(AsyncOperationHandle<GameObject> handle) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Invalid comparison between Unknown and I4 Log.Debug("On RoR2/Base/ExplosivePotDestructible/ExplosivePotDestructibleBody.prefab LoadAsset completion"); if ((int)handle.Status != 1) { Log.Error(string.Format("Failed to load {0}: {1}", "RoR2/Base/ExplosivePotDestructible/ExplosivePotDestructibleBody.prefab", handle.OperationException)); } else { prefab = handle.Result; ApplyNewMass(prefab); } }; } private void ApplyNewMass(GameObject obj) { Rigidbody component = obj.GetComponent<Rigidbody>(); if ((Object)(object)component == (Object)null) { Log.Error("No Rigidbody found in RoR2/Base/ExplosivePotDestructible/ExplosivePotDestructibleBody.prefab"); return; } Log.Debug($"Applying new mass to object {((object)obj).GetHashCode()}: {component.mass} -> {massConfig.Value}"); component.mass = massConfig.Value; } private void UpdateAllPots() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) Scene activeScene = SceneManager.GetActiveScene(); GameObject[] rootGameObjects = ((Scene)(ref activeScene)).GetRootGameObjects(); foreach (GameObject val in rootGameObjects) { if (((Object)val).name.Equals("ExplosivePotDestructibleBody(Clone)")) { Log.Debug($"Updating pot {((object)val).GetHashCode()}"); ApplyNewMass(val); } } } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }