using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using RoR2;
using UnityEngine.AddressableAssets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GildedCombatShrine")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GildedCombatShrine")]
[assembly: AssemblyTitle("GildedCombatShrine")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace GildedCombatShrine
{
[BepInPlugin("little.GildedCombatShrine", "GildedCombatShrine", "1.0.0")]
public class GildedCombatShrine : BaseUnityPlugin
{
public const string PluginGUID = "little.GildedCombatShrine";
public const string PluginAuthor = "little";
public const string PluginName = "GildedCombatShrine";
public const string PluginVersion = "1.0.0";
private InteractableSpawnCard iscCombatShrine;
public void Awake()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
Log.Init(((BaseUnityPlugin)this).Logger);
iscCombatShrine = Addressables.LoadAssetAsync<InteractableSpawnCard>((object)"RoR2/Base/ShrineCombat/iscShrineCombat.asset").WaitForCompletion();
Stage.onServerStageBegin += CheckGuildedCoast;
}
private void CheckGuildedCoast(Stage stage)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Expected O, but got Unknown
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Expected O, but got Unknown
if (stage.sceneDef.baseSceneName == "goldshores")
{
DirectorSpawnRequest val = new DirectorSpawnRequest((SpawnCard)(object)iscCombatShrine, new DirectorPlacementRule
{
minDistance = 0f,
maxDistance = 60f,
placementMode = (PlacementMode)4
}, Run.instance.runRNG);
((BaseUnityPlugin)this).Logger.LogDebug((object)"Spawning 4 combat shrines");
for (int i = 0; i < 4; i++)
{
DirectorCore.instance.TrySpawnObject(val);
}
}
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}