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Decompiled source of Gilded Coast Combat Shrine v1.0.1
GildedCombatShrine.dll
Decompiled 5 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using RoR2; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("GildedCombatShrine")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("GildedCombatShrine")] [assembly: AssemblyTitle("GildedCombatShrine")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace GildedCombatShrine { [BepInPlugin("little.GildedCombatShrine", "GildedCombatShrine", "1.0.0")] public class GildedCombatShrine : BaseUnityPlugin { public const string PluginGUID = "little.GildedCombatShrine"; public const string PluginAuthor = "little"; public const string PluginName = "GildedCombatShrine"; public const string PluginVersion = "1.0.0"; private InteractableSpawnCard iscCombatShrine; public void Awake() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) Log.Init(((BaseUnityPlugin)this).Logger); iscCombatShrine = Addressables.LoadAssetAsync<InteractableSpawnCard>((object)"RoR2/Base/ShrineCombat/iscShrineCombat.asset").WaitForCompletion(); Stage.onServerStageBegin += CheckGuildedCoast; } private void CheckGuildedCoast(Stage stage) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Expected O, but got Unknown if (stage.sceneDef.baseSceneName == "goldshores") { DirectorSpawnRequest val = new DirectorSpawnRequest((SpawnCard)(object)iscCombatShrine, new DirectorPlacementRule { minDistance = 0f, maxDistance = 60f, placementMode = (PlacementMode)4 }, Run.instance.runRNG); ((BaseUnityPlugin)this).Logger.LogDebug((object)"Spawning 4 combat shrines"); for (int i = 0; i < 4; i++) { DirectorCore.instance.TrySpawnObject(val); } } } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }