Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of HellfireCaptain v1.2.3
plugins/HellfireCaptain.dll
Decompiled 7 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using MonoMod.RuntimeDetour.HookGen; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace HellfireCaptain; [BepInPlugin("com.marklow.HellfireCaptain", "HellfireCaptain", "1.2.2")] public class HellfireCaptainPlugin : BaseUnityPlugin { private static AssetBundle assetBundle; private static readonly List<Material> materialsWithRoRShader = new List<Material>(); internal static HellfireCaptainPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { HellfireCaptainPlugin instance = Instance; return (instance != null) ? ((BaseUnityPlugin)instance).Logger : null; } } private void Start() { Instance = this; using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("HellfireCaptain.marklowhellfirecaptain")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)); ReplaceShaders(); } private static void ReplaceShaders() { LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Resources/PrestigiousSkinpack/Hellfire Captain/Captain/matCaptain.mat", "Assets/Resources/PrestigiousSkinpack/Hellfire Captain/CaptainChestArmor/matCaptainChestArmor.mat", "Assets/Resources/PrestigiousSkinpack/Hellfire Captain/CaptainCoat/matCaptainCoat.mat", "Assets/Resources/PrestigiousSkinpack/Hellfire Captain/CaptainGunArm/matCaptainGunArm.mat", "Assets/Resources/PrestigiousSkinpack/Hellfire Captain/CaptainHat/matCaptainHat.mat", "Assets/Resources/PrestigiousSkinpack/Hellfire Captain/CaptainHead/matCaptainHead.mat", "Assets/Resources/PrestigiousSkinpack/Hellfire Captain/CaptainUndercoat/matCaptainUndercoat.mat"); } private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion(); foreach (string text in materialPaths) { Material val = assetBundle.LoadAsset<Material>(text); val.shader = shader; materialsWithRoRShader.Add(val); } } private static void LanguageLoadStrings(Action<Language> orig, Language self) { orig(self); self.SetStringByToken("MARKLOW_SKIN_HELLFIRE_CAPTAIN_NAME", "Hellfire Captain"); } private static void Nothing(Action<SkinDef> orig, SkinDef self) { } private static void BodyCatalogInit() { MethodInfo method = typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic); HookEndpointManager.Add((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing)); AddCaptainBodyHellfireCaptainSkin(); HookEndpointManager.Remove((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing)); } private static void AddCaptainBodyHellfireCaptainSkin() { //IL_0180: Unknown result type (might be due to invalid IL or missing references) string text = "CaptainBody"; string text2 = "Hellfire Captain"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); ModelLocator component = val.GetComponent<ModelLocator>(); GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = gameObject.GetComponent<ModelSkinController>(); Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HellfireCaptain\\Icons\\Hellfire CaptainIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "MARKLOW_SKIN_HELLFIRE_CAPTAIN_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skin.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_0272: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Unknown result type (might be due to invalid IL or missing references) //IL_02d8: Unknown result type (might be due to invalid IL or missing references) //IL_02d9: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[7] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/PrestigiousSkinpack/Hellfire Captain/Captain/matCaptain.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "Captain") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/PrestigiousSkinpack/Hellfire Captain/CaptainChestArmor/matCaptainChestArmor.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "CaptainChestArmor") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/PrestigiousSkinpack/Hellfire Captain/CaptainCoat/matCaptainCoat.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "CaptainCoat") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/PrestigiousSkinpack/Hellfire Captain/CaptainGunArm/matCaptainGunArm.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "CaptainGunArm") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/PrestigiousSkinpack/Hellfire Captain/CaptainHat/matCaptainHat.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "CaptainHat") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/PrestigiousSkinpack/Hellfire Captain/CaptainHead/matCaptainHead.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "CaptainHead") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/PrestigiousSkinpack/Hellfire Captain/CaptainUndercoat/matCaptainUndercoat.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "CaptainUndercoat") } }; }); TryCatchThrow("Mesh Replacements", delegate { skin.meshReplacements = Array.Empty<MeshReplacement>(); }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins; } catch (Exception ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } private static void TryCatchThrow(string message, Action action) { try { action?.Invoke(); } catch (Exception innerException) { throw new Exception(message, innerException); } } }