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Decompiled source of HaaylaHuntress v1.0.1
HaaylaHuntress.dll
Decompiled a week agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using MonoMod.RuntimeDetour; using MonoMod.RuntimeDetour.HookGen; using MwSkinAdditions; using RoR2; using RuneFoxMods.DynamicSkins; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace HaaylaHuntress { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.Miyowi.HaaylaHuntress", "HaaylaHuntress", "1.0.1")] public class HaaylaHuntressPlugin : BaseUnityPlugin { private class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } public class DynamicSkinExtension { private Modification DefHaaylaHuntressTailModification; private Modification DefHaaylaHuntressLeftEarModification; private Modification DefHaaylaHuntressRightEarModification; private Modification DefHaaylaHuntressLeftBreastModification; private Modification DefHaaylaHuntressRightBreastModification; private Modification DefHaaylaHuntressLeftWingModification; private Modification DefHaaylaHuntressRightWingModification; private Modification DefHaaylaAltHuntressTailModification; private Modification DefHaaylaAltHuntressLeftEarModification; private Modification DefHaaylaAltHuntressRightEarModification; private Modification DefHaaylaAltHuntressLeftBreastModification; private Modification DefHaaylaAltHuntressRightBreastModification; private Modification DefHaaylaAltHuntressLeftWingModification; private Modification DefHaaylaAltHuntressRightWingModification; private Modification DefHaaylaAlt2HuntressTailModification; private Modification DefHaaylaAlt2HuntressLeftEarModification; private Modification DefHaaylaAlt2HuntressRightEarModification; private Modification DefHaaylaAlt2HuntressLeftBreastModification; private Modification DefHaaylaAlt2HuntressRightBreastModification; private Modification DefHaaylaAlt2HuntressLeftWingModification; private Modification DefHaaylaAlt2HuntressRightWingModification; private Modification DefHaaylaAlt3HuntressTailModification; private Modification DefHaaylaAlt3HuntressLeftEarModification; private Modification DefHaaylaAlt3HuntressRightEarModification; private Modification DefHaaylaAlt3HuntressLeftBreastModification; private Modification DefHaaylaAlt3HuntressRightBreastModification; private Modification DefHaaylaAlt3HuntressLeftWingModification; private Modification DefHaaylaAlt3HuntressRightWingModification; private Modification DefHaaylaAlt4HuntressTailModification; private Modification DefHaaylaAlt4HuntressLeftEarModification; private Modification DefHaaylaAlt4HuntressRightEarModification; private Modification DefHaaylaAlt4HuntressLeftBreastModification; private Modification DefHaaylaAlt4HuntressRightBreastModification; private Modification DefHaaylaAlt4HuntressLeftWingModification; private Modification DefHaaylaAlt4HuntressRightWingModification; internal void BeforeStart() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) _DynamicSkinManager.InstanceLogger = ((BaseUnityPlugin)Instance).Logger; new Hook((MethodBase)typeof(SkinDef).GetMethod("ApplyAsync"), (Delegate)new Func<Func<SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator>, SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator>(_DynamicSkinManager.SkinDefApply)).Apply(); } internal void AfterStart() { InitializeModifications(); InitializeDynamicBones(); AddModificationsToList(); } internal void BeforeBodyCatalogInit() { HuntressBodyDefHaaylaHuntressSkinAddedEvent += onSkinAdded; HuntressBodyDefHaaylaAltHuntressSkinAddedEvent += onSkinAdded; HuntressBodyDefHaaylaAlt2HuntressSkinAddedEvent += onSkinAdded; HuntressBodyDefHaaylaAlt3HuntressSkinAddedEvent += onSkinAdded; HuntressBodyDefHaaylaAlt4HuntressSkinAddedEvent += onSkinAdded; } internal void AfterBodyCatalogInit() { } private void InitializeModifications() { DefHaaylaHuntressTailModification = new Modification("Tail.prefab", "pelvis", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAHUNTRESS_NAME", 70, AffectsBaseModel: true, assetBundle); DefHaaylaHuntressLeftEarModification = new Modification("LeftEar.prefab", "head", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAHUNTRESS_NAME", 39, AffectsBaseModel: true, assetBundle); DefHaaylaHuntressRightEarModification = new Modification("RightEar.prefab", "head", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAHUNTRESS_NAME", 42, AffectsBaseModel: true, assetBundle); DefHaaylaHuntressLeftBreastModification = new Modification("LeftBreast.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAHUNTRESS_NAME", 45, AffectsBaseModel: true, assetBundle); DefHaaylaHuntressRightBreastModification = new Modification("RightBreast.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAHUNTRESS_NAME", 46, AffectsBaseModel: true, assetBundle); DefHaaylaHuntressLeftWingModification = new Modification("LeftWing.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAHUNTRESS_NAME", 47, AffectsBaseModel: true, assetBundle); DefHaaylaHuntressRightWingModification = new Modification("RightWing.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAHUNTRESS_NAME", 54, AffectsBaseModel: true, assetBundle); DefHaaylaAltHuntressTailModification = new Modification("Tail.prefab", "pelvis", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALTHUNTRESS_NAME", 70, AffectsBaseModel: true, assetBundle); DefHaaylaAltHuntressLeftEarModification = new Modification("LeftEar.prefab", "head", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALTHUNTRESS_NAME", 39, AffectsBaseModel: true, assetBundle); DefHaaylaAltHuntressRightEarModification = new Modification("RightEar.prefab", "head", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALTHUNTRESS_NAME", 42, AffectsBaseModel: true, assetBundle); DefHaaylaAltHuntressLeftBreastModification = new Modification("LeftBreast.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALTHUNTRESS_NAME", 45, AffectsBaseModel: true, assetBundle); DefHaaylaAltHuntressRightBreastModification = new Modification("RightBreast.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALTHUNTRESS_NAME", 46, AffectsBaseModel: true, assetBundle); DefHaaylaAltHuntressLeftWingModification = new Modification("LeftWing.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALTHUNTRESS_NAME", 47, AffectsBaseModel: true, assetBundle); DefHaaylaAltHuntressRightWingModification = new Modification("RightWing.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALTHUNTRESS_NAME", 54, AffectsBaseModel: true, assetBundle); DefHaaylaAlt2HuntressTailModification = new Modification("Tail.prefab", "pelvis", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT2HUNTRESS_NAME", 70, AffectsBaseModel: true, assetBundle); DefHaaylaAlt2HuntressLeftEarModification = new Modification("LeftEar.prefab", "head", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT2HUNTRESS_NAME", 39, AffectsBaseModel: true, assetBundle); DefHaaylaAlt2HuntressRightEarModification = new Modification("RightEar.prefab", "head", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT2HUNTRESS_NAME", 42, AffectsBaseModel: true, assetBundle); DefHaaylaAlt2HuntressLeftBreastModification = new Modification("LeftBreast.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT2HUNTRESS_NAME", 45, AffectsBaseModel: true, assetBundle); DefHaaylaAlt2HuntressRightBreastModification = new Modification("RightBreast.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT2HUNTRESS_NAME", 46, AffectsBaseModel: true, assetBundle); DefHaaylaAlt2HuntressLeftWingModification = new Modification("LeftWing.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT2HUNTRESS_NAME", 47, AffectsBaseModel: true, assetBundle); DefHaaylaAlt2HuntressRightWingModification = new Modification("RightWing.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT2HUNTRESS_NAME", 54, AffectsBaseModel: true, assetBundle); DefHaaylaAlt3HuntressTailModification = new Modification("Tail.prefab", "pelvis", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT3HUNTRESS_NAME", 70, AffectsBaseModel: true, assetBundle); DefHaaylaAlt3HuntressLeftEarModification = new Modification("LeftEar.prefab", "head", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT3HUNTRESS_NAME", 39, AffectsBaseModel: true, assetBundle); DefHaaylaAlt3HuntressRightEarModification = new Modification("RightEar.prefab", "head", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT3HUNTRESS_NAME", 42, AffectsBaseModel: true, assetBundle); DefHaaylaAlt3HuntressLeftBreastModification = new Modification("LeftBreast.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT3HUNTRESS_NAME", 45, AffectsBaseModel: true, assetBundle); DefHaaylaAlt3HuntressRightBreastModification = new Modification("RightBreast.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT3HUNTRESS_NAME", 46, AffectsBaseModel: true, assetBundle); DefHaaylaAlt3HuntressLeftWingModification = new Modification("LeftWing.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT3HUNTRESS_NAME", 47, AffectsBaseModel: true, assetBundle); DefHaaylaAlt3HuntressRightWingModification = new Modification("RightWing.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT3HUNTRESS_NAME", 54, AffectsBaseModel: true, assetBundle); DefHaaylaAlt4HuntressTailModification = new Modification("Tail.prefab", "pelvis", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT4HUNTRESS_NAME", 70, AffectsBaseModel: true, assetBundle); DefHaaylaAlt4HuntressLeftEarModification = new Modification("LeftEar.prefab", "head", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT4HUNTRESS_NAME", 39, AffectsBaseModel: true, assetBundle); DefHaaylaAlt4HuntressRightEarModification = new Modification("RightEar.prefab", "head", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT4HUNTRESS_NAME", 42, AffectsBaseModel: true, assetBundle); DefHaaylaAlt4HuntressLeftBreastModification = new Modification("LeftBreast.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT4HUNTRESS_NAME", 45, AffectsBaseModel: true, assetBundle); DefHaaylaAlt4HuntressRightBreastModification = new Modification("RightBreast.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT4HUNTRESS_NAME", 46, AffectsBaseModel: true, assetBundle); DefHaaylaAlt4HuntressLeftWingModification = new Modification("LeftWing.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT4HUNTRESS_NAME", 47, AffectsBaseModel: true, assetBundle); DefHaaylaAlt4HuntressRightWingModification = new Modification("RightWing.prefab", "chest", "HuntressBody", "MIYOWI_SKIN_DEFHAAYLAALT4HUNTRESS_NAME", 54, AffectsBaseModel: true, assetBundle); } private void InitializeDynamicBones() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_02b8: Unknown result type (might be due to invalid IL or missing references) //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_02e0: Unknown result type (might be due to invalid IL or missing references) //IL_0337: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Unknown result type (might be due to invalid IL or missing references) //IL_035f: Unknown result type (might be due to invalid IL or missing references) //IL_03b6: Unknown result type (might be due to invalid IL or missing references) //IL_03ca: Unknown result type (might be due to invalid IL or missing references) //IL_03de: Unknown result type (might be due to invalid IL or missing references) //IL_0435: Unknown result type (might be due to invalid IL or missing references) //IL_0449: Unknown result type (might be due to invalid IL or missing references) //IL_045d: Unknown result type (might be due to invalid IL or missing references) //IL_04b4: Unknown result type (might be due to invalid IL or missing references) //IL_04c8: Unknown result type (might be due to invalid IL or missing references) //IL_04dc: Unknown result type (might be due to invalid IL or missing references) //IL_0533: Unknown result type (might be due to invalid IL or missing references) //IL_0547: Unknown result type (might be due to invalid IL or missing references) //IL_055b: Unknown result type (might be due to invalid IL or missing references) //IL_05b2: Unknown result type (might be due to invalid IL or missing references) //IL_05c6: Unknown result type (might be due to invalid IL or missing references) //IL_05da: Unknown result type (might be due to invalid IL or missing references) //IL_0631: Unknown result type (might be due to invalid IL or missing references) //IL_0645: Unknown result type (might be due to invalid IL or missing references) //IL_0659: Unknown result type (might be due to invalid IL or missing references) //IL_06b0: Unknown result type (might be due to invalid IL or missing references) //IL_06c4: Unknown result type (might be due to invalid IL or missing references) //IL_06d8: Unknown result type (might be due to invalid IL or missing references) //IL_072f: Unknown result type (might be due to invalid IL or missing references) //IL_0743: Unknown result type (might be due to invalid IL or missing references) //IL_0757: Unknown result type (might be due to invalid IL or missing references) //IL_07ae: Unknown result type (might be due to invalid IL or missing references) //IL_07c2: Unknown result type (might be due to invalid IL or missing references) //IL_07d6: Unknown result type (might be due to invalid IL or missing references) //IL_082d: Unknown result type (might be due to invalid IL or missing references) //IL_0841: Unknown result type (might be due to invalid IL or missing references) //IL_0855: Unknown result type (might be due to invalid IL or missing references) //IL_08ac: Unknown result type (might be due to invalid IL or missing references) //IL_08c0: Unknown result type (might be due to invalid IL or missing references) //IL_08d4: Unknown result type (might be due to invalid IL or missing references) //IL_092b: Unknown result type (might be due to invalid IL or missing references) //IL_093f: Unknown result type (might be due to invalid IL or missing references) //IL_0953: Unknown result type (might be due to invalid IL or missing references) //IL_09aa: Unknown result type (might be due to invalid IL or missing references) //IL_09be: Unknown result type (might be due to invalid IL or missing references) //IL_09d2: Unknown result type (might be due to invalid IL or missing references) //IL_0a29: Unknown result type (might be due to invalid IL or missing references) //IL_0a3d: Unknown result type (might be due to invalid IL or missing references) //IL_0a51: Unknown result type (might be due to invalid IL or missing references) //IL_0aa8: Unknown result type (might be due to invalid IL or missing references) //IL_0abc: Unknown result type (might be due to invalid IL or missing references) //IL_0ad0: Unknown result type (might be due to invalid IL or missing references) //IL_0b27: Unknown result type (might be due to invalid IL or missing references) //IL_0b3b: Unknown result type (might be due to invalid IL or missing references) //IL_0b4f: Unknown result type (might be due to invalid IL or missing references) //IL_0ba6: Unknown result type (might be due to invalid IL or missing references) //IL_0bba: Unknown result type (might be due to invalid IL or missing references) //IL_0bce: Unknown result type (might be due to invalid IL or missing references) //IL_0c25: Unknown result type (might be due to invalid IL or missing references) //IL_0c39: Unknown result type (might be due to invalid IL or missing references) //IL_0c4d: Unknown result type (might be due to invalid IL or missing references) //IL_0ca4: Unknown result type (might be due to invalid IL or missing references) //IL_0cb8: Unknown result type (might be due to invalid IL or missing references) //IL_0ccc: Unknown result type (might be due to invalid IL or missing references) //IL_0d23: Unknown result type (might be due to invalid IL or missing references) //IL_0d37: Unknown result type (might be due to invalid IL or missing references) //IL_0d4b: Unknown result type (might be due to invalid IL or missing references) //IL_0da2: Unknown result type (might be due to invalid IL or missing references) //IL_0db6: Unknown result type (might be due to invalid IL or missing references) //IL_0dca: Unknown result type (might be due to invalid IL or missing references) //IL_0e21: Unknown result type (might be due to invalid IL or missing references) //IL_0e35: Unknown result type (might be due to invalid IL or missing references) //IL_0e49: Unknown result type (might be due to invalid IL or missing references) //IL_0ea0: Unknown result type (might be due to invalid IL or missing references) //IL_0eb4: Unknown result type (might be due to invalid IL or missing references) //IL_0ec8: Unknown result type (might be due to invalid IL or missing references) //IL_0f1f: Unknown result type (might be due to invalid IL or missing references) //IL_0f33: Unknown result type (might be due to invalid IL or missing references) //IL_0f47: Unknown result type (might be due to invalid IL or missing references) //IL_0f9e: Unknown result type (might be due to invalid IL or missing references) //IL_0fb2: Unknown result type (might be due to invalid IL or missing references) //IL_0fc6: Unknown result type (might be due to invalid IL or missing references) //IL_101d: Unknown result type (might be due to invalid IL or missing references) //IL_1031: Unknown result type (might be due to invalid IL or missing references) //IL_1045: Unknown result type (might be due to invalid IL or missing references) //IL_109c: Unknown result type (might be due to invalid IL or missing references) //IL_10b0: Unknown result type (might be due to invalid IL or missing references) //IL_10c4: Unknown result type (might be due to invalid IL or missing references) //IL_111b: Unknown result type (might be due to invalid IL or missing references) //IL_112f: Unknown result type (might be due to invalid IL or missing references) //IL_1143: Unknown result type (might be due to invalid IL or missing references) DefHaaylaHuntressTailModification.dynamicBoneData = new DynamicBoneData("Tail", 0.445f, null, 0.276f, null, 0.245f, null, 0.024f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaHuntressLeftEarModification.dynamicBoneData = new DynamicBoneData("LeftEar", 0.472f, null, 0.271f, null, 0.497f, null, 0.36f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaHuntressRightEarModification.dynamicBoneData = new DynamicBoneData("RightEar", 0.472f, null, 0.271f, null, 0.497f, null, 0.36f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaHuntressLeftBreastModification.dynamicBoneData = new DynamicBoneData("LeftBreast", 0.737f, null, 0.276f, null, 0.466f, null, 0.199f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaHuntressRightBreastModification.dynamicBoneData = new DynamicBoneData("RightBreast", 0.737f, null, 0.276f, null, 0.466f, null, 0.199f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaHuntressLeftWingModification.dynamicBoneData = new DynamicBoneData("LeftWing", 0.476f, null, 0.497f, null, 0.835f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaHuntressRightWingModification.dynamicBoneData = new DynamicBoneData("RightWing", 0.476f, null, 0.497f, null, 0.835f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAltHuntressTailModification.dynamicBoneData = new DynamicBoneData("Tail", 0.445f, null, 0.276f, null, 0.245f, null, 0.024f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAltHuntressLeftEarModification.dynamicBoneData = new DynamicBoneData("LeftEar", 0.472f, null, 0.271f, null, 0.497f, null, 0.36f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAltHuntressRightEarModification.dynamicBoneData = new DynamicBoneData("RightEar", 0.472f, null, 0.271f, null, 0.497f, null, 0.36f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAltHuntressLeftBreastModification.dynamicBoneData = new DynamicBoneData("LeftBreast", 0.737f, null, 0.276f, null, 0.466f, null, 0.199f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAltHuntressRightBreastModification.dynamicBoneData = new DynamicBoneData("RightBreast", 0.737f, null, 0.276f, null, 0.466f, null, 0.199f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAltHuntressLeftWingModification.dynamicBoneData = new DynamicBoneData("LeftWing", 0.476f, null, 0.497f, null, 0.835f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAltHuntressRightWingModification.dynamicBoneData = new DynamicBoneData("RightWing", 0.476f, null, 0.497f, null, 0.835f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt2HuntressTailModification.dynamicBoneData = new DynamicBoneData("Tail", 0.445f, null, 0.276f, null, 0.245f, null, 0.024f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt2HuntressLeftEarModification.dynamicBoneData = new DynamicBoneData("LeftEar", 0.472f, null, 0.271f, null, 0.497f, null, 0.36f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt2HuntressRightEarModification.dynamicBoneData = new DynamicBoneData("RightEar", 0.472f, null, 0.271f, null, 0.497f, null, 0.36f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt2HuntressLeftBreastModification.dynamicBoneData = new DynamicBoneData("LeftBreast", 0.737f, null, 0.276f, null, 0.466f, null, 0.199f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt2HuntressRightBreastModification.dynamicBoneData = new DynamicBoneData("RightBreast", 0.737f, null, 0.276f, null, 0.466f, null, 0.199f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt2HuntressLeftWingModification.dynamicBoneData = new DynamicBoneData("LeftWing", 0.476f, null, 0.497f, null, 0.835f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt2HuntressRightWingModification.dynamicBoneData = new DynamicBoneData("RightWing", 0.476f, null, 0.497f, null, 0.835f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt3HuntressTailModification.dynamicBoneData = new DynamicBoneData("Tail", 0.445f, null, 0.276f, null, 0.245f, null, 0.024f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt3HuntressLeftEarModification.dynamicBoneData = new DynamicBoneData("LeftEar", 0.472f, null, 0.271f, null, 0.497f, null, 0.36f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt3HuntressRightEarModification.dynamicBoneData = new DynamicBoneData("RightEar", 0.472f, null, 0.271f, null, 0.497f, null, 0.36f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt3HuntressLeftBreastModification.dynamicBoneData = new DynamicBoneData("LeftBreast", 0.737f, null, 0.276f, null, 0.466f, null, 0.199f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt3HuntressRightBreastModification.dynamicBoneData = new DynamicBoneData("RightBreast", 0.737f, null, 0.276f, null, 0.466f, null, 0.199f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt3HuntressLeftWingModification.dynamicBoneData = new DynamicBoneData("LeftWing", 0.476f, null, 0.497f, null, 0.835f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt3HuntressRightWingModification.dynamicBoneData = new DynamicBoneData("RightWing", 0.476f, null, 0.497f, null, 0.835f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt4HuntressTailModification.dynamicBoneData = new DynamicBoneData("Tail", 0.445f, null, 0.276f, null, 0.245f, null, 0.024f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt4HuntressLeftEarModification.dynamicBoneData = new DynamicBoneData("LeftEar", 0.472f, null, 0.271f, null, 0.497f, null, 0.36f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt4HuntressRightEarModification.dynamicBoneData = new DynamicBoneData("RightEar", 0.472f, null, 0.271f, null, 0.497f, null, 0.36f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt4HuntressLeftBreastModification.dynamicBoneData = new DynamicBoneData("LeftBreast", 0.737f, null, 0.276f, null, 0.466f, null, 0.199f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt4HuntressRightBreastModification.dynamicBoneData = new DynamicBoneData("RightBreast", 0.737f, null, 0.276f, null, 0.466f, null, 0.199f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt4HuntressLeftWingModification.dynamicBoneData = new DynamicBoneData("LeftWing", 0.476f, null, 0.497f, null, 0.835f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); DefHaaylaAlt4HuntressRightWingModification.dynamicBoneData = new DynamicBoneData("RightWing", 0.476f, null, 0.497f, null, 0.835f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); } private void AddModificationsToList() { _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAHUNTRESS_NAME", 70, DefHaaylaHuntressTailModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAHUNTRESS_NAME", 39, DefHaaylaHuntressLeftEarModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAHUNTRESS_NAME", 42, DefHaaylaHuntressRightEarModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAHUNTRESS_NAME", 45, DefHaaylaHuntressLeftBreastModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAHUNTRESS_NAME", 46, DefHaaylaHuntressRightBreastModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAHUNTRESS_NAME", 47, DefHaaylaHuntressLeftWingModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAHUNTRESS_NAME", 54, DefHaaylaHuntressRightWingModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALTHUNTRESS_NAME", 70, DefHaaylaAltHuntressTailModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALTHUNTRESS_NAME", 39, DefHaaylaAltHuntressLeftEarModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALTHUNTRESS_NAME", 42, DefHaaylaAltHuntressRightEarModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALTHUNTRESS_NAME", 45, DefHaaylaAltHuntressLeftBreastModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALTHUNTRESS_NAME", 46, DefHaaylaAltHuntressRightBreastModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALTHUNTRESS_NAME", 47, DefHaaylaAltHuntressLeftWingModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALTHUNTRESS_NAME", 54, DefHaaylaAltHuntressRightWingModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT2HUNTRESS_NAME", 70, DefHaaylaAlt2HuntressTailModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT2HUNTRESS_NAME", 39, DefHaaylaAlt2HuntressLeftEarModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT2HUNTRESS_NAME", 42, DefHaaylaAlt2HuntressRightEarModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT2HUNTRESS_NAME", 45, DefHaaylaAlt2HuntressLeftBreastModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT2HUNTRESS_NAME", 46, DefHaaylaAlt2HuntressRightBreastModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT2HUNTRESS_NAME", 47, DefHaaylaAlt2HuntressLeftWingModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT2HUNTRESS_NAME", 54, DefHaaylaAlt2HuntressRightWingModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT3HUNTRESS_NAME", 70, DefHaaylaAlt3HuntressTailModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT3HUNTRESS_NAME", 39, DefHaaylaAlt3HuntressLeftEarModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT3HUNTRESS_NAME", 42, DefHaaylaAlt3HuntressRightEarModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT3HUNTRESS_NAME", 45, DefHaaylaAlt3HuntressLeftBreastModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT3HUNTRESS_NAME", 46, DefHaaylaAlt3HuntressRightBreastModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT3HUNTRESS_NAME", 47, DefHaaylaAlt3HuntressLeftWingModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT3HUNTRESS_NAME", 54, DefHaaylaAlt3HuntressRightWingModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT4HUNTRESS_NAME", 70, DefHaaylaAlt4HuntressTailModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT4HUNTRESS_NAME", 39, DefHaaylaAlt4HuntressLeftEarModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT4HUNTRESS_NAME", 42, DefHaaylaAlt4HuntressRightEarModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT4HUNTRESS_NAME", 45, DefHaaylaAlt4HuntressLeftBreastModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT4HUNTRESS_NAME", 46, DefHaaylaAlt4HuntressRightBreastModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT4HUNTRESS_NAME", 47, DefHaaylaAlt4HuntressLeftWingModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHAAYLAALT4HUNTRESS_NAME", 54, DefHaaylaAlt4HuntressRightWingModification); } private static void onSkinAdded(object sender, SkinAddedArgs e) { _DynamicSkinManager.AddSkinDef(e.skinDef); } } public delegate void VoidDelegate(); public class SkinAddedArgs : EventArgs { public SkinDef skinDef { get; } public GameObject bodyPrefab { get; } public SkinAddedArgs(SkinDef newSkinDef, GameObject newGameObject) { skinDef = newSkinDef; bodyPrefab = newGameObject; } } private static AssetBundle assetBundle; private static readonly List<Material> materialsWithRoRShader = new List<Material>(); private static DynamicSkinExtension _DynamicSkinExtension = new DynamicSkinExtension(); private static DynamicSkinManager _DynamicSkinManager = new DynamicSkinManager(); private static VoidDelegate BeforeStartDelegate; private static VoidDelegate AfterStartDelegate; private static VoidDelegate BeforeBodyCatalogDelegate; private static VoidDelegate AfterBodyCatalogDelegate; internal static HaaylaHuntressPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { HaaylaHuntressPlugin instance = Instance; if (instance == null) { return null; } return ((BaseUnityPlugin)instance).Logger; } } private static event EventHandler<SkinAddedArgs> HuntressBodyDefHaaylaHuntressSkinAddedEvent; private static event EventHandler<SkinAddedArgs> HuntressBodyDefHaaylaAltHuntressSkinAddedEvent; private static event EventHandler<SkinAddedArgs> HuntressBodyDefHaaylaAlt2HuntressSkinAddedEvent; private static event EventHandler<SkinAddedArgs> HuntressBodyDefHaaylaAlt3HuntressSkinAddedEvent; private static event EventHandler<SkinAddedArgs> HuntressBodyDefHaaylaAlt4HuntressSkinAddedEvent; private void Start() { Instance = this; BeforeStart(); using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("HaaylaHuntress.miyowihaaylahuntress")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)); ReplaceShaders(); AfterStart(); } private void BeforeStart() { BeforeStartDelegate = (VoidDelegate)Delegate.Combine(BeforeStartDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeStart)); BeforeStartDelegate?.Invoke(); } private void AfterStart() { AfterStartDelegate = (VoidDelegate)Delegate.Combine(AfterStartDelegate, new VoidDelegate(_DynamicSkinExtension.AfterStart)); AfterStartDelegate?.Invoke(); } private static void BeforeBodyCatalogInit() { BeforeBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(BeforeBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeBodyCatalogInit)); BeforeBodyCatalogDelegate?.Invoke(); } private static void AfterBodyCatalogInit() { AfterBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(AfterBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.AfterBodyCatalogInit)); AfterBodyCatalogDelegate?.Invoke(); } private static void ReplaceShaders() { LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Skins/HaaylaHuntress/Skin/matHaaylaHuntress.mat"); } private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion(); foreach (string text in materialPaths) { Material val = assetBundle.LoadAsset<Material>(text); val.shader = shader; materialsWithRoRShader.Add(val); } } private static void LanguageLoadStrings(Action<Language> orig, Language self) { orig(self); self.SetStringByToken("MIYOWI_SKIN_DEFHAAYLAHUNTRESS_NAME", "Haayla"); self.SetStringByToken("MIYOWI_SKIN_DEFHAAYLAALTHUNTRESS_NAME", "Haayla (Nude)"); self.SetStringByToken("MIYOWI_SKIN_DEFHAAYLAALT2HUNTRESS_NAME", "Haayla (Underwear)"); self.SetStringByToken("MIYOWI_SKIN_DEFHAAYLAALT3HUNTRESS_NAME", "Haayla (Sports)"); self.SetStringByToken("MIYOWI_SKIN_DEFHAAYLAALT4HUNTRESS_NAME", "Haayla (Sweater)"); } private static void BodyCatalogInit() { BeforeBodyCatalogInit(); AddHuntressBodyDefHaaylaHuntressSkin(); AddHuntressBodyDefHaaylaAltHuntressSkin(); AddHuntressBodyDefHaaylaAlt2HuntressSkin(); AddHuntressBodyDefHaaylaAlt3HuntressSkin(); AddHuntressBodyDefHaaylaAlt4HuntressSkin(); AfterBodyCatalogInit(); } private static void HuntressBodyDefHaaylaHuntressSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { HaaylaHuntressPlugin.HuntressBodyDefHaaylaHuntressSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddHuntressBodyDefHaaylaHuntressSkin() { string text = "HuntressBody"; string text2 = "DefHaaylaHuntress"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HaaylaHuntress\\Icons\\DefHaaylaHuntressIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "MIYOWI_SKIN_DEFHAAYLAHUNTRESS_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)renderers.First((Renderer r) => ((Object)r).name == "HuntressScarfMesh")).gameObject, shouldActivate = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HaaylaHuntress/Skin/matHaaylaHuntress.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "HuntressMesh") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HaaylaHuntress\\Meshes\\Clothed.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "HuntressMesh") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; MwSkinEvents.Init(skin); HuntressBodyDefHaaylaHuntressSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void HuntressBodyDefHaaylaAltHuntressSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { HaaylaHuntressPlugin.HuntressBodyDefHaaylaAltHuntressSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddHuntressBodyDefHaaylaAltHuntressSkin() { string text = "HuntressBody"; string text2 = "DefHaaylaAltHuntress"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HaaylaHuntress\\Icons\\DefHaaylaAltHuntressIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "MIYOWI_SKIN_DEFHAAYLAALTHUNTRESS_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)renderers.First((Renderer r) => ((Object)r).name == "HuntressScarfMesh")).gameObject, shouldActivate = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HaaylaHuntress/Skin/matHaaylaHuntress.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "HuntressMesh") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HaaylaHuntress\\Meshes\\Nude.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "HuntressMesh") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; MwSkinEvents.Init(skin); HuntressBodyDefHaaylaAltHuntressSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void HuntressBodyDefHaaylaAlt2HuntressSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { HaaylaHuntressPlugin.HuntressBodyDefHaaylaAlt2HuntressSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddHuntressBodyDefHaaylaAlt2HuntressSkin() { string text = "HuntressBody"; string text2 = "DefHaaylaAlt2Huntress"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HaaylaHuntress\\Icons\\DefHaaylaAlt2HuntressIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "MIYOWI_SKIN_DEFHAAYLAALT2HUNTRESS_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)renderers.First((Renderer r) => ((Object)r).name == "HuntressScarfMesh")).gameObject, shouldActivate = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HaaylaHuntress/Skin/matHaaylaHuntress.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "HuntressMesh") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HaaylaHuntress\\Meshes\\Underwear.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "HuntressMesh") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; MwSkinEvents.Init(skin); HuntressBodyDefHaaylaAlt2HuntressSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void HuntressBodyDefHaaylaAlt3HuntressSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { HaaylaHuntressPlugin.HuntressBodyDefHaaylaAlt3HuntressSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddHuntressBodyDefHaaylaAlt3HuntressSkin() { string text = "HuntressBody"; string text2 = "DefHaaylaAlt3Huntress"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HaaylaHuntress\\Icons\\DefHaaylaAlt3HuntressIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "MIYOWI_SKIN_DEFHAAYLAALT3HUNTRESS_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)renderers.First((Renderer r) => ((Object)r).name == "HuntressScarfMesh")).gameObject, shouldActivate = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HaaylaHuntress/Skin/matHaaylaHuntress.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "HuntressMesh") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HaaylaHuntress\\Meshes\\Sports.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "HuntressMesh") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; MwSkinEvents.Init(skin); HuntressBodyDefHaaylaAlt3HuntressSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void HuntressBodyDefHaaylaAlt4HuntressSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { HaaylaHuntressPlugin.HuntressBodyDefHaaylaAlt4HuntressSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddHuntressBodyDefHaaylaAlt4HuntressSkin() { string text = "HuntressBody"; string text2 = "DefHaaylaAlt4Huntress"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HaaylaHuntress\\Icons\\DefHaaylaAlt4HuntressIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "MIYOWI_SKIN_DEFHAAYLAALT4HUNTRESS_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)renderers.First((Renderer r) => ((Object)r).name == "HuntressScarfMesh")).gameObject, shouldActivate = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HaaylaHuntress/Skin/matHaaylaHuntress.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "HuntressMesh") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HaaylaHuntress\\Meshes\\Sweater.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "HuntressMesh") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; MwSkinEvents.Init(skin); HuntressBodyDefHaaylaAlt4HuntressSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void TryCatchThrow(string message, Action action) { try { action?.Invoke(); } catch (Exception innerException) { throw new FieldException(message, innerException); } } private static void TryAddComponent<T>(GameObject obj) where T : Component { if (!Object.op_Implicit((Object)(object)obj.GetComponent<T>())) { obj.AddComponent<T>(); } } } public static class MwSkinEvents { public static void Init(SkinDef skinDef) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) EventSub val = new EventSub(skinDef, (BoneTransformation[])null, (ExtraObject[])null, true, (BlendShapeAnimation[])(object)new BlendShapeAnimation[1] { (BlendShapeAnimation)new BlinkBlendShapeAnimation("HuntressMesh", "Blink", -1, 0, 0.1f, 0f, 0.1f, false) }, (IdleAnimation[])null, (VoiceGroup[])null); val.TakeDamage = (Action<GameObject, DamageReport>)Delegate.Combine(val.TakeDamage, new Action<GameObject, DamageReport>(ExpressionOnHit)); val.Death = (Action<GameObject>)Delegate.Combine(val.Death, new Action<GameObject>(ExpressionOnDeath)); val.Init(); } private static void ExpressionOnHit(GameObject body, DamageReport damageReport) { //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Expected O, but got Unknown if (damageReport == null) { return; } HealthComponent victim = damageReport.victim; if (((victim != null) ? new float?(((Component)victim).GetComponent<HealthComponent>().combinedHealthFraction) : null) > 0.25f) { ExpressionController component = body.GetComponent<ExpressionController>(); if (component != null) { component.TryPlayAnimation(new BlendShapeAnimation("HuntressMesh", "LeftEye", 0, 0, 0.1f, 0.1f, 0.1f, true)); component.TryPlayAnimation(new BlendShapeAnimation("HuntressMesh", "Mouth", 1, 0, 0.1f, 0.1f, 0.1f, false)); } } } private static void ExpressionOnDeath(GameObject body) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown ExpressionController component = body.GetComponent<ExpressionController>(); if (component != null) { component.TryPlayAnimation(new BlendShapeAnimation("HuntressMesh", "Blink", 0, 2, 0.2f, float.PositiveInfinity, 0.2f, true)); } } } } namespace RuneFoxMods { internal class Utils { public static void PrintBodyCatalog() { Debug.Log((object)"\nBodyCatalog"); foreach (GameObject allBodyPrefab in BodyCatalog.allBodyPrefabs) { Debug.Log((object)((Object)allBodyPrefab).name); } Debug.Log((object)"\n"); } public static void ReadChildren(GameObject parent, int tabs, bool includecomponents = true) { //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) string text = ""; for (int i = 0; i < tabs; i++) { text += " "; } for (int j = 0; j < parent.transform.childCount; j++) { Transform child = parent.transform.GetChild(j); if ((Object)(object)child == (Object)null) { break; } string text2 = ((Component)child).gameObject.activeInHierarchy.ToString(); string[] obj = new string[6] { text, ((Object)child).name, " ", text2, " ", null }; Vector3 position = ((Component)child).transform.position; obj[5] = ((object)(Vector3)(ref position)).ToString(); Debug.Log((object)string.Concat(obj)); if (includecomponents) { ReadComponents(((Component)child).gameObject, tabs + 1); Debug.Log((object)""); } ReadChildren(((Component)child).gameObject, tabs + 1, includecomponents); } } public static void readheiarchy(GameObject parent, bool includeComponents = true) { Debug.Log((object)((Object)parent).name); if (includeComponents) { ReadComponents(parent, 1); Debug.Log((object)""); } ReadChildren(parent, 1, includeComponents); } public static void ReadComponents(GameObject obj, int tabs) { string text = ""; for (int i = 0; i < tabs; i++) { text += " "; } Component[] components = obj.GetComponents(typeof(Component)); foreach (Component val in components) { string text2 = ""; Debug.Log((object)(text + "Comp: " + ((object)val).GetType().ToString() + " " + text2)); } } public static void PrintAllPaths(GameObject parent) { Debug.Log((object)((Object)parent).name); PrintAllPathsInner(parent, ((Object)parent).name); } private static void PrintAllPathsInner(GameObject parent, string parent_string) { int childCount = parent.transform.childCount; for (int i = 0; i < childCount; i++) { Transform child = parent.transform.GetChild(i); if (!((Object)child).name.EndsWith("_end")) { string text = parent_string + "/" + ((Object)child).name; Debug.Log((object)(" " + ((Object)child).name + "\t\t" + text)); PrintAllPathsInner(((Component)child).gameObject, text); continue; } break; } } public static void PrintDynamicBone(DynamicBone DB) { //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)("Root: " + (object)DB.m_Root)); Debug.Log((object)("Damping: " + DB.m_Damping)); Debug.Log((object)("Damping Dist: " + (object)DB.m_DampingDistrib)); Debug.Log((object)("Elasticity: " + DB.m_Elasticity)); Debug.Log((object)("Elasticity Dist: " + (object)DB.m_ElasticityDistrib)); Debug.Log((object)("Stiffness: " + DB.m_Stiffness)); Debug.Log((object)("Stiffness Dist: " + (object)DB.m_StiffnessDistrib)); Debug.Log((object)("Inert: " + DB.m_Inert)); Debug.Log((object)("Inert Dist: " + (object)DB.m_InertDistrib)); Debug.Log((object)("Radius: " + DB.m_Radius)); Debug.Log((object)("Radius Dist: " + (object)DB.m_RadiusDistrib)); Debug.Log((object)("End Length: " + DB.m_EndLength)); Vector3 val = DB.m_EndOffset; Debug.Log((object)("End Offset: " + ((object)(Vector3)(ref val)).ToString())); val = DB.m_Gravity; Debug.Log((object)("Gravity: " + ((object)(Vector3)(ref val)).ToString())); val = DB.m_Force; Debug.Log((object)("Force: " + ((object)(Vector3)(ref val)).ToString())); Debug.Log((object)("FreezeAxis: " + ((object)(FreezeAxis)(ref DB.m_FreezeAxis)).ToString())); Debug.Log((object)("Colliders: " + DB.m_Colliders.Count)); foreach (DynamicBoneCollider collider in DB.m_Colliders) { Debug.Log((object)("\t Parent: " + ((Object)((Component)collider).transform).name)); Debug.Log((object)("\t Direction: " + ((object)(Direction)(ref collider.m_Direction)).ToString())); val = collider.m_Center; Debug.Log((object)("\t Center " + ((object)(Vector3)(ref val)).ToString())); Debug.Log((object)("\t Bound " + ((object)(Bound)(ref collider.m_Bound)).ToString())); Debug.Log((object)("\t Radius " + collider.m_Radius)); Debug.Log((object)("\t Height " + collider.m_Height)); } Debug.Log((object)("Exclusions: " + DB.m_Exclusions.Count)); foreach (Transform exclusion in DB.m_Exclusions) { Debug.Log((object)("\t Transform: " + ((Object)exclusion).name)); } } public static ChildLocator GetChildLocator(GameObject body) { ChildLocator val = null; Transform child = body.transform.GetChild(0); if (Object.op_Implicit((Object)(object)child)) { Transform child2 = child.GetChild(0); if (Object.op_Implicit((Object)(object)child2)) { val = ((Component)child2).GetComponent<ChildLocator>(); if (Object.op_Implicit((Object)(object)val)) { Debug.Log((object)"Locator Found"); } } } return val; } public static Transform FindChildInTree(Transform Root, string name) { Queue<Transform> queue = new Queue<Transform>(); queue.Enqueue(Root); while (queue.Count != 0) { Transform val = queue.Dequeue(); if (((Object)val).name == name) { return val; } for (int i = 0; i < val.childCount; i++) { Transform child = val.GetChild(i); queue.Enqueue(child); } } return null; } public static string RemoveCloneNaming(string str) { return str.Remove(str.Length - 7); } } } namespace RuneFoxMods.DynamicSkins { public static class DynamicSkinHelpers { public static SkinnedMeshRenderer[] GetBaseSkinRenderers(GameObject modelObject) { SkinnedMeshRenderer[] componentsInChildren = modelObject.GetComponentsInChildren<SkinnedMeshRenderer>(true); List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>(); SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { if ((Object)(object)((Component)val).transform.parent == (Object)(object)modelObject.transform && ((Object)((Component)val).gameObject).name != "BowMesh") { list.Add(val); } } return list.ToArray(); } public static Transform[] BoneArrayBuilder(Transform NewBoneRoot) { List<Transform> list = new List<Transform>(); BoneArrayBuilderHelper(NewBoneRoot, list); return list.ToArray(); } public static void BoneArrayBuilderHelper(Transform parent, List<Transform> list) { if (!((Object)parent).name.EndsWith("_end")) { list.Add(parent); } for (int i = 0; i < parent.childCount; i++) { BoneArrayBuilderHelper(parent.GetChild(i), list); } } public static Transform GetArmature(GameObject obj) { return GetArmatureHelper(obj); } public static Transform GetArmatureHelper(GameObject obj) { if (((Object)obj).name.ToLower().Contains("armature")) { return obj.transform; } for (int i = 0; i < obj.transform.childCount; i++) { Transform armatureHelper = GetArmatureHelper(((Component)obj.transform.GetChild(i)).gameObject); if (Object.op_Implicit((Object)(object)armatureHelper)) { return armatureHelper; } } return null; } public static Transform GetTopParent(Transform obj) { Transform val = obj; while ((Object)(object)val.parent != (Object)null) { val = val.parent; } return val; } public static string GetPrevBoneInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length - 1; i++) { if (((Object)bones[i + 1]).name == ((Object)targetBone).name) { return ((Object)bones[i]).name; } } return null; } public static int GetBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length; i++) { if (((Object)bones[i]).name == ((Object)targetBone).name) { return i; } } return -1; } public static int GetPrevBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length - 1; i++) { if (((Object)bones[i + 1]).name == ((Object)targetBone).name) { return i; } } return -1; } } internal class DynamicSkinManager { internal Dictionary<string, SkinDef> SkinDefs = new Dictionary<string, SkinDef>(); private GameObject LastModelObject; internal Dictionary<string, SortedList<int, Modification>> ModificationList = new Dictionary<string, SortedList<int, Modification>>(); private Dictionary<GameObject, AppliedModifications> ModifiedObjects = new Dictionary<GameObject, AppliedModifications>(); internal ManualLogSource InstanceLogger; internal void AddModification(string skinNameToken, int boneIndex, Modification modification) { if (!ModificationList.TryGetValue(skinNameToken, out var value)) { value = new SortedList<int, Modification>(); ModificationList.Add(skinNameToken, value); } value.Add(boneIndex, modification); } internal void AddSkinDef(SkinDef skinDef) { SkinDefs.Add(skinDef.nameToken, skinDef); } internal IEnumerator SkinDefApply(Func<SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator> orig, SkinDef self, GameObject modelObject, List<AssetReferenceT<Material>> loadedMaterials, List<AssetReferenceT<Mesh>> loadedMeshes, int unloadType) { IEnumerator result = orig(self, modelObject, loadedMaterials, loadedMeshes, unloadType); RemoveInvalidModelObjects(); ModifiedObjects.TryGetValue(modelObject, out var value); try { if (!SkinDefs.TryGetValue(self.nameToken, out var _)) { if (value != null) { ClearSkinModifications(LastModelObject, value); } return result; } if (value == null) { AppliedModifications appliedModifications = new AppliedModifications(); ModifiedObjects.Add(modelObject, appliedModifications); ApplySkinModifications(self, modelObject, appliedModifications); } } catch (Exception ex) { InstanceLogger.LogWarning((object)"An error occured while adding accessories to a skin"); InstanceLogger.LogError((object)ex); } return result; } private void RemoveInvalidModelObjects() { foreach (GameObject item in ModifiedObjects.Keys.Where((GameObject el) => !Object.op_Implicit((Object)(object)el)).ToList()) { ModifiedObjects.Remove(item); } } private void ClearSkinModifications(GameObject modelObject, AppliedModifications modifications) { while (modifications.BaseModelModifications.Count != 0) { Modification modification = modifications.BaseModelModifications.Pop(); clearModification(modification, modelObject, modifications); } while (modifications.OtherModifications.Count != 0) { clearModification(modifications.OtherModifications[0], modelObject, modifications); } ModifiedObjects.Remove(modelObject); } private void ApplySkinModifications(SkinDef skindef, GameObject modelObject, AppliedModifications modifications) { CharacterModel component = modelObject.GetComponent<CharacterModel>(); LastModelObject = modelObject; if (!ModificationList.TryGetValue(skindef.nameToken, out var value)) { return; } foreach (KeyValuePair<int, Modification> item in value) { ApplyModification(modelObject, component, item.Value, modifications); } } private static void ApplyModification(GameObject modelObject, CharacterModel characterModel, Modification modification, AppliedModifications modifications) { _ = modification.bodyname; string parentname = modification.parentname; Transform val = Utils.FindChildInTree(modelObject.transform, parentname); GameObject val2; if (modification.affectsbasemodel) { val2 = Object.Instantiate<GameObject>(modification.prefab, val, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; modification.inst_armature = val2; ModificationApplyBones(modelObject, modification, modifications); } else { val2 = Object.Instantiate<GameObject>(modification.prefab, modelObject.transform, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; Transform armature = DynamicSkinHelpers.GetArmature(val2); ((Component)armature).transform.SetParent(val, false); modification.inst_armature = ((Component)armature).gameObject; } modification.instance = val2; if (modification.dynamicBoneData != null) { ModificationApplyDynamicBones(modelObject, modification); } ModificationAddRenderers(val2, characterModel); modifications.OtherModifications.Add(modification); } private static void ModificationApplyBones(GameObject modelObject, Modification modification, AppliedModifications modifications) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List<Transform> list = baseSkinRenderers[0].bones.ToList(); Transform[] array = DynamicSkinHelpers.BoneArrayBuilder(modification.instance.transform); list.InsertRange(modification.boneIndex, array); modification.boneCount = array.Length; SkinnedMeshRenderer[] array2 = baseSkinRenderers; for (int i = 0; i < array2.Length; i++) { array2[i].bones = list.ToArray(); } modifications.BaseModelModifications.Push(modification); } private static void ModificationApplyDynamicBones(GameObject modelObject, Modification modification) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) DynamicBone val = (modification.inst_dynamicBone = modification.instance.AddComponent<DynamicBone>()); List<DynamicBoneCollider> list = new List<DynamicBoneCollider>(); foreach (DynamicBoneColliderData collider in modification.dynamicBoneData.m_Colliders) { DynamicBoneCollider val2 = ((Component)Utils.FindChildInTree(modelObject.transform, collider.m_parent_name)).gameObject.AddComponent<DynamicBoneCollider>(); val2.m_Direction = collider.m_Direction; val2.m_Center = collider.m_Center; val2.m_Bound = collider.m_Bound; val2.m_Radius = collider.m_Radius; val2.m_Height = collider.m_Height; list.Add(val2); } modification.inst_DB_colliders = list; Transform root = (val.m_Root = Utils.FindChildInTree(modification.inst_armature.transform, modification.dynamicBoneData.m_Root)); val.m_Damping = modification.dynamicBoneData.m_Damping; val.m_DampingDistrib = modification.dynamicBoneData.m_DampingDistrib; val.m_Elasticity = modification.dynamicBoneData.m_Elasticity; val.m_ElasticityDistrib = modification.dynamicBoneData.m_ElasticityDistrib; val.m_Stiffness = modification.dynamicBoneData.m_Stiffness; val.m_StiffnessDistrib = modification.dynamicBoneData.m_StiffnessDistrib; val.m_Inert = modification.dynamicBoneData.m_Inert; val.m_InertDistrib = modification.dynamicBoneData.m_InertDistrib; val.m_Radius = modification.dynamicBoneData.m_Radius; val.m_RadiusDistrib = modification.dynamicBoneData.m_RadiusDistrib; val.m_EndLength = modification.dynamicBoneData.m_EndLength; val.m_EndOffset = modification.dynamicBoneData.m_EndOffset; val.m_Gravity = modification.dynamicBoneData.m_Gravity; val.m_Force = modification.dynamicBoneData.m_Force; val.m_Colliders = list; val.m_Exclusions = new List<Transform>(); foreach (string exclusion in modification.dynamicBoneData.m_Exclusions) { Transform val3 = Utils.FindChildInTree(root, exclusion); if ((Object)(object)val3 != (Object)null) { val.m_Exclusions.Add(val3); } else { Debug.LogWarning((object)"Tried to exclude a transform that could not be found"); } } val.m_FreezeAxis = modification.dynamicBoneData.m_FreezeAxis; } private static void ModificationAddRenderers(GameObject newPart, CharacterModel characterModel) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) SkinnedMeshRenderer[] componentsInChildren = newPart.GetComponentsInChildren<SkinnedMeshRenderer>(true); Array.Resize(ref characterModel.baseRendererInfos, characterModel.baseRendererInfos.Length + componentsInChildren.Length); if (componentsInChildren.Length != 0) { int num = componentsInChildren.Length; SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { characterModel.baseRendererInfos[characterModel.baseRendererInfos.Length - num] = new RendererInfo { renderer = (Renderer)(object)componentsInChildren[^num], ignoreOverlays = false, defaultShadowCastingMode = (ShadowCastingMode)1, defaultMaterial = ((Renderer)val).sharedMaterial }; num--; } } } private void clearModification(Modification modification, GameObject modelObject, AppliedModifications modifications) { if (modification.inst_DB_colliders != null) { foreach (DynamicBoneCollider inst_DB_collider in modification.inst_DB_colliders) { Object.Destroy((Object)(object)inst_DB_collider); } } if (modification.affectsbasemodel) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List<Transform> list = baseSkinRenderers[0].bones.ToList(); list.RemoveRange(modification.boneIndex, modification.boneCount); SkinnedMeshRenderer[] array = baseSkinRenderers; for (int i = 0; i < array.Length; i++) { array[i].bones = list.ToArray(); } } Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_dynamicBone); Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_armature); Object.Destroy((Object)(object)modifications.OtherModifications[0].instance); if (!modifications.OtherModifications.Remove(modification)) { InstanceLogger.LogError((object)"Skin Modification was not removed"); } } } internal class Modification { public string prefabpath; public string bodyname; public string parentname; public GameObject prefab; public bool affectsbasemodel; public DynamicBoneData dynamicBoneData; public string parentSkinToken; public int boneIndex; public int boneCount; public GameObject instance; public GameObject inst_armature; public DynamicBone inst_dynamicBone; public List<DynamicBoneCollider> inst_DB_colliders = new List<DynamicBoneCollider>(); public Modification(string PrefabPath, string ParentName, string BodyName, string ParentSkinToken, int BoneIndex, bool AffectsBaseModel, AssetBundle assetBundle) { bodyname = BodyName; prefabpath = PrefabPath; parentname = ParentName; parentSkinToken = ParentSkinToken; affectsbasemodel = AffectsBaseModel; boneIndex = BoneIndex; prefab = assetBundle.LoadAsset<GameObject>(prefabpath); if ((Object)(object)prefab == (Object)null) { Debug.LogWarning((object)("Asset at " + PrefabPath + " was not loaded")); } } } internal class AppliedModifications { public Stack<Modification> BaseModelModifications = new Stack<Modification>(); public List<Modification> OtherModifications = new List<Modification>(); } internal class DynamicBoneData { public string m_Root; public float m_Damping; public AnimationCurve m_DampingDistrib; public float m_Elasticity; public AnimationCurve m_ElasticityDistrib; public float m_Stiffness; public AnimationCurve m_StiffnessDistrib; public float m_Inert; public AnimationCurve m_InertDistrib; public float m_Radius; public AnimationCurve m_RadiusDistrib; public float m_EndLength; public Vector3 m_EndOffset; public Vector3 m_Gravity; public Vector3 m_Force; public List<DynamicBoneColliderData> m_Colliders; public List<string> m_Exclusions; public FreezeAxis m_FreezeAxis; public DynamicBoneData(string root, float damping, AnimationCurve damping_dist, float elasticity, AnimationCurve elasticity_dist, float stiffness, AnimationCurve stiffness_dist, float inert, AnimationCurve inert_dist, float radius, AnimationCurve radius_dist, float end_length, Vector3 end_offset, Vector3 gravity, Vector3 force, List<DynamicBoneColliderData> colliders, List<string> exclusions, FreezeAxis freeze_axis) { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) m_Root = root; m_Damping = damping; m_DampingDistrib = damping_dist; m_Elasticity = elasticity; m_ElasticityDistrib = elasticity_dist; m_Stiffness = stiffness; m_StiffnessDistrib = stiffness_dist; m_Inert = inert; m_InertDistrib = inert_dist; m_Radius = radius; m_RadiusDistrib = radius_dist; m_EndLength = end_length; m_EndOffset = end_offset; m_Gravity = gravity; m_Force = force; m_Colliders = colliders; m_Exclusions = exclusions; m_FreezeAxis = freeze_axis; } } internal class DynamicBoneColliderData { public string m_parent_name; public Direction m_Direction; public Vector3 m_Center; public Bound m_Bound; public float m_Radius; public float m_Height; public DynamicBoneColliderData(string parent_name, Direction direction, Vector3 Center, Bound bound, float radius, float heaight) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) m_parent_name = parent_name; m_Direction = direction; m_Center = Center; m_Bound = bound; m_Radius = radius; m_Height = heaight; } } }