Decompiled source of HoshinoBandit v1.0.1

HoshinoBandit.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HG;
using IL.RoR2;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using MonoMod.RuntimeDetour;
using MonoMod.RuntimeDetour.HookGen;
using On.EntityStates;
using On.RoR2;
using RiskOfOptions;
using RiskOfOptions.OptionConfigs;
using RiskOfOptions.Options;
using RoR2;
using RoR2.Audio;
using RoR2.ContentManagement;
using RuneFoxMods.DynamicSkins;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace HoshinoBandit
{
	[BepInPlugin("com.Miyowi.HoshinoBandit", "HoshinoBandit", "1.0.1")]
	public class HoshinoBanditPlugin : BaseUnityPlugin
	{
		private class FieldException : Exception
		{
			public FieldException(string message, Exception innerException)
				: base(message, innerException)
			{
			}
		}

		public class DynamicSkinExtension
		{
			private Modification DefHoshinoBandithalobaseModification;

			private Modification DefHoshinoBanditbackhair_01Modification;

			internal void BeforeStart()
			{
				//IL_0038: Unknown result type (might be due to invalid IL or missing references)
				_DynamicSkinManager.InstanceLogger = ((BaseUnityPlugin)Instance).Logger;
				new Hook((MethodBase)typeof(SkinDef).GetMethod("ApplyAsync"), (Delegate)new Func<Func<SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator>, SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator>(_DynamicSkinManager.SkinDefApply)).Apply();
			}

			internal void AfterStart()
			{
				InitializeModifications();
				InitializeDynamicBones();
				AddModificationsToList();
			}

			internal void BeforeBodyCatalogInit()
			{
				Bandit2BodyDefHoshinoBanditSkinAddedEvent += onSkinAdded;
			}

			internal void AfterBodyCatalogInit()
			{
			}

			private void InitializeModifications()
			{
				DefHoshinoBandithalobaseModification = new Modification("halobase.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFHOSHINOBANDIT_NAME", 24, AffectsBaseModel: true, assetBundle);
				DefHoshinoBanditbackhair_01Modification = new Modification("backhair_01.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFHOSHINOBANDIT_NAME", 27, AffectsBaseModel: true, assetBundle);
			}

			private void InitializeDynamicBones()
			{
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0065: Unknown result type (might be due to invalid IL or missing references)
				//IL_0085: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
				//IL_0151: Unknown result type (might be due to invalid IL or missing references)
				//IL_0165: Unknown result type (might be due to invalid IL or missing references)
				//IL_0179: Unknown result type (might be due to invalid IL or missing references)
				//IL_0199: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
				//IL_0229: Unknown result type (might be due to invalid IL or missing references)
				//IL_0259: Unknown result type (might be due to invalid IL or missing references)
				DefHoshinoBandithalobaseModification.dynamicBoneData = new DynamicBoneData("halobase", 0.55f, null, 0.5f, null, 0.2f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.21f, 0f),
					new DynamicBoneColliderData("chest", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.17f, 1.02f),
					new DynamicBoneColliderData("stomach", (Direction)1, new Vector3(0f, -0.08f, 0f), (Bound)0, 0.18f, 0.31f)
				}, new List<string>(), (FreezeAxis)0, 120f);
				DefHoshinoBanditbackhair_01Modification.dynamicBoneData = new DynamicBoneData("backhair_01", 0.421f, null, 0.12f, null, 0.71f, null, 0f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, -0.01f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("stomach", (Direction)1, new Vector3(0f, -0.08f, 0f), (Bound)0, 0.18f, 0.31f),
					new DynamicBoneColliderData("chest", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.17f, 1.02f),
					new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.21f, 0f),
					new DynamicBoneColliderData("upper_arm.l", (Direction)1, new Vector3(0f, 0.13f, 0f), (Bound)0, 0.12f, 0f),
					new DynamicBoneColliderData("upper_arm.r", (Direction)1, new Vector3(0f, 0.13f, 0f), (Bound)0, 0.12f, 0f)
				}, new List<string>(), (FreezeAxis)0, 45f);
			}

			private void AddModificationsToList()
			{
				_DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHOSHINOBANDIT_NAME", 24, DefHoshinoBandithalobaseModification);
				_DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHOSHINOBANDIT_NAME", 27, DefHoshinoBanditbackhair_01Modification);
			}

			private static void onSkinAdded(object sender, SkinAddedArgs e)
			{
				_DynamicSkinManager.AddSkinDef(e.skinDef);
			}
		}

		public delegate void VoidDelegate();

		public class SkinAddedArgs : EventArgs
		{
			public SkinDef skinDef { get; }

			public GameObject bodyPrefab { get; }

			public SkinAddedArgs(SkinDef newSkinDef, GameObject newGameObject)
			{
				skinDef = newSkinDef;
				bodyPrefab = newGameObject;
			}
		}

		public static AssetBundle assetBundle;

		public static ConfigFile config;

		private static readonly List<Material> materialsWithRoRShader = new List<Material>();

		private static DynamicSkinExtension _DynamicSkinExtension = new DynamicSkinExtension();

		private static DynamicSkinManager _DynamicSkinManager = new DynamicSkinManager();

		private static VoidDelegate BeforeStartDelegate;

		private static VoidDelegate AfterStartDelegate;

		private static VoidDelegate BeforeBodyCatalogDelegate;

		private static VoidDelegate AfterBodyCatalogDelegate;

		internal static HoshinoBanditPlugin Instance { get; private set; }

		internal static ManualLogSource InstanceLogger
		{
			get
			{
				HoshinoBanditPlugin instance = Instance;
				if (instance == null)
				{
					return null;
				}
				return ((BaseUnityPlugin)instance).Logger;
			}
		}

		private static event EventHandler<SkinAddedArgs> Bandit2BodyDefHoshinoBanditSkinAddedEvent;

		private void Awake()
		{
			Instance = this;
			config = ((BaseUnityPlugin)this).Config;
			HoshinoVoiceAssets.Init();
		}

		private void Start()
		{
			Instance = this;
			BeforeStart();
			using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("HoshinoBandit.miyowihoshinobandit"))
			{
				assetBundle = AssetBundle.LoadFromStream(stream);
			}
			((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
			HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
			ReplaceShaders();
			AfterStart();
			Options.Init();
		}

		private void BeforeStart()
		{
			BeforeStartDelegate = (VoidDelegate)Delegate.Combine(BeforeStartDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeStart));
			BeforeStartDelegate?.Invoke();
		}

		private void AfterStart()
		{
			AfterStartDelegate = (VoidDelegate)Delegate.Combine(AfterStartDelegate, new VoidDelegate(_DynamicSkinExtension.AfterStart));
			AfterStartDelegate?.Invoke();
		}

		private static void BeforeBodyCatalogInit()
		{
			BeforeBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(BeforeBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeBodyCatalogInit));
			BeforeBodyCatalogDelegate?.Invoke();
		}

		private static void AfterBodyCatalogInit()
		{
			AfterBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(AfterBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.AfterBodyCatalogInit));
			AfterBodyCatalogDelegate?.Invoke();
		}

		private static void ReplaceShaders()
		{
			LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Skins/HoshinoBandit/Skin/matBody.mat", "Assets/Skins/HoshinoBandit/Skin/matShotgun.mat", "Assets/Skins/HoshinoBandit/Skin/matSkirt.mat", "Assets/Skins/HoshinoBandit/Skin/matHalo.mat");
		}

		private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
			foreach (string text in materialPaths)
			{
				Material val = assetBundle.LoadAsset<Material>(text);
				val.shader = shader;
				materialsWithRoRShader.Add(val);
			}
		}

		private static void LanguageLoadStrings(Action<Language> orig, Language self)
		{
			orig(self);
			self.SetStringByToken("MIYOWI_SKIN_DEFHOSHINOBANDIT_NAME", "Hoshino");
		}

		private static void BodyCatalogInit()
		{
			BeforeBodyCatalogInit();
			AddBandit2BodyDefHoshinoBanditSkin();
			AfterBodyCatalogInit();
		}

		private static void Bandit2BodyDefHoshinoBanditSkinAdded(SkinDef skinDef, GameObject bodyPrefab)
		{
			HoshinoBanditPlugin.Bandit2BodyDefHoshinoBanditSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab));
		}

		private static void AddBandit2BodyDefHoshinoBanditSkin()
		{
			string text = "Bandit2Body";
			string text2 = "DefHoshinoBandit";
			try
			{
				GameObject val = BodyCatalog.FindBodyPrefab(text);
				if (!Object.op_Implicit((Object)(object)val))
				{
					InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
					return;
				}
				ModelLocator component = val.GetComponent<ModelLocator>();
				if (!Object.op_Implicit((Object)(object)component))
				{
					InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
					return;
				}
				GameObject gameObject = ((Component)component.modelTransform).gameObject;
				ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
				if (!Object.op_Implicit((Object)(object)skinController))
				{
					InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
					return;
				}
				Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
				gameObject.GetComponentsInChildren<Light>(true);
				SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
				SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
				skin.skinDefParams = skinParams;
				TryCatchThrow("Icon", delegate
				{
					skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HoshinoBandit\\Icons\\DefHoshinoBanditIcon.png");
				});
				((Object)skin).name = text2;
				skin.nameToken = "MIYOWI_SKIN_DEFHOSHINOBANDIT_NAME";
				skin.rootObject = gameObject;
				TryCatchThrow("Base Skins", delegate
				{
					skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
				});
				TryCatchThrow("Unlockable Name", delegate
				{
					skin.unlockableDef = null;
				});
				TryCatchThrow("Game Object Activations", delegate
				{
					//IL_0010: Unknown result type (might be due to invalid IL or missing references)
					//IL_0054: Unknown result type (might be due to invalid IL or missing references)
					//IL_0055: Unknown result type (might be due to invalid IL or missing references)
					//IL_005e: Unknown result type (might be due to invalid IL or missing references)
					//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
					//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
					skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[2]
					{
						new GameObjectActivation
						{
							gameObject = ((Component)renderers.First((Renderer r) => ((Object)r).name == "Bandit2HatMesh")).gameObject,
							shouldActivate = false
						},
						new GameObjectActivation
						{
							gameObject = ((Component)renderers.First((Renderer r) => ((Object)r).name == "Bandit2ArmsMesh")).gameObject,
							shouldActivate = false
						}
					};
				});
				TryCatchThrow("Renderer Infos", delegate
				{
					//IL_0010: Unknown result type (might be due to invalid IL or missing references)
					//IL_002f: Unknown result type (might be due to invalid IL or missing references)
					//IL_006d: Unknown result type (might be due to invalid IL or missing references)
					//IL_006e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0077: Unknown result type (might be due to invalid IL or missing references)
					//IL_0096: Unknown result type (might be due to invalid IL or missing references)
					//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
					//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
					//IL_00de: Unknown result type (might be due to invalid IL or missing references)
					//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
					//IL_013b: Unknown result type (might be due to invalid IL or missing references)
					//IL_013c: Unknown result type (might be due to invalid IL or missing references)
					//IL_0145: Unknown result type (might be due to invalid IL or missing references)
					//IL_0164: Unknown result type (might be due to invalid IL or missing references)
					//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
					//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
					//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
					//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
					//IL_0209: Unknown result type (might be due to invalid IL or missing references)
					//IL_020a: Unknown result type (might be due to invalid IL or missing references)
					skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[5]
					{
						new RendererInfo
						{
							defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HoshinoBandit/Skin/matBody.mat"),
							defaultShadowCastingMode = (ShadowCastingMode)0,
							ignoreOverlays = false,
							renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2BodyMesh")
						},
						new RendererInfo
						{
							defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HoshinoBandit/Skin/matShotgun.mat"),
							defaultShadowCastingMode = (ShadowCastingMode)0,
							ignoreOverlays = false,
							renderer = renderers.First((Renderer r) => ((Object)r).name == "BanditShotgunMesh")
						},
						new RendererInfo
						{
							defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HoshinoBandit/Skin/matBody.mat"),
							defaultShadowCastingMode = (ShadowCastingMode)0,
							ignoreOverlays = false,
							renderer = renderers.First((Renderer r) => ((Object)r).name == "BanditPistolMesh")
						},
						new RendererInfo
						{
							defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HoshinoBandit/Skin/matSkirt.mat"),
							defaultShadowCastingMode = (ShadowCastingMode)0,
							ignoreOverlays = false,
							renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2AccessoriesMesh")
						},
						new RendererInfo
						{
							defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HoshinoBandit/Skin/matHalo.mat"),
							defaultShadowCastingMode = (ShadowCastingMode)0,
							ignoreOverlays = false,
							renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2CoatMesh")
						}
					};
				});
				TryCatchThrow("Mesh Replacements", delegate
				{
					//IL_0010: Unknown result type (might be due to invalid IL or missing references)
					//IL_005d: Unknown result type (might be due to invalid IL or missing references)
					//IL_005e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0067: Unknown result type (might be due to invalid IL or missing references)
					//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
					//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
					//IL_00be: Unknown result type (might be due to invalid IL or missing references)
					//IL_010b: Unknown result type (might be due to invalid IL or missing references)
					//IL_010c: Unknown result type (might be due to invalid IL or missing references)
					//IL_0115: Unknown result type (might be due to invalid IL or missing references)
					//IL_0162: Unknown result type (might be due to invalid IL or missing references)
					//IL_0163: Unknown result type (might be due to invalid IL or missing references)
					//IL_016c: Unknown result type (might be due to invalid IL or missing references)
					//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
					//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
					skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
					{
						new MeshReplacement
						{
							mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HoshinoBandit\\Meshes\\HoshinoMesh.mesh"),
							renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2BodyMesh")
						},
						new MeshReplacement
						{
							mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HoshinoBandit\\Meshes\\Hosino_Origninal_Weapon.mesh"),
							renderer = renderers.First((Renderer r) => ((Object)r).name == "BanditShotgunMesh")
						},
						new MeshReplacement
						{
							mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HoshinoBandit\\Meshes\\HoshinoPistolMesh.mesh"),
							renderer = renderers.First((Renderer r) => ((Object)r).name == "BanditPistolMesh")
						},
						new MeshReplacement
						{
							mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HoshinoBandit\\Meshes\\HoshinoMeshSkirt.mesh"),
							renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2AccessoriesMesh")
						},
						new MeshReplacement
						{
							mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HoshinoBandit\\Meshes\\HoshinoMeshHalo.mesh"),
							renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2CoatMesh")
						}
					};
				});
				TryCatchThrow("Light Infos", delegate
				{
					skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0];
				});
				TryCatchThrow("Minion Skin Replacements", delegate
				{
					skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
				});
				TryCatchThrow("Projectile Ghost Replacements", delegate
				{
					skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
				});
				Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
				skinController.skins[skinController.skins.Length - 1] = skin;
				MwSkinEvents.Init(skin);
				Bandit2BodyDefHoshinoBanditSkinAdded(skin, val);
			}
			catch (FieldException ex)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
			catch (Exception ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogError((object)ex2);
			}
		}

		private static void TryCatchThrow(string message, Action action)
		{
			try
			{
				action?.Invoke();
			}
			catch (Exception innerException)
			{
				throw new FieldException(message, innerException);
			}
		}

		private static void TryAddComponent<T>(GameObject obj) where T : Component
		{
			if (!Object.op_Implicit((Object)(object)obj.GetComponent<T>()))
			{
				obj.AddComponent<T>();
			}
		}
	}
	internal class Content
	{
		internal static void AddNetworkSoundEventDef(NetworkSoundEventDef networkSoundEventDef)
		{
			ContentPacks.networkSoundEventDefs.Add(networkSoundEventDef);
		}

		internal static NetworkSoundEventDef CreateAndAddNetworkSoundEventDef(string eventName)
		{
			NetworkSoundEventDef obj = ScriptableObject.CreateInstance<NetworkSoundEventDef>();
			obj.akId = AkSoundEngine.GetIDFromString(eventName);
			obj.eventName = eventName;
			AddNetworkSoundEventDef(obj);
			return obj;
		}
	}
	internal class ContentPacks : IContentPackProvider
	{
		internal ContentPack contentPack = new ContentPack();

		public static List<NetworkSoundEventDef> networkSoundEventDefs = new List<NetworkSoundEventDef>();

		public string identifier => "com.Miyowi.HoshinoBandit";

		public void Initialize()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders);
		}

		private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider)
		{
			addContentPackProvider.Invoke((IContentPackProvider)(object)this);
		}

		public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
		{
			contentPack.identifier = identifier;
			contentPack.networkSoundEventDefs.Add(networkSoundEventDefs.ToArray());
			args.ReportProgress(1f);
			yield break;
		}

		public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
		{
			ContentPack.Copy(contentPack, args.output);
			args.ReportProgress(1f);
			yield break;
		}

		public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
		{
			args.ReportProgress(1f);
			yield break;
		}
	}
	public static class HoshinoVoiceAssets
	{
		public class VoiceInfo
		{
			public NetworkSoundEventDef sound;

			public float approxDuration;
		}

		public static VoiceInfo[] skinSelect;

		public static VoiceInfo[] leavePod;

		public static VoiceInfo[] idle;

		public static VoiceInfo[] death;

		public static VoiceInfo[] useEquipment;

		public static VoiceInfo[] useSpecial;

		public static VoiceInfo[] useUtility;

		public static VoiceInfo[] useSecondary;

		public static VoiceInfo[] usePrimary;

		public static VoiceInfo[] jump;

		public static VoiceInfo[] startTP;

		public static VoiceInfo[] defeatTPBoss;

		public static VoiceInfo[] endTP;

		public static VoiceInfo[] getItem;

		public static VoiceInfo[] hurt;

		public static VoiceInfo[] heavyHeal;

		public static VoiceInfo[] leaveStage;

		public static VoiceInfo[] hugeFailShrine;

		public static void Init()
		{
			CreateSounds();
			RoR2Application.onLoadFinished = (Action)Delegate.Combine(RoR2Application.onLoadFinished, new Action(Options.OnLoadFinished));
			MwVoiceController.Init();
			new ContentPacks().Initialize();
		}

		private static void CreateSounds()
		{
			skinSelect = new VoiceInfo[4]
			{
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Select_1"),
					approxDuration = 1.8f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Select_2"),
					approxDuration = 5.8f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Select_3"),
					approxDuration = 7.5f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Select_4"),
					approxDuration = 2f
				}
			};
			leavePod = new VoiceInfo[2]
			{
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Pod_1"),
					approxDuration = 1.4f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Pod_2"),
					approxDuration = 2.3f
				}
			};
			idle = new VoiceInfo[9]
			{
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Idle_2"),
					approxDuration = 2.5f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Idle_3"),
					approxDuration = 6f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Idle_4"),
					approxDuration = 2.9f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Idle_5"),
					approxDuration = 5.3f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Idle_6"),
					approxDuration = 3.6f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Idle_7"),
					approxDuration = 2.2f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Idle_8"),
					approxDuration = 7.4f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Idle_9"),
					approxDuration = 1.5f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Idle_10"),
					approxDuration = 1.4f
				}
			};
			death = new VoiceInfo[4]
			{
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Death_1"),
					approxDuration = 2.8f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Death_2"),
					approxDuration = 2.3f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Death_3"),
					approxDuration = 2.8f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Death_4"),
					approxDuration = 2.6f
				}
			};
			useEquipment = new VoiceInfo[4]
			{
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Equipment_1"),
					approxDuration = 1.9f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Select_1"),
					approxDuration = 1.8f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_TPStart_2"),
					approxDuration = 1.3f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_TPStart_5"),
					approxDuration = 1.4f
				}
			};
			useSpecial = new VoiceInfo[6]
			{
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Special_1"),
					approxDuration = 0.9f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Special_3"),
					approxDuration = 1.4f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Special_4"),
					approxDuration = 1f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Special_5"),
					approxDuration = 2f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Primary_4"),
					approxDuration = 0.8f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Special_6"),
					approxDuration = 2f
				}
			};
			useUtility = new VoiceInfo[5]
			{
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Utility_1"),
					approxDuration = 1.3f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Utility_2"),
					approxDuration = 1f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Utility_3"),
					approxDuration = 1.3f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Utility_4"),
					approxDuration = 1f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Special_2"),
					approxDuration = 2f
				}
			};
			useSecondary = new VoiceInfo[4]
			{
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Secondary_1"),
					approxDuration = 0.6f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Secondary_2"),
					approxDuration = 0.8f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Secondary_3"),
					approxDuration = 0.4f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Secondary_4"),
					approxDuration = 0.5f
				}
			};
			usePrimary = new VoiceInfo[3]
			{
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Primary_1"),
					approxDuration = 0.4f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Primary_2"),
					approxDuration = 0.4f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Primary_3"),
					approxDuration = 0.4f
				}
			};
			jump = new VoiceInfo[3]
			{
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Jump_1"),
					approxDuration = 0.4f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Jump_2"),
					approxDuration = 0.4f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Jump_3"),
					approxDuration = 0.4f
				}
			};
			startTP = new VoiceInfo[5]
			{
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_TPStart_1"),
					approxDuration = 1f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_TPStart_3"),
					approxDuration = 1.8f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_TPStart_4"),
					approxDuration = 2.2f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_TPStart_5"),
					approxDuration = 1.4f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_TPStart_6"),
					approxDuration = 1.4f
				}
			};
			defeatTPBoss = new VoiceInfo[4]
			{
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_TPBossDefeat_1"),
					approxDuration = 2.1f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_TPBossDefeat_2"),
					approxDuration = 3.8f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_TPBossDefeat_3"),
					approxDuration = 1.6f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_TPBossDefeat_4"),
					approxDuration = 2.2f
				}
			};
			endTP = new VoiceInfo[5]
			{
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_TPEnd_1"),
					approxDuration = 7f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_TPEnd_2"),
					approxDuration = 4.2f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_TPEnd_3"),
					approxDuration = 1.6f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_TPEnd_5"),
					approxDuration = 1.5f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_TPEnd_6"),
					approxDuration = 2f
				}
			};
			getItem = new VoiceInfo[5]
			{
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Item_1"),
					approxDuration = 1.6f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Item_2"),
					approxDuration = 2f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Item_3"),
					approxDuration = 2f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Item_4"),
					approxDuration = 1.4f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Item_5"),
					approxDuration = 1f
				}
			};
			hurt = new VoiceInfo[7]
			{
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Hurt_1"),
					approxDuration = 1.4f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Hurt_2"),
					approxDuration = 0.5f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Hurt_3"),
					approxDuration = 0.6f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Hurt_4"),
					approxDuration = 0.9f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Hurt_5"),
					approxDuration = 0.9f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Hurt_6"),
					approxDuration = 0.7f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Hurt_7"),
					approxDuration = 0.7f
				}
			};
			heavyHeal = new VoiceInfo[1]
			{
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_HeavyHeal_1"),
					approxDuration = 1.2f
				}
			};
			leaveStage = new VoiceInfo[5]
			{
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Teleport_1"),
					approxDuration = 1.3f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Teleport_2"),
					approxDuration = 0.9f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Teleport_3"),
					approxDuration = 1.2f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Teleport_4"),
					approxDuration = 1.4f
				},
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_Teleport_5"),
					approxDuration = 2f
				}
			};
			hugeFailShrine = new VoiceInfo[1]
			{
				new VoiceInfo
				{
					sound = Content.CreateAndAddNetworkSoundEventDef("Play_Hoshino_LetsGoGambling_1"),
					approxDuration = 2.3f
				}
			};
		}
	}
	public class MwExpressionController : MonoBehaviour
	{
		private enum Feature
		{
			Eyes,
			Brows,
			Mouth
		}

		private class ExpressionState
		{
			public Coroutine coroutine;

			public Feature feature;

			public int blendShapeIndex;
		}

		private Coroutine eyesCoroutine;

		private Coroutine browsCoroutine;

		private Coroutine mouthCoroutine;

		private Dictionary<Feature, ExpressionState> featureCoroutines = new Dictionary<Feature, ExpressionState>
		{
			{
				Feature.Eyes,
				null
			},
			{
				Feature.Brows,
				null
			},
			{
				Feature.Mouth,
				null
			}
		};

		private Dictionary<Feature, bool> featureActive = new Dictionary<Feature, bool>
		{
			{
				Feature.Eyes,
				false
			},
			{
				Feature.Brows,
				false
			},
			{
				Feature.Mouth,
				false
			}
		};

		private bool inDeathState;

		private float blinkInterval;

		private float blinkStopwatch;

		private bool doubleBlink;

		private static bool hasLoadedBlendShapes;

		private static int eyesBlinkIndex;

		private static int eyesSquintIndex;

		private static int eyesConfusedIndex;

		private static int browsHurtIndex;

		private static int mouthSeriousIndex;

		private static int mouthAngryIndex;

		private static int hideHaloIndex;

		public static void Init()
		{
			SubscribeEvents();
		}

		private static void SubscribeEvents()
		{
			MwSkinEvents.SkinAppliedRun += AddExpressionController;
			MwSkinEvents.SkinAppliedRun += LoadBlendShapes;
			MwSkinEvents.TakeDamage += ExpressionOnHit;
			MwSkinEvents.Death += ExpressionOnDeath;
		}

		private static void LoadBlendShapes(GameObject body)
		{
			if (!hasLoadedBlendShapes)
			{
				GetBlendShapesIndexes(body);
			}
		}

		private void CancelCurrentExpressions(SkinnedMeshRenderer renderer)
		{
			foreach (ExpressionState value in featureCoroutines.Values)
			{
				if (value != null)
				{
					CancelExpression(renderer, value);
				}
			}
		}

		private void CancelExpression(SkinnedMeshRenderer renderer, ExpressionState expressionState)
		{
			((MonoBehaviour)this).StopCoroutine(expressionState.coroutine);
			renderer.SetBlendShapeWeight(expressionState.blendShapeIndex, 0f);
		}

		private static void GetBlendShapesIndexes(GameObject body)
		{
			SkinnedMeshRenderer skinnedMeshRenderer = GetSkinnedMeshRenderer(body, "Bandit2BodyMesh");
			if ((Object)(object)skinnedMeshRenderer != (Object)null)
			{
				eyesBlinkIndex = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex("e-blink");
				eyesSquintIndex = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex("f-><");
				eyesConfusedIndex = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex("f-confused");
				browsHurtIndex = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex("b-hurt");
				mouthSeriousIndex = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex("m-serious");
				mouthAngryIndex = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex("m-angry");
				hideHaloIndex = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex("h-hide");
				hasLoadedBlendShapes = true;
			}
		}

		private static void AddExpressionController(GameObject body)
		{
			body.AddComponent<MwExpressionController>();
		}

		private static SkinnedMeshRenderer GetSkinnedMeshRenderer(GameObject body, string meshName)
		{
			if (body == null)
			{
				return null;
			}
			CharacterBody component = body.GetComponent<CharacterBody>();
			if (component == null)
			{
				return null;
			}
			ModelLocator modelLocator = component.modelLocator;
			if (modelLocator == null)
			{
				return null;
			}
			Transform modelTransform = modelLocator.modelTransform;
			if (modelTransform == null)
			{
				return null;
			}
			Transform obj = modelTransform.Find(meshName);
			if (obj == null)
			{
				return null;
			}
			return ((Component)obj).GetComponent<SkinnedMeshRenderer>();
		}

		private void SetExpressionRoutine(Func<Feature, SkinnedMeshRenderer, int, float, IEnumerator> Routine, Feature feature, SkinnedMeshRenderer renderer, int index, float time, bool shouldOverride = true)
		{
			ExpressionState expressionState = featureCoroutines[feature];
			if (expressionState != null)
			{
				CancelExpression(renderer, expressionState);
			}
			if (shouldOverride || !featureActive[feature])
			{
				featureCoroutines[feature] = new ExpressionState
				{
					coroutine = ((MonoBehaviour)this).StartCoroutine(Routine(feature, renderer, index, time)),
					feature = feature,
					blendShapeIndex = index
				};
			}
		}

		private IEnumerator ExpressionRoutine(Feature feature, SkinnedMeshRenderer renderer, int index, float time)
		{
			featureActive[feature] = true;
			renderer.SetBlendShapeWeight(index, 100f);
			yield return (object)new WaitForSeconds(time);
			renderer.SetBlendShapeWeight(index, 0f);
			featureActive[feature] = false;
		}

		private IEnumerator LerpExpressionRoutine(Feature feature, SkinnedMeshRenderer renderer, int index, float time)
		{
			float stopwatch = 0f;
			float middle = time / 2f;
			featureActive[feature] = true;
			while (stopwatch < time)
			{
				stopwatch += Time.deltaTime;
				if (stopwatch < middle)
				{
					renderer.SetBlendShapeWeight(index, Mathf.Lerp(0f, 100f, stopwatch / middle));
				}
				else
				{
					renderer.SetBlendShapeWeight(index, Mathf.Lerp(100f, 0f, (stopwatch - middle) / middle));
				}
				yield return null;
			}
			renderer.SetBlendShapeWeight(index, 0f);
			featureActive[feature] = false;
		}

		private static void ExpressionOnHit(GameObject body, DamageReport damageReport)
		{
			SkinnedMeshRenderer skinnedMeshRenderer = GetSkinnedMeshRenderer(body, "Bandit2BodyMesh");
			if (Object.op_Implicit((Object)(object)skinnedMeshRenderer))
			{
				MwExpressionController component = body.GetComponent<MwExpressionController>();
				component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Eyes, skinnedMeshRenderer, eyesSquintIndex, 0.3f);
				component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Brows, skinnedMeshRenderer, browsHurtIndex, 0.3f);
				component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Mouth, skinnedMeshRenderer, mouthSeriousIndex, 0.3f);
			}
		}

		private static void ExpressionOnDeath(GameObject body)
		{
			SkinnedMeshRenderer skinnedMeshRenderer = GetSkinnedMeshRenderer(body, "Bandit2BodyMesh");
			if ((Object)(object)skinnedMeshRenderer != (Object)null)
			{
				MwExpressionController component = body.GetComponent<MwExpressionController>();
				component.CancelCurrentExpressions(skinnedMeshRenderer);
				skinnedMeshRenderer.SetBlendShapeWeight(hideHaloIndex, 100f);
				skinnedMeshRenderer.SetBlendShapeWeight(eyesConfusedIndex, 100f);
				skinnedMeshRenderer.SetBlendShapeWeight(mouthAngryIndex, 100f);
				component.inDeathState = true;
			}
		}

		private void Update()
		{
			BlinkUpdate();
		}

		private void BlinkUpdate()
		{
			blinkStopwatch += Time.deltaTime;
			if (!(blinkStopwatch >= blinkInterval))
			{
				return;
			}
			SkinnedMeshRenderer skinnedMeshRenderer = GetSkinnedMeshRenderer(((Component)this).gameObject, "Bandit2BodyMesh");
			if ((!inDeathState || !featureActive[Feature.Eyes]) && (Object)(object)skinnedMeshRenderer != (Object)null)
			{
				SetExpressionRoutine(LerpExpressionRoutine, Feature.Eyes, skinnedMeshRenderer, eyesBlinkIndex, 0.2f, shouldOverride: false);
				if (doubleBlink)
				{
					doubleBlink = false;
				}
				else if (Random.value <= 0.1f)
				{
					doubleBlink = true;
				}
			}
			else
			{
				doubleBlink = false;
			}
			blinkStopwatch = 0f;
			if (doubleBlink)
			{
				blinkInterval = 0.3f;
			}
			else
			{
				blinkInterval = Random.Range(3f, 8f);
			}
		}
	}
	public static class MwSkinEvents
	{
		private static SkinDef _eventSkin;

		private static HashSet<CharacterBody> HoldOffIdleInvocation = new HashSet<CharacterBody>();

		public static SkinDef eventSkin => _eventSkin;

		public static event Action<GameObject> SkinAppliedLobby;

		public static event Action<GameObject> SkinAppliedRun;

		public static event Action<GameObject> LeavePod;

		public static event Action<GameObject> Idle;

		public static event Action<GameObject> TeleporterStart;

		public static event Action<GameObject> DefeatBossGroup;

		public static event Action<GameObject> TeleporterEnd;

		public static event Action<GameObject> UsePrimary;

		public static event Action<GameObject> UseSecondary;

		public static event Action<GameObject> UseUtility;

		public static event Action<GameObject> UseSpecial;

		public static event Action<GameObject> UseEquipment;

		public static event Action<GameObject, DamageReport> TakeDamage;

		public static event Action<GameObject, float> Heal;

		public static event Action<GameObject> Death;

		public static event Action<GameObject> Jump;

		public static event Action<GameObject> LeaveStage;

		public static event Action<GameObject> ShrineSuccess;

		public static event Action<GameObject> ShrineFailure;

		public static event Action<GameObject> GetItem;

		public static void Init(SkinDef skin)
		{
			_eventSkin = skin;
			MwExpressionController.Init();
			SubscribeEvents();
		}

		private static void SubscribeEvents()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Expected O, but got Unknown
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Expected O, but got Unknown
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Expected O, but got Unknown
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Expected O, but got Unknown
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Expected O, but got Unknown
			ModelSkinController.ApplySkinAsync += new hook_ApplySkinAsync(OnSkinAppliedBody);
			TeleporterInteraction.OnInteractionBegin += new hook_OnInteractionBegin(OnTeleporterStart);
			CharacterBody.OnDeathStart += new hook_OnDeathStart(OnDeath);
			GenericCharacterMain.ApplyJumpVelocity += new hook_ApplyJumpVelocity(OnJump);
			VehicleSeat.EjectPassenger_GameObject += new hook_EjectPassenger_GameObject(OnLeavePod);
			CharacterBody.Update += new hook_Update(OnBodyUpdate);
			SceneExitController.Begin += new hook_Begin(OnLeaveStage);
			CharacterBody.OnSkillActivated += new hook_OnSkillActivated(OnSkillActivated);
			ShrineChanceBehavior.AddShrineStack += new hook_AddShrineStack(OnChanceShrineInteract);
			GenericPickupController.AttemptGrant += new Manipulator(OnPickupAttemptGrant);
			EquipmentSlot.onServerEquipmentActivated += OnUseEquipment;
			BossGroup.onBossGroupDefeatedServer += OnDefeatBossGroup;
			TeleporterInteraction.onTeleporterChargedGlobal += OnTeleporterEnd;
			GlobalEventManager.onServerDamageDealt += OnTakeDamage;
			HealthComponent.onCharacterHealServer += OnHeal;
		}

		public static bool HasEventSkin(GameObject obj)
		{
			return (Object)(object)eventSkin == (Object)(object)SkinCatalog.FindCurrentSkinDefForBodyInstance(obj);
		}

		private static IEnumerator OnSkinAppliedBody(orig_ApplySkinAsync orig, ModelSkinController self, int skinIndex, AsyncReferenceHandleUnloadType unloadType)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			yield return orig.Invoke(self, skinIndex, unloadType);
			object obj;
			if (self == null)
			{
				obj = null;
			}
			else
			{
				CharacterModel characterModel = self.characterModel;
				if (characterModel == null)
				{
					obj = null;
				}
				else
				{
					CharacterBody body = characterModel.body;
					obj = ((body != null) ? ((Component)body).gameObject : null);
				}
			}
			GameObject val = (GameObject)obj;
			if ((Object)(object)val != (Object)null && HasEventSkin(val))
			{
				MwSkinEvents.SkinAppliedRun?.Invoke(val);
			}
			else if ((Object)(object)val == (Object)null && (Object)(object)ArrayUtils.GetSafe<SkinDef>(self.skins, self.currentSkinIndex) == (Object)(object)eventSkin)
			{
				MwSkinEvents.SkinAppliedLobby?.Invoke(((Component)self).gameObject);
			}
		}

		private static void OnTeleporterStart(orig_OnInteractionBegin orig, TeleporterInteraction self, Interactor activator)
		{
			orig.Invoke(self, activator);
			TeleporterInteraction instance = TeleporterInteraction.instance;
			if (instance != null && !instance.isCharged && HasEventSkin(((Component)activator).gameObject))
			{
				MwSkinEvents.TeleporterStart?.Invoke(((Component)activator).gameObject);
			}
		}

		private static void OnDeath(orig_OnDeathStart orig, CharacterBody self)
		{
			orig.Invoke(self);
			if (HasEventSkin(((Component)self).gameObject))
			{
				MwSkinEvents.Death?.Invoke(((Component)self).gameObject);
			}
		}

		private static void OnJump(orig_ApplyJumpVelocity orig, CharacterMotor characterMotor, CharacterBody characterBody, float horizontalBonus, float verticalBonus, bool vault)
		{
			orig.Invoke(characterMotor, characterBody, horizontalBonus, verticalBonus, vault);
			if (HasEventSkin(((Component)characterBody).gameObject))
			{
				MwSkinEvents.Jump?.Invoke(((Component)characterBody).gameObject);
			}
		}

		private static void OnLeavePod(orig_EjectPassenger_GameObject orig, VehicleSeat self, GameObject body)
		{
			orig.Invoke(self, body);
			if (self.isSurvivorPod && HasEventSkin(body))
			{
				MwSkinEvents.LeavePod?.Invoke(body);
			}
		}

		private static void OnBodyUpdate(orig_Update orig, CharacterBody self)
		{
			orig.Invoke(self);
			if (!((Object)(object)self == (Object)null) && self.notMovingStopwatch > 10f && HasEventSkin(((Component)self).gameObject) && self.notMovingStopwatch % 10f < 0.1f && !HoldOffIdleInvocation.Contains(self))
			{
				MwSkinEvents.Idle?.Invoke(((Component)self).gameObject);
				((MonoBehaviour)RoR2Application.instance).StartCoroutine(HoldBodyFromIdleUpdate(self));
			}
		}

		private static IEnumerator HoldBodyFromIdleUpdate(CharacterBody body)
		{
			HoldOffIdleInvocation?.Add(body);
			yield return (object)new WaitForSeconds(1f);
			HoldOffIdleInvocation?.Remove(body);
		}

		private static void OnLeaveStage(orig_Begin orig, SceneExitController self)
		{
			orig.Invoke(self);
			foreach (CharacterMaster readOnlyInstances in CharacterMaster.readOnlyInstancesList)
			{
				GameObject val = ((readOnlyInstances != null) ? readOnlyInstances.GetBodyObject() : null);
				if ((Object)(object)val != (Object)null && HasEventSkin(val))
				{
					MwSkinEvents.LeaveStage?.Invoke(val);
				}
			}
		}

		private static void OnSkillActivated(orig_OnSkillActivated orig, CharacterBody self, GenericSkill skill)
		{
			orig.Invoke(self, skill);
			if (HasEventSkin(((Component)self).gameObject))
			{
				if ((Object)(object)skill == (Object)(object)self.skillLocator.primary)
				{
					MwSkinEvents.UsePrimary?.Invoke(((Component)self).gameObject);
				}
				else if ((Object)(object)skill == (Object)(object)self.skillLocator.secondary)
				{
					MwSkinEvents.UseSecondary?.Invoke(((Component)self).gameObject);
				}
				else if ((Object)(object)skill == (Object)(object)self.skillLocator.utility)
				{
					MwSkinEvents.UseUtility?.Invoke(((Component)self).gameObject);
				}
				else if ((Object)(object)skill == (Object)(object)self.skillLocator.special)
				{
					MwSkinEvents.UseSpecial?.Invoke(((Component)self).gameObject);
				}
			}
		}

		private static void OnChanceShrineInteract(orig_AddShrineStack orig, ShrineChanceBehavior self, Interactor activator)
		{
			int successfulPurchaseCount = self.successfulPurchaseCount;
			orig.Invoke(self, activator);
			if (HasEventSkin(((Component)activator).gameObject))
			{
				if (successfulPurchaseCount < self.successfulPurchaseCount)
				{
					MwSkinEvents.ShrineSuccess?.Invoke(((Component)activator).gameObject);
				}
				else
				{
					MwSkinEvents.ShrineFailure?.Invoke(((Component)activator).gameObject);
				}
			}
		}

		private static void OnPickupAttemptGrant(ILContext il)
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			Action<CharacterBody> action = delegate(CharacterBody body)
			{
				if (HasEventSkin(((Component)body).gameObject))
				{
					MwSkinEvents.GetItem?.Invoke(((Component)body).gameObject);
				}
			};
			ILCursor c = new ILCursor(il);
			if (c.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0)
			}) && c.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 2)
			}) && c.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<GrantContext>(x, "shouldDestroy") && c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchStfld<GenericPickupController>(x, "consumed")
				})
			}))
			{
				c.Emit(OpCodes.Ldarg_1);
				c.EmitDelegate<Action<CharacterBody>>(action);
			}
			else
			{
				HoshinoBanditPlugin.InstanceLogger.LogError((object)"OnPickupAttemptGrant ILHook failed. Pickup interaction related events will not occur");
			}
		}

		private static void OnUseEquipment(EquipmentSlot self, EquipmentIndex index)
		{
			if (HasEventSkin(((Component)self.characterBody).gameObject))
			{
				MwSkinEvents.UseEquipment?.Invoke(((Component)self.characterBody).gameObject);
			}
		}

		private static void OnDefeatBossGroup(BossGroup bossGroup)
		{
			foreach (CharacterMaster readOnlyInstances in CharacterMaster.readOnlyInstancesList)
			{
				GameObject val = ((readOnlyInstances != null) ? readOnlyInstances.GetBodyObject() : null);
				if ((Object)(object)val != (Object)null && HasEventSkin(val))
				{
					MwSkinEvents.DefeatBossGroup?.Invoke(val);
				}
			}
		}

		private static void OnTeleporterEnd(TeleporterInteraction teleporterInteraction)
		{
			foreach (CharacterMaster readOnlyInstances in CharacterMaster.readOnlyInstancesList)
			{
				GameObject val = ((readOnlyInstances != null) ? readOnlyInstances.GetBodyObject() : null);
				if ((Object)(object)val != (Object)null && HasEventSkin(val))
				{
					MwSkinEvents.TeleporterEnd?.Invoke(val);
				}
			}
		}

		private static void OnTakeDamage(DamageReport damageReport)
		{
			if (!((Object)(object)damageReport?.victimBody != (Object)null))
			{
				return;
			}
			object obj;
			if (damageReport == null)
			{
				obj = null;
			}
			else
			{
				CharacterBody victimBody = damageReport.victimBody;
				obj = ((victimBody != null) ? ((Component)victimBody).gameObject : null);
			}
			SkinDef val = SkinCatalog.FindCurrentSkinDefForBodyInstance((GameObject)obj);
			if (!((Object)(object)eventSkin == (Object)(object)val))
			{
				return;
			}
			Action<GameObject, DamageReport> takeDamage = MwSkinEvents.TakeDamage;
			if (takeDamage != null)
			{
				object arg;
				if (damageReport == null)
				{
					arg = null;
				}
				else
				{
					CharacterBody victimBody2 = damageReport.victimBody;
					arg = ((victimBody2 != null) ? ((Component)victimBody2).gameObject : null);
				}
				takeDamage((GameObject)arg, damageReport);
			}
		}

		private static void OnHeal(HealthComponent self, float amount, ProcChainMask procChainMaskn)
		{
			object obj;
			if (self == null)
			{
				obj = null;
			}
			else
			{
				CharacterBody body = self.body;
				obj = ((body != null) ? ((Component)body).gameObject : null);
			}
			GameObject val = (GameObject)obj;
			if (HasEventSkin(val))
			{
				MwSkinEvents.Heal?.Invoke(val, amount);
			}
		}
	}
	public static class MwUtils
	{
		public static Random rand = new Random();

		public static object RandomChoices(IEnumerable<object> choices, IEnumerable<float> weights)
		{
			List<float> list = new List<float>();
			float num = 0f;
			foreach (float weight in weights)
			{
				num += weight;
				list.Add(num);
			}
			float num2 = (float)rand.NextDouble() * num;
			int num3 = 0;
			foreach (object choice in choices)
			{
				if (num2 <= list[num3])
				{
					return choice;
				}
				num3++;
			}
			HoshinoBanditPlugin.InstanceLogger.LogWarning((object)"RandomChoices: Couldn't make a choice - returning null!");
			return null;
		}

		public static object RandomChoice(IEnumerable<object> choices)
		{
			IList<object> list = (choices as IList<object>) ?? choices.ToList();
			if (list.Count > 0)
			{
				return list[rand.Next(list.Count)];
			}
			HoshinoBanditPlugin.InstanceLogger.LogWarning((object)"RandomChoice: Got passed an empty enumerable - returning null!");
			return null;
		}

		public static object RandomChoice(object[] choices)
		{
			if (choices.Length != 0)
			{
				return choices[rand.Next(choices.Length)];
			}
			HoshinoBanditPlugin.InstanceLogger.LogWarning((object)"RandomChoice: Got passed an empty enumerable - returning null!");
			return null;
		}

		public static IEnumerator ExecuteWhenNearPosition(Action action, GameObject gameObject, Vector3 position, float maxWait = 1f)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			float stopwatch = 0f;
			while (Vector3.Distance(gameObject.transform.position, position) > 0.5f && stopwatch < maxWait)
			{
				stopwatch += Time.deltaTime;
				yield return null;
			}
			action?.Invoke();
		}
	}
	public class MwVoiceController : MonoBehaviour
	{
		private int consecutiveShrineFails;

		private static float nextLobbyLineTime;

		private float timeSinceLastRolledLine;

		private const float soundWaitPadding = 0.5f;

		private float currentSoundWait;

		private Dictionary<HoshinoVoiceAssets.VoiceInfo[], float> soundArrayStopwatches;

		private Dictionary<HoshinoVoiceAssets.VoiceInfo[], float> soundArrayMinWait;

		private Dictionary<HoshinoVoiceAssets.VoiceInfo[], float> soundArrayMaxWait;

		private Dictionary<HoshinoVoiceAssets.VoiceInfo[], int> soundArrayPrevIndex;

		private Dictionary<HoshinoVoiceAssets.VoiceInfo[], HoshinoVoiceAssets.VoiceInfo[]> sharingArrays;

		public static void Init()
		{
			SubscribeStaticEvents();
		}

		private static void SubscribeStaticEvents()
		{
			MwSkinEvents.SkinAppliedRun += AddVoiceController;
			MwSkinEvents.SkinAppliedLobby += SkinSelectLine;
		}

		private void SubscribeInstanceEvents()
		{
			MwSkinEvents.TeleporterStart += StartTPLine;
			MwSkinEvents.DefeatBossGroup += DefeatTPBossLine;
			MwSkinEvents.TeleporterEnd += EndTPLine;
			MwSkinEvents.Death += DeathLine;
			MwSkinEvents.TakeDamage += TakeDamageLine;
			MwSkinEvents.LeavePod += LeavePodLine;
			MwSkinEvents.Idle += IdleLine;
			MwSkinEvents.UseEquipment += EquipmentLine;
			MwSkinEvents.UseSpecial += SpecialLine;
			MwSkinEvents.UseUtility += UtilityLine;
			MwSkinEvents.UseSecondary += SecondaryLine;
			MwSkinEvents.UsePrimary += PrimaryLine;
			MwSkinEvents.GetItem += GetItemLine;
			MwSkinEvents.LeaveStage += LeaveStageLine;
			MwSkinEvents.Heal += HeavyHealLine;
			MwSkinEvents.ShrineSuccess += ShrineSuccessTrack;
			MwSkinEvents.ShrineFailure += ShrineFailureTrack;
			MwSkinEvents.Jump += JumpLine;
		}

		private void UnsubscribeInstanceEvents()
		{
			MwSkinEvents.TeleporterStart -= StartTPLine;
			MwSkinEvents.DefeatBossGroup -= DefeatTPBossLine;
			MwSkinEvents.TeleporterEnd -= EndTPLine;
			MwSkinEvents.Death -= DeathLine;
			MwSkinEvents.TakeDamage -= TakeDamageLine;
			MwSkinEvents.LeavePod -= LeavePodLine;
			MwSkinEvents.Idle -= IdleLine;
			MwSkinEvents.UseEquipment -= EquipmentLine;
			MwSkinEvents.UseSpecial -= SpecialLine;
			MwSkinEvents.UseUtility -= UtilityLine;
			MwSkinEvents.UseSecondary -= SecondaryLine;
			MwSkinEvents.UsePrimary -= PrimaryLine;
			MwSkinEvents.GetItem -= GetItemLine;
			MwSkinEvents.LeaveStage -= LeaveStageLine;
			MwSkinEvents.Heal -= HeavyHealLine;
			MwSkinEvents.ShrineSuccess -= ShrineSuccessTrack;
			MwSkinEvents.ShrineFailure -= ShrineFailureTrack;
			MwSkinEvents.Jump -= JumpLine;
		}

		private static void AddVoiceController(GameObject body)
		{
			body.AddComponent<MwVoiceController>();
		}

		private static void TakeDamageLine(GameObject body, DamageReport damageReport)
		{
			if (body != null)
			{
				body.GetComponent<MwVoiceController>()?.TryPlayRandomUniqueSoundServer(HoshinoVoiceAssets.hurt, body, 0.5f);
			}
		}

		private static void DeathLine(GameObject body)
		{
			if (body != null)
			{
				body.GetComponent<MwVoiceController>()?.TryPlayRandomSoundServer(HoshinoVoiceAssets.death, body);
			}
		}

		private static void StartTPLine(GameObject body)
		{
			if (body != null)
			{
				body.GetComponent<MwVoiceController>()?.TryPlayRandomSoundServer(HoshinoVoiceAssets.startTP, body);
			}
		}

		private static void DefeatTPBossLine(GameObject body)
		{
			if (body != null)
			{
				body.GetComponent<MwVoiceController>()?.TryPlayRandomUniqueSoundServer(HoshinoVoiceAssets.defeatTPBoss, body);
			}
		}

		private static void EndTPLine(GameObject body)
		{
			if (body != null)
			{
				body.GetComponent<MwVoiceController>()?.TryPlayRandomSoundServer(HoshinoVoiceAssets.endTP, body);
			}
		}

		private static void LeavePodLine(GameObject body)
		{
			if (body != null)
			{
				body.GetComponent<MwVoiceController>()?.TryPlayRandomSoundServer(HoshinoVoiceAssets.leavePod, body);
			}
		}

		private static void IdleLine(GameObject body)
		{
			if (body != null)
			{
				body.GetComponent<MwVoiceController>()?.TryPlayRandomUniqueSoundServer(HoshinoVoiceAssets.idle, body);
			}
		}

		private static void EquipmentLine(GameObject body)
		{
			if (body != null)
			{
				body.GetComponent<MwVoiceController>()?.TryPlayRandomUniqueSoundServer(HoshinoVoiceAssets.useEquipment, body, 0.8f);
			}
		}

		private static void SpecialLine(GameObject body)
		{
			if (body != null)
			{
				body.GetComponent<MwVoiceController>()?.TryPlayRandomUniqueSoundServer(HoshinoVoiceAssets.useSpecial, body, 0.5f);
			}
		}

		private static void UtilityLine(GameObject body)
		{
			if (body != null)
			{
				body.GetComponent<MwVoiceController>()?.TryPlayRandomUniqueSoundServer(HoshinoVoiceAssets.useUtility, body, 0.5f);
			}
		}

		private static void SecondaryLine(GameObject body)
		{
			if (body != null)
			{
				body.GetComponent<MwVoiceController>()?.TryPlayRandomUniqueSoundServer(HoshinoVoiceAssets.useSecondary, body, 0.5f);
			}
		}

		private static void PrimaryLine(GameObject body)
		{
			if (body != null)
			{
				body.GetComponent<MwVoiceController>()?.TryPlayRandomUniqueSoundServer(HoshinoVoiceAssets.usePrimary, body, 0.05f);
			}
		}

		private static void GetItemLine(GameObject body)
		{
			if (body != null)
			{
				body.GetComponent<MwVoiceController>()?.TryPlayRandomUniqueSoundServer(HoshinoVoiceAssets.getItem, body, 0.75f);
			}
		}

		private static void LeaveStageLine(GameObject body)
		{
			if (body != null)
			{
				body.GetComponent<MwVoiceController>()?.TryPlayRandomSoundServer(HoshinoVoiceAssets.leaveStage, body);
			}
		}

		private static void HeavyHealLine(GameObject body, float amount)
		{
			MwVoiceController mwVoiceController = ((body != null) ? body.GetComponent<MwVoiceController>() : null);
			if ((Object)(object)mwVoiceController != (Object)null)
			{
				object obj;
				if (body == null)
				{
					obj = null;
				}
				else
				{
					CharacterBody component = body.GetComponent<CharacterBody>();
					obj = ((component != null) ? component.healthComponent : null);
				}
				HealthComponent val = (HealthComponent)obj;
				if ((Object)(object)val != (Object)null && amount >= 0.5f * val.fullCombinedHealth)
				{
					mwVoiceController.TryPlayRandomSoundServer(HoshinoVoiceAssets.heavyHeal, body);
				}
			}
		}

		private static void ShrineSuccessTrack(GameObject body)
		{
			MwVoiceController mwVoiceController = ((body != null) ? body.GetComponent<MwVoiceController>() : null);
			if ((Object)(object)mwVoiceController != (Object)null)
			{
				mwVoiceController.consecutiveShrineFails = 0;
			}
		}

		private static void ShrineFailureTrack(GameObject body)
		{
			MwVoiceController mwVoiceController = ((body != null) ? body.GetComponent<MwVoiceController>() : null);
			if ((Object)(object)mwVoiceController != (Object)null)
			{
				mwVoiceController.consecutiveShrineFails++;
				if (mwVoiceController.consecutiveShrineFails % 5 == 0)
				{
					mwVoiceController.TryPlayRandomSoundServer(HoshinoVoiceAssets.hugeFailShrine, body);
				}
			}
		}

		private static void JumpLine(GameObject body)
		{
			if (body != null)
			{
				body.GetComponent<MwVoiceController>()?.TryPlayRandomUniqueSoundServer(HoshinoVoiceAssets.jump, body, 0.1f);
			}
		}

		private static void SkinSelectLine(GameObject body)
		{
			if (Time.time > nextLobbyLineTime)
			{
				object[] skinSelect = HoshinoVoiceAssets.skinSelect;
				HoshinoVoiceAssets.VoiceInfo voiceInfo = (HoshinoVoiceAssets.VoiceInfo)MwUtils.RandomChoice(skinSelect);
				nextLobbyLineTime = Time.time + voiceInfo.approxDuration + 0.5f;
				PlaySound(voiceInfo, body);
			}
		}

		private void Awake()
		{
			if (!NetworkServer.active || !Options.playVoicelines.Value)
			{
				Object.Destroy((Object)(object)this);
				return;
			}
			SubscribeInstanceEvents();
			soundArrayStopwatches = new Dictionary<HoshinoVoiceAssets.VoiceInfo[], float>();
			soundArrayMinWait = new Dictionary<HoshinoVoiceAssets.VoiceInfo[], float>();
			soundArrayMaxWait = new Dictionary<HoshinoVoiceAssets.VoiceInfo[], float>();
			soundArrayPrevIndex = new Dictionary<HoshinoVoiceAssets.VoiceInfo[], int>();
			sharingArrays = new Dictionary<HoshinoVoiceAssets.VoiceInfo[], HoshinoVoiceAssets.VoiceInfo[]>();
			RegisterArray(HoshinoVoiceAssets.skinSelect, 10f, 10f);
			RegisterArray(HoshinoVoiceAssets.leavePod, 0.5f, 0.5f);
			RegisterArray(HoshinoVoiceAssets.idle, 10f, 20f);
			RegisterArray(HoshinoVoiceAssets.death, 5f, 5f);
			RegisterArray(HoshinoVoiceAssets.hugeFailShrine, 5f, 5f);
			RegisterArray(HoshinoVoiceAssets.leaveStage, 10f, 10f);
			RegisterArray(HoshinoVoiceAssets.heavyHeal, 30f, 50f, 30f);
			RegisterArray(HoshinoVoiceAssets.getItem, 15f, 60f, 15f);
			RegisterArray(HoshinoVoiceAssets.useEquipment, 45f, 100f, 45f);
			RegisterArray(HoshinoVoiceAssets.usePrimary, 0.5f, 8f);
			RegisterSharedStopwatch(HoshinoVoiceAssets.useSecondary, HoshinoVoiceAssets.usePrimary);
			RegisterSharedStopwatch(HoshinoVoiceAssets.useUtility, HoshinoVoiceAssets.usePrimary);
			RegisterSharedStopwatch(HoshinoVoiceAssets.useSpecial, HoshinoVoiceAssets.usePrimary);
			RegisterSharedStopwatch(HoshinoVoiceAssets.hurt, HoshinoVoiceAssets.usePrimary);
			RegisterSharedStopwatch(HoshinoVoiceAssets.jump, HoshinoVoiceAssets.usePrimary);
			RegisterArray(HoshinoVoiceAssets.startTP, 5f, 10f);
			RegisterSharedStopwatch(HoshinoVoiceAssets.defeatTPBoss, HoshinoVoiceAssets.startTP);
			RegisterSharedStopwatch(HoshinoVoiceAssets.endTP, HoshinoVoiceAssets.startTP);
		}

		private void OnDestroy()
		{
			UnsubscribeInstanceEvents();
		}

		private void Update()
		{
			float deltaTime = Time.deltaTime;
			HoshinoVoiceAssets.VoiceInfo[][] array = soundArrayStopwatches.Keys.ToArray();
			foreach (HoshinoVoiceAssets.VoiceInfo[] key in array)
			{
				soundArrayStopwatches[key] += deltaTime;
			}
			timeSinceLastRolledLine += deltaTime;
		}

		public void RegisterSharedStopwatch(HoshinoVoiceAssets.VoiceInfo[] newArray, HoshinoVoiceAssets.VoiceInfo[] registeredArray)
		{
			if (sharingArrays.ContainsKey(registeredArray) || soundArrayStopwatches.ContainsKey(newArray))
			{
				HoshinoBanditPlugin.InstanceLogger.LogError((object)"newArray already has a stopwatch or registeredArray is not a stopwatch owner! Couldn't share a stopwatch.");
			}
			else if (soundArrayStopwatches.ContainsKey(registeredArray))
			{
				sharingArrays[newArray] = registeredArray;
			}
			else
			{
				HoshinoBanditPlugin.InstanceLogger.LogError((object)"registeredArray has not already been registered! Couldn't share a stopwatch.");
			}
		}

		public void RegisterArray(HoshinoVoiceAssets.VoiceInfo[] array, float minWait, float maxWait, float offset = 0f)
		{
			soundArrayStopwatches[array] = offset;
			soundArrayMinWait[array] = minWait;
			soundArrayMaxWait[array] = maxWait;
		}

		public bool RollForSoundEvent(HoshinoVoiceAssets.VoiceInfo[] soundArray, float maxProbability = 1f)
		{
			if (timeSinceLastRolledLine < currentSoundWait)
			{
				return false;
			}
			float num = 0f;
			if (sharingArrays.ContainsKey(soundArray))
			{
				soundArray = sharingArrays[soundArray];
				num = soundArrayStopwatches[soundArray];
			}
			else
			{
				if (!soundArrayStopwatches.ContainsKey(soundArray))
				{
					HoshinoBanditPlugin.InstanceLogger.LogError((object)"soundArray has not been registered! Couldn't roll.");
					return false;
				}
				num = soundArrayStopwatches[soundArray];
			}
			float num2 = soundArrayMaxWait[soundArray] - soundArrayMinWait[soundArray];
			float num3 = ((num2 != 0f) ? Mathf.Min(maxProbability, (num - soundArrayMinWait[soundArray]) / num2) : 1f);
			if (num > soundArrayMinWait[soundArray] && Random.value <= num3)
			{
				soundArrayStopwatches[soundArray] = 0f;
				timeSinceLastRolledLine = 0f;
				return true;
			}
			return false;
		}

		public void TryPlayRandomUniqueSoundServer(HoshinoVoiceAssets.VoiceInfo[] soundArray, GameObject source, float maxProbability = 1f)
		{
			if (!NetworkServer.active || !RollForSoundEvent(soundArray, maxProbability))
			{
				return;
			}
			int num;
			if (soundArrayPrevIndex.ContainsKey(soundArray))
			{
				num = MwUtils.rand.Next(soundArray.Length - 1);
				if (num >= soundArrayPrevIndex[soundArray])
				{
					num++;
					num %= soundArray.Length;
				}
			}
			else
			{
				num = MwUtils.rand.Next(soundArray.Length);
				soundArrayPrevIndex.Add(soundArray, num);
			}
			soundArrayPrevIndex[soundArray] = num;
			PlaySoundServer(soundArray[num], source, this);
		}

		public void TryPlayRandomSoundServer(HoshinoVoiceAssets.VoiceInfo[] soundArray, GameObject source, float maxProbability = 1f)
		{
			if (NetworkServer.active && RollForSoundEvent(soundArray, maxProbability))
			{
				PlayRandomSoundServer(soundArray, source, this);
			}
		}

		public void TryPlayRandomSoundServer(HoshinoVoiceAssets.VoiceInfo[] soundArray, Vector3 position, float maxProbability = 1f)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkServer.active && RollForSoundEvent(soundArray, maxProbability))
			{
				PlayRandomSoundServer(soundArray, position, this);
			}
		}

		public void TryPlayRandomSound(HoshinoVoiceAssets.VoiceInfo[] soundArray, GameObject source, float maxProbability = 1f)
		{
			if (RollForSoundEvent(soundArray, maxProbability))
			{
				PlayRandomSound(soundArray, source, this);
			}
		}

		public void TryPlayRandomSound(HoshinoVoiceAssets.VoiceInfo[] soundArray, Vector3 position, float maxProbability = 1f)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			if (RollForSoundEvent(soundArray, maxProbability))
			{
				PlayRandomSound(soundArray, position, this);
			}
		}

		public static void PlayRandomSoundServer(HoshinoVoiceAssets.VoiceInfo[] soundArray, GameObject source, MwVoiceController voiceController = null)
		{
			if (NetworkServer.active)
			{
				PlaySoundServer((HoshinoVoiceAssets.VoiceInfo)MwUtils.RandomChoice(soundArray), source, voiceController);
			}
		}

		public static void PlayRandomSoundServer(HoshinoVoiceAssets.VoiceInfo[] soundArray, Vector3 position, MwVoiceController voiceController = null)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkServer.active)
			{
				PlaySoundServer((HoshinoVoiceAssets.VoiceInfo)MwUtils.RandomChoice(soundArray), position, voiceController);
			}
		}

		public static void PlayRandomSound(HoshinoVoiceAssets.VoiceInfo[] soundArray, GameObject source, MwVoiceController voiceController = null)
		{
			PlaySound((HoshinoVoiceAssets.VoiceInfo)MwUtils.RandomChoice(soundArray), source, voiceController);
		}

		public static void PlayRandomSound(HoshinoVoiceAssets.VoiceInfo[] soundArray, Vector3 position, MwVoiceController voiceController = null)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			PlaySound((HoshinoVoiceAssets.VoiceInfo)MwUtils.RandomChoice(soundArray), position, voiceController);
		}

		public static void PlaySoundServer(HoshinoVoiceAssets.VoiceInfo voiceInfo, GameObject source, MwVoiceController voiceController = null)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkServer.active)
			{
				EntitySoundManager.EmitSoundServer(AkEventIdArg.op_Implicit(voiceInfo.sound.akId), source);
				if ((Object)(object)voiceController != (Object)null)
				{
					voiceController.currentSoundWait = voiceInfo.approxDuration + 0.5f;
				}
			}
		}

		public static void PlaySoundServer(HoshinoVoiceAssets.VoiceInfo voiceInfo, Vector3 position, MwVoiceController voiceController = null)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkServer.active)
			{
				EffectManager.SimpleSoundEffect(voiceInfo.sound.index, position, true);
				if ((Object)(object)voiceController != (Object)null)
				{
					voiceController.currentSoundWait = voiceInfo.approxDuration + 0.5f;
				}
			}
		}

		public static void PlaySound(HoshinoVoiceAssets.VoiceInfo voiceInfo, GameObject source, MwVoiceController voiceController = null)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			EntitySoundManager.EmitSoundLocal(AkEventIdArg.op_Implicit(voiceInfo.sound.akId), source);
			if ((Object)(object)voiceController != (Object)null)
			{
				voiceController.currentSoundWait = voiceInfo.approxDuration + 0.5f;
			}
		}

		public static void PlaySound(HoshinoVoiceAssets.VoiceInfo voiceInfo, Vector3 position, MwVoiceController voiceController = null)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			EffectManager.SimpleSoundEffect(voiceInfo.sound.index, position, false);
			if ((Object)(object)voiceController != (Object)null)
			{
				voiceController.currentSoundWait = voiceInfo.approxDuration + 0.5f;
			}
		}
	}
	public class Options
	{
		private static bool? _rooEnabled;

		public static bool rooEnabled
		{
			get
			{
				if (!_rooEnabled.HasValue)
				{
					_rooEnabled = Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions");
				}
				return _rooEnabled.Value;
			}
		}

		public static ConfigEntry<float> hoshinoVoiceVolume { get; set; }

		public static ConfigEntry<bool> playVoicelines { get; set; }

		private static void HoshinoVoiceVolumeSettingChanged()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			AkSoundEngine.SetRTPCValue("HoshinoVoiceVolume", hoshinoVoiceVolume.Value * 50f);
		}

		public static void Init()
		{
			hoshinoVoiceVolume = HoshinoBanditPlugin.config.Bind<float>("Sound", "Hoshino Voice Volume", 1f, "How loud Hoshino's voice is relative to other sound effects.");
			hoshinoVoiceVolume.SettingChanged += delegate
			{
				HoshinoVoiceVolumeSettingChanged();
			};
			playVoicelines = HoshinoBanditPlugin.config.Bind<bool>("Sound", "Network Voicelines", true, "Whether or not to try playing voicelines in a run. Turn this off before a run if you're the host and for some reason the clients don't have the mod installed. If you simply don't want to hear the voicelines, turn the above slider down.");
			if (rooEnabled)
			{
				RoOInit();
			}
		}

		public static void OnLoadFinished()
		{
			HoshinoVoiceVolumeSettingChanged();
		}

		private static void RoOInit()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Expected O, but got Unknown
			ModSettingsManager.AddOption((BaseOption)new StepSliderOption(hoshinoVoiceVolume, new StepSliderConfig
			{
				min = 0f,
				max = 2f,
				increment = 0.01f
			}));
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(playVoicelines, new CheckBoxConfig()));
			ModSettingsManager.SetModDescription("Config options relating to the Hoshino Bandit skin mod.");
			ModSettingsManager.SetModIcon(HoshinoBanditPlugin.assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HoshinoBandit\\Icons\\DefHoshinoBanditIcon.png"));
		}
	}
}
namespace RuneFoxMods
{
	internal class Utils
	{
		public static void PrintBodyCatalog()
		{
			Debug.Log((object)"\nBodyCatalog");
			foreach (GameObject allBodyPrefab in BodyCatalog.allBodyPrefabs)
			{
				Debug.Log((object)((Object)allBodyPrefab).name);
			}
			Debug.Log((object)"\n");
		}

		public static void ReadChildren(GameObject parent, int tabs, bool includecomponents = true)
		{
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			string text = "";
			for (int i = 0; i < tabs; i++)
			{
				text += "  ";
			}
			for (int j = 0; j < parent.transform.childCount; j++)
			{
				Transform child = parent.transform.GetChild(j);
				if ((Object)(object)child == (Object)null)
				{
					break;
				}
				string text2 = ((Component)child).gameObject.activeInHierarchy.ToString();
				string[] obj = new string[6]
				{
					text,
					((Object)child).name,
					" ",
					text2,
					" ",
					null
				};
				Vector3 position = ((Component)child).transform.position;
				obj[5] = ((object)(Vector3)(ref position)).ToString();
				Debug.Log((object)string.Concat(obj));
				if (includecomponents)
				{
					ReadComponents(((Component)child).gameObject, tabs + 1);
					Debug.Log((object)"");
				}
				ReadChildren(((Component)child).gameObject, tabs + 1, includecomponents);
			}
		}

		public static void readheiarchy(GameObject parent, bool includeComponents = true)
		{
			Debug.Log((object)((Object)parent).name);
			if (includeComponents)
			{
				ReadComponents(parent, 1);
				Debug.Log((object)"");
			}
			ReadChildren(parent, 1, includeComponents);
		}

		public static void ReadComponents(GameObject obj, int tabs)
		{
			string text = "";
			for (int i = 0; i < tabs; i++)
			{
				text += "  ";
			}
			Component[] components = obj.GetComponents(typeof(Component));
			foreach (Component val in components)
			{
				string text2 = "";
				Debug.Log((object)(text + "Comp: " + ((object)val).GetType().ToString() + "  " + text2));
			}
		}

		public static void PrintAllPaths(GameObject parent)
		{
			Debug.Log((object)((Object)parent).name);
			PrintAllPathsInner(parent, ((Object)parent).name);
		}

		private static void PrintAllPathsInner(GameObject parent, string parent_string)
		{
			int childCount = parent.transform.childCount;
			for (int i = 0; i < childCount; i++)
			{
				Transform child = parent.transform.GetChild(i);
				if (!((Object)child).name.EndsWith("_end"))
				{
					string text = parent_string + "/" + ((Object)child).name;
					Debug.Log((object)("  " + ((Object)child).name + "\t\t" + text));
					PrintAllPathsInner(((Component)child).gameObject, text);
					continue;
				}
				break;
			}
		}

		public static void PrintDynamicBone(DynamicBone DB)
		{
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0190: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0266: Unknown result type (might be due to invalid IL or missing references)
			//IL_026b: Unknown result type (might be due to invalid IL or missing references)
			Debug.Log((object)("Root: " + (object)DB.m_Root));
			Debug.Log((object)("Damping: " + DB.m_Damping));
			Debug.Log((object)("Damping Dist: " + (object)DB.m_DampingDistrib));
			Debug.Log((object)("Elasticity: " + DB.m_Elasticity));
			Debug.Log((object)("Elasticity Dist: " + (object)DB.m_ElasticityDistrib));
			Debug.Log((object)("Stiffness: " + DB.m_Stiffness));
			Debug.Log((object)("Stiffness Dist: " + (object)DB.m_StiffnessDistrib));
			Debug.Log((object)("Inert: " + DB.m_Inert));
			Debug.Log((object)("Inert Dist: " + (object)DB.m_InertDistrib));
			Debug.Log((object)("Radius: " + DB.m_Radius));
			Debug.Log((object)("Radius Dist: " + (object)DB.m_RadiusDistrib));
			Debug.Log((object)("End Length: " + DB.m_EndLength));
			Vector3 val = DB.m_EndOffset;
			Debug.Log((object)("End Offset: " + ((object)(Vector3)(ref val)).ToString()));
			val = DB.m_Gravity;
			Debug.Log((object)("Gravity: " + ((object)(Vector3)(ref val)).ToString()));
			val = DB.m_Force;
			Debug.Log((object)("Force: " + ((object)(Vector3)(ref val)).ToString()));
			Debug.Log((object)("FreezeAxis: " + ((object)(FreezeAxis)(ref DB.m_FreezeAxis)).ToString()));
			Debug.Log((object)("Colliders: " + DB.m_Colliders.Count));
			foreach (DynamicBoneCollider collider in DB.m_Colliders)
			{
				Debug.Log((object)("\t Parent: " + ((Object)((Component)collider).transform).name));
				Debug.Log((object)("\t Direction: " + ((object)(Direction)(ref collider.m_Direction)).ToString()));
				val = collider.m_Center;
				Debug.Log((object)("\t Center " + ((object)(Vector3)(ref val)).ToString()));
				Debug.Log((object)("\t Bound " + ((object)(Bound)(ref collider.m_Bound)).ToString()));
				Debug.Log((object)("\t Radius " + collider.m_Radius));
				Debug.Log((object)("\t Height " + collider.m_Height));
			}
			Debug.Log((object)("Exclusions: " + DB.m_Exclusions.Count));
			foreach (Transform exclusion in DB.m_Exclusions)
			{
				Debug.Log((object)("\t Transform: " + ((Object)exclusion).name));
			}
		}

		public static ChildLocator GetChildLocator(GameObject body)
		{
			ChildLocator val = null;
			Transform child = body.transform.GetChild(0);
			if (Object.op_Implicit((Object)(object)child))
			{
				Transform child2 = child.GetChild(0);
				if (Object.op_Implicit((Object)(object)child2))
				{
					val = ((Component)child2).GetComponent<ChildLocator>();
					if (Object.op_Implicit((Object)(object)val))
					{
						Debug.Log((object)"Locator Found");
					}
				}
			}
			return val;
		}

		public static Transform FindChildInTree(Transform Root, string name)
		{
			Queue<Transform> queue = new Queue<Transform>();
			queue.Enqueue(Root);
			while (queue.Count != 0)
			{
				Transform val = queue.Dequeue();
				if (((Object)val).name == name)
				{
					return val;
				}
				for (int i = 0; i < val.childCount; i++)
				{
					Transform child = val.GetChild(i);
					queue.Enqueue(child);
				}
			}
			return null;
		}

		public static string RemoveCloneNaming(string str)
		{
			return str.Remove(str.Length - 7);
		}
	}
}
namespace RuneFoxMods.DynamicSkins
{
	public static class DynamicSkinHelpers
	{
		public static SkinnedMeshRenderer[] GetBaseSkinRenderers(GameObject modelObject)
		{
			SkinnedMeshRenderer[] componentsInChildren = modelObject.GetComponentsInChildren<SkinnedMeshRenderer>(true);
			List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>();
			SkinnedMeshRenderer[] array = componentsInChildren;
			foreach (SkinnedMeshRenderer val in array)
			{
				if ((Object)(object)((Component)val).transform.parent == (Object)(object)modelObject.transform)
				{
					list.Add(val);
				}
			}
			return list.ToArray();
		}

		public static Transform[] BoneArrayBuilder(Transform NewBoneRoot)
		{
			List<Transform> list = new List<Transform>();
			BoneArrayBuilderHelper(NewBoneRoot, list);
			return list.ToArray();
		}

		public static void BoneArrayBuilderHelper(Transform parent, List<Transform> list)
		{
			if (!((Object)parent).name.EndsWith("_end"))
			{
				list.Add(parent);
			}
			for (int i = 0; i < parent.childCount; i++)
			{
				BoneArrayBuilderHelper(parent.GetChild(i), list);
			}
		}

		public static Transform GetArmature(GameObject obj)
		{
			return GetArmatureHelper(obj);
		}

		public static Transform GetArmatureHelper(GameObject obj)
		{
			if (((Object)obj).name.ToLower().Contains("armature"))
			{
				return obj.transform;
			}
			for (int i = 0; i < obj.transform.childCount; i++)
			{
				Transform armatureHelper = GetArmatureHelper(((Component)obj.transform.GetChild(i)).gameObject);
				if (Object.op_Implicit((Object)(object)armatureHelper))
				{
					return armatureHelper;
				}
			}
			return null;
		}

		public static Transform GetTopParent(Transform obj)
		{
			Transform val = obj;
			while ((Object)(object)val.parent != (Object)null)
			{
				val = val.parent;
			}
			return val;
		}

		public static string GetPrevBoneInList(Transform targetBone, SkinnedMeshRenderer meshRenderer)
		{
			Transform[] bones = meshRenderer.bones;
			for (int i = 0; i <= bones.Length - 1; i++)
			{
				if (((Object)bones[i + 1]).name == ((Object)targetBone).name)
				{
					return ((Object)bones[i]).name;
				}
			}
			return null;
		}

		public static int GetBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer)
		{
			Transform[] bones = meshRenderer.bones;
			for (int i = 0; i <= bones.Length; i++)
			{
				if (((Object)bones[i]).name == ((Object)targetBone).name)
				{
					return i;
				}
			}
			return -1;
		}

		public static int GetPrevBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer)
		{
			Transform[] bones = meshRenderer.bones;
			for (int i = 0; i <= bones.Length - 1; i++)
			{
				if (((Object)bones[i + 1]).name == ((Object)targetBone).name)
				{
					return i;
				}
			}
			return -1;
		}
	}
	internal class DynamicSkinManager
	{
		internal Dictionary<string, SkinDef> SkinDefs = new Dictionary<string, SkinDef>();

		private GameObject LastModelObject;

		internal Dictionary<string, SortedList<int, Modification>> ModificationList = new Dictionary<string, SortedList<int, Modification>>();

		private Dictionary<GameObject, AppliedModifications> ModifiedObjects = new Dictionary<GameObject, AppliedModifications>();

		internal ManualLogSource InstanceLogger;

		internal void AddModification(string skinNameToken, int boneIndex, Modification modification)
		{
			if (!ModificationList.TryGetValue(skinNameToken, out var value))
			{
				value = new SortedList<int, Modification>();
				ModificationList.Add(skinNameToken, value);
			}
			value.Add(boneIndex, modification);
		}

		internal void AddSkinDef(SkinDef skinDef)
		{
			SkinDefs.Add(skinDef.nameToken, skinDef);
		}

		internal IEnumerator SkinDefApply(Func<SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator> orig, SkinDef self, GameObject modelObject, List<AssetReferenceT<Material>> loadedMaterials, List<AssetReferenceT<Mesh>> loadedMeshes, int unloadType)
		{
			IEnumerator result = orig(self, modelObject, loadedMaterials, loadedMeshes, unloadType);
			RemoveInvalidModelObjects();
			ModifiedObjects.TryGetValue(modelObject, out var value);
			try
			{
				if (!SkinDefs.TryGetValue(self.nameToken, out var _))
				{
					if (value != null)
					{
						ClearSkinModifications(LastModelObject, value);
					}
					return result;
				}
				if (value == null)
				{
					AppliedModifications appliedModifications = new AppliedModifications();
					ModifiedObjects.Add(modelObject, appliedModifications);
					ApplySkinModifications(self, modelObject, appliedModifications);
				}
			}
			catch (Exception ex)
			{
				InstanceLogger.LogWarning((object)"An error occured while adding accessories to a skin");
				InstanceLogger.LogError((object)ex);
			}
			return result;
		}

		private void RemoveInvalidModelObjects()
		{
			foreach (GameObject item in ModifiedObjects.Keys.Where((GameObject el) => !Object.op_Implicit((Object)(object)el)).ToList())
			{
				ModifiedObjects.Remove(item);
			}
		}

		private void ClearSkinModifications(GameObject modelObject, AppliedModifications modifications)
		{
			while (modifications.BaseModelModifications.Count != 0)
			{
				Modification modification = modifications.BaseModelModifications.Pop();
				clearModification(modification, modelObject, modifications);
			}
			while (modifications.OtherModifications.Count != 0)
			{
				clearModification(modifications.OtherModifications[0], modelObject, modifications);
			}
			ModifiedObjects.Remove(modelObject);
		}

		private void ApplySkinModifications(SkinDef skindef, GameObject modelObject, AppliedModifications modifications)
		{
			CharacterModel component = modelObject.GetComponent<CharacterModel>();
			LastModelObject = modelObject;
			if (!ModificationList.TryGetValue(skindef.nameToken, out var value))
			{
				return;
			}
			foreach (KeyValuePair<int, Modification> item in value)
			{
				ApplyModification(modelObject, component, item.Value, modifications);
			}
		}

		private static void ApplyModification(GameObject modelObject, CharacterModel characterModel, Modification modification, AppliedModifications modifications)
		{
			_ = modification.bodyname;
			string parentname = modification.parentname;
			Transform val = Utils.FindChildInTree(modelObject.transform, parentname);
			GameObject val2;
			if (modification.affectsbasemodel)
			{
				val2 = Object.Instantiate<GameObject>(modification.prefab, val, false);
				((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name);
				modification.instance = val2;
				modification.inst_armature = val2;
				ModificationApplyBones(modelObject, modification, modifications);
			}
			else
			{
				val2 = Object.Instantiate<GameObject>(modification.prefab, modelObject.transform, false);
				((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name);
				modification.instance = val2;
				Transform armature = DynamicSkinHelpers.GetArmature(val2);
				((Component)armature).transform.SetParent(val, false);
				modification.inst_armature = ((Component)armature).gameObject;
			}
			modification.instance = val2;
			if (modification.dynamicBoneData != null)
			{
				ModificationApplyDynamicBones(modelObject, modification);
			}
			ModificationAddRenderers(val2, characterModel);
			modifications.OtherModifications.Add(modification);
		}

		private static void ModificationApplyBones(GameObject modelObject, Modification modification, AppliedModifications modifications)
		{
			SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject);
			List<Transform> list = baseSkinRenderers[0].bones.ToList();
			Transform[] array = DynamicSkinHelpers.BoneArrayBuilder(modification.instance.transform);
			list.InsertRange(modification.boneIndex, array);
			modification.boneCount = array.Length;
			SkinnedMeshRenderer[] array2 = baseSkinRenderers;
			for (int i = 0; i < array2.Length; i++)
			{
				array2[i].bones = list.ToArray();
			}
			modifications.BaseModelModifications.Push(modification);
		}

		private static void ModificationApplyDynamicBones(GameObject modelObject, Modification modification)
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_025f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0264: Unknown result type (might be due to invalid IL or missing references)
			DynamicBone val = (modification.inst_dynamicBone = modification.instance.AddComponent<DynamicBone>());
			List<DynamicBoneCollider> list = new List<DynamicBoneCollider>();
			foreach (DynamicBoneColliderData collider in modification.dynamicBoneData.m_Colliders)
			{
				DynamicBoneCollider val2 = ((Component)Utils.FindChildInTree(modelObject.transform, collider.m_parent_name)).gameObject.AddComponent<DynamicBoneCollider>();
				val2.m_Direction = collider.m_Direction;
				val2.m_Center = collider.m_Center;
				val2.m_Bound = collider.m_Bound;
				val2.m_Radius = collider.m_Radius;
				val2.m_Height = collider.m_Height;
				list.Add(val2);
			}
			modification.inst_DB_colliders = list;
			Transform root = (val.m_Root = Utils.FindChildInTree(modification.inst_armature.transform, modification.dynamicBoneData.m_Root));
			val.m_Damping = modification.dynamicBoneData.m_Damping;
			val.m_DampingDistrib = modification.dynamicBoneData.m_DampingDistrib;
			val.m_Elasticity = modification.dynamicBoneData.m_Elasticity;
			val.m_ElasticityDistrib = modification.dynamicBoneData.m_ElasticityDistrib;
			val.m_Stiffness = modification.dynamicBoneData.m_Stiffness;
			val.m_StiffnessDistrib = modification.dynamicBoneData.m_StiffnessDistrib;
			val.m_Inert = modification.dynamicBoneData.m_Inert;
			val.m_InertDistrib = modification.dynamicBoneData.m_InertDistrib;
			val.m_Radius = modification.dynamicBoneData.m_Radius;
			val.m_RadiusDistrib = modification.dynamicBoneData.m_RadiusDistrib;
			val.m_EndLength = modification.dynamicBoneData.m_EndLength;
			val.m_EndOffset = modification.dynamicBoneData.m_EndOffset;
			val.m_Gravity = modification.dynamicBoneData.m_Gravity;
			val.m_Force = modification.dynamicBoneData.m_Force;
			val.m_UpdateRate = modification.dynamicBoneData.m_updateRate;
			val.m_Colliders = list;
			val.m_Exclusions = new List<Transform>();
			foreach (string exclusion in modification.dynamicBoneData.m_Exclusions)
			{
				Transform val3 = Utils.FindChildInTree(root, exclusion);
				if ((Object)(object)val3 != (Object)null)
				{
					val.m_Exclusions.Add(val3);
				}
				else
				{
					Debug.LogWarning((object)"Tried to exclude a transform that could not be found");
				}
			}
			val.m_FreezeAxis = modification.dynamicBoneData.m_FreezeAxis;
		}

		private static void ModificationAddRenderers(GameObject newPart, CharacterModel characterModel)
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			SkinnedMeshRenderer[] componentsInChildren = newPart.GetComponentsInChildren<SkinnedMeshRenderer>(true);
			Array.Resize(ref characterModel.baseRendererInfos, characterModel.baseRendererInfos.Length + componentsInChildren.Length);
			if (componentsInChildren.Length != 0)
			{
				int num = componentsInChildren.Length;
				SkinnedMeshRenderer[] array = componentsInChildren;
				foreach (SkinnedMeshRenderer val in array)
				{
					characterModel.baseRendererInfos[characterModel.baseRendererInfos.Length - num] = new RendererInfo
					{
						renderer = (Renderer)(object)componentsInChildren[^num],
						ignoreOverlays = false,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						defaultMaterial = ((Renderer)val).sharedMaterial
					};
					num--;
				}
			}
		}

		private void clearModification(Modification modification, GameObject modelObject, AppliedModifications modifications)
		{
			if (modification.inst_DB_colliders != null)
			{
				foreach (DynamicBoneCollider inst_DB_collider in modification.inst_DB_colliders)
				{
					Object.Destroy((Object)(object)inst_DB_collider);
				}
			}
			if (modification.affectsbasemodel)
			{
				SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject);
				List<Transform> list = baseSkinRenderers[0].bones.ToList();
				list.RemoveRange(modification.boneIndex, modification.boneCount);
				SkinnedMeshRenderer[] array = baseSkinRenderers;
				for (int i = 0; i < array.Length; i++)
				{
					array[i].bones = list.ToArray();
				}
			}
			Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_dynamicBone);
			Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_armature);
			Object.Destroy((Object)(object)modifications.OtherModifications[0].instance);
			if (!modifications.OtherModifications.Remove(modification))
			{
				InstanceLogger.LogError((object)"Skin Modification was not removed");
			}
		}
	}
	internal class Modification
	{
		public string prefabpath;

		public string bodyname;

		public string parentname;

		public GameObject prefab;

		public bool affectsbasemodel;

		public DynamicBoneData dynamicBoneData;

		public string parentSkinToken;

		public int boneIndex;

		public int boneCount;

		public GameObject instance;

		public GameObject inst_armature;

		public DynamicBone inst_dynamicBone;

		public List<DynamicBoneCollider> inst_DB_colliders = new List<DynamicBoneCollider>();

		public Modification(string PrefabPath, string ParentName, string BodyName, string ParentSkinToken, int BoneIndex, bool AffectsBaseModel, AssetBundle assetBundle)
		{
			bodyname = BodyName;
			prefabpath = PrefabPath;
			parentname = ParentName;
			parentSkinToken = ParentSkinToken;
			affectsbasemodel = AffectsBaseModel;
			boneIndex = BoneIndex;
			prefab = assetBundle.LoadAsset<GameObject>(prefabpath);
			if ((Object)(object)prefab == (Object)null)
			{
				Debug.LogWarning((object)("Asset at " + PrefabPath + " was not loaded"));
			}
		}
	}
	internal class AppliedModifications
	{
		public Stack<Modification> BaseModelModifications = new Stack<Modification>();

		public List<Modification> OtherModifications = new List<Modification>();
	}
	internal class DynamicBoneData
	{
		public string m_Root;

		public float m_Damping;

		public AnimationCurve m_DampingDistrib;

		public float m_Elasticity;

		public AnimationCurve m_ElasticityDistrib;

		public float m_Stiffness;

		public AnimationCurve m_StiffnessDistrib;

		public float m_Inert;

		public AnimationCurve m_InertDistrib;

		public float m_Radius;

		public AnimationCurve m_RadiusDistrib;

		public float m_EndLength;

		public Vector3 m_EndOffset;

		public Vector3 m_Gravity;

		public Vector3 m_Force;

		public List<DynamicBoneColliderData> m_Colliders;

		public List<string> m_Exclusions;

		public FreezeAxis m_FreezeAxis;

		public float m_updateRate;

		public DynamicBoneData(string root, float damping, AnimationCurve damping_dist, float elasticity, AnimationCurve elasticity_dist, float stiffness, AnimationCurve stiffness_dist, float inert, AnimationCurve inert_dist, float radius, AnimationCurve radius_dist, float end_length, Vector3 end_offset, Vector3 gravity, Vector3 force, List<DynamicBoneColliderData> colliders, List<string> exclusions, FreezeAxis freeze_axis, float update_rate)
		{
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			m_Root = root;
			m_Damping = damping;
			m_DampingDistrib = damping_dist;
			m_Elasticity = elasticity;
			m_ElasticityDistrib = elasticity_dist;
			m_Stiffness = stiffness;
			m_StiffnessDistrib = stiffness_dist;
			m_Inert = inert;
			m_InertDistrib = inert_dist;
			m_Radius = radius;
			m_RadiusDistrib = radius_dist;
			m_EndLength = end_length;
			m_EndOffset = end_offset;
			m_Gravity = gravity;
			m_Force = force;
			m_Colliders = colliders;
			m_Exclusions = exclusions;
			m_FreezeAxis = freeze_axis;
			m_updateRate = update_rate;
		}
	}
	internal class DynamicBoneColliderData
	{
		public string m_parent_name;

		public Direction m_Direction;

		public Vector3 m_Center;

		public Bound m_Bound;

		public float m_Radius;

		public float m_Height;

		public DynamicBoneColliderData(string parent_name, Direction direction, Vector3 Center, Bound bound, float radius, float heaight)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			m_parent_name = parent_name;
			m_Direction = direction;
			m_Cen