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Decompiled source of HoshinoBandit v1.0.2
HoshinoBandit.dll
Decompiled 2 weeks agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using MonoMod.RuntimeDetour; using MonoMod.RuntimeDetour.HookGen; using MwSkinAdditions; using RiskOfOptions; using RiskOfOptions.OptionConfigs; using RiskOfOptions.Options; using RoR2; using RuneFoxMods.DynamicSkins; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace HoshinoBandit { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.Miyowi.HoshinoBandit", "HoshinoBandit", "1.0.2")] public class HoshinoBanditPlugin : BaseUnityPlugin { private class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } public class DynamicSkinExtension { private Modification DefHoshinoBandithalobaseModification; private Modification DefHoshinoBanditbackhair_01Modification; internal void BeforeStart() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) _DynamicSkinManager.InstanceLogger = ((BaseUnityPlugin)Instance).Logger; new Hook((MethodBase)typeof(SkinDef).GetMethod("ApplyAsync"), (Delegate)new Func<Func<SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator>, SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator>(_DynamicSkinManager.SkinDefApply)).Apply(); } internal void AfterStart() { InitializeModifications(); InitializeDynamicBones(); AddModificationsToList(); } internal void BeforeBodyCatalogInit() { Bandit2BodyDefHoshinoBanditSkinAddedEvent += onSkinAdded; } internal void AfterBodyCatalogInit() { } private void InitializeModifications() { DefHoshinoBandithalobaseModification = new Modification("halobase.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFHOSHINOBANDIT_NAME", 24, AffectsBaseModel: true, assetBundle); DefHoshinoBanditbackhair_01Modification = new Modification("backhair_01.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFHOSHINOBANDIT_NAME", 27, AffectsBaseModel: true, assetBundle); } private void InitializeDynamicBones() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_0229: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) DefHoshinoBandithalobaseModification.dynamicBoneData = new DynamicBoneData("halobase", 0.55f, null, 0.5f, null, 0.2f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.21f, 0f), new DynamicBoneColliderData("chest", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.17f, 1.02f), new DynamicBoneColliderData("stomach", (Direction)1, new Vector3(0f, -0.08f, 0f), (Bound)0, 0.18f, 0.31f) }, new List<string>(), (FreezeAxis)0, 120f); DefHoshinoBanditbackhair_01Modification.dynamicBoneData = new DynamicBoneData("backhair_01", 0.421f, null, 0.12f, null, 0.71f, null, 0f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, -0.01f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("stomach", (Direction)1, new Vector3(0f, -0.08f, 0f), (Bound)0, 0.18f, 0.31f), new DynamicBoneColliderData("chest", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.17f, 1.02f), new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.21f, 0f), new DynamicBoneColliderData("upper_arm.l", (Direction)1, new Vector3(0f, 0.13f, 0f), (Bound)0, 0.12f, 0f), new DynamicBoneColliderData("upper_arm.r", (Direction)1, new Vector3(0f, 0.13f, 0f), (Bound)0, 0.12f, 0f) }, new List<string>(), (FreezeAxis)0, 45f); } private void AddModificationsToList() { _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHOSHINOBANDIT_NAME", 24, DefHoshinoBandithalobaseModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHOSHINOBANDIT_NAME", 27, DefHoshinoBanditbackhair_01Modification); } private static void onSkinAdded(object sender, SkinAddedArgs e) { _DynamicSkinManager.AddSkinDef(e.skinDef); } } public delegate void VoidDelegate(); public class SkinAddedArgs : EventArgs { public SkinDef skinDef { get; } public GameObject bodyPrefab { get; } public SkinAddedArgs(SkinDef newSkinDef, GameObject newGameObject) { skinDef = newSkinDef; bodyPrefab = newGameObject; } } public static AssetBundle assetBundle; public static ConfigFile config; private static readonly List<Material> materialsWithRoRShader = new List<Material>(); private static DynamicSkinExtension _DynamicSkinExtension = new DynamicSkinExtension(); private static DynamicSkinManager _DynamicSkinManager = new DynamicSkinManager(); private static VoidDelegate BeforeStartDelegate; private static VoidDelegate AfterStartDelegate; private static VoidDelegate BeforeBodyCatalogDelegate; private static VoidDelegate AfterBodyCatalogDelegate; internal static HoshinoBanditPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { HoshinoBanditPlugin instance = Instance; if (instance == null) { return null; } return ((BaseUnityPlugin)instance).Logger; } } private static event EventHandler<SkinAddedArgs> Bandit2BodyDefHoshinoBanditSkinAddedEvent; private void Awake() { Instance = this; config = ((BaseUnityPlugin)this).Config; MwSkinEvents.CreateVoiceGroups(); } private void Start() { Instance = this; BeforeStart(); using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("HoshinoBandit.miyowihoshinobandit")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)); ReplaceShaders(); AfterStart(); Options.Init(); } private void BeforeStart() { BeforeStartDelegate = (VoidDelegate)Delegate.Combine(BeforeStartDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeStart)); BeforeStartDelegate?.Invoke(); } private void AfterStart() { AfterStartDelegate = (VoidDelegate)Delegate.Combine(AfterStartDelegate, new VoidDelegate(_DynamicSkinExtension.AfterStart)); AfterStartDelegate?.Invoke(); } private static void BeforeBodyCatalogInit() { BeforeBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(BeforeBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeBodyCatalogInit)); BeforeBodyCatalogDelegate?.Invoke(); } private static void AfterBodyCatalogInit() { AfterBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(AfterBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.AfterBodyCatalogInit)); AfterBodyCatalogDelegate?.Invoke(); } private static void ReplaceShaders() { LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Skins/HoshinoBandit/Skin/matBody.mat", "Assets/Skins/HoshinoBandit/Skin/matShotgun.mat", "Assets/Skins/HoshinoBandit/Skin/matSkirt.mat", "Assets/Skins/HoshinoBandit/Skin/matHalo.mat"); } private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion(); foreach (string text in materialPaths) { Material val = assetBundle.LoadAsset<Material>(text); val.shader = shader; materialsWithRoRShader.Add(val); } } private static void LanguageLoadStrings(Action<Language> orig, Language self) { orig(self); self.SetStringByToken("MIYOWI_SKIN_DEFHOSHINOBANDIT_NAME", "Hoshino"); } private static void BodyCatalogInit() { BeforeBodyCatalogInit(); AddBandit2BodyDefHoshinoBanditSkin(); AfterBodyCatalogInit(); } private static void Bandit2BodyDefHoshinoBanditSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { HoshinoBanditPlugin.Bandit2BodyDefHoshinoBanditSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddBandit2BodyDefHoshinoBanditSkin() { string text = "Bandit2Body"; string text2 = "DefHoshinoBandit"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HoshinoBandit\\Icons\\DefHoshinoBanditIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "MIYOWI_SKIN_DEFHOSHINOBANDIT_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[2] { new GameObjectActivation { gameObject = ((Component)renderers.First((Renderer r) => ((Object)r).name == "Bandit2HatMesh")).gameObject, shouldActivate = false }, new GameObjectActivation { gameObject = ((Component)renderers.First((Renderer r) => ((Object)r).name == "Bandit2ArmsMesh")).gameObject, shouldActivate = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[5] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HoshinoBandit/Skin/matBody.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2BodyMesh") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HoshinoBandit/Skin/matShotgun.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "BanditShotgunMesh") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HoshinoBandit/Skin/matBody.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "BanditPistolMesh") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HoshinoBandit/Skin/matSkirt.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2AccessoriesMesh") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HoshinoBandit/Skin/matHalo.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2CoatMesh") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HoshinoBandit\\Meshes\\HoshinoMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2BodyMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HoshinoBandit\\Meshes\\Hosino_Origninal_Weapon.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "BanditShotgunMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HoshinoBandit\\Meshes\\HoshinoPistolMesh.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "BanditPistolMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HoshinoBandit\\Meshes\\HoshinoMeshSkirt.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2AccessoriesMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HoshinoBandit\\Meshes\\HoshinoMeshHalo.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2CoatMesh") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; MwSkinEvents.Init(skin); Bandit2BodyDefHoshinoBanditSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void TryCatchThrow(string message, Action action) { try { action?.Invoke(); } catch (Exception innerException) { throw new FieldException(message, innerException); } } private static void TryAddComponent<T>(GameObject obj) where T : Component { if (!Object.op_Implicit((Object)(object)obj.GetComponent<T>())) { obj.AddComponent<T>(); } } } public class HoshinoController : MonoBehaviour { public int consecutiveShrineFails; } public static class MwSkinEvents { public static VoiceGroup[] voiceGroups; private static float nextLobbyLineTime; public static VoiceArray skinSelect = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[4] { new VoiceInfo("Play_Hoshino_Select_1", 1.8f), new VoiceInfo("Play_Hoshino_Select_2", 5.8f), new VoiceInfo("Play_Hoshino_Select_3", 7.5f), new VoiceInfo("Play_Hoshino_Select_4", 2f) }); public static VoiceArray leavePod = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[2] { new VoiceInfo("Play_Hoshino_Pod_1", 1.4f), new VoiceInfo("Play_Hoshino_Pod_2", 2.3f) }); public static VoiceArray idle = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[9] { new VoiceInfo("Play_Hoshino_Idle_2", 2.5f), new VoiceInfo("Play_Hoshino_Idle_3", 6f), new VoiceInfo("Play_Hoshino_Idle_4", 2.9f), new VoiceInfo("Play_Hoshino_Idle_5", 5.3f), new VoiceInfo("Play_Hoshino_Idle_6", 3.6f), new VoiceInfo("Play_Hoshino_Idle_7", 2.2f), new VoiceInfo("Play_Hoshino_Idle_8", 7.4f), new VoiceInfo("Play_Hoshino_Idle_9", 1.5f), new VoiceInfo("Play_Hoshino_Idle_10", 1.4f) }); public static VoiceArray death = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[4] { new VoiceInfo("Play_Hoshino_Death_1", 2.8f), new VoiceInfo("Play_Hoshino_Death_2", 2.3f), new VoiceInfo("Play_Hoshino_Death_3", 2.8f), new VoiceInfo("Play_Hoshino_Death_4", 2.6f) }); public static VoiceArray useEquipment = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[4] { new VoiceInfo("Play_Hoshino_Equipment_1", 1.9f), new VoiceInfo("Play_Hoshino_Select_1", 1.8f), new VoiceInfo("Play_Hoshino_TPStart_2", 1.3f), new VoiceInfo("Play_Hoshino_TPStart_5", 1.4f) }); public static VoiceArray useSpecial = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[6] { new VoiceInfo("Play_Hoshino_Special_1", 0.9f), new VoiceInfo("Play_Hoshino_Special_3", 1.4f), new VoiceInfo("Play_Hoshino_Special_4", 1f), new VoiceInfo("Play_Hoshino_Special_5", 2f), new VoiceInfo("Play_Hoshino_Special_6", 0.8f), new VoiceInfo("Play_Hoshino_Special_7", 2f) }); public static VoiceArray useUtility = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[5] { new VoiceInfo("Play_Hoshino_Utility_1", 1.3f), new VoiceInfo("Play_Hoshino_Utility_2", 1f), new VoiceInfo("Play_Hoshino_Utility_3", 1.3f), new VoiceInfo("Play_Hoshino_Utility_4", 1f), new VoiceInfo("Play_Hoshino_Utility_5", 2f) }); public static VoiceArray useSecondary = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[4] { new VoiceInfo("Play_Hoshino_Secondary_1", 0.6f), new VoiceInfo("Play_Hoshino_Secondary_2", 0.8f), new VoiceInfo("Play_Hoshino_Secondary_3", 0.4f), new VoiceInfo("Play_Hoshino_Secondary_4", 0.5f) }); public static VoiceArray usePrimary = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[3] { new VoiceInfo("Play_Hoshino_Primary_1", 0.4f), new VoiceInfo("Play_Hoshino_Primary_2", 0.4f), new VoiceInfo("Play_Hoshino_Primary_3", 0.4f) }); public static VoiceArray jump = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[3] { new VoiceInfo("Play_Hoshino_Jump_1", 0.4f), new VoiceInfo("Play_Hoshino_Jump_2", 0.4f), new VoiceInfo("Play_Hoshino_Jump_3", 0.4f) }); public static VoiceArray startTP = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[5] { new VoiceInfo("Play_Hoshino_TPStart_1", 1f), new VoiceInfo("Play_Hoshino_TPStart_3", 1.8f), new VoiceInfo("Play_Hoshino_TPStart_4", 2.2f), new VoiceInfo("Play_Hoshino_TPStart_5", 1.4f), new VoiceInfo("Play_Hoshino_TPStart_6", 1.4f) }); public static VoiceArray defeatTPBoss = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[4] { new VoiceInfo("Play_Hoshino_TPBossDefeat_1", 2.1f), new VoiceInfo("Play_Hoshino_TPBossDefeat_2", 3.8f), new VoiceInfo("Play_Hoshino_TPBossDefeat_3", 1.6f), new VoiceInfo("Play_Hoshino_TPBossDefeat_4", 2.2f) }); public static VoiceArray endTP = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[5] { new VoiceInfo("Play_Hoshino_TPEnd_1", 7f), new VoiceInfo("Play_Hoshino_TPEnd_2", 4.2f), new VoiceInfo("Play_Hoshino_TPEnd_3", 1.6f), new VoiceInfo("Play_Hoshino_TPEnd_5", 1.5f), new VoiceInfo("Play_Hoshino_TPEnd_6", 2f) }); public static VoiceArray getItem = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[5] { new VoiceInfo("Play_Hoshino_Item_1", 1.6f), new VoiceInfo("Play_Hoshino_Item_2", 2f), new VoiceInfo("Play_Hoshino_Item_3", 2f), new VoiceInfo("Play_Hoshino_Item_4", 1.4f), new VoiceInfo("Play_Hoshino_Item_5", 1f) }); public static VoiceArray hurt = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[7] { new VoiceInfo("Play_Hoshino_Hurt_1", 1.4f), new VoiceInfo("Play_Hoshino_Hurt_2", 0.5f), new VoiceInfo("Play_Hoshino_Hurt_3", 0.6f), new VoiceInfo("Play_Hoshino_Hurt_4", 0.9f), new VoiceInfo("Play_Hoshino_Hurt_5", 0.9f), new VoiceInfo("Play_Hoshino_Hurt_6", 0.7f), new VoiceInfo("Play_Hoshino_Hurt_7", 0.7f) }); public static VoiceArray heavyHeal = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1] { new VoiceInfo("Play_Hoshino_HeavyHeal_1", 1.2f) }); public static VoiceArray leaveStage = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[5] { new VoiceInfo("Play_Hoshino_Teleport_1", 1.3f), new VoiceInfo("Play_Hoshino_Teleport_2", 0.9f), new VoiceInfo("Play_Hoshino_Teleport_3", 1.2f), new VoiceInfo("Play_Hoshino_Teleport_4", 1.4f), new VoiceInfo("Play_Hoshino_Teleport_5", 2f) }); public static VoiceArray hugeFailShrine = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1] { new VoiceInfo("Play_Hoshino_LetsGoGambling_1", 2.3f) }); public static void Init(SkinDef skinDef) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_0226: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_028f: Unknown result type (might be due to invalid IL or missing references) //IL_0290: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02c5: Unknown result type (might be due to invalid IL or missing references) //IL_02f9: Unknown result type (might be due to invalid IL or missing references) //IL_02fa: Unknown result type (might be due to invalid IL or missing references) //IL_032e: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0363: Unknown result type (might be due to invalid IL or missing references) //IL_0364: Unknown result type (might be due to invalid IL or missing references) //IL_0385: Unknown result type (might be due to invalid IL or missing references) //IL_0386: Unknown result type (might be due to invalid IL or missing references) //IL_03a7: Unknown result type (might be due to invalid IL or missing references) //IL_03a8: Unknown result type (might be due to invalid IL or missing references) //IL_03c9: Unknown result type (might be due to invalid IL or missing references) //IL_03cf: Unknown result type (might be due to invalid IL or missing references) EventSub val = new EventSub(skinDef, (BoneTransformation[])null, (ExtraObject[])null, true, (BlendShapeAnimation[])(object)new BlendShapeAnimation[1] { (BlendShapeAnimation)new BlinkBlendShapeAnimation("Bandit2BodyMesh", "e-blink", -1, 0, 0.1f, 0f, 0.1f, false) }, (IdleAnimation[])null, voiceGroups); val.TakeDamage = (Action<GameObject, DamageReport>)Delegate.Combine(val.TakeDamage, new Action<GameObject, DamageReport>(ExpressionOnHit)); val.Death = (Action<GameObject>)Delegate.Combine(val.Death, new Action<GameObject>(ExpressionOnDeath)); val.TakeDamage = (Action<GameObject, DamageReport>)Delegate.Combine(val.TakeDamage, (Action<GameObject, DamageReport>)delegate(GameObject body, DamageReport damageReport) { if (body != null) { VoiceController component14 = body.GetComponent<VoiceController>(); if (component14 != null) { component14.TryPlayRandomUniqueSoundServer(hurt, body, 0.5f); } } }); val.Death = (Action<GameObject>)Delegate.Combine(val.Death, (Action<GameObject>)delegate(GameObject body) { if (body != null) { VoiceController component13 = body.GetComponent<VoiceController>(); if (component13 != null) { component13.TryPlayRandomSoundServer(death, body, 1f); } } }); val.TeleporterStart = (Action<GameObject>)Delegate.Combine(val.TeleporterStart, (Action<GameObject>)delegate(GameObject body) { if (body != null) { VoiceController component12 = body.GetComponent<VoiceController>(); if (component12 != null) { component12.TryPlayRandomSoundServer(startTP, body, 1f); } } }); val.DefeatBossGroup = (Action<GameObject>)Delegate.Combine(val.DefeatBossGroup, (Action<GameObject>)delegate(GameObject body) { if (body != null) { VoiceController component11 = body.GetComponent<VoiceController>(); if (component11 != null) { component11.TryPlayRandomUniqueSoundServer(defeatTPBoss, body, 1f); } } }); val.TeleporterEnd = (Action<GameObject>)Delegate.Combine(val.TeleporterEnd, (Action<GameObject>)delegate(GameObject body) { if (body != null) { VoiceController component10 = body.GetComponent<VoiceController>(); if (component10 != null) { component10.TryPlayRandomSoundServer(endTP, body, 1f); } } }); val.LeavePod = (Action<GameObject>)Delegate.Combine(val.LeavePod, (Action<GameObject>)delegate(GameObject body) { if (body != null) { VoiceController component9 = body.GetComponent<VoiceController>(); if (component9 != null) { component9.TryPlayRandomSoundServer(leavePod, body, 1f); } } }); val.Idle = (Action<GameObject>)Delegate.Combine(val.Idle, (Action<GameObject>)delegate(GameObject body) { if (body != null) { VoiceController component8 = body.GetComponent<VoiceController>(); if (component8 != null) { component8.TryPlayRandomUniqueSoundServer(idle, body, 1f); } } }); val.UseEquipment = (Action<GameObject>)Delegate.Combine(val.UseEquipment, (Action<GameObject>)delegate(GameObject body) { if (body != null) { VoiceController component7 = body.GetComponent<VoiceController>(); if (component7 != null) { component7.TryPlayRandomUniqueSoundServer(useEquipment, body, 0.8f); } } }); val.UseSpecial = (Action<GameObject>)Delegate.Combine(val.UseSpecial, (Action<GameObject>)delegate(GameObject body) { if (body != null) { VoiceController component6 = body.GetComponent<VoiceController>(); if (component6 != null) { component6.TryPlayRandomUniqueSoundServer(useSpecial, body, 0.5f); } } }); val.UseUtility = (Action<GameObject>)Delegate.Combine(val.UseUtility, (Action<GameObject>)delegate(GameObject body) { if (body != null) { VoiceController component5 = body.GetComponent<VoiceController>(); if (component5 != null) { component5.TryPlayRandomUniqueSoundServer(useUtility, body, 0.5f); } } }); val.UseSecondary = (Action<GameObject>)Delegate.Combine(val.UseSecondary, (Action<GameObject>)delegate(GameObject body) { if (body != null) { VoiceController component4 = body.GetComponent<VoiceController>(); if (component4 != null) { component4.TryPlayRandomUniqueSoundServer(useSecondary, body, 0.5f); } } }); val.UsePrimary = (Action<GameObject>)Delegate.Combine(val.UsePrimary, (Action<GameObject>)delegate(GameObject body) { if (body != null) { VoiceController component3 = body.GetComponent<VoiceController>(); if (component3 != null) { component3.TryPlayRandomUniqueSoundServer(usePrimary, body, 0.05f); } } }); val.LeaveStage = (Action<GameObject>)Delegate.Combine(val.LeaveStage, (Action<GameObject>)delegate(GameObject body) { if (body != null) { VoiceController component2 = body.GetComponent<VoiceController>(); if (component2 != null) { component2.TryPlayRandomUniqueSoundServer(leaveStage, body, 1f); } } }); val.Jump = (Action<GameObject>)Delegate.Combine(val.Jump, (Action<GameObject>)delegate(GameObject body) { if (body != null) { VoiceController component = body.GetComponent<VoiceController>(); if (component != null) { component.TryPlayRandomUniqueSoundServer(jump, body, 0.1f); } } }); val.Heal = (Action<GameObject, float>)Delegate.Combine(val.Heal, new Action<GameObject, float>(HeavyHealLine)); val.ShrineSuccess = (Action<GameObject>)Delegate.Combine(val.ShrineSuccess, new Action<GameObject>(ShrineSuccessTrack)); val.ShrineFailure = (Action<GameObject>)Delegate.Combine(val.ShrineFailure, new Action<GameObject>(ShrineFailureTrack)); val.Init(); val.SkinAppliedLobby = (Action<GameObject>)Delegate.Combine(val.SkinAppliedLobby, new Action<GameObject>(SkinAppliedLine)); } private static void SkinAppliedLine(GameObject body) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown if (Time.time > nextLobbyLineTime && ((body != null) ? body.GetComponent<VoiceController>() : null) != null) { object[] voiceLines = skinSelect.voiceLines; VoiceInfo val = (VoiceInfo)MwUtils.RandomChoice(voiceLines); nextLobbyLineTime = Time.time + val.approxDuration + 0.5f; VoiceController.PlaySound(val, body, (VoiceController)null); } } private static void ExpressionOnHit(GameObject body, DamageReport damageReport) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Expected O, but got Unknown ExpressionController component = body.GetComponent<ExpressionController>(); if (component != null) { component.TryPlayAnimation(new BlendShapeAnimation("Bandit2BodyMesh", "f-><", 0, 0, 0.1f, 0.1f, 0.1f, true)); component.TryPlayAnimation(new BlendShapeAnimation("Bandit2BodyMesh", "b-hurt", 1, 0, 0.1f, 0.1f, 0.1f, false)); component.TryPlayAnimation(new BlendShapeAnimation("Bandit2BodyMesh", "m-serious", 2, 0, 0.1f, 0.1f, 0.1f, false)); } } private static void ExpressionOnDeath(GameObject body) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Expected O, but got Unknown ExpressionController component = body.GetComponent<ExpressionController>(); if (component != null) { component.TryPlayAnimation(new BlendShapeAnimation("Bandit2BodyMesh", "f-confused", 0, 2, 0.2f, float.PositiveInfinity, 0.2f, true)); component.TryPlayAnimation(new BlendShapeAnimation("Bandit2BodyMesh", "m-angry", 2, 2, 0.2f, float.PositiveInfinity, 0.2f, false)); component.TryPlayAnimation(new BlendShapeAnimation("Bandit2BodyMesh", "h-hide", 3, 2, 0.05f, float.PositiveInfinity, 0.2f, false)); } } private static void HeavyHealLine(GameObject body, float amount) { VoiceController val = ((body != null) ? body.GetComponent<VoiceController>() : null); if (val != null) { object obj; if (body == null) { obj = null; } else { CharacterBody component = body.GetComponent<CharacterBody>(); obj = ((component != null) ? component.healthComponent : null); } HealthComponent val2 = (HealthComponent)obj; if ((Object)(object)val2 != (Object)null && amount >= 0.5f * val2.fullCombinedHealth) { val.TryPlayRandomSoundServer(heavyHeal, body, 1f); } } } private static void ShrineSuccessTrack(GameObject body) { HoshinoController hoshinoController = ((body != null) ? body.GetComponent<HoshinoController>() : null); if (hoshinoController != null) { hoshinoController.consecutiveShrineFails = 0; } else if (Object.op_Implicit((Object)(object)body)) { body.AddComponent<HoshinoController>(); } } private static void ShrineFailureTrack(GameObject body) { HoshinoController hoshinoController = ((body != null) ? body.GetComponent<HoshinoController>() : null); if (hoshinoController != null) { hoshinoController.consecutiveShrineFails++; if (hoshinoController.consecutiveShrineFails % 5 == 0) { VoiceController val = ((body != null) ? body.GetComponent<VoiceController>() : null); if (val != null) { val.TryPlayRandomSoundServer(hugeFailShrine, body, 1f); } } } else if (Object.op_Implicit((Object)(object)body)) { body.AddComponent<HoshinoController>().consecutiveShrineFails = 1; } } public static void CreateVoiceGroups() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Expected O, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Expected O, but got Unknown //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Expected O, but got Unknown //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Expected O, but got Unknown //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Expected O, but got Unknown //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Expected O, but got Unknown //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Expected O, but got Unknown //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Expected O, but got Unknown //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Expected O, but got Unknown RoR2Application.onLoadFinished = (Action)Delegate.Combine(RoR2Application.onLoadFinished, new Action(Options.OnLoadFinished)); voiceGroups = (VoiceGroup[])(object)new VoiceGroup[11] { new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { skinSelect }, 10f, 10f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { leavePod }, 0.5f, 0.5f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { idle }, 10f, 20f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { death }, 5f, 5f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { hugeFailShrine }, 5f, 5f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { leaveStage }, 10f, 10f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { heavyHeal }, 30f, 50f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { getItem }, 15f, 60f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { useEquipment }, 45f, 100f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[6] { usePrimary, useSecondary, useUtility, useSpecial, hurt, jump }, 0.5f, 8f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[3] { startTP, defeatTPBoss, endTP }, 5f, 10f) }; } } public class Options { private static bool? _rooEnabled; public static bool rooEnabled { get { if (!_rooEnabled.HasValue) { _rooEnabled = Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"); } return _rooEnabled.Value; } } public static ConfigEntry<float> hoshinoVoiceVolume { get; set; } private static void HoshinoVoiceVolumeSettingChanged() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) AkSoundEngine.SetRTPCValue("HoshinoVoiceVolume", hoshinoVoiceVolume.Value * 50f); } public static void Init() { hoshinoVoiceVolume = HoshinoBanditPlugin.config.Bind<float>("Sound", "Hoshino Voice Volume", 1f, "How loud Hoshino's voice is relative to other sound effects."); hoshinoVoiceVolume.SettingChanged += delegate { HoshinoVoiceVolumeSettingChanged(); }; if (rooEnabled) { RoOInit(); } } public static void OnLoadFinished() { HoshinoVoiceVolumeSettingChanged(); } private static void RoOInit() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown ModSettingsManager.AddOption((BaseOption)new StepSliderOption(hoshinoVoiceVolume, new StepSliderConfig { min = 0f, max = 2f, increment = 0.01f })); ModSettingsManager.SetModDescription("Config options relating to the Hoshino Bandit skin mod."); ModSettingsManager.SetModIcon(HoshinoBanditPlugin.assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HoshinoBandit\\Icons\\DefHoshinoBanditIcon.png")); } } } namespace RuneFoxMods { internal class Utils { public static void PrintBodyCatalog() { Debug.Log((object)"\nBodyCatalog"); foreach (GameObject allBodyPrefab in BodyCatalog.allBodyPrefabs) { Debug.Log((object)((Object)allBodyPrefab).name); } Debug.Log((object)"\n"); } public static void ReadChildren(GameObject parent, int tabs, bool includecomponents = true) { //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) string text = ""; for (int i = 0; i < tabs; i++) { text += " "; } for (int j = 0; j < parent.transform.childCount; j++) { Transform child = parent.transform.GetChild(j); if ((Object)(object)child == (Object)null) { break; } string text2 = ((Component)child).gameObject.activeInHierarchy.ToString(); string[] obj = new string[6] { text, ((Object)child).name, " ", text2, " ", null }; Vector3 position = ((Component)child).transform.position; obj[5] = ((object)(Vector3)(ref position)).ToString(); Debug.Log((object)string.Concat(obj)); if (includecomponents) { ReadComponents(((Component)child).gameObject, tabs + 1); Debug.Log((object)""); } ReadChildren(((Component)child).gameObject, tabs + 1, includecomponents); } } public static void readheiarchy(GameObject parent, bool includeComponents = true) { Debug.Log((object)((Object)parent).name); if (includeComponents) { ReadComponents(parent, 1); Debug.Log((object)""); } ReadChildren(parent, 1, includeComponents); } public static void ReadComponents(GameObject obj, int tabs) { string text = ""; for (int i = 0; i < tabs; i++) { text += " "; } Component[] components = obj.GetComponents(typeof(Component)); foreach (Component val in components) { string text2 = ""; Debug.Log((object)(text + "Comp: " + ((object)val).GetType().ToString() + " " + text2)); } } public static void PrintAllPaths(GameObject parent) { Debug.Log((object)((Object)parent).name); PrintAllPathsInner(parent, ((Object)parent).name); } private static void PrintAllPathsInner(GameObject parent, string parent_string) { int childCount = parent.transform.childCount; for (int i = 0; i < childCount; i++) { Transform child = parent.transform.GetChild(i); if (!((Object)child).name.EndsWith("_end")) { string text = parent_string + "/" + ((Object)child).name; Debug.Log((object)(" " + ((Object)child).name + "\t\t" + text)); PrintAllPathsInner(((Component)child).gameObject, text); continue; } break; } } public static void PrintDynamicBone(DynamicBone DB) { //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)("Root: " + (object)DB.m_Root)); Debug.Log((object)("Damping: " + DB.m_Damping)); Debug.Log((object)("Damping Dist: " + (object)DB.m_DampingDistrib)); Debug.Log((object)("Elasticity: " + DB.m_Elasticity)); Debug.Log((object)("Elasticity Dist: " + (object)DB.m_ElasticityDistrib)); Debug.Log((object)("Stiffness: " + DB.m_Stiffness)); Debug.Log((object)("Stiffness Dist: " + (object)DB.m_StiffnessDistrib)); Debug.Log((object)("Inert: " + DB.m_Inert)); Debug.Log((object)("Inert Dist: " + (object)DB.m_InertDistrib)); Debug.Log((object)("Radius: " + DB.m_Radius)); Debug.Log((object)("Radius Dist: " + (object)DB.m_RadiusDistrib)); Debug.Log((object)("End Length: " + DB.m_EndLength)); Vector3 val = DB.m_EndOffset; Debug.Log((object)("End Offset: " + ((object)(Vector3)(ref val)).ToString())); val = DB.m_Gravity; Debug.Log((object)("Gravity: " + ((object)(Vector3)(ref val)).ToString())); val = DB.m_Force; Debug.Log((object)("Force: " + ((object)(Vector3)(ref val)).ToString())); Debug.Log((object)("FreezeAxis: " + ((object)(FreezeAxis)(ref DB.m_FreezeAxis)).ToString())); Debug.Log((object)("Colliders: " + DB.m_Colliders.Count)); foreach (DynamicBoneCollider collider in DB.m_Colliders) { Debug.Log((object)("\t Parent: " + ((Object)((Component)collider).transform).name)); Debug.Log((object)("\t Direction: " + ((object)(Direction)(ref collider.m_Direction)).ToString())); val = collider.m_Center; Debug.Log((object)("\t Center " + ((object)(Vector3)(ref val)).ToString())); Debug.Log((object)("\t Bound " + ((object)(Bound)(ref collider.m_Bound)).ToString())); Debug.Log((object)("\t Radius " + collider.m_Radius)); Debug.Log((object)("\t Height " + collider.m_Height)); } Debug.Log((object)("Exclusions: " + DB.m_Exclusions.Count)); foreach (Transform exclusion in DB.m_Exclusions) { Debug.Log((object)("\t Transform: " + ((Object)exclusion).name)); } } public static ChildLocator GetChildLocator(GameObject body) { ChildLocator val = null; Transform child = body.transform.GetChild(0); if (Object.op_Implicit((Object)(object)child)) { Transform child2 = child.GetChild(0); if (Object.op_Implicit((Object)(object)child2)) { val = ((Component)child2).GetComponent<ChildLocator>(); if (Object.op_Implicit((Object)(object)val)) { Debug.Log((object)"Locator Found"); } } } return val; } public static Transform FindChildInTree(Transform Root, string name) { Queue<Transform> queue = new Queue<Transform>(); queue.Enqueue(Root); while (queue.Count != 0) { Transform val = queue.Dequeue(); if (((Object)val).name == name) { return val; } for (int i = 0; i < val.childCount; i++) { Transform child = val.GetChild(i); queue.Enqueue(child); } } return null; } public static string RemoveCloneNaming(string str) { return str.Remove(str.Length - 7); } } } namespace RuneFoxMods.DynamicSkins { public static class DynamicSkinHelpers { public static SkinnedMeshRenderer[] GetBaseSkinRenderers(GameObject modelObject) { SkinnedMeshRenderer[] componentsInChildren = modelObject.GetComponentsInChildren<SkinnedMeshRenderer>(true); List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>(); SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { if ((Object)(object)((Component)val).transform.parent == (Object)(object)modelObject.transform) { list.Add(val); } } return list.ToArray(); } public static Transform[] BoneArrayBuilder(Transform NewBoneRoot) { List<Transform> list = new List<Transform>(); BoneArrayBuilderHelper(NewBoneRoot, list); return list.ToArray(); } public static void BoneArrayBuilderHelper(Transform parent, List<Transform> list) { if (!((Object)parent).name.EndsWith("_end")) { list.Add(parent); } for (int i = 0; i < parent.childCount; i++) { BoneArrayBuilderHelper(parent.GetChild(i), list); } } public static Transform GetArmature(GameObject obj) { return GetArmatureHelper(obj); } public static Transform GetArmatureHelper(GameObject obj) { if (((Object)obj).name.ToLower().Contains("armature")) { return obj.transform; } for (int i = 0; i < obj.transform.childCount; i++) { Transform armatureHelper = GetArmatureHelper(((Component)obj.transform.GetChild(i)).gameObject); if (Object.op_Implicit((Object)(object)armatureHelper)) { return armatureHelper; } } return null; } public static Transform GetTopParent(Transform obj) { Transform val = obj; while ((Object)(object)val.parent != (Object)null) { val = val.parent; } return val; } public static string GetPrevBoneInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length - 1; i++) { if (((Object)bones[i + 1]).name == ((Object)targetBone).name) { return ((Object)bones[i]).name; } } return null; } public static int GetBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length; i++) { if (((Object)bones[i]).name == ((Object)targetBone).name) { return i; } } return -1; } public static int GetPrevBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length - 1; i++) { if (((Object)bones[i + 1]).name == ((Object)targetBone).name) { return i; } } return -1; } } internal class DynamicSkinManager { internal Dictionary<string, SkinDef> SkinDefs = new Dictionary<string, SkinDef>(); private GameObject LastModelObject; internal Dictionary<string, SortedList<int, Modification>> ModificationList = new Dictionary<string, SortedList<int, Modification>>(); private Dictionary<GameObject, AppliedModifications> ModifiedObjects = new Dictionary<GameObject, AppliedModifications>(); internal ManualLogSource InstanceLogger; internal void AddModification(string skinNameToken, int boneIndex, Modification modification) { if (!ModificationList.TryGetValue(skinNameToken, out var value)) { value = new SortedList<int, Modification>(); ModificationList.Add(skinNameToken, value); } value.Add(boneIndex, modification); } internal void AddSkinDef(SkinDef skinDef) { SkinDefs.Add(skinDef.nameToken, skinDef); } internal IEnumerator SkinDefApply(Func<SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator> orig, SkinDef self, GameObject modelObject, List<AssetReferenceT<Material>> loadedMaterials, List<AssetReferenceT<Mesh>> loadedMeshes, int unloadType) { IEnumerator result = orig(self, modelObject, loadedMaterials, loadedMeshes, unloadType); RemoveInvalidModelObjects(); ModifiedObjects.TryGetValue(modelObject, out var value); try { if (!SkinDefs.TryGetValue(self.nameToken, out var _)) { if (value != null) { ClearSkinModifications(LastModelObject, value); } return result; } if (value == null) { AppliedModifications appliedModifications = new AppliedModifications(); ModifiedObjects.Add(modelObject, appliedModifications); ApplySkinModifications(self, modelObject, appliedModifications); } } catch (Exception ex) { InstanceLogger.LogWarning((object)"An error occured while adding accessories to a skin"); InstanceLogger.LogError((object)ex); } return result; } private void RemoveInvalidModelObjects() { foreach (GameObject item in ModifiedObjects.Keys.Where((GameObject el) => !Object.op_Implicit((Object)(object)el)).ToList()) { ModifiedObjects.Remove(item); } } private void ClearSkinModifications(GameObject modelObject, AppliedModifications modifications) { while (modifications.BaseModelModifications.Count != 0) { Modification modification = modifications.BaseModelModifications.Pop(); clearModification(modification, modelObject, modifications); } while (modifications.OtherModifications.Count != 0) { clearModification(modifications.OtherModifications[0], modelObject, modifications); } ModifiedObjects.Remove(modelObject); } private void ApplySkinModifications(SkinDef skindef, GameObject modelObject, AppliedModifications modifications) { CharacterModel component = modelObject.GetComponent<CharacterModel>(); LastModelObject = modelObject; if (!ModificationList.TryGetValue(skindef.nameToken, out var value)) { return; } foreach (KeyValuePair<int, Modification> item in value) { ApplyModification(modelObject, component, item.Value, modifications); } } private static void ApplyModification(GameObject modelObject, CharacterModel characterModel, Modification modification, AppliedModifications modifications) { _ = modification.bodyname; string parentname = modification.parentname; Transform val = Utils.FindChildInTree(modelObject.transform, parentname); GameObject val2; if (modification.affectsbasemodel) { val2 = Object.Instantiate<GameObject>(modification.prefab, val, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; modification.inst_armature = val2; ModificationApplyBones(modelObject, modification, modifications); } else { val2 = Object.Instantiate<GameObject>(modification.prefab, modelObject.transform, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; Transform armature = DynamicSkinHelpers.GetArmature(val2); ((Component)armature).transform.SetParent(val, false); modification.inst_armature = ((Component)armature).gameObject; } modification.instance = val2; if (modification.dynamicBoneData != null) { ModificationApplyDynamicBones(modelObject, modification); } ModificationAddRenderers(val2, characterModel); modifications.OtherModifications.Add(modification); } private static void ModificationApplyBones(GameObject modelObject, Modification modification, AppliedModifications modifications) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List<Transform> list = baseSkinRenderers[0].bones.ToList(); Transform[] array = DynamicSkinHelpers.BoneArrayBuilder(modification.instance.transform); list.InsertRange(modification.boneIndex, array); modification.boneCount = array.Length; SkinnedMeshRenderer[] array2 = baseSkinRenderers; for (int i = 0; i < array2.Length; i++) { array2[i].bones = list.ToArray(); } modifications.BaseModelModifications.Push(modification); } private static void ModificationApplyDynamicBones(GameObject modelObject, Modification modification) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) DynamicBone val = (modification.inst_dynamicBone = modification.instance.AddComponent<DynamicBone>()); List<DynamicBoneCollider> list = new List<DynamicBoneCollider>(); foreach (DynamicBoneColliderData collider in modification.dynamicBoneData.m_Colliders) { DynamicBoneCollider val2 = ((Component)Utils.FindChildInTree(modelObject.transform, collider.m_parent_name)).gameObject.AddComponent<DynamicBoneCollider>(); val2.m_Direction = collider.m_Direction; val2.m_Center = collider.m_Center; val2.m_Bound = collider.m_Bound; val2.m_Radius = collider.m_Radius; val2.m_Height = collider.m_Height; list.Add(val2); } modification.inst_DB_colliders = list; Transform root = (val.m_Root = Utils.FindChildInTree(modification.inst_armature.transform, modification.dynamicBoneData.m_Root)); val.m_Damping = modification.dynamicBoneData.m_Damping; val.m_DampingDistrib = modification.dynamicBoneData.m_DampingDistrib; val.m_Elasticity = modification.dynamicBoneData.m_Elasticity; val.m_ElasticityDistrib = modification.dynamicBoneData.m_ElasticityDistrib; val.m_Stiffness = modification.dynamicBoneData.m_Stiffness; val.m_StiffnessDistrib = modification.dynamicBoneData.m_StiffnessDistrib; val.m_Inert = modification.dynamicBoneData.m_Inert; val.m_InertDistrib = modification.dynamicBoneData.m_InertDistrib; val.m_Radius = modification.dynamicBoneData.m_Radius; val.m_RadiusDistrib = modification.dynamicBoneData.m_RadiusDistrib; val.m_EndLength = modification.dynamicBoneData.m_EndLength; val.m_EndOffset = modification.dynamicBoneData.m_EndOffset; val.m_Gravity = modification.dynamicBoneData.m_Gravity; val.m_Force = modification.dynamicBoneData.m_Force; val.m_UpdateRate = modification.dynamicBoneData.m_updateRate; val.m_Colliders = list; val.m_Exclusions = new List<Transform>(); foreach (string exclusion in modification.dynamicBoneData.m_Exclusions) { Transform val3 = Utils.FindChildInTree(root, exclusion); if ((Object)(object)val3 != (Object)null) { val.m_Exclusions.Add(val3); } else { Debug.LogWarning((object)"Tried to exclude a transform that could not be found"); } } val.m_FreezeAxis = modification.dynamicBoneData.m_FreezeAxis; } private static void ModificationAddRenderers(GameObject newPart, CharacterModel characterModel) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) SkinnedMeshRenderer[] componentsInChildren = newPart.GetComponentsInChildren<SkinnedMeshRenderer>(true); Array.Resize(ref characterModel.baseRendererInfos, characterModel.baseRendererInfos.Length + componentsInChildren.Length); if (componentsInChildren.Length != 0) { int num = componentsInChildren.Length; SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { characterModel.baseRendererInfos[characterModel.baseRendererInfos.Length - num] = new RendererInfo { renderer = (Renderer)(object)componentsInChildren[^num], ignoreOverlays = false, defaultShadowCastingMode = (ShadowCastingMode)1, defaultMaterial = ((Renderer)val).sharedMaterial }; num--; } } } private void clearModification(Modification modification, GameObject modelObject, AppliedModifications modifications) { if (modification.inst_DB_colliders != null) { foreach (DynamicBoneCollider inst_DB_collider in modification.inst_DB_colliders) { Object.Destroy((Object)(object)inst_DB_collider); } } if (modification.affectsbasemodel) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List<Transform> list = baseSkinRenderers[0].bones.ToList(); list.RemoveRange(modification.boneIndex, modification.boneCount); SkinnedMeshRenderer[] array = baseSkinRenderers; for (int i = 0; i < array.Length; i++) { array[i].bones = list.ToArray(); } } Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_dynamicBone); Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_armature); Object.Destroy((Object)(object)modifications.OtherModifications[0].instance); if (!modifications.OtherModifications.Remove(modification)) { InstanceLogger.LogError((object)"Skin Modification was not removed"); } } } internal class Modification { public string prefabpath; public string bodyname; public string parentname; public GameObject prefab; public bool affectsbasemodel; public DynamicBoneData dynamicBoneData; public string parentSkinToken; public int boneIndex; public int boneCount; public GameObject instance; public GameObject inst_armature; public DynamicBone inst_dynamicBone; public List<DynamicBoneCollider> inst_DB_colliders = new List<DynamicBoneCollider>(); public Modification(string PrefabPath, string ParentName, string BodyName, string ParentSkinToken, int BoneIndex, bool AffectsBaseModel, AssetBundle assetBundle) { bodyname = BodyName; prefabpath = PrefabPath; parentname = ParentName; parentSkinToken = ParentSkinToken; affectsbasemodel = AffectsBaseModel; boneIndex = BoneIndex; prefab = assetBundle.LoadAsset<GameObject>(prefabpath); if ((Object)(object)prefab == (Object)null) { Debug.LogWarning((object)("Asset at " + PrefabPath + " was not loaded")); } } } internal class AppliedModifications { public Stack<Modification> BaseModelModifications = new Stack<Modification>(); public List<Modification> OtherModifications = new List<Modification>(); } internal class DynamicBoneData { public string m_Root; public float m_Damping; public AnimationCurve m_DampingDistrib; public float m_Elasticity; public AnimationCurve m_ElasticityDistrib; public float m_Stiffness; public AnimationCurve m_StiffnessDistrib; public float m_Inert; public AnimationCurve m_InertDistrib; public float m_Radius; public AnimationCurve m_RadiusDistrib; public float m_EndLength; public Vector3 m_EndOffset; public Vector3 m_Gravity; public Vector3 m_Force; public List<DynamicBoneColliderData> m_Colliders; public List<string> m_Exclusions; public FreezeAxis m_FreezeAxis; public float m_updateRate; public DynamicBoneData(string root, float damping, AnimationCurve damping_dist, float elasticity, AnimationCurve elasticity_dist, float stiffness, AnimationCurve stiffness_dist, float inert, AnimationCurve inert_dist, float radius, AnimationCurve radius_dist, float end_length, Vector3 end_offset, Vector3 gravity, Vector3 force, List<DynamicBoneColliderData> colliders, List<string> exclusions, FreezeAxis freeze_axis, float update_rate) { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) m_Root = root; m_Damping = damping; m_DampingDistrib = damping_dist; m_Elasticity = elasticity; m_ElasticityDistrib = elasticity_dist; m_Stiffness = stiffness; m_StiffnessDistrib = stiffness_dist; m_Inert = inert; m_InertDistrib = inert_dist; m_Radius = radius; m_RadiusDistrib = radius_dist; m_EndLength = end_length; m_EndOffset = end_offset; m_Gravity = gravity; m_Force = force; m_Colliders = colliders; m_Exclusions = exclusions; m_FreezeAxis = freeze_axis; m_updateRate = update_rate; } } internal class DynamicBoneColliderData { public string m_parent_name; public Direction m_Direction; public Vector3 m_Center; public Bound m_Bound; public float m_Radius; public float m_Height; public DynamicBoneColliderData(string parent_name, Direction direction, Vector3 Center, Bound bound, float radius, float heaight) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) m_parent_name = parent_name; m_Direction = direction; m_Center = Center; m_Bound = bound; m_Radius = radius; m_Height = heaight; } } }