Decompiled source of HoshinoBandit v1.0.2

HoshinoBandit.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using MonoMod.RuntimeDetour;
using MonoMod.RuntimeDetour.HookGen;
using MwSkinAdditions;
using RiskOfOptions;
using RiskOfOptions.OptionConfigs;
using RiskOfOptions.Options;
using RoR2;
using RuneFoxMods.DynamicSkins;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace HoshinoBandit
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.Miyowi.HoshinoBandit", "HoshinoBandit", "1.0.2")]
	public class HoshinoBanditPlugin : BaseUnityPlugin
	{
		private class FieldException : Exception
		{
			public FieldException(string message, Exception innerException)
				: base(message, innerException)
			{
			}
		}

		public class DynamicSkinExtension
		{
			private Modification DefHoshinoBandithalobaseModification;

			private Modification DefHoshinoBanditbackhair_01Modification;

			internal void BeforeStart()
			{
				//IL_0038: Unknown result type (might be due to invalid IL or missing references)
				_DynamicSkinManager.InstanceLogger = ((BaseUnityPlugin)Instance).Logger;
				new Hook((MethodBase)typeof(SkinDef).GetMethod("ApplyAsync"), (Delegate)new Func<Func<SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator>, SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator>(_DynamicSkinManager.SkinDefApply)).Apply();
			}

			internal void AfterStart()
			{
				InitializeModifications();
				InitializeDynamicBones();
				AddModificationsToList();
			}

			internal void BeforeBodyCatalogInit()
			{
				Bandit2BodyDefHoshinoBanditSkinAddedEvent += onSkinAdded;
			}

			internal void AfterBodyCatalogInit()
			{
			}

			private void InitializeModifications()
			{
				DefHoshinoBandithalobaseModification = new Modification("halobase.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFHOSHINOBANDIT_NAME", 24, AffectsBaseModel: true, assetBundle);
				DefHoshinoBanditbackhair_01Modification = new Modification("backhair_01.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFHOSHINOBANDIT_NAME", 27, AffectsBaseModel: true, assetBundle);
			}

			private void InitializeDynamicBones()
			{
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0065: Unknown result type (might be due to invalid IL or missing references)
				//IL_0085: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
				//IL_0151: Unknown result type (might be due to invalid IL or missing references)
				//IL_0165: Unknown result type (might be due to invalid IL or missing references)
				//IL_0179: Unknown result type (might be due to invalid IL or missing references)
				//IL_0199: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
				//IL_0229: Unknown result type (might be due to invalid IL or missing references)
				//IL_0259: Unknown result type (might be due to invalid IL or missing references)
				DefHoshinoBandithalobaseModification.dynamicBoneData = new DynamicBoneData("halobase", 0.55f, null, 0.5f, null, 0.2f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.21f, 0f),
					new DynamicBoneColliderData("chest", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.17f, 1.02f),
					new DynamicBoneColliderData("stomach", (Direction)1, new Vector3(0f, -0.08f, 0f), (Bound)0, 0.18f, 0.31f)
				}, new List<string>(), (FreezeAxis)0, 120f);
				DefHoshinoBanditbackhair_01Modification.dynamicBoneData = new DynamicBoneData("backhair_01", 0.421f, null, 0.12f, null, 0.71f, null, 0f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, -0.01f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("stomach", (Direction)1, new Vector3(0f, -0.08f, 0f), (Bound)0, 0.18f, 0.31f),
					new DynamicBoneColliderData("chest", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.17f, 1.02f),
					new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.21f, 0f),
					new DynamicBoneColliderData("upper_arm.l", (Direction)1, new Vector3(0f, 0.13f, 0f), (Bound)0, 0.12f, 0f),
					new DynamicBoneColliderData("upper_arm.r", (Direction)1, new Vector3(0f, 0.13f, 0f), (Bound)0, 0.12f, 0f)
				}, new List<string>(), (FreezeAxis)0, 45f);
			}

			private void AddModificationsToList()
			{
				_DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHOSHINOBANDIT_NAME", 24, DefHoshinoBandithalobaseModification);
				_DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFHOSHINOBANDIT_NAME", 27, DefHoshinoBanditbackhair_01Modification);
			}

			private static void onSkinAdded(object sender, SkinAddedArgs e)
			{
				_DynamicSkinManager.AddSkinDef(e.skinDef);
			}
		}

		public delegate void VoidDelegate();

		public class SkinAddedArgs : EventArgs
		{
			public SkinDef skinDef { get; }

			public GameObject bodyPrefab { get; }

			public SkinAddedArgs(SkinDef newSkinDef, GameObject newGameObject)
			{
				skinDef = newSkinDef;
				bodyPrefab = newGameObject;
			}
		}

		public static AssetBundle assetBundle;

		public static ConfigFile config;

		private static readonly List<Material> materialsWithRoRShader = new List<Material>();

		private static DynamicSkinExtension _DynamicSkinExtension = new DynamicSkinExtension();

		private static DynamicSkinManager _DynamicSkinManager = new DynamicSkinManager();

		private static VoidDelegate BeforeStartDelegate;

		private static VoidDelegate AfterStartDelegate;

		private static VoidDelegate BeforeBodyCatalogDelegate;

		private static VoidDelegate AfterBodyCatalogDelegate;

		internal static HoshinoBanditPlugin Instance { get; private set; }

		internal static ManualLogSource InstanceLogger
		{
			get
			{
				HoshinoBanditPlugin instance = Instance;
				if (instance == null)
				{
					return null;
				}
				return ((BaseUnityPlugin)instance).Logger;
			}
		}

		private static event EventHandler<SkinAddedArgs> Bandit2BodyDefHoshinoBanditSkinAddedEvent;

		private void Awake()
		{
			Instance = this;
			config = ((BaseUnityPlugin)this).Config;
			MwSkinEvents.CreateVoiceGroups();
		}

		private void Start()
		{
			Instance = this;
			BeforeStart();
			using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("HoshinoBandit.miyowihoshinobandit"))
			{
				assetBundle = AssetBundle.LoadFromStream(stream);
			}
			((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
			HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
			ReplaceShaders();
			AfterStart();
			Options.Init();
		}

		private void BeforeStart()
		{
			BeforeStartDelegate = (VoidDelegate)Delegate.Combine(BeforeStartDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeStart));
			BeforeStartDelegate?.Invoke();
		}

		private void AfterStart()
		{
			AfterStartDelegate = (VoidDelegate)Delegate.Combine(AfterStartDelegate, new VoidDelegate(_DynamicSkinExtension.AfterStart));
			AfterStartDelegate?.Invoke();
		}

		private static void BeforeBodyCatalogInit()
		{
			BeforeBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(BeforeBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeBodyCatalogInit));
			BeforeBodyCatalogDelegate?.Invoke();
		}

		private static void AfterBodyCatalogInit()
		{
			AfterBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(AfterBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.AfterBodyCatalogInit));
			AfterBodyCatalogDelegate?.Invoke();
		}

		private static void ReplaceShaders()
		{
			LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Skins/HoshinoBandit/Skin/matBody.mat", "Assets/Skins/HoshinoBandit/Skin/matShotgun.mat", "Assets/Skins/HoshinoBandit/Skin/matSkirt.mat", "Assets/Skins/HoshinoBandit/Skin/matHalo.mat");
		}

		private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
			foreach (string text in materialPaths)
			{
				Material val = assetBundle.LoadAsset<Material>(text);
				val.shader = shader;
				materialsWithRoRShader.Add(val);
			}
		}

		private static void LanguageLoadStrings(Action<Language> orig, Language self)
		{
			orig(self);
			self.SetStringByToken("MIYOWI_SKIN_DEFHOSHINOBANDIT_NAME", "Hoshino");
		}

		private static void BodyCatalogInit()
		{
			BeforeBodyCatalogInit();
			AddBandit2BodyDefHoshinoBanditSkin();
			AfterBodyCatalogInit();
		}

		private static void Bandit2BodyDefHoshinoBanditSkinAdded(SkinDef skinDef, GameObject bodyPrefab)
		{
			HoshinoBanditPlugin.Bandit2BodyDefHoshinoBanditSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab));
		}

		private static void AddBandit2BodyDefHoshinoBanditSkin()
		{
			string text = "Bandit2Body";
			string text2 = "DefHoshinoBandit";
			try
			{
				GameObject val = BodyCatalog.FindBodyPrefab(text);
				if (!Object.op_Implicit((Object)(object)val))
				{
					InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
					return;
				}
				ModelLocator component = val.GetComponent<ModelLocator>();
				if (!Object.op_Implicit((Object)(object)component))
				{
					InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
					return;
				}
				GameObject gameObject = ((Component)component.modelTransform).gameObject;
				ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
				if (!Object.op_Implicit((Object)(object)skinController))
				{
					InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
					return;
				}
				Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
				gameObject.GetComponentsInChildren<Light>(true);
				SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
				SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
				skin.skinDefParams = skinParams;
				TryCatchThrow("Icon", delegate
				{
					skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HoshinoBandit\\Icons\\DefHoshinoBanditIcon.png");
				});
				((Object)skin).name = text2;
				skin.nameToken = "MIYOWI_SKIN_DEFHOSHINOBANDIT_NAME";
				skin.rootObject = gameObject;
				TryCatchThrow("Base Skins", delegate
				{
					skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
				});
				TryCatchThrow("Unlockable Name", delegate
				{
					skin.unlockableDef = null;
				});
				TryCatchThrow("Game Object Activations", delegate
				{
					//IL_0010: Unknown result type (might be due to invalid IL or missing references)
					//IL_0054: Unknown result type (might be due to invalid IL or missing references)
					//IL_0055: Unknown result type (might be due to invalid IL or missing references)
					//IL_005e: Unknown result type (might be due to invalid IL or missing references)
					//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
					//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
					skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[2]
					{
						new GameObjectActivation
						{
							gameObject = ((Component)renderers.First((Renderer r) => ((Object)r).name == "Bandit2HatMesh")).gameObject,
							shouldActivate = false
						},
						new GameObjectActivation
						{
							gameObject = ((Component)renderers.First((Renderer r) => ((Object)r).name == "Bandit2ArmsMesh")).gameObject,
							shouldActivate = false
						}
					};
				});
				TryCatchThrow("Renderer Infos", delegate
				{
					//IL_0010: Unknown result type (might be due to invalid IL or missing references)
					//IL_002f: Unknown result type (might be due to invalid IL or missing references)
					//IL_006d: Unknown result type (might be due to invalid IL or missing references)
					//IL_006e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0077: Unknown result type (might be due to invalid IL or missing references)
					//IL_0096: Unknown result type (might be due to invalid IL or missing references)
					//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
					//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
					//IL_00de: Unknown result type (might be due to invalid IL or missing references)
					//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
					//IL_013b: Unknown result type (might be due to invalid IL or missing references)
					//IL_013c: Unknown result type (might be due to invalid IL or missing references)
					//IL_0145: Unknown result type (might be due to invalid IL or missing references)
					//IL_0164: Unknown result type (might be due to invalid IL or missing references)
					//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
					//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
					//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
					//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
					//IL_0209: Unknown result type (might be due to invalid IL or missing references)
					//IL_020a: Unknown result type (might be due to invalid IL or missing references)
					skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[5]
					{
						new RendererInfo
						{
							defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HoshinoBandit/Skin/matBody.mat"),
							defaultShadowCastingMode = (ShadowCastingMode)0,
							ignoreOverlays = false,
							renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2BodyMesh")
						},
						new RendererInfo
						{
							defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HoshinoBandit/Skin/matShotgun.mat"),
							defaultShadowCastingMode = (ShadowCastingMode)0,
							ignoreOverlays = false,
							renderer = renderers.First((Renderer r) => ((Object)r).name == "BanditShotgunMesh")
						},
						new RendererInfo
						{
							defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HoshinoBandit/Skin/matBody.mat"),
							defaultShadowCastingMode = (ShadowCastingMode)0,
							ignoreOverlays = false,
							renderer = renderers.First((Renderer r) => ((Object)r).name == "BanditPistolMesh")
						},
						new RendererInfo
						{
							defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HoshinoBandit/Skin/matSkirt.mat"),
							defaultShadowCastingMode = (ShadowCastingMode)0,
							ignoreOverlays = false,
							renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2AccessoriesMesh")
						},
						new RendererInfo
						{
							defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/HoshinoBandit/Skin/matHalo.mat"),
							defaultShadowCastingMode = (ShadowCastingMode)0,
							ignoreOverlays = false,
							renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2CoatMesh")
						}
					};
				});
				TryCatchThrow("Mesh Replacements", delegate
				{
					//IL_0010: Unknown result type (might be due to invalid IL or missing references)
					//IL_005d: Unknown result type (might be due to invalid IL or missing references)
					//IL_005e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0067: Unknown result type (might be due to invalid IL or missing references)
					//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
					//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
					//IL_00be: Unknown result type (might be due to invalid IL or missing references)
					//IL_010b: Unknown result type (might be due to invalid IL or missing references)
					//IL_010c: Unknown result type (might be due to invalid IL or missing references)
					//IL_0115: Unknown result type (might be due to invalid IL or missing references)
					//IL_0162: Unknown result type (might be due to invalid IL or missing references)
					//IL_0163: Unknown result type (might be due to invalid IL or missing references)
					//IL_016c: Unknown result type (might be due to invalid IL or missing references)
					//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
					//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
					skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
					{
						new MeshReplacement
						{
							mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HoshinoBandit\\Meshes\\HoshinoMesh.mesh"),
							renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2BodyMesh")
						},
						new MeshReplacement
						{
							mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HoshinoBandit\\Meshes\\Hosino_Origninal_Weapon.mesh"),
							renderer = renderers.First((Renderer r) => ((Object)r).name == "BanditShotgunMesh")
						},
						new MeshReplacement
						{
							mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HoshinoBandit\\Meshes\\HoshinoPistolMesh.mesh"),
							renderer = renderers.First((Renderer r) => ((Object)r).name == "BanditPistolMesh")
						},
						new MeshReplacement
						{
							mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HoshinoBandit\\Meshes\\HoshinoMeshSkirt.mesh"),
							renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2AccessoriesMesh")
						},
						new MeshReplacement
						{
							mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HoshinoBandit\\Meshes\\HoshinoMeshHalo.mesh"),
							renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2CoatMesh")
						}
					};
				});
				TryCatchThrow("Light Infos", delegate
				{
					skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0];
				});
				TryCatchThrow("Minion Skin Replacements", delegate
				{
					skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
				});
				TryCatchThrow("Projectile Ghost Replacements", delegate
				{
					skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
				});
				Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
				skinController.skins[skinController.skins.Length - 1] = skin;
				MwSkinEvents.Init(skin);
				Bandit2BodyDefHoshinoBanditSkinAdded(skin, val);
			}
			catch (FieldException ex)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
			catch (Exception ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogError((object)ex2);
			}
		}

		private static void TryCatchThrow(string message, Action action)
		{
			try
			{
				action?.Invoke();
			}
			catch (Exception innerException)
			{
				throw new FieldException(message, innerException);
			}
		}

		private static void TryAddComponent<T>(GameObject obj) where T : Component
		{
			if (!Object.op_Implicit((Object)(object)obj.GetComponent<T>()))
			{
				obj.AddComponent<T>();
			}
		}
	}
	public class HoshinoController : MonoBehaviour
	{
		public int consecutiveShrineFails;
	}
	public static class MwSkinEvents
	{
		public static VoiceGroup[] voiceGroups;

		private static float nextLobbyLineTime;

		public static VoiceArray skinSelect = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[4]
		{
			new VoiceInfo("Play_Hoshino_Select_1", 1.8f),
			new VoiceInfo("Play_Hoshino_Select_2", 5.8f),
			new VoiceInfo("Play_Hoshino_Select_3", 7.5f),
			new VoiceInfo("Play_Hoshino_Select_4", 2f)
		});

		public static VoiceArray leavePod = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[2]
		{
			new VoiceInfo("Play_Hoshino_Pod_1", 1.4f),
			new VoiceInfo("Play_Hoshino_Pod_2", 2.3f)
		});

		public static VoiceArray idle = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[9]
		{
			new VoiceInfo("Play_Hoshino_Idle_2", 2.5f),
			new VoiceInfo("Play_Hoshino_Idle_3", 6f),
			new VoiceInfo("Play_Hoshino_Idle_4", 2.9f),
			new VoiceInfo("Play_Hoshino_Idle_5", 5.3f),
			new VoiceInfo("Play_Hoshino_Idle_6", 3.6f),
			new VoiceInfo("Play_Hoshino_Idle_7", 2.2f),
			new VoiceInfo("Play_Hoshino_Idle_8", 7.4f),
			new VoiceInfo("Play_Hoshino_Idle_9", 1.5f),
			new VoiceInfo("Play_Hoshino_Idle_10", 1.4f)
		});

		public static VoiceArray death = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[4]
		{
			new VoiceInfo("Play_Hoshino_Death_1", 2.8f),
			new VoiceInfo("Play_Hoshino_Death_2", 2.3f),
			new VoiceInfo("Play_Hoshino_Death_3", 2.8f),
			new VoiceInfo("Play_Hoshino_Death_4", 2.6f)
		});

		public static VoiceArray useEquipment = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[4]
		{
			new VoiceInfo("Play_Hoshino_Equipment_1", 1.9f),
			new VoiceInfo("Play_Hoshino_Select_1", 1.8f),
			new VoiceInfo("Play_Hoshino_TPStart_2", 1.3f),
			new VoiceInfo("Play_Hoshino_TPStart_5", 1.4f)
		});

		public static VoiceArray useSpecial = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[6]
		{
			new VoiceInfo("Play_Hoshino_Special_1", 0.9f),
			new VoiceInfo("Play_Hoshino_Special_3", 1.4f),
			new VoiceInfo("Play_Hoshino_Special_4", 1f),
			new VoiceInfo("Play_Hoshino_Special_5", 2f),
			new VoiceInfo("Play_Hoshino_Special_6", 0.8f),
			new VoiceInfo("Play_Hoshino_Special_7", 2f)
		});

		public static VoiceArray useUtility = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[5]
		{
			new VoiceInfo("Play_Hoshino_Utility_1", 1.3f),
			new VoiceInfo("Play_Hoshino_Utility_2", 1f),
			new VoiceInfo("Play_Hoshino_Utility_3", 1.3f),
			new VoiceInfo("Play_Hoshino_Utility_4", 1f),
			new VoiceInfo("Play_Hoshino_Utility_5", 2f)
		});

		public static VoiceArray useSecondary = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[4]
		{
			new VoiceInfo("Play_Hoshino_Secondary_1", 0.6f),
			new VoiceInfo("Play_Hoshino_Secondary_2", 0.8f),
			new VoiceInfo("Play_Hoshino_Secondary_3", 0.4f),
			new VoiceInfo("Play_Hoshino_Secondary_4", 0.5f)
		});

		public static VoiceArray usePrimary = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[3]
		{
			new VoiceInfo("Play_Hoshino_Primary_1", 0.4f),
			new VoiceInfo("Play_Hoshino_Primary_2", 0.4f),
			new VoiceInfo("Play_Hoshino_Primary_3", 0.4f)
		});

		public static VoiceArray jump = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[3]
		{
			new VoiceInfo("Play_Hoshino_Jump_1", 0.4f),
			new VoiceInfo("Play_Hoshino_Jump_2", 0.4f),
			new VoiceInfo("Play_Hoshino_Jump_3", 0.4f)
		});

		public static VoiceArray startTP = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[5]
		{
			new VoiceInfo("Play_Hoshino_TPStart_1", 1f),
			new VoiceInfo("Play_Hoshino_TPStart_3", 1.8f),
			new VoiceInfo("Play_Hoshino_TPStart_4", 2.2f),
			new VoiceInfo("Play_Hoshino_TPStart_5", 1.4f),
			new VoiceInfo("Play_Hoshino_TPStart_6", 1.4f)
		});

		public static VoiceArray defeatTPBoss = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[4]
		{
			new VoiceInfo("Play_Hoshino_TPBossDefeat_1", 2.1f),
			new VoiceInfo("Play_Hoshino_TPBossDefeat_2", 3.8f),
			new VoiceInfo("Play_Hoshino_TPBossDefeat_3", 1.6f),
			new VoiceInfo("Play_Hoshino_TPBossDefeat_4", 2.2f)
		});

		public static VoiceArray endTP = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[5]
		{
			new VoiceInfo("Play_Hoshino_TPEnd_1", 7f),
			new VoiceInfo("Play_Hoshino_TPEnd_2", 4.2f),
			new VoiceInfo("Play_Hoshino_TPEnd_3", 1.6f),
			new VoiceInfo("Play_Hoshino_TPEnd_5", 1.5f),
			new VoiceInfo("Play_Hoshino_TPEnd_6", 2f)
		});

		public static VoiceArray getItem = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[5]
		{
			new VoiceInfo("Play_Hoshino_Item_1", 1.6f),
			new VoiceInfo("Play_Hoshino_Item_2", 2f),
			new VoiceInfo("Play_Hoshino_Item_3", 2f),
			new VoiceInfo("Play_Hoshino_Item_4", 1.4f),
			new VoiceInfo("Play_Hoshino_Item_5", 1f)
		});

		public static VoiceArray hurt = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[7]
		{
			new VoiceInfo("Play_Hoshino_Hurt_1", 1.4f),
			new VoiceInfo("Play_Hoshino_Hurt_2", 0.5f),
			new VoiceInfo("Play_Hoshino_Hurt_3", 0.6f),
			new VoiceInfo("Play_Hoshino_Hurt_4", 0.9f),
			new VoiceInfo("Play_Hoshino_Hurt_5", 0.9f),
			new VoiceInfo("Play_Hoshino_Hurt_6", 0.7f),
			new VoiceInfo("Play_Hoshino_Hurt_7", 0.7f)
		});

		public static VoiceArray heavyHeal = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1]
		{
			new VoiceInfo("Play_Hoshino_HeavyHeal_1", 1.2f)
		});

		public static VoiceArray leaveStage = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[5]
		{
			new VoiceInfo("Play_Hoshino_Teleport_1", 1.3f),
			new VoiceInfo("Play_Hoshino_Teleport_2", 0.9f),
			new VoiceInfo("Play_Hoshino_Teleport_3", 1.2f),
			new VoiceInfo("Play_Hoshino_Teleport_4", 1.4f),
			new VoiceInfo("Play_Hoshino_Teleport_5", 2f)
		});

		public static VoiceArray hugeFailShrine = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1]
		{
			new VoiceInfo("Play_Hoshino_LetsGoGambling_1", 2.3f)
		});

		public static void Init(SkinDef skinDef)
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0225: Unknown result type (might be due to invalid IL or missing references)
			//IL_0226: Unknown result type (might be due to invalid IL or missing references)
			//IL_025a: Unknown result type (might be due to invalid IL or missing references)
			//IL_025b: Unknown result type (might be due to invalid IL or missing references)
			//IL_028f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0290: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_032e: Unknown result type (might be due to invalid IL or missing references)
			//IL_032f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0363: Unknown result type (might be due to invalid IL or missing references)
			//IL_0364: Unknown result type (might be due to invalid IL or missing references)
			//IL_0385: Unknown result type (might be due to invalid IL or missing references)
			//IL_0386: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03cf: Unknown result type (might be due to invalid IL or missing references)
			EventSub val = new EventSub(skinDef, (BoneTransformation[])null, (ExtraObject[])null, true, (BlendShapeAnimation[])(object)new BlendShapeAnimation[1] { (BlendShapeAnimation)new BlinkBlendShapeAnimation("Bandit2BodyMesh", "e-blink", -1, 0, 0.1f, 0f, 0.1f, false) }, (IdleAnimation[])null, voiceGroups);
			val.TakeDamage = (Action<GameObject, DamageReport>)Delegate.Combine(val.TakeDamage, new Action<GameObject, DamageReport>(ExpressionOnHit));
			val.Death = (Action<GameObject>)Delegate.Combine(val.Death, new Action<GameObject>(ExpressionOnDeath));
			val.TakeDamage = (Action<GameObject, DamageReport>)Delegate.Combine(val.TakeDamage, (Action<GameObject, DamageReport>)delegate(GameObject body, DamageReport damageReport)
			{
				if (body != null)
				{
					VoiceController component14 = body.GetComponent<VoiceController>();
					if (component14 != null)
					{
						component14.TryPlayRandomUniqueSoundServer(hurt, body, 0.5f);
					}
				}
			});
			val.Death = (Action<GameObject>)Delegate.Combine(val.Death, (Action<GameObject>)delegate(GameObject body)
			{
				if (body != null)
				{
					VoiceController component13 = body.GetComponent<VoiceController>();
					if (component13 != null)
					{
						component13.TryPlayRandomSoundServer(death, body, 1f);
					}
				}
			});
			val.TeleporterStart = (Action<GameObject>)Delegate.Combine(val.TeleporterStart, (Action<GameObject>)delegate(GameObject body)
			{
				if (body != null)
				{
					VoiceController component12 = body.GetComponent<VoiceController>();
					if (component12 != null)
					{
						component12.TryPlayRandomSoundServer(startTP, body, 1f);
					}
				}
			});
			val.DefeatBossGroup = (Action<GameObject>)Delegate.Combine(val.DefeatBossGroup, (Action<GameObject>)delegate(GameObject body)
			{
				if (body != null)
				{
					VoiceController component11 = body.GetComponent<VoiceController>();
					if (component11 != null)
					{
						component11.TryPlayRandomUniqueSoundServer(defeatTPBoss, body, 1f);
					}
				}
			});
			val.TeleporterEnd = (Action<GameObject>)Delegate.Combine(val.TeleporterEnd, (Action<GameObject>)delegate(GameObject body)
			{
				if (body != null)
				{
					VoiceController component10 = body.GetComponent<VoiceController>();
					if (component10 != null)
					{
						component10.TryPlayRandomSoundServer(endTP, body, 1f);
					}
				}
			});
			val.LeavePod = (Action<GameObject>)Delegate.Combine(val.LeavePod, (Action<GameObject>)delegate(GameObject body)
			{
				if (body != null)
				{
					VoiceController component9 = body.GetComponent<VoiceController>();
					if (component9 != null)
					{
						component9.TryPlayRandomSoundServer(leavePod, body, 1f);
					}
				}
			});
			val.Idle = (Action<GameObject>)Delegate.Combine(val.Idle, (Action<GameObject>)delegate(GameObject body)
			{
				if (body != null)
				{
					VoiceController component8 = body.GetComponent<VoiceController>();
					if (component8 != null)
					{
						component8.TryPlayRandomUniqueSoundServer(idle, body, 1f);
					}
				}
			});
			val.UseEquipment = (Action<GameObject>)Delegate.Combine(val.UseEquipment, (Action<GameObject>)delegate(GameObject body)
			{
				if (body != null)
				{
					VoiceController component7 = body.GetComponent<VoiceController>();
					if (component7 != null)
					{
						component7.TryPlayRandomUniqueSoundServer(useEquipment, body, 0.8f);
					}
				}
			});
			val.UseSpecial = (Action<GameObject>)Delegate.Combine(val.UseSpecial, (Action<GameObject>)delegate(GameObject body)
			{
				if (body != null)
				{
					VoiceController component6 = body.GetComponent<VoiceController>();
					if (component6 != null)
					{
						component6.TryPlayRandomUniqueSoundServer(useSpecial, body, 0.5f);
					}
				}
			});
			val.UseUtility = (Action<GameObject>)Delegate.Combine(val.UseUtility, (Action<GameObject>)delegate(GameObject body)
			{
				if (body != null)
				{
					VoiceController component5 = body.GetComponent<VoiceController>();
					if (component5 != null)
					{
						component5.TryPlayRandomUniqueSoundServer(useUtility, body, 0.5f);
					}
				}
			});
			val.UseSecondary = (Action<GameObject>)Delegate.Combine(val.UseSecondary, (Action<GameObject>)delegate(GameObject body)
			{
				if (body != null)
				{
					VoiceController component4 = body.GetComponent<VoiceController>();
					if (component4 != null)
					{
						component4.TryPlayRandomUniqueSoundServer(useSecondary, body, 0.5f);
					}
				}
			});
			val.UsePrimary = (Action<GameObject>)Delegate.Combine(val.UsePrimary, (Action<GameObject>)delegate(GameObject body)
			{
				if (body != null)
				{
					VoiceController component3 = body.GetComponent<VoiceController>();
					if (component3 != null)
					{
						component3.TryPlayRandomUniqueSoundServer(usePrimary, body, 0.05f);
					}
				}
			});
			val.LeaveStage = (Action<GameObject>)Delegate.Combine(val.LeaveStage, (Action<GameObject>)delegate(GameObject body)
			{
				if (body != null)
				{
					VoiceController component2 = body.GetComponent<VoiceController>();
					if (component2 != null)
					{
						component2.TryPlayRandomUniqueSoundServer(leaveStage, body, 1f);
					}
				}
			});
			val.Jump = (Action<GameObject>)Delegate.Combine(val.Jump, (Action<GameObject>)delegate(GameObject body)
			{
				if (body != null)
				{
					VoiceController component = body.GetComponent<VoiceController>();
					if (component != null)
					{
						component.TryPlayRandomUniqueSoundServer(jump, body, 0.1f);
					}
				}
			});
			val.Heal = (Action<GameObject, float>)Delegate.Combine(val.Heal, new Action<GameObject, float>(HeavyHealLine));
			val.ShrineSuccess = (Action<GameObject>)Delegate.Combine(val.ShrineSuccess, new Action<GameObject>(ShrineSuccessTrack));
			val.ShrineFailure = (Action<GameObject>)Delegate.Combine(val.ShrineFailure, new Action<GameObject>(ShrineFailureTrack));
			val.Init();
			val.SkinAppliedLobby = (Action<GameObject>)Delegate.Combine(val.SkinAppliedLobby, new Action<GameObject>(SkinAppliedLine));
		}

		private static void SkinAppliedLine(GameObject body)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			if (Time.time > nextLobbyLineTime && ((body != null) ? body.GetComponent<VoiceController>() : null) != null)
			{
				object[] voiceLines = skinSelect.voiceLines;
				VoiceInfo val = (VoiceInfo)MwUtils.RandomChoice(voiceLines);
				nextLobbyLineTime = Time.time + val.approxDuration + 0.5f;
				VoiceController.PlaySound(val, body, (VoiceController)null);
			}
		}

		private static void ExpressionOnHit(GameObject body, DamageReport damageReport)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Expected O, but got Unknown
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Expected O, but got Unknown
			ExpressionController component = body.GetComponent<ExpressionController>();
			if (component != null)
			{
				component.TryPlayAnimation(new BlendShapeAnimation("Bandit2BodyMesh", "f-><", 0, 0, 0.1f, 0.1f, 0.1f, true));
				component.TryPlayAnimation(new BlendShapeAnimation("Bandit2BodyMesh", "b-hurt", 1, 0, 0.1f, 0.1f, 0.1f, false));
				component.TryPlayAnimation(new BlendShapeAnimation("Bandit2BodyMesh", "m-serious", 2, 0, 0.1f, 0.1f, 0.1f, false));
			}
		}

		private static void ExpressionOnDeath(GameObject body)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Expected O, but got Unknown
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Expected O, but got Unknown
			ExpressionController component = body.GetComponent<ExpressionController>();
			if (component != null)
			{
				component.TryPlayAnimation(new BlendShapeAnimation("Bandit2BodyMesh", "f-confused", 0, 2, 0.2f, float.PositiveInfinity, 0.2f, true));
				component.TryPlayAnimation(new BlendShapeAnimation("Bandit2BodyMesh", "m-angry", 2, 2, 0.2f, float.PositiveInfinity, 0.2f, false));
				component.TryPlayAnimation(new BlendShapeAnimation("Bandit2BodyMesh", "h-hide", 3, 2, 0.05f, float.PositiveInfinity, 0.2f, false));
			}
		}

		private static void HeavyHealLine(GameObject body, float amount)
		{
			VoiceController val = ((body != null) ? body.GetComponent<VoiceController>() : null);
			if (val != null)
			{
				object obj;
				if (body == null)
				{
					obj = null;
				}
				else
				{
					CharacterBody component = body.GetComponent<CharacterBody>();
					obj = ((component != null) ? component.healthComponent : null);
				}
				HealthComponent val2 = (HealthComponent)obj;
				if ((Object)(object)val2 != (Object)null && amount >= 0.5f * val2.fullCombinedHealth)
				{
					val.TryPlayRandomSoundServer(heavyHeal, body, 1f);
				}
			}
		}

		private static void ShrineSuccessTrack(GameObject body)
		{
			HoshinoController hoshinoController = ((body != null) ? body.GetComponent<HoshinoController>() : null);
			if (hoshinoController != null)
			{
				hoshinoController.consecutiveShrineFails = 0;
			}
			else if (Object.op_Implicit((Object)(object)body))
			{
				body.AddComponent<HoshinoController>();
			}
		}

		private static void ShrineFailureTrack(GameObject body)
		{
			HoshinoController hoshinoController = ((body != null) ? body.GetComponent<HoshinoController>() : null);
			if (hoshinoController != null)
			{
				hoshinoController.consecutiveShrineFails++;
				if (hoshinoController.consecutiveShrineFails % 5 == 0)
				{
					VoiceController val = ((body != null) ? body.GetComponent<VoiceController>() : null);
					if (val != null)
					{
						val.TryPlayRandomSoundServer(hugeFailShrine, body, 1f);
					}
				}
			}
			else if (Object.op_Implicit((Object)(object)body))
			{
				body.AddComponent<HoshinoController>().consecutiveShrineFails = 1;
			}
		}

		public static void CreateVoiceGroups()
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected O, but got Unknown
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Expected O, but got Unknown
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Expected O, but got Unknown
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Expected O, but got Unknown
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Expected O, but got Unknown
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Expected O, but got Unknown
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Expected O, but got Unknown
			//IL_018a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0190: Expected O, but got Unknown
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c1: Expected O, but got Unknown
			RoR2Application.onLoadFinished = (Action)Delegate.Combine(RoR2Application.onLoadFinished, new Action(Options.OnLoadFinished));
			voiceGroups = (VoiceGroup[])(object)new VoiceGroup[11]
			{
				new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { skinSelect }, 10f, 10f),
				new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { leavePod }, 0.5f, 0.5f),
				new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { idle }, 10f, 20f),
				new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { death }, 5f, 5f),
				new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { hugeFailShrine }, 5f, 5f),
				new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { leaveStage }, 10f, 10f),
				new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { heavyHeal }, 30f, 50f),
				new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { getItem }, 15f, 60f),
				new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { useEquipment }, 45f, 100f),
				new VoiceGroup((VoiceArray[])(object)new VoiceArray[6] { usePrimary, useSecondary, useUtility, useSpecial, hurt, jump }, 0.5f, 8f),
				new VoiceGroup((VoiceArray[])(object)new VoiceArray[3] { startTP, defeatTPBoss, endTP }, 5f, 10f)
			};
		}
	}
	public class Options
	{
		private static bool? _rooEnabled;

		public static bool rooEnabled
		{
			get
			{
				if (!_rooEnabled.HasValue)
				{
					_rooEnabled = Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions");
				}
				return _rooEnabled.Value;
			}
		}

		public static ConfigEntry<float> hoshinoVoiceVolume { get; set; }

		private static void HoshinoVoiceVolumeSettingChanged()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			AkSoundEngine.SetRTPCValue("HoshinoVoiceVolume", hoshinoVoiceVolume.Value * 50f);
		}

		public static void Init()
		{
			hoshinoVoiceVolume = HoshinoBanditPlugin.config.Bind<float>("Sound", "Hoshino Voice Volume", 1f, "How loud Hoshino's voice is relative to other sound effects.");
			hoshinoVoiceVolume.SettingChanged += delegate
			{
				HoshinoVoiceVolumeSettingChanged();
			};
			if (rooEnabled)
			{
				RoOInit();
			}
		}

		public static void OnLoadFinished()
		{
			HoshinoVoiceVolumeSettingChanged();
		}

		private static void RoOInit()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			ModSettingsManager.AddOption((BaseOption)new StepSliderOption(hoshinoVoiceVolume, new StepSliderConfig
			{
				min = 0f,
				max = 2f,
				increment = 0.01f
			}));
			ModSettingsManager.SetModDescription("Config options relating to the Hoshino Bandit skin mod.");
			ModSettingsManager.SetModIcon(HoshinoBanditPlugin.assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HoshinoBandit\\Icons\\DefHoshinoBanditIcon.png"));
		}
	}
}
namespace RuneFoxMods
{
	internal class Utils
	{
		public static void PrintBodyCatalog()
		{
			Debug.Log((object)"\nBodyCatalog");
			foreach (GameObject allBodyPrefab in BodyCatalog.allBodyPrefabs)
			{
				Debug.Log((object)((Object)allBodyPrefab).name);
			}
			Debug.Log((object)"\n");
		}

		public static void ReadChildren(GameObject parent, int tabs, bool includecomponents = true)
		{
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			string text = "";
			for (int i = 0; i < tabs; i++)
			{
				text += "  ";
			}
			for (int j = 0; j < parent.transform.childCount; j++)
			{
				Transform child = parent.transform.GetChild(j);
				if ((Object)(object)child == (Object)null)
				{
					break;
				}
				string text2 = ((Component)child).gameObject.activeInHierarchy.ToString();
				string[] obj = new string[6]
				{
					text,
					((Object)child).name,
					" ",
					text2,
					" ",
					null
				};
				Vector3 position = ((Component)child).transform.position;
				obj[5] = ((object)(Vector3)(ref position)).ToString();
				Debug.Log((object)string.Concat(obj));
				if (includecomponents)
				{
					ReadComponents(((Component)child).gameObject, tabs + 1);
					Debug.Log((object)"");
				}
				ReadChildren(((Component)child).gameObject, tabs + 1, includecomponents);
			}
		}

		public static void readheiarchy(GameObject parent, bool includeComponents = true)
		{
			Debug.Log((object)((Object)parent).name);
			if (includeComponents)
			{
				ReadComponents(parent, 1);
				Debug.Log((object)"");
			}
			ReadChildren(parent, 1, includeComponents);
		}

		public static void ReadComponents(GameObject obj, int tabs)
		{
			string text = "";
			for (int i = 0; i < tabs; i++)
			{
				text += "  ";
			}
			Component[] components = obj.GetComponents(typeof(Component));
			foreach (Component val in components)
			{
				string text2 = "";
				Debug.Log((object)(text + "Comp: " + ((object)val).GetType().ToString() + "  " + text2));
			}
		}

		public static void PrintAllPaths(GameObject parent)
		{
			Debug.Log((object)((Object)parent).name);
			PrintAllPathsInner(parent, ((Object)parent).name);
		}

		private static void PrintAllPathsInner(GameObject parent, string parent_string)
		{
			int childCount = parent.transform.childCount;
			for (int i = 0; i < childCount; i++)
			{
				Transform child = parent.transform.GetChild(i);
				if (!((Object)child).name.EndsWith("_end"))
				{
					string text = parent_string + "/" + ((Object)child).name;
					Debug.Log((object)("  " + ((Object)child).name + "\t\t" + text));
					PrintAllPathsInner(((Component)child).gameObject, text);
					continue;
				}
				break;
			}
		}

		public static void PrintDynamicBone(DynamicBone DB)
		{
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0190: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0266: Unknown result type (might be due to invalid IL or missing references)
			//IL_026b: Unknown result type (might be due to invalid IL or missing references)
			Debug.Log((object)("Root: " + (object)DB.m_Root));
			Debug.Log((object)("Damping: " + DB.m_Damping));
			Debug.Log((object)("Damping Dist: " + (object)DB.m_DampingDistrib));
			Debug.Log((object)("Elasticity: " + DB.m_Elasticity));
			Debug.Log((object)("Elasticity Dist: " + (object)DB.m_ElasticityDistrib));
			Debug.Log((object)("Stiffness: " + DB.m_Stiffness));
			Debug.Log((object)("Stiffness Dist: " + (object)DB.m_StiffnessDistrib));
			Debug.Log((object)("Inert: " + DB.m_Inert));
			Debug.Log((object)("Inert Dist: " + (object)DB.m_InertDistrib));
			Debug.Log((object)("Radius: " + DB.m_Radius));
			Debug.Log((object)("Radius Dist: " + (object)DB.m_RadiusDistrib));
			Debug.Log((object)("End Length: " + DB.m_EndLength));
			Vector3 val = DB.m_EndOffset;
			Debug.Log((object)("End Offset: " + ((object)(Vector3)(ref val)).ToString()));
			val = DB.m_Gravity;
			Debug.Log((object)("Gravity: " + ((object)(Vector3)(ref val)).ToString()));
			val = DB.m_Force;
			Debug.Log((object)("Force: " + ((object)(Vector3)(ref val)).ToString()));
			Debug.Log((object)("FreezeAxis: " + ((object)(FreezeAxis)(ref DB.m_FreezeAxis)).ToString()));
			Debug.Log((object)("Colliders: " + DB.m_Colliders.Count));
			foreach (DynamicBoneCollider collider in DB.m_Colliders)
			{
				Debug.Log((object)("\t Parent: " + ((Object)((Component)collider).transform).name));
				Debug.Log((object)("\t Direction: " + ((object)(Direction)(ref collider.m_Direction)).ToString()));
				val = collider.m_Center;
				Debug.Log((object)("\t Center " + ((object)(Vector3)(ref val)).ToString()));
				Debug.Log((object)("\t Bound " + ((object)(Bound)(ref collider.m_Bound)).ToString()));
				Debug.Log((object)("\t Radius " + collider.m_Radius));
				Debug.Log((object)("\t Height " + collider.m_Height));
			}
			Debug.Log((object)("Exclusions: " + DB.m_Exclusions.Count));
			foreach (Transform exclusion in DB.m_Exclusions)
			{
				Debug.Log((object)("\t Transform: " + ((Object)exclusion).name));
			}
		}

		public static ChildLocator GetChildLocator(GameObject body)
		{
			ChildLocator val = null;
			Transform child = body.transform.GetChild(0);
			if (Object.op_Implicit((Object)(object)child))
			{
				Transform child2 = child.GetChild(0);
				if (Object.op_Implicit((Object)(object)child2))
				{
					val = ((Component)child2).GetComponent<ChildLocator>();
					if (Object.op_Implicit((Object)(object)val))
					{
						Debug.Log((object)"Locator Found");
					}
				}
			}
			return val;
		}

		public static Transform FindChildInTree(Transform Root, string name)
		{
			Queue<Transform> queue = new Queue<Transform>();
			queue.Enqueue(Root);
			while (queue.Count != 0)
			{
				Transform val = queue.Dequeue();
				if (((Object)val).name == name)
				{
					return val;
				}
				for (int i = 0; i < val.childCount; i++)
				{
					Transform child = val.GetChild(i);
					queue.Enqueue(child);
				}
			}
			return null;
		}

		public static string RemoveCloneNaming(string str)
		{
			return str.Remove(str.Length - 7);
		}
	}
}
namespace RuneFoxMods.DynamicSkins
{
	public static class DynamicSkinHelpers
	{
		public static SkinnedMeshRenderer[] GetBaseSkinRenderers(GameObject modelObject)
		{
			SkinnedMeshRenderer[] componentsInChildren = modelObject.GetComponentsInChildren<SkinnedMeshRenderer>(true);
			List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>();
			SkinnedMeshRenderer[] array = componentsInChildren;
			foreach (SkinnedMeshRenderer val in array)
			{
				if ((Object)(object)((Component)val).transform.parent == (Object)(object)modelObject.transform)
				{
					list.Add(val);
				}
			}
			return list.ToArray();
		}

		public static Transform[] BoneArrayBuilder(Transform NewBoneRoot)
		{
			List<Transform> list = new List<Transform>();
			BoneArrayBuilderHelper(NewBoneRoot, list);
			return list.ToArray();
		}

		public static void BoneArrayBuilderHelper(Transform parent, List<Transform> list)
		{
			if (!((Object)parent).name.EndsWith("_end"))
			{
				list.Add(parent);
			}
			for (int i = 0; i < parent.childCount; i++)
			{
				BoneArrayBuilderHelper(parent.GetChild(i), list);
			}
		}

		public static Transform GetArmature(GameObject obj)
		{
			return GetArmatureHelper(obj);
		}

		public static Transform GetArmatureHelper(GameObject obj)
		{
			if (((Object)obj).name.ToLower().Contains("armature"))
			{
				return obj.transform;
			}
			for (int i = 0; i < obj.transform.childCount; i++)
			{
				Transform armatureHelper = GetArmatureHelper(((Component)obj.transform.GetChild(i)).gameObject);
				if (Object.op_Implicit((Object)(object)armatureHelper))
				{
					return armatureHelper;
				}
			}
			return null;
		}

		public static Transform GetTopParent(Transform obj)
		{
			Transform val = obj;
			while ((Object)(object)val.parent != (Object)null)
			{
				val = val.parent;
			}
			return val;
		}

		public static string GetPrevBoneInList(Transform targetBone, SkinnedMeshRenderer meshRenderer)
		{
			Transform[] bones = meshRenderer.bones;
			for (int i = 0; i <= bones.Length - 1; i++)
			{
				if (((Object)bones[i + 1]).name == ((Object)targetBone).name)
				{
					return ((Object)bones[i]).name;
				}
			}
			return null;
		}

		public static int GetBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer)
		{
			Transform[] bones = meshRenderer.bones;
			for (int i = 0; i <= bones.Length; i++)
			{
				if (((Object)bones[i]).name == ((Object)targetBone).name)
				{
					return i;
				}
			}
			return -1;
		}

		public static int GetPrevBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer)
		{
			Transform[] bones = meshRenderer.bones;
			for (int i = 0; i <= bones.Length - 1; i++)
			{
				if (((Object)bones[i + 1]).name == ((Object)targetBone).name)
				{
					return i;
				}
			}
			return -1;
		}
	}
	internal class DynamicSkinManager
	{
		internal Dictionary<string, SkinDef> SkinDefs = new Dictionary<string, SkinDef>();

		private GameObject LastModelObject;

		internal Dictionary<string, SortedList<int, Modification>> ModificationList = new Dictionary<string, SortedList<int, Modification>>();

		private Dictionary<GameObject, AppliedModifications> ModifiedObjects = new Dictionary<GameObject, AppliedModifications>();

		internal ManualLogSource InstanceLogger;

		internal void AddModification(string skinNameToken, int boneIndex, Modification modification)
		{
			if (!ModificationList.TryGetValue(skinNameToken, out var value))
			{
				value = new SortedList<int, Modification>();
				ModificationList.Add(skinNameToken, value);
			}
			value.Add(boneIndex, modification);
		}

		internal void AddSkinDef(SkinDef skinDef)
		{
			SkinDefs.Add(skinDef.nameToken, skinDef);
		}

		internal IEnumerator SkinDefApply(Func<SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator> orig, SkinDef self, GameObject modelObject, List<AssetReferenceT<Material>> loadedMaterials, List<AssetReferenceT<Mesh>> loadedMeshes, int unloadType)
		{
			IEnumerator result = orig(self, modelObject, loadedMaterials, loadedMeshes, unloadType);
			RemoveInvalidModelObjects();
			ModifiedObjects.TryGetValue(modelObject, out var value);
			try
			{
				if (!SkinDefs.TryGetValue(self.nameToken, out var _))
				{
					if (value != null)
					{
						ClearSkinModifications(LastModelObject, value);
					}
					return result;
				}
				if (value == null)
				{
					AppliedModifications appliedModifications = new AppliedModifications();
					ModifiedObjects.Add(modelObject, appliedModifications);
					ApplySkinModifications(self, modelObject, appliedModifications);
				}
			}
			catch (Exception ex)
			{
				InstanceLogger.LogWarning((object)"An error occured while adding accessories to a skin");
				InstanceLogger.LogError((object)ex);
			}
			return result;
		}

		private void RemoveInvalidModelObjects()
		{
			foreach (GameObject item in ModifiedObjects.Keys.Where((GameObject el) => !Object.op_Implicit((Object)(object)el)).ToList())
			{
				ModifiedObjects.Remove(item);
			}
		}

		private void ClearSkinModifications(GameObject modelObject, AppliedModifications modifications)
		{
			while (modifications.BaseModelModifications.Count != 0)
			{
				Modification modification = modifications.BaseModelModifications.Pop();
				clearModification(modification, modelObject, modifications);
			}
			while (modifications.OtherModifications.Count != 0)
			{
				clearModification(modifications.OtherModifications[0], modelObject, modifications);
			}
			ModifiedObjects.Remove(modelObject);
		}

		private void ApplySkinModifications(SkinDef skindef, GameObject modelObject, AppliedModifications modifications)
		{
			CharacterModel component = modelObject.GetComponent<CharacterModel>();
			LastModelObject = modelObject;
			if (!ModificationList.TryGetValue(skindef.nameToken, out var value))
			{
				return;
			}
			foreach (KeyValuePair<int, Modification> item in value)
			{
				ApplyModification(modelObject, component, item.Value, modifications);
			}
		}

		private static void ApplyModification(GameObject modelObject, CharacterModel characterModel, Modification modification, AppliedModifications modifications)
		{
			_ = modification.bodyname;
			string parentname = modification.parentname;
			Transform val = Utils.FindChildInTree(modelObject.transform, parentname);
			GameObject val2;
			if (modification.affectsbasemodel)
			{
				val2 = Object.Instantiate<GameObject>(modification.prefab, val, false);
				((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name);
				modification.instance = val2;
				modification.inst_armature = val2;
				ModificationApplyBones(modelObject, modification, modifications);
			}
			else
			{
				val2 = Object.Instantiate<GameObject>(modification.prefab, modelObject.transform, false);
				((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name);
				modification.instance = val2;
				Transform armature = DynamicSkinHelpers.GetArmature(val2);
				((Component)armature).transform.SetParent(val, false);
				modification.inst_armature = ((Component)armature).gameObject;
			}
			modification.instance = val2;
			if (modification.dynamicBoneData != null)
			{
				ModificationApplyDynamicBones(modelObject, modification);
			}
			ModificationAddRenderers(val2, characterModel);
			modifications.OtherModifications.Add(modification);
		}

		private static void ModificationApplyBones(GameObject modelObject, Modification modification, AppliedModifications modifications)
		{
			SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject);
			List<Transform> list = baseSkinRenderers[0].bones.ToList();
			Transform[] array = DynamicSkinHelpers.BoneArrayBuilder(modification.instance.transform);
			list.InsertRange(modification.boneIndex, array);
			modification.boneCount = array.Length;
			SkinnedMeshRenderer[] array2 = baseSkinRenderers;
			for (int i = 0; i < array2.Length; i++)
			{
				array2[i].bones = list.ToArray();
			}
			modifications.BaseModelModifications.Push(modification);
		}

		private static void ModificationApplyDynamicBones(GameObject modelObject, Modification modification)
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_025f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0264: Unknown result type (might be due to invalid IL or missing references)
			DynamicBone val = (modification.inst_dynamicBone = modification.instance.AddComponent<DynamicBone>());
			List<DynamicBoneCollider> list = new List<DynamicBoneCollider>();
			foreach (DynamicBoneColliderData collider in modification.dynamicBoneData.m_Colliders)
			{
				DynamicBoneCollider val2 = ((Component)Utils.FindChildInTree(modelObject.transform, collider.m_parent_name)).gameObject.AddComponent<DynamicBoneCollider>();
				val2.m_Direction = collider.m_Direction;
				val2.m_Center = collider.m_Center;
				val2.m_Bound = collider.m_Bound;
				val2.m_Radius = collider.m_Radius;
				val2.m_Height = collider.m_Height;
				list.Add(val2);
			}
			modification.inst_DB_colliders = list;
			Transform root = (val.m_Root = Utils.FindChildInTree(modification.inst_armature.transform, modification.dynamicBoneData.m_Root));
			val.m_Damping = modification.dynamicBoneData.m_Damping;
			val.m_DampingDistrib = modification.dynamicBoneData.m_DampingDistrib;
			val.m_Elasticity = modification.dynamicBoneData.m_Elasticity;
			val.m_ElasticityDistrib = modification.dynamicBoneData.m_ElasticityDistrib;
			val.m_Stiffness = modification.dynamicBoneData.m_Stiffness;
			val.m_StiffnessDistrib = modification.dynamicBoneData.m_StiffnessDistrib;
			val.m_Inert = modification.dynamicBoneData.m_Inert;
			val.m_InertDistrib = modification.dynamicBoneData.m_InertDistrib;
			val.m_Radius = modification.dynamicBoneData.m_Radius;
			val.m_RadiusDistrib = modification.dynamicBoneData.m_RadiusDistrib;
			val.m_EndLength = modification.dynamicBoneData.m_EndLength;
			val.m_EndOffset = modification.dynamicBoneData.m_EndOffset;
			val.m_Gravity = modification.dynamicBoneData.m_Gravity;
			val.m_Force = modification.dynamicBoneData.m_Force;
			val.m_UpdateRate = modification.dynamicBoneData.m_updateRate;
			val.m_Colliders = list;
			val.m_Exclusions = new List<Transform>();
			foreach (string exclusion in modification.dynamicBoneData.m_Exclusions)
			{
				Transform val3 = Utils.FindChildInTree(root, exclusion);
				if ((Object)(object)val3 != (Object)null)
				{
					val.m_Exclusions.Add(val3);
				}
				else
				{
					Debug.LogWarning((object)"Tried to exclude a transform that could not be found");
				}
			}
			val.m_FreezeAxis = modification.dynamicBoneData.m_FreezeAxis;
		}

		private static void ModificationAddRenderers(GameObject newPart, CharacterModel characterModel)
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			SkinnedMeshRenderer[] componentsInChildren = newPart.GetComponentsInChildren<SkinnedMeshRenderer>(true);
			Array.Resize(ref characterModel.baseRendererInfos, characterModel.baseRendererInfos.Length + componentsInChildren.Length);
			if (componentsInChildren.Length != 0)
			{
				int num = componentsInChildren.Length;
				SkinnedMeshRenderer[] array = componentsInChildren;
				foreach (SkinnedMeshRenderer val in array)
				{
					characterModel.baseRendererInfos[characterModel.baseRendererInfos.Length - num] = new RendererInfo
					{
						renderer = (Renderer)(object)componentsInChildren[^num],
						ignoreOverlays = false,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						defaultMaterial = ((Renderer)val).sharedMaterial
					};
					num--;
				}
			}
		}

		private void clearModification(Modification modification, GameObject modelObject, AppliedModifications modifications)
		{
			if (modification.inst_DB_colliders != null)
			{
				foreach (DynamicBoneCollider inst_DB_collider in modification.inst_DB_colliders)
				{
					Object.Destroy((Object)(object)inst_DB_collider);
				}
			}
			if (modification.affectsbasemodel)
			{
				SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject);
				List<Transform> list = baseSkinRenderers[0].bones.ToList();
				list.RemoveRange(modification.boneIndex, modification.boneCount);
				SkinnedMeshRenderer[] array = baseSkinRenderers;
				for (int i = 0; i < array.Length; i++)
				{
					array[i].bones = list.ToArray();
				}
			}
			Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_dynamicBone);
			Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_armature);
			Object.Destroy((Object)(object)modifications.OtherModifications[0].instance);
			if (!modifications.OtherModifications.Remove(modification))
			{
				InstanceLogger.LogError((object)"Skin Modification was not removed");
			}
		}
	}
	internal class Modification
	{
		public string prefabpath;

		public string bodyname;

		public string parentname;

		public GameObject prefab;

		public bool affectsbasemodel;

		public DynamicBoneData dynamicBoneData;

		public string parentSkinToken;

		public int boneIndex;

		public int boneCount;

		public GameObject instance;

		public GameObject inst_armature;

		public DynamicBone inst_dynamicBone;

		public List<DynamicBoneCollider> inst_DB_colliders = new List<DynamicBoneCollider>();

		public Modification(string PrefabPath, string ParentName, string BodyName, string ParentSkinToken, int BoneIndex, bool AffectsBaseModel, AssetBundle assetBundle)
		{
			bodyname = BodyName;
			prefabpath = PrefabPath;
			parentname = ParentName;
			parentSkinToken = ParentSkinToken;
			affectsbasemodel = AffectsBaseModel;
			boneIndex = BoneIndex;
			prefab = assetBundle.LoadAsset<GameObject>(prefabpath);
			if ((Object)(object)prefab == (Object)null)
			{
				Debug.LogWarning((object)("Asset at " + PrefabPath + " was not loaded"));
			}
		}
	}
	internal class AppliedModifications
	{
		public Stack<Modification> BaseModelModifications = new Stack<Modification>();

		public List<Modification> OtherModifications = new List<Modification>();
	}
	internal class DynamicBoneData
	{
		public string m_Root;

		public float m_Damping;

		public AnimationCurve m_DampingDistrib;

		public float m_Elasticity;

		public AnimationCurve m_ElasticityDistrib;

		public float m_Stiffness;

		public AnimationCurve m_StiffnessDistrib;

		public float m_Inert;

		public AnimationCurve m_InertDistrib;

		public float m_Radius;

		public AnimationCurve m_RadiusDistrib;

		public float m_EndLength;

		public Vector3 m_EndOffset;

		public Vector3 m_Gravity;

		public Vector3 m_Force;

		public List<DynamicBoneColliderData> m_Colliders;

		public List<string> m_Exclusions;

		public FreezeAxis m_FreezeAxis;

		public float m_updateRate;

		public DynamicBoneData(string root, float damping, AnimationCurve damping_dist, float elasticity, AnimationCurve elasticity_dist, float stiffness, AnimationCurve stiffness_dist, float inert, AnimationCurve inert_dist, float radius, AnimationCurve radius_dist, float end_length, Vector3 end_offset, Vector3 gravity, Vector3 force, List<DynamicBoneColliderData> colliders, List<string> exclusions, FreezeAxis freeze_axis, float update_rate)
		{
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			m_Root = root;
			m_Damping = damping;
			m_DampingDistrib = damping_dist;
			m_Elasticity = elasticity;
			m_ElasticityDistrib = elasticity_dist;
			m_Stiffness = stiffness;
			m_StiffnessDistrib = stiffness_dist;
			m_Inert = inert;
			m_InertDistrib = inert_dist;
			m_Radius = radius;
			m_RadiusDistrib = radius_dist;
			m_EndLength = end_length;
			m_EndOffset = end_offset;
			m_Gravity = gravity;
			m_Force = force;
			m_Colliders = colliders;
			m_Exclusions = exclusions;
			m_FreezeAxis = freeze_axis;
			m_updateRate = update_rate;
		}
	}
	internal class DynamicBoneColliderData
	{
		public string m_parent_name;

		public Direction m_Direction;

		public Vector3 m_Center;

		public Bound m_Bound;

		public float m_Radius;

		public float m_Height;

		public DynamicBoneColliderData(string parent_name, Direction direction, Vector3 Center, Bound bound, float radius, float heaight)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			m_parent_name = parent_name;
			m_Direction = direction;
			m_Center = Center;
			m_Bound = bound;
			m_Radius = radius;
			m_Height = heaight;
		}
	}
}