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TTATweaks
Toggleable tweaks relating to minions, elites, and the Artifact of Honor
CHANGELOG
1.1.0
- Added the following toggleable features
- Malachite Urchins spawn as random T1 Elites with the Artifact of Honor (default: on)
- Umbras that from the Artifact of Vengeance spawn with a random T1 Elite equipment with the Artifact of Honor (default: on)
- Players spawns with a random T1 Elite equipment with the Artifact of Honor (default: off)
- Halcyon Seed's allied Aurelionite spawns as a Gilded Elite with the Artifact of Honor (default: on)
- The Artifact Reliquary spawns as a Gilded Elite with the Artifact of Honor (default: on)
- The Glacial Elite equipment's slowdown duration is doubled, and it no longer has its on-death explosion or freeze (default: on)
- Friendly Elite minions also receive Elite stat buffs (default: on)
- Halcyon Seed's allied Aurelionite receives additional items upon spawning in (default: 1 Roll of Pennies, 5 Ghor's Tomes and 1 Titanic Knurl)
1.0.3
- Fixed Best Buddy losing all inherited items on acquiring a new item
- Added Box of Dynamite to the item blacklist by default
- Fixed Engineer turrets inheriting the player's inventory twice
1.0.2
- Added custom blacklist
- By default, includes all turret blacklist items plus Defense Nucleus
- Can change through BepInEx config. If your blacklist string is invalid, the mod will fall back to the default
- Can check the validity of the current blacklist string in the log
1.0.1
-
Mechanism behind item sharing is now different
- Does not reassign player's inventory to minion's inventory on item change, instead mirrors specific item additions and removals
- Player items are now added on top of a minion's starting items instead of overwriting them
- Items are now set on CharacterMaster start instead of on CharacterBody start, so item states are more unique per entity (no more infinite drone revives)
-
Blacklisted Defense Nucleus
1.0.0
- Initial release