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noodleGemo-SeekingItemReworks-1.1.1 icon

SeekingItemReworks

Reworks Seekers of the Storm items. Extremely configurable! [8/18] - Reworked Warped Echo... Again

Date uploaded a week ago
Version 1.1.1
Download link noodleGemo-SeekingItemReworks-1.1.1.zip
Downloads 638
Dependency string noodleGemo-SeekingItemReworks-1.1.1

This mod requires the following mods to function

RiskofThunder-R2API_Core-5.1.1 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.1
RiskofThunder-R2API_ContentManagement-1.0.6 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.6
RiskofThunder-R2API_Items-1.0.3 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.3
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1

README

Seeking Item Reworks

Finally some good items... ( I would hope at least )
- Made by @noodlegemo

This mod focuses on improving, reworking, or just simply rewording items from DLC 2 ( Seekers of the Storm ).
Feel free to leave feedback by contacting me through the Risk of Rain 2 Modding Discord server.

These reworks aren't limited to just Seekers of the Storm, and may extend towards to DLC 1 ( Survivors of the Void )
Reworks are also very configurable, ranging from simply disabling them, to changing each individual value.
There are also some other miscellaneous configurations as well.

Seekers of the Storm Reworks

Icon Item Description Notes
Warped Echo Incoming damage is split 50%, with the other 50% delayed for 4s (+1 instances per stack). Recharges one instance after delayed damage. Now feels more reliable with fewer stacks.
Chronic Expansion Killing 5 enemies in combat buffs damage by 7% (+5% per stack) temporarily each time, until leaving combat. No longer misleading stacking.
Flying Fin 5% (+2% per stack) chance on hit to knock enemies into the air. Deal +10% (+10% per stack) damage to airborne enemies. Focused on anti-air instead.
Bolstering Lantern Not Implemented N/A
Antler Shield Increase armor by 10% (+10% per stack) of current movement speed. Increase movement speed by 7% (+7% per stack). Why not have more armor?
Chance Doll Not Implemented N/A
Prayer Beads Not Implemented N/A
Luminous Shot Not Implemented N/A
Sale Star Not Implemented N/A
Unstable Transmitter Falling below 25% health causes you to fade away, becoming intangible and exploding, inflicting bleed to enemies within 30m for 100% (+50% per stack) base damage. Lasts 2s (+0.5s per stack). Recharges every 60 seconds. Reliable instead of terrible.
Noxious Thorns Not Implemented N/A
Growth Nectar When your Equipment is off cooldown, increase ALL stats by 20% (+20% per stack), and by 2% per Equipment charge, up to a maximum of 10% (+10% per stack). New niche playstyle focused on not using equips.
War Bonds Gain 3 (+2 per stack) free purchases at the start of each stage. When making a gold purchase, get 20% (+10% per stack) of spent gold as experience. Actually makes it worthwhile.
Runic Lens Not Implemented N/A
Sonorous Whispers Not Implemented N/A
Electric Boomerang Not Implemented N/A
Longstanding Solitude Not Implemented N/A
Despair Not Implemented N/A
Seed of Life Returns the user to life upon death or dead allies on use. Equipment is consumed on use Just rewording.

Survivors of the Void

Icon Item Description Notes
Ben's Raincoat Prevents 1 (+1 per stack) debuff and instead grants a temporary barrier for 10% of maximum health. Recharges every 5 seconds. No changes, just False Son's skill disable can be cleansed now.
  • Toggleable configuration for now.

Risk of Rain 2

Icon Item Description Notes
Old War Stealthkit Falling below 25% health causes you become invisible for 5s, boost movement speed by 40% and cleanse 2 debuffs (+1 per stack). Recharges every 30 (-50% per stack) seconds. Making it on par to Unstable Transmitter.
  • Toggleable configuration for now.

Plans

Obviously the goal is to rework all of Seekers of the Storm items.
However, extending out to other DLCs and even base game could be a reasonable foreseeable step as well.

Special Thanks

  • SomeoneElse @notsomeoneelse, for heavily assisting me with how to program utilizing IL Hooks.
  • Bubbet @bubbet, for assisting me with how to program somewhat.
  • HIFU @hifuwu, for answering my extremely redundant programming questions.

CHANGELOG

Changelog

Version 1.3.1

  • Fixed Unstable Transmitter activating from receiving any damage
  • Adjusted the damage applied for Unstable Transmitter to do higher damage once again from pre-reprogram
  • Just a reminder to delete your config file to make a new one

Version 1.3.0

  • Complete reprogram of this entire mod - Hopefully even more compatible!
  • New Sale Star rework
  • Slightly adjusted the default stats on some items for general balance
  • Overhauled the config screen, and added a few more adjustable stats for items
  • Replaced the VFX of War Bonds to instead apply to all free purchases instead - Configurable in next update
  • Hopefully less bugs in general, please report any new ones to me

Version 1.2.1

  • Modified README.md to instead include alternative reworks at the bottom of respective category
  • Fixed Smoldering Lantern Alt rework spamming NREs to enemies that have minions

Version 1.2.0

  • Two different reworks for Bolstering Lantern, one fire, and one ally focused
  • Fixed Unstable Transmitter still making you invincible.

Version 1.1.1

  • Warped Echo re-reworked, after finding out it doesn't kill you when taking enough damage for OSP
  • New default values for Antler Shield
  • Entirely new README.md

Version 1.1.0

  • Growth Nectar rework
  • Uploaded the wrong DLL for Version 1.0.0, meaning some of the items weren't functional
  • Functional Old War Stealthkit buff
  • Unstable Transmitter functional
  • Actual descriptions for some of the items that were only in the new DLL
  • New Default Values for Misc

Version 1.0.0

  • Initial release