Risk of Rain 2
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Seeking Item Reworks

Finally some good items... ( I would hope at least )
- Made by @noodlegemo

This mod focuses on improving, reworking, or just simply rewording items from DLC 2 ( Seekers of the Storm ).
Feel free to leave feedback by contacting me through the Risk of Rain 2 Modding Discord server.

These reworks aren't limited to just Seekers of the Storm, and may extend towards to DLC 1 ( Survivors of the Void )
Reworks are also very configurable, ranging from simply disabling them, to changing each individual value.
There are also some other miscellaneous configurations as well.

Seekers of the Storm Reworks

Icon Item Description Notes
Warped Echo Incoming damage is split 50%, with the other 50% delayed for 4s (+1 instances per stack). Recharges one instance after delayed damage. Now feels more reliable with fewer stacks.
Chronic Expansion Killing 5 enemies in combat buffs damage by 7% (+5% per stack) temporarily each time, until leaving combat. No longer misleading stacking.
Flying Fin 5% (+2% per stack) chance on hit to knock enemies into the air. Deal +10% (+10% per stack) damage to airborne enemies. Focused on anti-air instead.
Bolstering Lantern Not Implemented N/A
Antler Shield Increase armor by 10% (+10% per stack) of current movement speed. Increase movement speed by 7% (+7% per stack). Why not have more armor?
Chance Doll Not Implemented N/A
Prayer Beads Not Implemented N/A
Luminous Shot Not Implemented N/A
Sale Star Not Implemented N/A
Unstable Transmitter Falling below 25% health causes you to fade away, becoming intangible and exploding, inflicting bleed to enemies within 30m for 100% (+50% per stack) base damage. Lasts 2s (+0.5s per stack). Recharges every 60 seconds. Reliable instead of terrible.
Noxious Thorns Not Implemented N/A
Growth Nectar When your Equipment is off cooldown, increase ALL stats by 20% (+20% per stack), and by 2% per Equipment charge, up to a maximum of 10% (+10% per stack). New niche playstyle focused on not using equips.
War Bonds Gain 3 (+2 per stack) free purchases at the start of each stage. When making a gold purchase, get 20% (+10% per stack) of spent gold as experience. Actually makes it worthwhile.
Runic Lens Not Implemented N/A
Sonorous Whispers Not Implemented N/A
Electric Boomerang Not Implemented N/A
Longstanding Solitude Not Implemented N/A
Despair Not Implemented N/A
Seed of Life Returns the user to life upon death or dead allies on use. Equipment is consumed on use Just rewording.

Survivors of the Void

Icon Item Description Notes
Ben's Raincoat Prevents 1 (+1 per stack) debuff and instead grants a temporary barrier for 10% of maximum health. Recharges every 5 seconds. No changes, just False Son's skill disable can be cleansed now.
  • Toggleable configuration for now.

Risk of Rain 2

Icon Item Description Notes
Old War Stealthkit Falling below 25% health causes you become invisible for 5s, boost movement speed by 40% and cleanse 2 debuffs (+1 per stack). Recharges every 30 (-50% per stack) seconds. Making it on par to Unstable Transmitter.
  • Toggleable configuration for now.

Plans

Obviously the goal is to rework all of Seekers of the Storm items.
However, extending out to other DLCs and even base game could be a reasonable foreseeable step as well.

Special Thanks

  • SomeoneElse @notsomeoneelse, for heavily assisting me with how to program utilizing IL Hooks.
  • Bubbet @bubbet, for assisting me with how to program somewhat.
  • HIFU @hifuwu, for answering my extremely redundant programming questions.
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