Pingprovements
Several improvements to Pings, like multiple pings and adjustable timers or colors per type
Last updated | 4 years ago |
Total downloads | 131964 |
Total rating | 45 |
Categories | Mods Tweaks |
Dependency string | pixeldesu-Pingprovements-1.7.0 |
Dependants | 58 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.3.0README
Pingprovements
A mod that improves pings in Risk of Rain 2 in several different ways.
Features
- Allows multiple pings by the same player
- Colors pings by the tier of the target
- Configurable lifetimes for all ping types
- Configurable colors for all ping types
- Show labels for ping targets (instead of just chat messages)
- Show the distance to pings
- Show a notification on item pings containing the item description (like pickup notifications) if the item has already been discovered
- Hide offscreen ping labels
Installation
Simply copy Pingprovements.dll
to your BepInEx plugin folder.
Configuration
After the game has been started with the mod installed once, you will have a config file available with following options:
Durations
DefaultPingLifetime
: Lifetime of the default walk ping in seconds (Default:6
)EnemyPingLifetime
: Lifetime of the enemy ping in seconds (Default:8
)InteractablePingLifetime
: Lifetime of the interactable ping in seconds (Default:30
)
Colors
DefaultPingColor
: Color of the default ping text (Default:0.525,0.961,0.486,1.000
)EnemyPingColor
: Color of the enemy ping text (Default:0.820,0.122,0.122,1.000
)InteractablePingColor
: Color of the interactable ping text (Default:0.886,0.871,0.173,1.000
)TieredInteractablePingColor
: Color pings in their target tier color (Default:true
)
SpriteColors
DefaultPingSpriteColor
: Color of the default ping sprite (Default:0.527,0.962,0.486,1.000
)EnemyPingSpriteColor
: Color of the enemy ping sprite (Default:0.821,0.120,0.120,1.000
)InteractablePingSpriteColor
: Color of the interactable ping sprite (Default:0.887,0.870,0.172,1.000
)
ShowPingText
Chests
: Shows item names and cost on chest pings (Default:true
)ShopTerminals
: Shows item names and cost on shop terminal pings (Default:true
)Drones
: Shows drone type on broken drone pings (Default:true
)Shrines
: Shows shrine type on shrine pings (Default:true
)Pickups
: Shows item names on pickup pings (Default:true
)Enemies
: Show names on enemy pings (Default:true
)Distance
: Show the distance to made pings (Default:true
)HideOffscreenPingText
: Hides the ping label if the ping goes offscreen (Default:true
)
Notifications
ShowItemNotification
: Show pickup-style notification with description on ping of an already discovered item (Default:true
)
This mod overrides the internal fixedTimer
for pings after it has been built, so no special conditions like teleporter or shrine pings will change the time for InteractablePingLifetime
.
Changelog
1.7.0
- Feature: Ping Indicators on interactables are now colored in their game-defined tier color. This is enabled by default, but can be adjusted with the new
TieredInteractablePingColor
option in theColors
section! If the option is enabled and a tier cannot be found properly, it'll fall back to usingInteractablePingColor
.
Notes on Ping Colors: These ping colors are not chosen by me, these are the colors the game defines. This might be a bit jarring considering the Shrine of Combat/Shrine of the Mountain feature a very bright pink.
1.6.3
- Bugfix: Add another null reference check because apparently users lose their bodies sometimes.
- Code Quality: Major refactor splitting mod functionality in more subclasses to ease feature development for later.
1.6.2
- Bugfix: Add another null reference check that caused per-frame error output with some mod combinations.
1.6.1
- Task: Rebuild with the 1.0 Release assemblies.
1.6.0
- Bugfix: Fixed "interactible" typo to "interactable", as it should be everywhere.
- Bugfix: Fixed configuration parsing being broken for non-english languages that don't use "." as default float delimiter. Thanks to ric20007 for this contribution.
Upgrade: Configuration values don't migrate on change, so the "new" Interactable* values have the default configuration values. Just copy the old values to the new ones in the configuration file!
1.5.1
- Bugfix: Missing null reference check caused movement pings to be persistent all time (since they flatout broke).
1.5.0
- Task: Update to latest BepInExPack version and convert to new configuration format to mitigate several issues.
Upgrade: Download and install the latest BepInExPack from Thunderstore. If there are any issues with configuration loading, which there shouldn't be, delete your configuration and run Risk of Rain 2 once.
1.4.3
- Feature: Support pinging known artifacts for an item notification.
- Task: Rebuild with newest Content Update assemblies.
1.4.2
- Bugfix: Fixed pings on barrels persisting even after a barrel has been opened.
1.4.1
- Task: Rebuild with newest Content Update assemblies.
1.4.0
- Feature: Ping Indicators on items now can show a pickup-like notification that shows the item name and description, if the item is already present in your logbook. This new option is enabled by default, and a new
Notifications
section with aShowItemNotification
option has been added to the configuration.
1.3.1
- Bugfix: Fixed override for
fixedTimer
on anything that wasn't aPurchaseInteraction
.
1.3.0
- Feature: Enemies also have been enabled for
ShowPingText
, with a new optionEnemies
having been added for them. - Feature: Ping labels also have the ability to show the distance from the player to a ping now. It can be enabled or disabled with the configuration option
Distance
inShowPingText
. Thanks to underscorea for their PingDistance mod that this feature is inspired from. - Feature: To declutter the screen from the many labels that are now possible to be shown, a new option
HideOffscreenPingText
has been added toShowPingText
. If enabled, it will hide the text for any ping outside of the player viewport, the icons are still shown! - Code Quality: Major refactor splitting code in multiple classes.
1.2.0
- Feature: Ping Indicators now can be enabled to show a label of what has been pinged, akin the chat messages, a new
ShowPingText
configuration category has been added for this. Thanks to mltnhm for this addition! Following configuration values are available:Chests
ShopTerminals
Drones
Shrines
Pickups
- Code Quality: Instead of using several private
Color
instances, we now utilize a Dictionary for these. - Bugfix: We now prevent pings being created at
0,0,0
because in most cases, this is not possible to happen. This was happening when a previously unpinged area was pinged.
1.1.0
- Feature: Ping Indicator colors are now customizable! The following new configuration variables are available:
DefaultPingColor
DefaultPingSpriteColor
EnemyPingColor
EnemyPingSpriteColor
InteractiblePingColor
InteractiblePingSpriteColor
- Improvement: Configuration is now split into three different sections
Colors
,SpriteColors
andDurations
. - Code Quality: Removed superfluous cast to
int
forPingIndicator.PingType
checks and directly cast to that enum type now.
Upgrade: (applies to any version before 1.1.0)
The config section for lifetimes has changed, rename it from Main
to Durations
for your old settings to carry over!
1.0.1
- Bugfix: Fix issue where creating a ping on an object that already has been pinged, but the ping has been destroyed since, didn't work.
1.0.0
- Initial Release