
Date uploaded | 3 days ago |
Version | 1.0.0 |
Download link | poopchudgamer422-Belmont-1.0.0.zip |
Downloads | 2439 |
Dependency string | poopchudgamer422-Belmont-1.0.0 |
This mod requires the following mods to function

bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905
README
Belmont
- Adds the Belmont, an original survivor based on the famous Belmonts from the Castlevania games
- Fully functional kit with a ton of unlockable skins made by VCR!
- Fully multiplayer compatible!
- Has item displays and emotes
- Full Risk of Options support for all configuration options
The
Unlock
Currently comes unlocked by default
Skills
Passive
Every stage a Shrine of the Night spawns that triggers a night creature invasion. After killing 7 of them and the boss at the end they drop a Key Fragment.
Collecting 3 Key Fragments combines them into a Skeleton Key, which is used to open Treasure Chests. Each stage 4 has a guaranteed Treasure Chest spawn in a fixed location.
Treasure Chests contain sacred relics that greatly boost Belmont's kit in unique ways. These are both extremely powerful and nonessential to his kit so they're intentionally difficult to find.
Primary
Basic melee slash in close range
At a distance whip cracks with lower dps but higher burst damage
Secondary
Slide kick someone please make gifs of these skills for the readme i can't do this
Utility
Dash, then swing off target enemy with whip
Special
Throw a flask of "holy water"
Credits
rob - Everything
VCR - All the skins and tons of other misc assets
getsurabbit - Lore/logbook entry
PiPetka - Skill icons
锅巴 - CN translation
Known Issues
uhm
Future Plans
uhhh?
CHANGELOG
Changelog
1.0.0
- Initial rerelease
- Added CN translation - huge thanks to 锅巴!
- Tweaked default skin
- Animation updates across the board - Dante set the bar even higher so Belmont needs some love to reach that new bar
- Base armor: 20 > 10 - he is mid-ranged, not pure melee, so survivability shouldn't be as high as a pure melee
- Ancient Flame cooldown: 8s > 15s - extremely high power skill. opting to keep the power in favor of lower uptime, giving Battle Cross a clearer niche
- Battle Cross damage per tick: 200% > 250% - despite its proccing power, its low base damage made it worthless in the earlygame
- Adjudicate - removed backflip & pull, now is just the uppercut. skill was way too awkward
- Pegasus Boots special sprint is no longer cancelled by going airborne, now gets a Wax Quail-like effect when you jump
- Fixed Pegasus Boots Rush launching flying enemies out of range of the final kick
- Rush no longer counts as in combat unless it hits something - specifically for Red Whip
- Fixed Rush having an empty keyword when hovered
- Fixed all skins